local library = loadstring(game:HttpGet("https://raw.githubusercontent.com/GreenDeno/Venyx-UI-Library/main/source.lua"))() local venyx = library.new("Clown Hub v2.6 Paid (Bonus 2)") local themes = { Background = Color3.fromRGB(24, 24, 24), Glow = Color3.fromRGB(255, 255, 255), Accent = Color3.fromRGB(44, 44, 44), LightContrast = Color3.fromRGB(57, 57, 57), DarkContrast = Color3.fromRGB(0, 0, 0), TextColor = Color3.fromRGB(163, 163, 163) } local uiPages = {} local uiSecs = {} local varbs = {} uiPages.page = venyx:addPage("Ui", 5012544693) uiPages.page2 = venyx:addPage("Main", 5012544693) uiPages.page3 = venyx:addPage("Ct Characters", 5012544693) uiPages.page4 = venyx:addPage("Ct Attacks", 5012544693) uiPages.page6 = venyx:addPage("Paid things", 5012544693) uiPages.page7 = venyx:addPage("Mics", 5012544693) uiPages.page8 = venyx:addPage("Custom Things", 5012544693) uiPages.page5 = venyx:addPage("Credits", 5012544693) uiSecs.opstuffs1 = uiPages.page7:addSection("Custom Lock On(It's NOT done yet)") uiSecs.stuffs = uiPages.page7:addSection("Another Stuffs") uiSecs.susmap1 = uiPages.page7:addSection("Secret map in soulshatters") uiSecs.dmgmodule = uiPages.page7:addSection("Damage Module") uiSecs.ui = uiPages.page:addSection("Graphical Interface") uiSecs.place = uiPages.page:addSection("Game") uiSecs.place3 = uiPages.page:addSection("Music not Loop") uiSecs.place5 = uiPages.page:addSection("Music Loop") uiSecs.main3 = uiPages.page2:addSection("Custom Chat") uiSecs.main = uiPages.page2:addSection("Main") uiSecs.main6 = uiPages.page2:addSection("Hide Name(In Menu)") uiSecs.main5 = uiPages.page2:addSection("Day/Night Cycle") uiSecs.main4 = uiPages.page2:addSection("Teleport to other player") uiSecs.main2 = uiPages.page2:addSection("Troll Scripts") uiSecs.custom = uiPages.page3:addSection("In Menu") uiSecs.custom1 = uiPages.page3:addSection("Undertale Frisk") uiSecs.custom2 = uiPages.page3:addSection("Asriel") uiSecs.custom3 = uiPages.page3:addSection("XTale") uiSecs.custom4 = uiPages.page3:addSection("Old Sans") uiSecs.custom5 = uiPages.page3:addSection("Glitchtale Chara") uiSecs.custom6 = uiPages.page3:addSection("Glitchtale Frisk") uiSecs.custom7 = uiPages.page3:addSection("Glitchtale Betty") uiSecs.Credit = uiPages.page5:addSection("Credits") uiSecs.asriel = uiPages.page4:addSection("Undertale Ariel") uiSecs.betty = uiPages.page4:addSection("Glitchtale Betty") uiSecs.undyne = uiPages.page4:addSection("Glitchtale Undyne") uiSecs.place2 = uiPages.page4:addSection("Glitchtale Chara") uiSecs.sschara = uiPages.page4:addSection("StoryShift Chara") uiSecs.delta = uiPages.page4:addSection("Delta Sans") uiSecs.frisk = uiPages.page4:addSection("Undertale Frisk") uiSecs.nsans = uiPages.page4:addSection("Undertale New Sans") uiSecs.place0 = uiPages.page4:addSection("XTale") uiSecs.place6 = uiPages.page4:addSection("Others") uiSecs.place4 = uiPages.page6:addSection("Paid Guis") uiSecs.secretchar = uiPages.page6:addSection("My Own Custom Characters") uiSecs.place1 = uiPages.page7:addSection("Places") uiSecs.ctthings2 = uiPages.page8:addSection("Custom Name Color") uiSecs.ctthings2 = uiPages.page8:addSection("Custom Name Color") uiSecs.ctthings3 = uiPages.page8:addSection("Custom Name Text") uiSecs.freeze = uiPages.page2:addSection("Delete Someone's Godmode(Shadow dio's godmode)") uiSecs.freeze1 = uiPages.page2:addSection("Delete Someone's HumanoidRootPart(Can't lock on to them)") uiSecs.opstuffs = uiPages.page7:addSection("OP Stuffs") uiSecs.susmap1:addButton( "Summon the secret house(Lag)(Non-FE)", function() local newmap = game:GetService("ReplicatedStorage").Resources.Baseplate newmap:Clone() newmap.Parent = game:GetService("Workspace").Map.Model end ) teleList2 = {"Normal", "KnockBack"} uiSecs.dmgmodule:addDropdown( "Choose a hit type", teleList2, function(types) htype = types end ) uiSecs.dmgmodule:addSlider( "Damage", 0, 0, 40, function(dmg) damage = dmg end ) uiSecs.dmgmodule:addSlider( "Hit Time", 0, 0, 2.5, function(htime) htim = htime end ) uiSecs.dmgmodule:addSlider( "Fly", 0, 0, 100, function(vec) vector = vec end ) uiSecs.dmgmodule:addKeybind( "Damage Module Attack", nil, function() local args = { [1] = getrenv()._G.Pass, [2] = game:service("Players").LocalPlayer.Backpack.Main.LockOnScript.LockOn.Value, [3] = { ["HitTime"] = htim, ["Type"] = htype, ["HitEffect"] = "HeavyHitEffect", ["VictimCFrame"] = CFrame.new(), ["Velocity"] = Vector3.new(vector, 0, 0), ["Damage"] = dmg } } game:GetService("ReplicatedStorage").Remotes.Damage:InvokeServer(unpack(args)) end, function() end ) teleList1 = { "Asriel", "UNDERTALE Frisk", "Old Sans", "New Sans", "Glitchtale Chara", "Glitchtale Undyne", "Glitchtale Betty", "Glitchtale Frisk", "StoryShift Chara", "XTale Sans/Chara", "Delta Sans" } uiSecs.main6:addDropdown( "Choose a character", teleList1, function(hnchars) chrs = hnchars end ) uiSecs.main6:addButton( "Spawn with hide name", function() if chrs == "Asriel" then game.StarterGui:SetCoreGuiEnabled(Enum.CoreGuiType.Chat, true) game.Players.LocalPlayer.PlayerGui.CharacterSelection.Character.Value = "Asriel" wait(1) game.Players.LocalPlayer.Character.Head.HealthBar.Frame.PName:Destroy() end if chrs == "UNDERTALE Frisk" then game.StarterGui:SetCoreGuiEnabled(Enum.CoreGuiType.Chat, true) game.Players.LocalPlayer.PlayerGui.CharacterSelection.Character.Value = "Frisk" wait(1) game.Players.LocalPlayer.Character.Head.HealthBar.Frame.PName:Destroy() end if chrs == "Old Sans" then game.StarterGui:SetCoreGuiEnabled(Enum.CoreGuiType.Chat, true) game.Players.LocalPlayer.PlayerGui.CharacterSelection.Character.Value = "Sans" wait(1) game.Players.LocalPlayer.Character.Head.HealthBar.Frame.PName:Destroy() end if chrs == "New Sans" then game.StarterGui:SetCoreGuiEnabled(Enum.CoreGuiType.Chat, true) game.Players.LocalPlayer.PlayerGui.CharacterSelection.Character.Value = "BadTimeSans" wait(1) game.Players.LocalPlayer.Character.Head.HealthBar.Frame.PName:Destroy() end if chrs == "Glitchtale Chara" then game.StarterGui:SetCoreGuiEnabled(Enum.CoreGuiType.Chat, true) game.Players.LocalPlayer.PlayerGui.CharacterSelection.Character.Value = "Chara" wait(1) game.Players.LocalPlayer.Character.Head.HealthBar.Frame.PName:Destroy() end if chrs == "Glitchtale Undyne" then game.StarterGui:SetCoreGuiEnabled(Enum.CoreGuiType.Chat, true) game.Players.LocalPlayer.PlayerGui.CharacterSelection.Character.Value = "Undyne" wait(1) game.Players.LocalPlayer.Character.Head.HealthBar.Frame.PName:Destroy() end if chrs == "Glitchtale Betty" then game.StarterGui:SetCoreGuiEnabled(Enum.CoreGuiType.Chat, true) game.Players.LocalPlayer.PlayerGui.CharacterSelection.Character.Value = "Betty" wait(1) game.Players.LocalPlayer.Character.Head.HealthBar.Frame.PName:Destroy() end if chrs == "Glitchtale Frisk" then game.StarterGui:SetCoreGuiEnabled(Enum.CoreGuiType.Chat, true) game.Players.LocalPlayer.PlayerGui.CharacterSelection.Character.Value = "GTFrisk" wait(1) game.Players.LocalPlayer.Character.Head.HealthBar.Frame.PName:Destroy() end if chrs == "StoryShift Chara" then game.StarterGui:SetCoreGuiEnabled(Enum.CoreGuiType.Chat, true) game.Players.LocalPlayer.PlayerGui.CharacterSelection.Character.Value = "SFChara" wait(1) game.Players.LocalPlayer.Character.Head.HealthBar.Frame.PName:Destroy() end if chrs == "Xtale Sans/Chara" then game.StarterGui:SetCoreGuiEnabled(Enum.CoreGuiType.Chat, true) game.Players.LocalPlayer.PlayerGui.CharacterSelection.Character.Value = "XSans" wait(1) game.Players.LocalPlayer.Character.Head.HealthBar.Frame.PName:Destroy() end if chrs == "Delta Sans" then game.StarterGui:SetCoreGuiEnabled(Enum.CoreGuiType.Chat, true) game.Players.LocalPlayer.PlayerGui.CharacterSelection.Character.Value = "DeltaSans" wait(1) game.Players.LocalPlayer.Character.Head.HealthBar.Frame.PName:Destroy() end end ) uiSecs.main5:addSlider( "Day/Night Cycle", 10, 0, 24, function(time) local Lighting = game:GetService("Lighting") Lighting.ClockTime = time end ) uiSecs.freeze:addTextbox( "Who?", "", function(player) plr = player end ) uiSecs.freeze1:addButton( "Delete HumanoidRootPart Of Other Player", function() game.Players.plr.Character["HumanoidRootPart"]:Destroy() end ) uiSecs.freeze:addButton( "Delete Godmode Of Other Player", function() game.Players.plr.Character["Inv"]:Destroy() end ) uiSecs.betty:addKeybind( "Betty True Power Slashes", nil, function() local A_1 = { [1] = getrenv()._G.Pass, [2] = "Move1", [3] = "Spawn" } local Event = game:GetService("ReplicatedStorage").Remotes.BettyMoves Event:InvokeServer(A_1) end, function() end ) uiSecs.betty:addKeybind( "Betty True Power Combat Grab Attack(OP)", nil, function() local A_1 = { [1] = getrenv()._G.Pass, [2] = "CombatGrab" } local Event = game:GetService("ReplicatedStorage").Remotes.BettyMoves Event:InvokeServer(A_1) end, function() end ) uiSecs.betty:addKeybind( "Betty Grab", nil, function() local A_1 = { [1] = getrenv()._G.Pass, [2] = "KumuGrab", [3] = Vector3.new(154.23783874512, 46.462890625, -134.76675415039) } local Event = game:GetService("ReplicatedStorage").Remotes.BettyMoves Event:InvokeServer(A_1) end, function() end ) uiSecs.betty:addButton( "Betty Kumu Fuse(Stackable yes)", function() local A_1 = { [1] = getrenv()._G.Pass, [2] = "KumuFused" } local Event = game:GetService("ReplicatedStorage").Remotes.BettyMoves Event:InvokeServer(A_1) wait(2) game.Players.LocalPlayer.Character.Transformed:Destroy() end ) uiSecs.betty:addKeybind( "Rhabdophobia", nil, function() local A_1 = { [1] = getrenv()._G.Pass, [2] = "Rhabdophobia" } local Event = game:GetService("ReplicatedStorage").Remotes.BettyMoves Event:InvokeServer(A_1) end, function() end ) uiSecs.betty:addKeybind( "True Power Explosion", nil, function() local A_1 = { [1] = getrenv()._G.Pass, [2] = "BettyGroundBlast" } local Event = game:GetService("ReplicatedStorage").Remotes.BettyMoves Event:InvokeServer(A_1) end, function() end ) uiSecs.betty:addKeybind( "Heavy Dash Slash 1", nil, function() local A_1 = { [1] = getrenv()._G.Pass, [2] = "Move4", [3] = game:GetService("Players").LocalPlayer.Backpack.Main.LockOnScript.LockOn.Value } local Event = game:GetService("ReplicatedStorage").Remotes.BettyMoves Event:InvokeServer(A_1) end, function() end ) uiSecs.betty:addKeybind( "Heavy Dash Slash 2", nil, function() local A_1 = { [1] = getrenv()._G.Pass, [2] = "Move5" } local Event = game:GetService("ReplicatedStorage").Remotes.BettyMoves Event:InvokeServer(A_1) end, function() end ) uiSecs.betty:addKeybind( "Dash Slash", nil, function() local A_1 = { [1] = getrenv()._G.Pass, [2] = "ScytheDash" } local Event = game:GetService("ReplicatedStorage").Remotes.BettyMoves Event:InvokeServer(A_1) end, function() end ) uiSecs.betty:addKeybind( "Soul Steal", nil, function() local A_1 = { [1] = getrenv()._G.Pass, [2] = "Spear", [3] = "Start" } local Event = game:GetService("ReplicatedStorage").Remotes.BettyMoves Event:InvokeServer(A_1) end, function() end ) uiSecs.betty:addKeybind( "True Power Punch", nil, function() local A_1 = { [1] = getrenv()._G.Pass, [2] = "Move3" } local Event = game:GetService("ReplicatedStorage").Remotes.BettyMoves Event:InvokeServer(A_1) end, function() end ) uiSecs.betty:addKeybind( "Dark Pink Projective", nil, function() local A_1 = { [1] = getrenv()._G.Pass, [2] = "BettySpikeProjectile", [3] = "Spawn" } local Event = game:GetService("ReplicatedStorage").Remotes.BettyMoves Event:InvokeServer(A_1) local A_1 = { [1] = getrenv()._G.Pass, [2] = "BettySpikeProjectile", [3] = "SpawnTwo" } local Event = game:GetService("ReplicatedStorage").Remotes.BettyMoves Event:InvokeServer(A_1) local A_1 = { [1] = getrenv()._G.Pass, [2] = "BettySpikeProjectile", [3] = "Release" } local Event = game:GetService("ReplicatedStorage").Remotes.BettyMoves Event:InvokeServer(A_1) end, function() end ) uiSecs.ctthings3:addTextbox( "Put Your Name Here", "Name goes here", function(nametx) game.Players.LocalPlayer.Character.Head.HealthBar.Frame.PName.Text = nametx end ) uiSecs.ctthings2:addColorPicker( "The color of your name", Color3.new(255, 255, 255), function(name) game.Players.LocalPlayer.Character.Head.HealthBar.Frame.PName.TextColor3 = name end ) uiSecs.main3:addColorPicker( "The color of the text", Color3.new(255, 255, 255), function(val) rgbb = val end ) uiSecs.main3:addTextbox( "What to say?", "", function(val) textt = val end ) uiSecs.main3:addButton( "Send the text", function() local A_1 = { [1] = getrenv()._G.Pass, [2] = "Chatted", [3] = textt, [4] = rgbb } local Event = game:GetService("ReplicatedStorage").Remotes.Events Event:FireServer(A_1) end ) uiSecs.delta:addKeybind( "Block Breaker", nil, function() local A_1 = { [1] = getrenv()._G.Pass, [2] = "GuardBreak" } local Event = game:GetService("ReplicatedStorage").Remotes.DeltaSansMoves Event:InvokeServer(A_1) end, function() end ) uiSecs.delta:addKeybind( "Bone 1", nil, function() local A_1 = { [1] = getrenv()._G.Pass, [2] = "Bones1", [3] = "Spawn" } local Event = game:GetService("ReplicatedStorage").Remotes.DeltaSansMoves Event:InvokeServer(A_1) end, function() end ) uiSecs.delta:addKeybind( "Bone 2", nil, function() local A_1 = { [1] = getrenv()._G.Pass, [2] = "Bones2", [3] = game:GetService("Players").LocalPlayer.Backpack.Main.LockOnScript.LockOn.Value } local Event = game:GetService("ReplicatedStorage").Remotes.DeltaSansMoves Event:InvokeServer(A_1) end, function() end ) uiSecs.delta:addKeybind( "Blaster 1", nil, function() local A_1 = { [1] = getrenv()._G.Pass, [2] = "Blasters1" } local Event = game:GetService("ReplicatedStorage").Remotes.DeltaSansMoves Event:InvokeServer(A_1) end, function() end ) uiSecs.delta:addKeybind( "Blaster 2", nil, function() local A_1 = { [1] = getrenv()._G.Pass, [2] = "Blasters2" } local Event = game:GetService("ReplicatedStorage").Remotes.DeltaSansMoves Event:InvokeServer(A_1) end, function() end ) uiSecs.delta:addKeybind( "Blaster 3", nil, function() local A_1 = { [1] = getrenv()._G.Pass, [2] = "Blasters3" } local Event = game:GetService("ReplicatedStorage").Remotes.DeltaSansMoves Event:InvokeServer(A_1) end, function() end ) uiSecs.delta:addKeybind( "Blaster 4(no need to hold)", nil, function() local A_1 = { [1] = getrenv()._G.Pass, [2] = "Blasters4" } local Event = game:GetService("ReplicatedStorage").Remotes.DeltaSansMoves Event:InvokeServer(A_1) end, function() end ) uiSecs.sschara:addKeybind( "Constant Knife", nil, function() local A_1 = { [1] = getrenv()._G.Pass, [2] = "Knives", [3] = "ConstantSpawn", [4] = Vector3.new(154.23783874512, 28.705627441406, -518.83972167969) } local Event = game:GetService("ReplicatedStorage").Remotes.SFCharaMoves Event:InvokeServer(A_1) end, function() end ) uiSecs.sschara:addKeybind( "Knifes Barrage", nil, function() local A_1 = { [1] = getrenv()._G.Pass, [2] = "Knives", [3] = "Special1" } local Event = game:GetService("ReplicatedStorage").Remotes.SFCharaMoves Event:InvokeServer(A_1) end, function() end ) uiSecs.sschara:addKeybind( "1 Blaster", nil, function() local A_1 = { [1] = getrenv()._G.Pass, [2] = "ChaosBusterBlasters", [3] = "SummonOne", [4] = Vector3.new(154.23783874512, 6.9326171875, -219.64356994629) } local Event = game:GetService("ReplicatedStorage").Remotes.SFCharaMoves Event:InvokeServer(A_1) end, function() end ) uiSecs.sschara:addKeybind( "2 Blaster", nil, function() local A_1 = { [1] = getrenv()._G.Pass, [2] = "ChaosBusterBlasters", [3] = "SummonTwo", [4] = Vector3.new(154.23783874512, 6.9326171875, -219.64356994629) } local Event = game:GetService("ReplicatedStorage").Remotes.SFCharaMoves Event:InvokeServer(A_1) end, function() end ) uiSecs.sschara:addKeybind( "4 Blaster", nil, function() local A_1 = { [1] = getrenv()._G.Pass, [2] = "ChaosBusterBlasters", [3] = "SummonFour", [4] = Vector3.new(154.23783874512, 6.9326171875, -219.64356994629) } local Event = game:GetService("ReplicatedStorage").Remotes.SFCharaMoves Event:InvokeServer(A_1) end, function() end ) uiSecs.sschara:addKeybind( "8 Blaster", nil, function() local A_1 = { [1] = getrenv()._G.Pass, [2] = "ChaosBusterBlasters", [3] = "SummonEight", [4] = Vector3.new(154.23783874512, 6.9326171875, -219.64356994629) } local Event = game:GetService("ReplicatedStorage").Remotes.SFCharaMoves Event:InvokeServer(A_1) end, function() end ) uiSecs.nsans:addKeybind( "Telekinesis", nil, function() local A_1 = { [1] = getrenv()._G.Pass, [2] = "Telekinesis1" } local Event = game:GetService("ReplicatedStorage").Remotes.SansBadTimeMoves Event:InvokeServer(A_1) end, function() end ) uiSecs.nsans:addKeybind( "Blaster 1", nil, function() local A_1 = { [1] = getrenv()._G.Pass, [2] = "Blasters1" } local Event = game:GetService("ReplicatedStorage").Remotes.SansBadTimeMoves Event:InvokeServer(A_1) end, function() end ) uiSecs.nsans:addKeybind( "Blaster 2", nil, function() local A_1 = { [1] = getrenv()._G.Pass, [2] = "Blasters2" } local Event = game:GetService("ReplicatedStorage").Remotes.SansBadTimeMoves Event:InvokeServer(A_1) end, function() end ) uiSecs.nsans:addKeybind( "Blaster 3", nil, function() local A_1 = { [1] = getrenv()._G.Pass, [2] = "Blasters3" } local Event = game:GetService("ReplicatedStorage").Remotes.SansBadTimeMoves Event:InvokeServer(A_1) end, function() end ) uiSecs.nsans:addKeybind( "Blaster 4", nil, function() local A_1 = { [1] = getrenv()._G.Pass, [2] = "Blasters4" } local Event = game:GetService("ReplicatedStorage").Remotes.SansBadTimeMoves Event:InvokeServer(A_1) end, function() end ) uiSecs.nsans:addKeybind( "Special 1", nil, function() local A_1 = { [1] = getrenv()._G.Pass, [2] = "Special1" } local Event = game:GetService("ReplicatedStorage").Remotes.SansBadTimeMoves Event:InvokeServer(A_1) end, function() end ) uiSecs.nsans:addKeybind( "Special 2", nil, function() local A_1 = { [1] = getrenv()._G.Pass, [2] = "Special2" } local Event = game:GetService("ReplicatedStorage").Remotes.SansBadTimeMoves Event:InvokeServer(A_1) end, function() end ) uiSecs.asriel:addKeybind( "Star Blazing", nil, function() local A_1 = { [1] = getrenv()._G.Pass, [2] = "StarBlazing", [3] = "Start", [4] = "Galacta" } local Event = game:GetService("ReplicatedStorage").Remotes.AsrielMoves Event:InvokeServer(A_1) end, function() end ) uiSecs.asriel:addKeybind( "Chaos Slicer", nil, function() local A_1 = { [1] = getrenv()._G.Pass, [2] = "ChaosBlades", [3] = "Summon", [4] = true } local Event = game:GetService("ReplicatedStorage").Remotes.AsrielMoves Event:InvokeServer(A_1) end, function() end ) uiSecs.asriel:addKeybind( "Shocker Breaker", nil, function() local A_1 = { [1] = getrenv()._G.Pass, [2] = "ShockerBreaker", [3] = "Start", [4] = " II" } local Event = game:GetService("ReplicatedStorage").Remotes.AsrielMoves Event:InvokeServer(A_1) end, function() end ) uiSecs.asriel:addKeybind( "Asriel's Barrage(Boosted)", nil, function() local A_1 = { [1] = getrenv()._G.Pass, [2] = "AsrielBarrageMove", [3] = "Fire", [4] = 10 } local Event = game:GetService("ReplicatedStorage").Remotes.AsrielMoves Event:InvokeServer(A_1) end, function() end ) uiSecs.asriel:addKeybind( "Hyper Beam", nil, function() local A_1 = { [1] = getrenv()._G.Pass, [2] = "HyperBeam", [3] = "Fire" } local Event = game:GetService("ReplicatedStorage").Remotes.AsrielMoves Event:InvokeServer(A_1) end, function() end ) uiSecs.asriel:addKeybind( "Hyper Goner(Multitimes use)", nil, function() local A_1 = { [1] = getrenv()._G.Pass, [2] = "HyperGoner", [3] = "Start" } local Event = game:GetService("ReplicatedStorage").Remotes.AsrielMoves Event:InvokeServer(A_1) wait(1) game.Players.LocalPlayer.Character.HyperGonered:Destroy() end, function() end ) uiSecs.undyne:addKeybind( "Spears Barrage", nil, function() local A_1 = { [1] = getrenv()._G.Pass, [2] = "Spear", [3] = "MultipleSpears", [4] = 50 } local Event = game:GetService("ReplicatedStorage").Remotes.UndyneMoves Event:InvokeServer(A_1) end, function() end ) uiSecs.undyne:addKeybind( "Spear Of Justice Barrage(In working)(Bug)", nil, function() local A_1 = { [1] = getrenv()._G.Pass, [2] = "Spear", [3] = "MultipleSpears", [4] = "Special", [5] = 30 } local Event = game:GetService("ReplicatedStorage").Remotes.UndyneMoves Event:InvokeServer(A_1) end, function() end ) uiSecs.undyne:addKeybind( "Huge Spear", nil, function() local A_1 = { [1] = getrenv()._G.Pass, [2] = "Spear", [3] = "Spawn", [4] = "Undying" } local Event = game:GetService("ReplicatedStorage").Remotes.UndyneMoves Event:InvokeServer(A_1) end, function() end ) uiSecs.undyne:addKeybind( "Spear Zone", nil, function() local A_1 = { [1] = getrenv()._G.Pass, [2] = "Spear", [3] = "SpawnGround2" } local Event = game:GetService("ReplicatedStorage").Remotes.UndyneMoves Event:InvokeServer(A_1) end, function() end ) uiSecs.undyne:addKeybind( "Spear Of Justice", nil, function() local A_1 = { [1] = getrenv()._G.Pass, [2] = "Spear", [3] = "Special" } local Event = game:GetService("ReplicatedStorage").Remotes.UndyneMoves Event:InvokeServer(A_1) end, function() end ) uiSecs.frisk:addKeybind( "Punch Barrage", nil, function() local A_1 = { [1] = getrenv()._G.Pass, [2] = "ToughGloves", [3] = "PunchBarrage" } local Event = game:GetService("ReplicatedStorage").Remotes.FriskMoves Event:InvokeServer(A_1) end, function() end ) uiSecs.frisk:addKeybind( "Knife Barrage", nil, function() local A_1 = { [1] = getrenv()._G.Pass, [2] = "RealKnifeBaragge" } local Event = game:GetService("ReplicatedStorage").Remotes.FriskMoves Event:InvokeServer(A_1) end, function() end ) uiSecs.frisk:addKeybind( "Air Slashes", nil, function() local A_1 = { [1] = getrenv()._G.Pass, [2] = "RealKnifeSlashes" } local Event = game:GetService("ReplicatedStorage").Remotes.FriskMoves Event:InvokeServer(A_1) end, function() end ) uiSecs.frisk:addKeybind( "Knife Stab", nil, function() local A_1 = { [1] = getrenv()._G.Pass, [2] = "RealKnifeBigSlash" } local Event = game:GetService("ReplicatedStorage").Remotes.FriskMoves Event:InvokeServer(A_1) end, function() end ) uiSecs.ui:addButton( "Destroy Gui", function() game.CoreGui["Clown Hub v2.6 Paid (Bonus 2)"]:Destroy() end ) uiSecs.place:addButton( "Rejoin", function() game:GetService("TeleportService"):Teleport(3198259055, LocalPlayer) end ) uiSecs.place2:addKeybind( "Justice Beam", nil, function() local A_1 = { [1] = getrenv()._G.Pass, [2] = "YellowBeam", [3] = "Fire" } local Event = game:GetService("ReplicatedStorage").Remotes.CharaMoves Event:InvokeServer(A_1) end, function() end ) uiSecs.place2:addKeybind( "Justice Projective", nil, function() local LockOn = game.Players.LocalPlayer.Backpack.Main.LockOnScript.LockOn.Value m = game.Players.LocalPlayer:GetMouse() if LockOn then target = LockOn r2 = target.HumanoidRootPart.CFrame elseif not LockOn then r2 = m.Hit * CFrame.new(0, 4, 0) end local args = { [1] = { [1] = getrenv()._G.Pass, [2] = "KnifeProjectileYellow", [3] = "Spawn", [4] = r2.p } } game:GetService("ReplicatedStorage").Remotes.CharaMoves:InvokeServer(unpack(args)) end, function() end ) uiSecs.place2:addKeybind( "Purple Projective", nil, function() local LockOn = game.Players.LocalPlayer.Backpack.Main.LockOnScript.LockOn.Value m = game.Players.LocalPlayer:GetMouse() if LockOn then target = LockOn r2 = target.HumanoidRootPart.CFrame elseif not LockOn then r2 = m.Hit * CFrame.new(0, 4, 0) end local args = { [1] = { [1] = getrenv()._G.Pass, [2] = "KnifeProjectilePurple", [3] = "Spawn", [4] = r2.p } } game:GetService("ReplicatedStorage").Remotes.CharaMoves:InvokeServer(unpack(args)) end, function() end ) uiSecs.place2:addKeybind( "Knife Projective", nil, function() local LockOn = game.Players.LocalPlayer.Backpack.Main.LockOnScript.LockOn.Value m = game.Players.LocalPlayer:GetMouse() if LockOn then target = LockOn r2 = target.HumanoidRootPart.CFrame elseif not LockOn then r2 = m.Hit * CFrame.new(0, 4, 0) end local args = { [1] = { [1] = getrenv()._G.Pass, [2] = "KnifeProjectile", [3] = "Spawn", [4] = r2.p } } game:GetService("ReplicatedStorage").Remotes.CharaMoves:InvokeServer(unpack(args)) end, function() end ) uiSecs.place2:addKeybind( "Integrity Slam", nil, function() local A_1 = { [1] = getrenv()._G.Pass, [2] = "IntegrityAttack", [3] = "Start" } local Event = game:GetService("ReplicatedStorage").Remotes.CharaMoves Event:InvokeServer(A_1) end, function() end ) uiSecs.place2:addKeybind( "Integrity Sweep", nil, function() local A_1 = { [1] = getrenv()._G.Pass, [2] = "IntegrityAttack2", [3] = "Start" } local Event = game:GetService("ReplicatedStorage").Remotes.CharaMoves Event:InvokeServer(A_1) local security = game.ReplicatedStorage.RemoteSecurity["Noob382"] end, function() end ) uiSecs.place2:addButton( "Knife Shield(Enable)", function() local A_1 = { [1] = getrenv()._G.Pass, [2] = "KnifeShield", [3] = true } local Event = game:GetService("ReplicatedStorage").Remotes.CharaMoves Event:InvokeServer(A_1) end ) uiSecs.place2:addButton( "Knife Shield(Disable)", function() local A_1 = { [1] = getrenv()._G.Pass, [2] = "KnifeShield", [3] = false } local Event = game:GetService("ReplicatedStorage").Remotes.CharaMoves Event:InvokeServer(A_1) end ) uiSecs.place2:addKeybind( "HateBall", nil, function() local A_1 = { [1] = getrenv()._G.Pass, [2] = "HateBall", [3] = "Start", [4] = true } local Event = game:GetService("ReplicatedStorage").Remotes.CharaMoves Event:InvokeServer(A_1) end, function() end ) uiSecs.place2:addKeybind( "Patient Rod 2", nil, function() local LockOn = game.Players.LocalPlayer.Backpack.Main.LockOnScript.LockOn.Value m = game.Players.LocalPlayer:GetMouse() if LockOn then target = LockOn r2 = target.HumanoidRootPart.CFrame elseif not LockOn then r2 = m.Hit * CFrame.new(0, 4, 0) end local A_1 = { [1] = getrenv()._G.Pass, [2] = "PatienceAttack2", [3] = r2.p, [4] = game:GetService("Players").LocalPlayer.Backpack.Main.LockOnScript.LockOn.Value } local Event = game:GetService("ReplicatedStorage").Remotes.CharaMoves Event:InvokeServer(A_1) end, function() end ) uiSecs.place2:addKeybind( "Patient Rod 1", nil, function() local LockOn = game.Players.LocalPlayer.Backpack.Main.LockOnScript.LockOn.Value m = game.Players.LocalPlayer:GetMouse() if LockOn then target = LockOn r2 = target.HumanoidRootPart.CFrame elseif not LockOn then r2 = m.Hit * CFrame.new(0, 4, 0) end local A_1 = { [1] = getrenv()._G.Pass, [2] = "PatienceAttack", [3] = r2.p, [4] = game:GetService("Players").LocalPlayer.Backpack.Main.LockOnScript.LockOn.Value } local Event = game:GetService("ReplicatedStorage").Remotes.CharaMoves Event:InvokeServer(A_1) end, function() end ) uiSecs.place2:addKeybind( "Special hell area", nil, function() local A_1 = { [1] = getrenv()._G.Pass, [2] = "AreaAttack", [3] = "Start" } local Event = game:GetService("ReplicatedStorage").Remotes.CharaMoves Event:InvokeServer(A_1) local security = game.ReplicatedStorage.RemoteSecurity["Noob382"] end, function() end ) uiSecs.place2:addKeybind( "Special hell slash", nil, function() local A_1 = { [1] = getrenv()._G.Pass, [2] = "SpecialHell2" } local Event = game:GetService("ReplicatedStorage").Remotes.CharaMoves Event:InvokeServer(A_1) end, function() end ) uiSecs.place2:addKeybind( "Heal Knife", nil, function() local A_1 = { [1] = getrenv()._G.Pass, [2] = "KnifeHeal" } local Event = game:GetService("ReplicatedStorage").Remotes.CharaMoves Event:InvokeServer(A_1) local security = game.ReplicatedStorage.RemoteSecurity["Noob382"] end, function() end ) uiSecs.place2:addKeybind( "Dark Red Projectiles", nil, function() local LockOn = game.Players.LocalPlayer.Backpack.Main.LockOnScript.LockOn.Value m = game.Players.LocalPlayer:GetMouse() if LockOn then target = LockOn r2 = target.HumanoidRootPart.CFrame elseif not LockOn then r2 = m.Hit * CFrame.new(0, 4, 0) end local args = { [1] = { [1] = getrenv()._G.Pass, [2] = "KnifeProjectileDarkRed", [3] = "Spawn", [4] = r2.p } } game:GetService("ReplicatedStorage").Remotes.CharaMoves:InvokeServer(unpack(args)) end, function() end ) uiSecs.place2:addKeybind( "Orange Projective", nil, function() local LockOn = game.Players.LocalPlayer.Backpack.Main.LockOnScript.LockOn.Value m = game.Players.LocalPlayer:GetMouse() if LockOn then target = LockOn r2 = target.HumanoidRootPart.CFrame elseif not LockOn then r2 = m.Hit * CFrame.new(0, 4, 0) end local args = { [1] = { [1] = getrenv()._G.Pass, [2] = "KnifeProjectileOrange", [3] = "Spawn", [4] = r2.p } } game:GetService("ReplicatedStorage").Remotes.CharaMoves:InvokeServer(unpack(args)) end, function() end ) uiSecs.place6:addKeybind( "Muda Muda Muda MUDA!", nil, function() local A_1 = { [1] = getrenv()._G.Pass, [2] = "Chatted", [3] = "Muda Muda Muda Muda", [4] = Color3.new(0, 255, 100) } local Event = game:GetService("ReplicatedStorage").Remotes.Events Event:FireServer(A_1) local Anim = Instance.new("Animation") Anim.AnimationId = "rbxassetid://4920871999" local k = game.Players.LocalPlayer.Character.Humanoid:LoadAnimation(Anim) k:Play() k:AdjustSpeed(2) local args = { [1] = getrenv()._G.Pass, [2] = game:service("Players").LocalPlayer.Backpack.Main.LockOnScript.LockOn.Value, [3] = { ["Type"] = "Knockback", ["HitEffect"] = "BurstEffect", ["HurtAnimation"] = game:GetService("ReplicatedStorage").Animations.HurtAnimations.Knockback2, ["Velocity"] = Vector3.new(0, -50, 0), ["HitTime"] = 2.5, ["CombatInv"] = true, ["Sound"] = game:GetService("ReplicatedStorage").Sounds.Knockback, ["Damage"] = 40 } } game:GetService("ReplicatedStorage").Remotes.Damage:InvokeServer(unpack(args)) local A_1 = { [1] = getrenv()._G.Pass, [2] = "Chatted", [3] = "Muda Muda Muda Muda", [4] = Color3.new(0, 255, 100) } local Event = game:GetService("ReplicatedStorage").Remotes.Events Event:FireServer(A_1) local Anim = Instance.new("Animation") Anim.AnimationId = "rbxassetid://4920871999" local k = game.Players.LocalPlayer.Character.Humanoid:LoadAnimation(Anim) k:Play() k:AdjustSpeed(2) local args = { [1] = getrenv()._G.Pass, [2] = game:service("Players").LocalPlayer.Backpack.Main.LockOnScript.LockOn.Value, [3] = { ["Type"] = "Knockback", ["HitEffect"] = "BurstEffect", ["HurtAnimation"] = game:GetService("ReplicatedStorage").Animations.HurtAnimations.Knockback2, ["Velocity"] = Vector3.new(0, -50, 0), ["HitTime"] = 2.5, ["CombatInv"] = true, ["Sound"] = game:GetService("ReplicatedStorage").Sounds.Knockback, ["Damage"] = 40 } } game:GetService("ReplicatedStorage").Remotes.Damage:InvokeServer(unpack(args)) local A_1 = { [1] = getrenv()._G.Pass, [2] = "Chatted", [3] = "Muda Muda Muda Muda", [4] = Color3.new(0, 255, 100) } local Event = game:GetService("ReplicatedStorage").Remotes.Events Event:FireServer(A_1) local Anim = Instance.new("Animation") Anim.AnimationId = "rbxassetid://4920871999" local k = game.Players.LocalPlayer.Character.Humanoid:LoadAnimation(Anim) k:Play() k:AdjustSpeed(2) local args = { [1] = getrenv()._G.Pass, [2] = game:service("Players").LocalPlayer.Backpack.Main.LockOnScript.LockOn.Value, [3] = { ["Type"] = "Knockback", ["HitEffect"] = "BurstEffect", ["HurtAnimation"] = game:GetService("ReplicatedStorage").Animations.HurtAnimations.Knockback2, ["Velocity"] = Vector3.new(0, -50, 0), ["HitTime"] = 2.5, ["CombatInv"] = true, ["Sound"] = game:GetService("ReplicatedStorage").Sounds.Knockback, ["Damage"] = 40 } } game:GetService("ReplicatedStorage").Remotes.Damage:InvokeServer(unpack(args)) local A_1 = { [1] = getrenv()._G.Pass, [2] = "Chatted", [3] = "Muda Muda Muda Muda", [4] = Color3.new(0, 255, 100) } local Event = game:GetService("ReplicatedStorage").Remotes.Events Event:FireServer(A_1) local Anim = Instance.new("Animation") Anim.AnimationId = "rbxassetid://4920871999" local k = game.Players.LocalPlayer.Character.Humanoid:LoadAnimation(Anim) k:Play() k:AdjustSpeed(2) local args = { [1] = getrenv()._G.Pass, [2] = game:service("Players").LocalPlayer.Backpack.Main.LockOnScript.LockOn.Value, [3] = { ["Type"] = "Knockback", ["HitEffect"] = "BurstEffect", ["HurtAnimation"] = game:GetService("ReplicatedStorage").Animations.HurtAnimations.Knockback2, ["Velocity"] = Vector3.new(0, -50, 0), ["HitTime"] = 2.5, ["CombatInv"] = true, ["Sound"] = game:GetService("ReplicatedStorage").Sounds.Knockback, ["Damage"] = 40 } } game:GetService("ReplicatedStorage").Remotes.Damage:InvokeServer(unpack(args)) local A_1 = { [1] = getrenv()._G.Pass, [2] = "Chatted", [3] = "Muda Muda Muda Muda", [4] = Color3.new(0, 255, 100) } local Event = game:GetService("ReplicatedStorage").Remotes.Events Event:FireServer(A_1) local Anim = Instance.new("Animation") Anim.AnimationId = "rbxassetid://4920871999" local k = game.Players.LocalPlayer.Character.Humanoid:LoadAnimation(Anim) k:Play() k:AdjustSpeed(2) local args = { [1] = getrenv()._G.Pass, [2] = game:service("Players").LocalPlayer.Backpack.Main.LockOnScript.LockOn.Value, [3] = { ["Type"] = "Knockback", ["HitEffect"] = "BurstEffect", ["HurtAnimation"] = game:GetService("ReplicatedStorage").Animations.HurtAnimations.Knockback2, ["Velocity"] = Vector3.new(0, -50, 0), ["HitTime"] = 2.5, ["CombatInv"] = true, ["Sound"] = game:GetService("ReplicatedStorage").Sounds.Knockback, ["Damage"] = 40 } } game:GetService("ReplicatedStorage").Remotes.Damage:InvokeServer(unpack(args)) local A_1 = { [1] = getrenv()._G.Pass, [2] = "Chatted", [3] = "Muda Muda Muda Muda", [4] = Color3.new(0, 255, 100) } local Event = game:GetService("ReplicatedStorage").Remotes.Events Event:FireServer(A_1) local Anim = Instance.new("Animation") Anim.AnimationId = "rbxassetid://4920871999" local k = game.Players.LocalPlayer.Character.Humanoid:LoadAnimation(Anim) k:Play() k:AdjustSpeed(2) local args = { [1] = getrenv()._G.Pass, [2] = game:service("Players").LocalPlayer.Backpack.Main.LockOnScript.LockOn.Value, [3] = { ["Type"] = "Knockback", ["HitEffect"] = "BurstEffect", ["HurtAnimation"] = game:GetService("ReplicatedStorage").Animations.HurtAnimations.Knockback2, ["Velocity"] = Vector3.new(0, -50, 0), ["HitTime"] = 2.5, ["CombatInv"] = true, ["Sound"] = game:GetService("ReplicatedStorage").Sounds.Knockback, ["Damage"] = 40 } } game:GetService("ReplicatedStorage").Remotes.Damage:InvokeServer(unpack(args)) local A_1 = { [1] = getrenv()._G.Pass, [2] = "Chatted", [3] = "Muda Muda Muda Muda", [4] = Color3.new(0, 255, 100) } local Event = game:GetService("ReplicatedStorage").Remotes.Events Event:FireServer(A_1) local Anim = Instance.new("Animation") Anim.AnimationId = "rbxassetid://4920871999" local k = game.Players.LocalPlayer.Character.Humanoid:LoadAnimation(Anim) k:Play() k:AdjustSpeed(2) local args = { [1] = getrenv()._G.Pass, [2] = game:service("Players").LocalPlayer.Backpack.Main.LockOnScript.LockOn.Value, [3] = { ["Type"] = "Knockback", ["HitEffect"] = "BurstEffect", ["HurtAnimation"] = game:GetService("ReplicatedStorage").Animations.HurtAnimations.Knockback2, ["Velocity"] = Vector3.new(0, -50, 0), ["HitTime"] = 2.5, ["CombatInv"] = true, ["Sound"] = game:GetService("ReplicatedStorage").Sounds.Knockback, ["Damage"] = 40 } } game:GetService("ReplicatedStorage").Remotes.Damage:InvokeServer(unpack(args)) local A_1 = { [1] = getrenv()._G.Pass, [2] = "Chatted", [3] = "Muda Muda Muda Muda", [4] = Color3.new(0, 255, 100) } local Event = game:GetService("ReplicatedStorage").Remotes.Events Event:FireServer(A_1) local Anim = Instance.new("Animation") Anim.AnimationId = "rbxassetid://4920871999" local k = game.Players.LocalPlayer.Character.Humanoid:LoadAnimation(Anim) k:Play() k:AdjustSpeed(2) local args = { [1] = getrenv()._G.Pass, [2] = game:service("Players").LocalPlayer.Backpack.Main.LockOnScript.LockOn.Value, [3] = { ["Type"] = "Knockback", ["HitEffect"] = "BurstEffect", ["HurtAnimation"] = game:GetService("ReplicatedStorage").Animations.HurtAnimations.Knockback2, ["Velocity"] = Vector3.new(0, -50, 0), ["HitTime"] = 2.5, ["CombatInv"] = true, ["Sound"] = game:GetService("ReplicatedStorage").Sounds.Knockback, ["Damage"] = 40 } } game:GetService("ReplicatedStorage").Remotes.Damage:InvokeServer(unpack(args)) local A_1 = { [1] = getrenv()._G.Pass, [2] = "Chatted", [3] = "Muda Muda Muda Muda", [4] = Color3.new(0, 255, 100) } local Event = game:GetService("ReplicatedStorage").Remotes.Events Event:FireServer(A_1) local Anim = Instance.new("Animation") Anim.AnimationId = "rbxassetid://4920871999" local k = game.Players.LocalPlayer.Character.Humanoid:LoadAnimation(Anim) k:Play() k:AdjustSpeed(2) local args = { [1] = getrenv()._G.Pass, [2] = game:service("Players").LocalPlayer.Backpack.Main.LockOnScript.LockOn.Value, [3] = { ["Type"] = "Knockback", ["HitEffect"] = "BurstEffect", ["HurtAnimation"] = game:GetService("ReplicatedStorage").Animations.HurtAnimations.Knockback2, ["Velocity"] = Vector3.new(0, -50, 0), ["HitTime"] = 2.5, ["CombatInv"] = true, ["Sound"] = game:GetService("ReplicatedStorage").Sounds.Knockback, ["Damage"] = 40 } } game:GetService("ReplicatedStorage").Remotes.Damage:InvokeServer(unpack(args)) end, function() end ) uiSecs.place6:addKeybind( "Super KnockBack", nil, function() local A_1 = getrenv()._G.Pass local A_2 = game:GetService("Players").LocalPlayer.Backpack.Main.LockOnScript.LockOn.Value local A_3 = { ["Type"] = "Knockback", ["HitEffect"] = "HeavyHitEffect", ["HitTime"] = 2.5, ["Velocity"] = Vector3.new(0, 100, 0) + game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame.lookVector * 173.2, ["VictimCFrame"] = CFrame.new(), ["CombatInv"] = true, ["Damage"] = 10 } local Event = game:GetService("ReplicatedStorage").Remotes.Damage Event:InvokeServer(A_1, A_2, A_3) end, function() end ) uiSecs.place0:addKeybind( "OverWrite Heal", nil, function() local A_1 = { [1] = getrenv()._G.Pass, [2] = "Overwrite", [3] = "Heal" } local Event = game:GetService("ReplicatedStorage").Remotes.XSansMoves Event:InvokeServer(A_1) end, function() end ) uiSecs.place0:addKeybind( "Bones Barrage", nil, function() local A_1 = { [1] = getrenv()._G.Pass, [2] = "SummonBones", [3] = "Spawn" } local Event = game:GetService("ReplicatedStorage").Remotes.XSansMoves Event:InvokeServer(A_1) end, function() end ) uiSecs.place0:addKeybind( "Summon Blaster", nil, function() local A_1 = { [1] = getrenv()._G.Pass, [2] = "CrossBlaster" } local Event = game:GetService("ReplicatedStorage").Remotes.XSansMoves Event:InvokeServer(A_1) end, function() end ) uiSecs.place0:addKeybind( "Bones Line", nil, function() local A_1 = { [1] = getrenv()._G.Pass, [2] = "LineBones" } local Event = game:GetService("ReplicatedStorage").Remotes.XSansMoves Event:InvokeServer(A_1) end, function() end ) uiSecs.place0:addKeybind( "Special Slash Red", nil, function() local A_1 = { [1] = getrenv()._G.Pass, [2] = "KnifeSpecial1" } local Event = game:GetService("ReplicatedStorage").Remotes.XSansMoves Event:InvokeServer(A_1) end, function() end ) uiSecs.place0:addKeybind( "Special Slash Purple", nil, function() local A_1 = { [1] = getrenv()._G.Pass, [2] = "XCharaKnifeSpecial1" } local Event = game:GetService("ReplicatedStorage").Remotes.XSansMoves Event:InvokeServer(A_1) end, function() end ) uiSecs.place0:addKeybind( "Red Corruption", nil, function() local A_1 = { [1] = getrenv()._G.Pass, [2] = "KnifeSpecial3" } local Event = game:GetService("ReplicatedStorage").Remotes.XSansMoves Event:InvokeServer(A_1) end, function() end ) uiSecs.place0:addKeybind( "Purple Corruption", nil, function() local A_1 = { [1] = getrenv()._G.Pass, [2] = "XCharaKnifeSpecial2" } local Event = game:GetService("ReplicatedStorage").Remotes.XSansMoves Event:InvokeServer(A_1) end, function() end ) uiSecs.place0:addKeybind( "Summon Knifes Purple", nil, function() local A_1 = { [1] = getrenv()._G.Pass, [2] = "SummonKnivesChara", [3] = "Spawn" } local Event = game:GetService("ReplicatedStorage").Remotes.XSansMoves Event:InvokeServer(A_1) end, function() end ) uiSecs.place0:addKeybind( "Summon Knifes Red", nil, function() local A_1 = { [1] = getrenv()._G.Pass, [2] = "SummonKnives", [3] = "Spawn" } local Event = game:GetService("ReplicatedStorage").Remotes.XSansMoves Event:InvokeServer(A_1) end, function() end ) uiSecs.place0:addKeybind( "Lower Attack and Defense", nil, function() local A_1 = { [1] = getrenv()._G.Pass, [2] = "Overwrite", [3] = "LowerAttack" } local Event = game:GetService("ReplicatedStorage").Remotes.XSansMoves Event:InvokeServer(A_1) end, function() end ) uiSecs.place0:addKeybind( "Overwrite Teleport", nil, function() local A_1 = { [1] = getrenv()._G.Pass, [2] = "Overwrite", [3] = "OverwriteKnives" } local Event = game:GetService("ReplicatedStorage").Remotes.XSansMoves Event:InvokeServer(A_1) end, function() end ) uiSecs.place3:addButton( "Necrofantasia", function() --Music KG = Instance.new("Sound", game.Players.LocalPlayer.Character) KG.Volume = 10 KG.SoundId = "rbxassetid://3878888130" KG.Looped = false KG:Play() end ) uiSecs.place3:addButton( "Bullet Hell Nitro Remix", function() --Music KG = Instance.new("Sound", game.Players.LocalPlayer.Character) KG.Volume = 10 KG.SoundId = "rbxassetid://5184496328" KG.Looped = false KG:Play() end ) uiSecs.place3:addButton( "Galaxy Collapse", function() --Music KG = Instance.new("Sound", game.Players.LocalPlayer.Character) KG.Volume = 10 KG.SoundId = "rbxassetid://582476855" KG.Looped = false KG:Play() end ) uiSecs.place3:addButton( "Animal Fnf", function() --Music = Meet Me At The Hotel Room Mashup KG = Instance.new("Sound", game.Players.LocalPlayer.Character) KG.Volume = 10 KG.SoundId = "rbxassetid://6690328923" KG.Looped = false KG:Play() end ) uiSecs.place3:addButton( "Gospel Remix", function() --Music KG = Instance.new("Sound", game.Players.LocalPlayer.Character) KG.Volume = 10 KG.SoundId = "rbxassetid://6651394655" KG.Looped = false KG:Play() end ) uiSecs.place3:addButton( "Inking Mistake", function() --Music KG = Instance.new("Sound", game.Players.LocalPlayer.Character) KG.Volume = 10 KG.SoundId = "rbxassetid://1326552262" KG.Looped = false KG:Play() end ) uiSecs.place3:addButton( "Manifest UTAU Cover", function() --Music KG = Instance.new("Sound", game.Players.LocalPlayer.Character) KG.Volume = 10 KG.SoundId = "rbxassetid://6726283668" KG.Looped = false KG:Play() end ) uiSecs.place3:addButton( "Build Our Machine", function() --Music KG = Instance.new("Sound", game.Players.LocalPlayer.Character) KG.Volume = 10 KG.SoundId = "rbxassetid://825878724" KG.Looped = false KG:Play() end ) uiSecs.place3:addButton( "Bad Apple", function() --Music KG = Instance.new("Sound", game.Players.LocalPlayer.Character) KG.Volume = 10 KG.SoundId = "rbxassetid://412333048" KG.Looped = false KG:Play() end ) uiSecs.place3:addButton( "Manifest but everyone sing it", function() --Music KG = Instance.new("Sound", game.Players.LocalPlayer.Character) KG.Volume = 10 KG.SoundId = "rbxassetid://6871079145" KG.Looped = false KG:Play() end ) uiSecs.place5:addButton( "Manifest UTAU Cover", function() --Music KG = Instance.new("Sound", game.Players.LocalPlayer.Character) KG.Volume = 10 KG.SoundId = "rbxassetid://6726283668" KG.Looped = true KG:Play() end ) uiSecs.place5:addButton( "Build Our Machine", function() --Music KG = Instance.new("Sound", game.Players.LocalPlayer.Character) KG.Volume = 10 KG.SoundId = "rbxassetid://825878724" KG.Looped = true KG:Play() end ) uiSecs.place5:addButton( "Necrofantasia", function() --Music KG = Instance.new("Sound", game.Players.LocalPlayer.Character) KG.Volume = 10 KG.SoundId = "rbxassetid://3878888130" KG.Looped = true KG:Play() end ) uiSecs.place5:addButton( "Bullet Hell Nitro Remix", function() --Music KG = Instance.new("Sound", game.Players.LocalPlayer.Character) KG.Volume = 10 KG.SoundId = "rbxassetid://5184496328" KG.Looped = true KG:Play() end ) uiSecs.place5:addButton( "Galaxy Collapse", function() --Music KG = Instance.new("Sound", game.Players.LocalPlayer.Character) KG.Volume = 10 KG.SoundId = "rbxassetid://582476855" KG.Looped = true KG:Play() end ) uiSecs.place5:addButton( "Bad Apple", function() --Music KG = Instance.new("Sound", game.Players.LocalPlayer.Character) KG.Volume = 10 KG.SoundId = "rbxassetid://412333048" KG.Looped = true KG:Play() end ) uiSecs.place5:addButton( "Animal Fnf", function() --Music KG = Instance.new("Sound", game.Players.LocalPlayer.Character) KG.Volume = 10 KG.SoundId = "rbxassetid://6690328923" KG.Looped = true KG:Play() end ) uiSecs.place5:addButton( "Gospel Remix", function() --Music KG = Instance.new("Sound", game.Players.LocalPlayer.Character) KG.Volume = 10 KG.SoundId = "rbxassetid://6651394655" KG.Looped = true KG:Play() end ) uiSecs.place5:addButton( "Inking Mistake", function() --Music KG = Instance.new("Sound", game.Players.LocalPlayer.Character) KG.Volume = 10 KG.SoundId = "rbxassetid://1326552262" KG.Looped = true KG:Play() end ) uiSecs.place5:addButton( "Manifest but everyone sing it", function() --Music KG = Instance.new("Sound", game.Players.LocalPlayer.Character) KG.Volume = 10 KG.SoundId = "rbxassetid://6871079145" KG.Looped = true KG:Play() end ) uiSecs.main2:addButton( "Bring All(Left Bracket to toggle bring all)", function() --[[ bad skid --]] local L_1_ = true local L_2_ = game.Players.LocalPlayer.Character.HumanoidRootPart local L_3_ = L_2_.Position - Vector3.new(5, 0, 0) game.Players.LocalPlayer:GetMouse().KeyDown:Connect( function(L_4_arg1) if L_4_arg1 == "]" then L_1_ = not L_1_ end if L_4_arg1 == "[" then L_2_ = game.Players.LocalPlayer.Character.HumanoidRootPart L_3_ = L_2_.Position - Vector3.new(5, 0, 0) end end ) for L_5_forvar1, L_6_forvar2 in pairs(game.Players:GetPlayers()) do if L_6_forvar2 == game.Players.LocalPlayer then else local L_7_ = coroutine.create( function() game:GetService("RunService").RenderStepped:Connect( function() local L_8_, L_9_ = pcall( function() local L_10_ = L_6_forvar2.Character if L_10_ then if L_10_:FindFirstChild("HumanoidRootPart") then if L_1_ then L_6_forvar2.Backpack:ClearAllChildren() for L_11_forvar1, L_12_forvar2 in pairs(L_10_:GetChildren()) do if L_12_forvar2:IsA("Tool") then L_12_forvar2:Destroy() end end L_10_.HumanoidRootPart.CFrame = CFrame.new(L_3_) end end end end ) if L_8_ then else warn("Unnormal error: " .. L_9_) end end ) end ) coroutine.resume(L_7_) end end game.Players.PlayerAdded:Connect( function(L_13_arg1) if L_13_arg1 == game.Players.LocalPlayer then else local L_14_ = coroutine.create( function() game:GetService("RunService").RenderStepped:Connect( function() local L_15_, L_16_ = pcall( function() local L_17_ = L_13_arg1.Character if L_17_ then if L_17_:FindFirstChild("HumanoidRootPart") then if L_1_ then L_13_arg1.Backpack:ClearAllChildren() for L_18_forvar1, L_19_forvar2 in pairs(L_17_:GetChildren()) do if L_19_forvar2:IsA("Tool") then L_19_forvar2:Destroy() end end L_17_.HumanoidRootPart.CFrame = CFrame.new(L_3_) end end end end ) if L_15_ then else warn("Unnormal error: " .. L_16_) end end ) end ) coroutine.resume(L_14_) end end ) end ) uiSecs.place4:addButton( "Tcss Gui But It's Free", function() loadstring( game:HttpGet("https://raw.githubusercontent.com/LiterallyATrueClown/ClownThingies/main/OP_GUI_2.lua", true) )() end ) uiSecs.place4:addButton( "SoulHacker Gui", function() loadstring( game:HttpGet("https://raw.githubusercontent.com/LiterallyATrueClown/ClownThingies/main/Soulhaker.txt", true) )() end ) uiSecs.place4:addButton( "Shatters X Gui", function() loadstring( game:HttpGet( "https://raw.githubusercontent.com/iHavoc101/Miscellaneous-Releases/main/High%20Quality/SoulShatters.lua" ) )() end ) uiSecs.place4:addButton( "Tcss Gui But It's Paid", function() loadstring( game:HttpGet( "https://gist.githubusercontent.com/LiterallyATrueClown/7e6a460176f21b79acd587be890ab6d3/raw/6bcce0f3deac1dac82999bdec7b523c69e294bbf/tcssskidded", true ) )() end ) uiSecs.place4:addButton( "Shatter-Core Hub", function() loadstring( game:HttpGet("https://raw.githubusercontent.com/LiterallyATrueClown/ClownThingies/main/Shattercore_2_1.lua") )() end ) uiSecs.place6:addButton( "Super Unfair Custom Attack(RightAlt)", function() loadstring( game:HttpGet( "https://gist.githubusercontent.com/LiterallyATrueClown/3095e9d8729ac8e6d361bc797484e7de/raw/5db7ed7d86b23b54cec6dd4437e7a1449e7cb071/spv4" ) )() end ) uiSecs.place6:addButton( "Chara Bravery Boost(Press G to Stop)", function() loadstring( game:HttpGet( "https://raw.githubusercontent.com/LiterallyATrueClown/ClownThingies/main/gt_chara_bravey_2-3_shot.txt" ) )() end ) uiSecs.place6:addKeybind( "Stop Time A Player", nil, function() local A_1 = { [1] = getrenv()._G.Pass, [2] = "Chatted", [3] = "The World: Stop Time", [4] = Color3.new(0, 1, 0) } local Event = game:GetService("ReplicatedStorage").Remotes.Events Event:FireServer(A_1) local args = { [1] = getrenv()._G.Pass, [2] = game:service("Players").LocalPlayer.Backpack.Main.LockOnScript.LockOn.Value, [3] = { ["Type"] = "Knockback", ["HitEffect"] = "HeavyHitEffect", ["HurtAnimation"] = game:GetService("ReplicatedStorage").Animations.HurtAnimations.Stunned, ["HitTime"] = 2.5, ["Sound"] = game:GetService("ReplicatedStorage").Sounds.Punch, ["Damage"] = 1 } } game:GetService("ReplicatedStorage").Remotes.Damage:InvokeServer(unpack(args)) end ) uiSecs.main:addToggle( "GodMode", false, function() repeat wait(1) loadstring( game:HttpGet( "https://gist.githubusercontent.com/LiterallyATrueClown/3accafca439db109b4e1955989c60440/raw/a325e2a76e9494f92052e5cc2951ab326848e61f/Ehh2", true ) )() until false end ) uiSecs.main:addButton( "GodMode Old Sans", function() loadstring( game:HttpGet( "https://gist.githubusercontent.com/LiterallyATrueClown/0e323655abf65b6081875672fa470bd3/raw/a7bfc6cf0d97ad8b1d741f9f409d0b23b651823b/godmode%2520sans", true ) )() end ) uiSecs.main:addButton( "RoseShield Block Ut Frisk", function() local A_1 = { [1] = getrenv()._G.Pass, [2] = "EquipWeapon", [3] = "RoseShield" } game:GetService("ReplicatedStorage").Remotes.FriskMoves:InvokeServer(A_1) local A_1 = { [1] = getrenv()._G.Pass, [2] = "EquipArmor", [3] = "RoseShield" } game:GetService("ReplicatedStorage").Remotes.FriskMoves:InvokeServer(A_1) end ) uiSecs.main:addButton( "High Dmg Ut!Frisk(Lv 20)", function() loadstring( game:HttpGet( "https://gist.githubusercontent.com/LiterallyATrueClown/35be7a038b8d5f2b6585804926d494e2/raw/4810f540f0f1037b2d3f7eec184e71e28b391df5/frisk%2520high%2520dmg", true ) )() end ) uiSecs.main:addButton( "ESP(works well and not lag)", function() ALLYCOLOR = {0, 0, 255} --//Color of the ESP of people on the same team ENEMYCOLOR = {0, 0, 255} --//Color of the ESP of people on NOT the same team TRANSPARENCY = 0.3 --//Transparency of the ESP HEALTHBAR_ACTIVATED = true --//Renders the Healthbar -- -- -- !!!Don't Change Anything Below Here Unless You Know What You're Doing!!! function createFlex() -- ----------------------------------------------------------------------------------- --[VARIABLES] //Changing may result in Errors! players = game:GetService("Players") --//Required for PF faces = {"Front", "Back", "Bottom", "Left", "Right", "Top"} --//Every possible Enum face currentPlayer = nil --//Used for the Team-Check lplayer = players.LocalPlayer --//The LocalPlayer -- ----------------------------------------------------------------------------------- players.PlayerAdded:Connect( function(p) currentPlayer = p p.CharacterAdded:Connect( function(character) --//For when a new Player joins the game createESP(character) end ) end ) -- ----------------------------------------------------------------------------------- function checkPart(obj) if (obj:IsA("Part") or obj:IsA("MeshPart")) and obj.Name ~= "HumanoidRootPart" then return true end end --//Check if the Part is suitable -- ----------------------------------------------------------------------------------- function actualESP(obj) for i = 0, 5 do surface = Instance.new("SurfaceGui", obj) --//Creates the SurfaceGui surface.Face = Enum.NormalId[faces[i + 1]] --//Adjusts the Face and chooses from the face table surface.AlwaysOnTop = true frame = Instance.new("Frame", surface) --//Creates the viewable Frame frame.Size = UDim2.new(1, 0, 1, 0) frame.BorderSizePixel = 0 frame.BackgroundTransparency = TRANSPARENCY if currentPlayer.Team == players.LocalPlayer.Team then --//Checks the Players Team frame.BackgroundColor3 = Color3.new(ALLYCOLOR[1], ALLYCOLOR[2], ALLYCOLOR[3]) --//If in same Team else frame.BackgroundColor3 = Color3.new(ENEMYCOLOR[1], ENEMYCOLOR[2], ENEMYCOLOR[3]) --//If in another Team end end end -- --------------------------------------------- -------------------------------------- function createHealthbar(hrp) board = Instance.new("BillboardGui", hrp) --//Creates the BillboardGui with HumanoidRootPart as the Parent board.Name = "total" board.Size = UDim2.new(1, 0, 1, 0) board.StudsOffset = Vector3.new(3, 1, 0) board.AlwaysOnTop = true bar = Instance.new("Frame", board) --//Creates the red background bar.BackgroundColor3 = Color3.new(255, 0, 0) bar.BorderSizePixel = 0 bar.Size = UDim2.new(0.2, 0, 4, 0) bar.Name = "total2" health = Instance.new("Frame", bar) --//Creates the changing green Frame health.BackgroundColor3 = Color3.new(0, 255, 0) health.BorderSizePixel = 0 health.Size = UDim2.new(1, 0, hrp.Parent.Humanoid.Health / 100, 0) hrp.Parent.Humanoid.Changed:Connect( function(property) --//Triggers when any Property changed hrp.total.total2.Frame.Size = UDim2.new(1, 0, hrp.Parent.Humanoid.Health / 100, 0) --//Adjusts the size of the green Frame end ) end -- ----------------------------------------------------------------------------------- function createESP(c) --//Checks and calls the proper function bugfix = c:WaitForChild("Head") --// *Used so the children of the character arent nil. for i, v in pairs(c:GetChildren()) do if checkPart(v) then actualESP(v) end end if HEALTHBAR_ACTIVATED then --//If the user decided to createHealthbar(c:WaitForChild("Torso")) --//Calls the function of the creation end end -- ----------------------------------------------------------------------------------- for i, people in pairs(players:GetChildren()) do if people ~= players.LocalPlayer then currentPlayer = people --//Used for Players already in the Game createESP(people.Character) people.CharacterAdded:Connect( function(character) createESP(character) end ) end end -- ----------------------------------------------------------------------------------- end --//End of the entire function createFlex() --// Does exactly that :) end ) uiSecs.main:addToggle( "Auto Block", false, function() if state == true then local A_1 = { [1] = getrenv()._G.Pass, [2] = "Blocking", [3] = true } game:GetService("ReplicatedStorage").Remotes.Functions:InvokeServer(A_1) end if state == false then local A_1 = { [1] = getrenv()._G.Pass, [2] = "Blocking", [3] = false } game:GetService("ReplicatedStorage").Remotes.Functions:InvokeServer(A_1) end end ) uiSecs.main:addToggle( "Auto Perfect Block", false, function() if state == true then local A_1 = { [1] = getrenv()._G.Pass, [2] = "PerfectBlocking", [3] = true } game:GetService("ReplicatedStorage").Remotes.Functions:InvokeServer(A_1) end if state == false then local A_1 = { [1] = getrenv()._G.Pass, [2] = "PerfectBlocking", [3] = false } game:GetService("ReplicatedStorage").Remotes.Functions:InvokeServer(A_1) end end ) uiSecs.main:addKeybind( "Temmie Armor Boost Ut!Frisk(Lv 20)(Spam)", nil, function() spawn( function() local A_1 = { [1] = getrenv()._G.Pass, [2] = "EquipArmor", [3] = "TemmieArmor" } local Event = game:GetService("ReplicatedStorage").Remotes.FriskMoves Event:InvokeServer(A_1) end ) end ) uiSecs.main:addKeybind( "RealKnife Boost Ut!Frisk(Lv 20)(Spam)", nil, function() spawn( function() local A_1 = { [1] = getrenv()._G.Pass, [2] = "EquipWeapon", [3] = "RelKnife" } local Event = game:GetService("ReplicatedStorage").Remotes.FriskMoves Event:InvokeServer(A_1) end ) end ) uiSecs.main:addKeybind( "Teleportation(Lock On)", nil, function() game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = game.Players.LocalPlayer.Backpack.Main.LockOnScript.LockOn.Value.HumanoidRootPart.CFrame * CFrame.new(0, 0, 3) end ) uiSecs.main:addButton( "Inf Stamina", function() spawn( function() repeat wait() for _, v in pairs(game.Players.LocalPlayer.Character:GetChildren()) do if v.Name == "DrainStamina" then v:Destroy() end end until false end ) spawn( function() repeat wait() for _, v in pairs(game.Players.LocalPlayer.Character:GetChildren()) do if v.Name == "DrainStamina" then v:Destroy() end end until false end ) spawn( function() repeat wait() for _, v in pairs(game.Players.LocalPlayer.Character:GetChildren()) do if v.Name == "DrainStamina" then v:Destroy() end end until false end ) spawn( function() repeat wait() for _, v in pairs(game.Players.LocalPlayer.Character:GetChildren()) do if v.Name == "DrainStamina" then v:Destroy() end end until false end ) spawn( function() repeat wait() for _, v in pairs(game.Players.LocalPlayer.Character:GetChildren()) do if v.Name == "DrainStamina" then v:Destroy() end end until false end ) spawn( function() repeat wait() for _, v in pairs(game.Players.LocalPlayer.Character:GetChildren()) do if v.Name == "DrainStamina" then v:Destroy() end end until false end ) spawn( function() repeat wait() for _, v in pairs(game.Players.LocalPlayer.Character:GetChildren()) do if v.Name == "DrainStamina" then v:Destroy() end end until false end ) spawn( function() repeat wait() for _, v in pairs(game.Players.LocalPlayer.Character:GetChildren()) do if v.Name == "DrainStamina" then v:Destroy() end end until false end ) spawn( function() repeat wait() for _, v in pairs(game.Players.LocalPlayer.Character:GetChildren()) do if v.Name == "DrainStamina" then v:Destroy() end end until false end ) spawn( function() repeat wait() for _, v in pairs(game.Players.LocalPlayer.Character:GetChildren()) do if v.Name == "DrainSprint" then v:Destroy() end end until false end ) spawn( function() repeat wait() for _, v in pairs(game.Players.LocalPlayer.Character:GetChildren()) do if v.Name == "DrainSprint" then v:Destroy() end end until false end ) spawn( function() repeat wait() for _, v in pairs(game.Players.LocalPlayer.Character:GetChildren()) do if v.Name == "DrainSprint" then v:Destroy() end end until false end ) spawn( function() repeat wait() for _, v in pairs(game.Players.LocalPlayer.Character:GetChildren()) do if v.Name == "DrainSprint" then v:Destroy() end end until false end ) spawn( function() repeat wait() for _, v in pairs(game.Players.LocalPlayer.Character:GetChildren()) do if v.Name == "DrainSprint" then v:Destroy() end end until false end ) spawn( function() repeat wait() for _, v in pairs(game.Players.LocalPlayer.Character:GetChildren()) do if v.Name == "DrainSprint" then v:Destroy() end end until false end ) spawn( function() repeat wait() for _, v in pairs(game.Players.LocalPlayer.Character:GetChildren()) do if v.Name == "DrainSprint" then v:Destroy() end end until false end ) spawn( function() repeat wait() for _, v in pairs(game.Players.LocalPlayer.Character:GetChildren()) do if v.Name == "DrainSprint" then v:Destroy() end end until false end ) spawn( function() repeat wait() for _, v in pairs(game.Players.LocalPlayer.Character:GetChildren()) do if v.Name == "DrainSprint" then v:Destroy() end end until false end ) end ) uiSecs.stuffs:addButton( "AutoRun(For Undyne + Betty)", function() game:GetService("Players").LocalPlayer.Backpack.Main.WalkSpeed.Value = 60 end ) uiSecs.stuffs:addButton( "AutoRun(For Sakuya)", function() game:GetService("Players").LocalPlayer.Backpack.Main.WalkSpeed.Value = 50 end ) uiSecs.stuffs:addButton( "AutoRun + Esp(Don't use in betty or Undyne)", function() loadstring( game:HttpGet( "https://gist.githubusercontent.com/LiterallyATrueClown/9eb5e3162cf9906015209348a32462b3/raw/7544279d5a84e41f6732df602f590cadc2c8ad14/espop", true ) )() end ) uiSecs.stuffs:addButton( "Custom Blaster", function() local p = game.Players.LocalPlayer local char = p.Character local mouse = p:GetMouse() local larm = char["Left Arm"] local rarm = char["Right Arm"] local lleg = char["Left Leg"] local rleg = char["Right Leg"] local hed = char.HumanoidRootPart local torso = char.Torso local hum = char.Humanoid local root = char.HumanoidRootPart local rs = game:GetService("RunService").RenderStepped local new = Instance.new local v3 = Vector3.new local ns = NumberSequence.new local nr = NumberRange.new local bc = BrickColor.new local cf = CFrame.new local cfa = CFrame.Angles local rad = math.rad a1 = new("Part", char) a1.Name = "Head" a1.BrickColor = BrickColor.new("White") a1.Material = "Neon" a1.Transparency = 0 aa1 = new("SpecialMesh", a1) aa1.MeshType = "FileMesh" aa1.Offset = v3(7, 3, -0.1) aa1.Scale = v3(0.1, 0.1, 0.1) aa1.MeshId = "rbxassetid://2267134290" aaa1 = new("Weld", a1) aaa1.Part0 = hed aaa1.Part1 = a1 aaa1.C0 = CFrame.Angles(0, math.rad(0), 0) a2 = new("Part", char) a2.Name = "RJaw" a2.BrickColor = BrickColor.new("White") a2.Material = "Neon" a2.Transparency = 0 aa2 = new("SpecialMesh", a2) aa2.MeshType = "FileMesh" aa2.Offset = v3(9.1, 2.01, -0.2) aa2.Scale = v3(0.07, 0.07, 0.07) aa2.MeshId = "rbxassetid://2267146284" aaa2 = new("Weld", a2) aaa2.Part0 = hed aaa2.Part1 = a2 aaa2.C0 = CFrame.Angles(0, math.rad(0), 0) a3 = new("Part", char) a3.Name = "LJaw" a3.BrickColor = BrickColor.new("White") a3.Material = "Neon" a3.Transparency = 0 aa3 = new("SpecialMesh", a3) aa3.MeshType = "FileMesh" aa3.Offset = v3(5, 2.01, -0.2) aa3.Scale = v3(0.07, 0.07, 0.07) aa3.MeshId = "rbxassetid://2267147917" aaa3 = new("Weld", a3) aaa3.Part0 = hed aaa3.Part1 = a3 aaa3.C0 = CFrame.Angles(0, math.rad(0), 0) a4 = new("Part", char) a4.Name = "Inside" a4.BrickColor = BrickColor.new("White") a4.Material = "Neon" a4.Transparency = 0 aa4 = new("SpecialMesh", a4) aa4.MeshType = "FileMesh" aa4.Offset = v3(7, 3, -0.1) aa4.Scale = v3(0.1, 0.1, 0.1) aa4.MeshId = "rbxassetid://2267130588" aaa4 = new("Weld", a4) aaa4.Part0 = hed aaa4.Part1 = a4 aaa4.C0 = CFrame.Angles(0, math.rad(0), 0) a5 = new("Part", char) a5.Name = "Inside2" a5.BrickColor = BrickColor.new("White") a5.Material = "Neon" a5.Transparency = 0 aa5 = new("SpecialMesh", a5) aa5.MeshType = "FileMesh" aa5.Offset = v3(7, 3, -0.1) aa5.Scale = v3(0.1, 0.1, 0.1) aa5.MeshId = "rbxassetid://2267130588" aaa5 = new("Weld", a5) aaa5.Part0 = hed aaa5.Part1 = a5 aaa5.C0 = CFrame.Angles(0, math.rad(0), 0) a1e = new("Part", char) a1e.Name = "Head" a1e.BrickColor = BrickColor.new("White") a1e.Material = "Neon" a1e.Transparency = 0 aa1e = new("SpecialMesh", a1e) aa1e.MeshType = "FileMesh" aa1e.Offset = v3(-7, 3, -0.1) aa1e.Scale = v3(0.1, 0.1, 0.1) aa1e.MeshId = "rbxassetid://2267134290" aaa1e = new("Weld", a1e) aaa1e.Part0 = hed aaa1e.Part1 = a1e aaa1e.C0 = CFrame.Angles(0, math.rad(0), 0) a2e = new("Part", char) a2e.Name = "RJaw" a2e.BrickColor = BrickColor.new("White") a2e.Material = "Neon" a2e.Transparency = 0 aa2e = new("SpecialMesh", a2e) aa2e.MeshType = "FileMesh" aa2e.Offset = v3(-5, 2.01, -0.2) aa2e.Scale = v3(0.07, 0.07, 0.07) aa2e.MeshId = "rbxassetid://2267146284" aaa2e = new("Weld", a2e) aaa2e.Part0 = hed aaa2e.Part1 = a2e aaa2e.C0 = CFrame.Angles(0, math.rad(0), 0) a3e = new("Part", char) a3e.Name = "LJaw" a3e.BrickColor = BrickColor.new("White") a3e.Material = "Neon" a3e.Transparency = 0 aa3e = new("SpecialMesh", a3e) aa3e.MeshType = "FileMesh" aa3e.Offset = v3(-9.1, 2.01, -0.2) aa3e.Scale = v3(0.07, 0.07, 0.07) aa3e.MeshId = "rbxassetid://2267147917" aaa3e = new("Weld", a3e) aaa3e.Part0 = hed aaa3e.Part1 = a3e aaa3e.C0 = CFrame.Angles(0, math.rad(0), 0) a4e = new("Part", char) a4e.Name = "Inside" a4e.BrickColor = BrickColor.new("White") a4e.Material = "Neon" a4e.Transparency = 0 aa4 = new("SpecialMesh", a4e) aa4e.MeshType = "FileMesh" aa4e.Offset = v3(-7, 3, -0.1) aa4e.Scale = v3(0.1, 0.1, 0.1) aa4e.MeshId = "rbxassetid://2267130588" aaa4e = new("Weld", a4e) aaa4e.Part0 = hed aaa4e.Part1 = a4e aaa4e.C0 = CFrame.Angles(0, math.rad(0), 0) a5e = new("Part", char) a5e.Name = "Inside2" a5e.BrickColor = BrickColor.new("White") a5e.Material = "Neon" a5e.Transparency = 0 aa5e = new("SpecialMesh", a5e) aa5e.MeshType = "FileMesh" aa5e.Offset = v3(-7, 3, -0.1) aa5e.Scale = v3(0.1, 0.1, 0.1) aa5e.MeshId = "rbxassetid://2267130588" aaa5e = new("Weld", a5e) aaa5e.Part0 = hed aaa5e.Part1 = a5e aaa5e.C0 = CFrame.Angles(0, math.rad(0), 0) end ) uiSecs.main:addButton( "Tp bypass", function() game.Workspace.Map["MapCFrame"]:Destroy() game.Workspace.Map["MapSize"]:Destroy() game.Workspace.Map.Model["InvisibleWalls"]:Destroy() end ) uiSecs.main:addButton( "InfJump", function() loadstring(game:HttpGet("https://pastebin.com/raw/V5PQy3y0", true))() end ) uiSecs.place6:addKeybind( "Inf Attack", nil, function() local on = false if on == false then local plr = game:service("Players").LocalPlayer.Backpack.Main.LockOnScript.LockOn.Value local lockedplr = workspace[plr.Name] on = true repeat wait() local args = { [1] = getrenv()._G.Pass, [2] = lockedplr, [3] = { ["HitTime"] = 2.5, ["Type"] = "Normal", ["HitEffect"] = "CarrotHitEffect", ["VictimCFrame"] = CFrame.new( Vector3.new( lockedplr.HumanoidRootPart.Position.X, lockedplr.HumanoidRootPart.Position.Y, lockedplr.HumanoidRootPart.Position.Z + 5 ) ), ["HurtAnimation"] = game:GetService("ReplicatedStorage").Animations.HurtAnimations.Stunned, ["Velocity"] = Vector3.new(0, 0.00001, 0), ["Sound"] = game:GetService("ReplicatedStorage").Sounds.Kick, ["Damage"] = 1, ["CombatInv"] = true } } game:GetService("ReplicatedStorage").Remotes.Damage:InvokeServer(unpack(args)) if lockedplr.Humanoid.Health <= 0 then print("Done!") on = false end until lockedplr.Humanoid.Health <= 0 end end, function() end ) uiSecs.main:addButton( "Can chat in menu", function() game.StarterGui:SetCoreGuiEnabled(Enum.CoreGuiType.Chat, true) end ) uiSecs.opstuffs1:addTextbox( "Who?", "", function(lkonplr) game.Players.LocalPlayer.Backpack.Main.LockOnScript.LockOn.Value = lkonplr end ) uiSecs.opstuffs1:addToggle( "Lock on to the target", false, function(state) if state == true then game.Players.LocalPlayer.Backpack.Main.LockOnScript.UnLock.Value = true end if state == false then game.Players.LocalPlayer.Backpack.Main.LockOnScript.UnLock.Value = false end end ) uiSecs.opstuffs:addToggle( "Can lock on to 0 hp ppl", false, function(state) if state == true then while wait(1) do for i, v in pairs(game.Players:GetChildren()) do v.Character.Humanoid.Health = math.huge end end end if state == false then while wait(1) do for i, v in pairs(game.Players:GetChildren()) do v.Character.Humanoid.Health = math.huge end end end end ) uiSecs.stuffs:addButton( "Anti Blind", function() game:GetService("ReplicatedStorage").Effects.ScriptEffects:Destroy() spawn( function() repeat wait() for _, v in pairs(game.Players.LocalPlayer.PlayerGui:GetChildren()) do if v.Name == "WhiteScreen" then v:Destroy() end end until false end ) spawn( function() repeat wait() for _, v in pairs(game:GetService("Lighting"):GetChildren()) do if v.Name == "Blur" then v:Destroy() end end until false end ) end ) uiSecs.stuffs:addToggle( "Faceless eyes trail", false, function(state) if state == true then for _, v in pairs(game.ReplicatedStorage.RogueEffects:GetChildren()) do if v.Name == "RedEyes" then local char = game.Players.LocalPlayer.Character sword2 = v:Clone() sword2.Parent = char sword2.Trail.Lifetime = 2 sword2.Trail.Lifetime = 2 sword2.Anchored = false weld = Instance.new("Weld", sword2) weld.Part0 = sword2 weld.Part1 = char["Head"] sword2.Name = "CLOWNEYES" weld.C0 = CFrame.new(0, 0, -0) * CFrame.Angles(0, 0, 0) sword2.Transparency = 1 end end end if state == false then for _, v in pairs(game.Players.LocalPlayer.Character:GetChildren()) do if v.Name == "CLOWNEYES" then v:Destroy() end end end end ) uiSecs.stuffs:addToggle( "IDK's Dark Aura", false, function(state) if state == true then for _, v in pairs(game:GetService("ReplicatedStorage").Effects:GetChildren()) do if v.Name == "DarkAuraEffect" then local char = game.Players.LocalPlayer.Character sword2 = v:Clone() sword2.Parent = char sword2.Anchored = false weld = Instance.new("Weld", sword2) weld.Part0 = sword2 weld.Part1 = char["Torso"] sword2.Name = "CLOWNDARKAURA" weld.C0 = CFrame.new(0, 2, 0) * CFrame.Angles(0, 0, 0) sword2.Transparency = 1 end end for _, v in pairs(game:GetService("ReplicatedStorage").Effects:GetChildren()) do if v.Name == "TransformationAura" then local char = game.Players.LocalPlayer.Character sword2 = v:Clone() sword2.Parent = char sword2.Anchored = false weld = Instance.new("Weld", sword2) weld.Part0 = sword2 weld.Part1 = char["Torso"] sword2.Name = "CLOWNDARKAURA" weld.C0 = CFrame.new(0, 2, 0) * CFrame.Angles(0, 0, 0) sword2.Transparency = 1 end end end if state == false then for _, v in pairs(game.Players.LocalPlayer.Character:GetChildren()) do if v.Name == "CLOWNDARKAURA" then v:Destroy() end end end end ) uiSecs.stuffs:addToggle( "Stevonie Pink Trail", false, function(state) if state == true then for _, v in pairs(game:GetService("ReplicatedStorage").Effects:GetChildren()) do if v.Name == "PinkTrail" then local char = game.Players.LocalPlayer.Character sword2 = v:Clone() sword2.Parent = char sword2.Anchored = false weld = Instance.new("Weld", sword2) weld.Part0 = sword2 weld.Part1 = char["HumanoidRootPart"] sword2.Name = "CLOWNPINKTRAIL" weld.C0 = CFrame.new(0, 0, -0) * CFrame.Angles(0, 0, 0) sword2.Transparency = 1 end end for _, v in pairs(game:GetService("ReplicatedStorage").Effects:GetChildren()) do if v.Name == "PinkTrail" then local char = game.Players.LocalPlayer.Character sword2 = v:Clone() sword2.Parent = char sword2.Anchored = false weld = Instance.new("Weld", sword2) weld.Part0 = sword2 weld.Part1 = char["Head"] sword2.Name = "CLOWNPINKTRAIL" weld.C0 = CFrame.new(0, 0, -0) * CFrame.Angles(0, 0, 0) sword2.Transparency = 1 end end for _, v in pairs(game:GetService("ReplicatedStorage").Effects:GetChildren()) do if v.Name == "PinkTrail" then local char = game.Players.LocalPlayer.Character sword2 = v:Clone() sword2.Parent = char sword2.Anchored = false weld = Instance.new("Weld", sword2) weld.Part0 = sword2 weld.Part1 = char["Torso"] sword2.Name = "CLOWNPINKTRAIL" weld.C0 = CFrame.new(0, 0, -0) * CFrame.Angles(0, 0, 0) sword2.Transparency = 1 end end for _, v in pairs(game:GetService("ReplicatedStorage").Effects:GetChildren()) do if v.Name == "PinkTrail" then local char = game.Players.LocalPlayer.Character sword2 = v:Clone() sword2.Parent = char sword2.Anchored = false weld = Instance.new("Weld", sword2) weld.Part0 = sword2 weld.Part1 = char["Left Arm"] sword2.Name = "CLOWNPINKTRAIL" weld.C0 = CFrame.new(0, 0, -0) * CFrame.Angles(0, 0, 0) sword2.Transparency = 1 end end for _, v in pairs(game:GetService("ReplicatedStorage").Effects:GetChildren()) do if v.Name == "PinkTrail" then local char = game.Players.LocalPlayer.Character sword2 = v:Clone() sword2.Parent = char sword2.Anchored = false weld = Instance.new("Weld", sword2) weld.Part0 = sword2 weld.Part1 = char["Right Leg"] sword2.Name = "CLOWNPINKTRAIL" weld.C0 = CFrame.new(0, 0, -0) * CFrame.Angles(0, 0, 0) sword2.Transparency = 1 end end for _, v in pairs(game:GetService("ReplicatedStorage").Effects:GetChildren()) do if v.Name == "PinkTrail" then local char = game.Players.LocalPlayer.Character sword2 = v:Clone() sword2.Parent = char sword2.Anchored = false weld = Instance.new("Weld", sword2) weld.Part0 = sword2 weld.Part1 = char["Right Arm"] sword2.Name = "CLOWNPINKTRAIL" weld.C0 = CFrame.new(0, 0, -0) * CFrame.Angles(0, 0, 0) sword2.Transparency = 1 end end for _, v in pairs(game:GetService("ReplicatedStorage").Effects:GetChildren()) do if v.Name == "PinkTrail" then local char = game.Players.LocalPlayer.Character sword2 = v:Clone() sword2.Parent = char sword2.Anchored = false weld = Instance.new("Weld", sword2) weld.Part0 = sword2 weld.Part1 = char["Right Leg"] sword2.Name = "CLOWNPINKTRAIL" weld.C0 = CFrame.new(0, 0, -0) * CFrame.Angles(0, 0, 0) sword2.Transparency = 1 end end end if state == false then for _, v in pairs(game.Players.LocalPlayer.Character:GetChildren()) do if v.Name == "CLOWNPINKTRAIL" then v:Destroy() end end for _, v in pairs(game.Players.LocalPlayer.Character:GetChildren()) do if v.Name == "CLOWNPINKTRAIL" then v:Destroy() end end for _, v in pairs(game.Players.LocalPlayer.Character:GetChildren()) do if v.Name == "CLOWNPINKTRAIL" then v:Destroy() end end for _, v in pairs(game.Players.LocalPlayer.Character:GetChildren()) do if v.Name == "CLOWNPINKTRAIL" then v:Destroy() end end for _, v in pairs(game.Players.LocalPlayer.Character:GetChildren()) do if v.Name == "CLOWNPINKTRAIL" then v:Destroy() end end for _, v in pairs(game.Players.LocalPlayer.Character:GetChildren()) do if v.Name == "CLOWNPINKTRAIL" then v:Destroy() end end for _, v in pairs(game.Players.LocalPlayer.Character:GetChildren()) do if v.Name == "CLOWNPINKTRAIL" then v:Destroy() end end end end ) uiSecs.stuffs:addToggle( "Asriel Rainbow trail", false, function(state) if state == true then for _, v in pairs(game:GetService("ReplicatedStorage").Effects:GetChildren()) do if v.Name == "RainbowTrail" then local char = game.Players.LocalPlayer.Character sword2 = v:Clone() sword2.Parent = char sword2.Anchored = false weld = Instance.new("Weld", sword2) weld.Part0 = sword2 weld.Part1 = char["HumanoidRootPart"] sword2.Name = "CLOWNRBTRAIL" weld.C0 = CFrame.new(0, 0, -0) * CFrame.Angles(0, 0, 0) sword2.Transparency = 1 end end for _, v in pairs(game:GetService("ReplicatedStorage").Effects:GetChildren()) do if v.Name == "RainbowTrail" then local char = game.Players.LocalPlayer.Character sword2 = v:Clone() sword2.Parent = char sword2.Anchored = false weld = Instance.new("Weld", sword2) weld.Part0 = sword2 weld.Part1 = char["Head"] sword2.Name = "CLOWNRBTRAIL" weld.C0 = CFrame.new(0, 0, -0) * CFrame.Angles(0, 0, 0) sword2.Transparency = 1 end end for _, v in pairs(game:GetService("ReplicatedStorage").Effects:GetChildren()) do if v.Name == "RainbowTrail" then local char = game.Players.LocalPlayer.Character sword2 = v:Clone() sword2.Parent = char sword2.Anchored = false weld = Instance.new("Weld", sword2) weld.Part0 = sword2 weld.Part1 = char["Right Leg"] sword2.Name = "CLOWNRBTRAIL" weld.C0 = CFrame.new(0, 0, -0) * CFrame.Angles(0, 0, 0) sword2.Transparency = 1 end end for _, v in pairs(game:GetService("ReplicatedStorage").Effects:GetChildren()) do if v.Name == "RainbowTrail" then local char = game.Players.LocalPlayer.Character sword2 = v:Clone() sword2.Parent = char sword2.Anchored = false weld = Instance.new("Weld", sword2) weld.Part0 = sword2 weld.Part1 = char["Right Arm"] sword2.Name = "CLOWNRBTRAIL" weld.C0 = CFrame.new(0, 0, -0) * CFrame.Angles(0, 0, 0) sword2.Transparency = 1 end end for _, v in pairs(game:GetService("ReplicatedStorage").Effects:GetChildren()) do if v.Name == "RainbowTrail" then local char = game.Players.LocalPlayer.Character sword2 = v:Clone() sword2.Parent = char sword2.Anchored = false weld = Instance.new("Weld", sword2) weld.Part0 = sword2 weld.Part1 = char["Left Leg"] sword2.Name = "CLOWNRBTRAIL" weld.C0 = CFrame.new(0, 0, -0) * CFrame.Angles(0, 0, 0) sword2.Transparency = 1 end end for _, v in pairs(game:GetService("ReplicatedStorage").Effects:GetChildren()) do if v.Name == "RainbowTrail" then local char = game.Players.LocalPlayer.Character sword2 = v:Clone() sword2.Parent = char sword2.Anchored = false weld = Instance.new("Weld", sword2) weld.Part0 = sword2 weld.Part1 = char["Left Arm"] sword2.Name = "CLOWNRBTRAIL" weld.C0 = CFrame.new(0, 0, -0) * CFrame.Angles(0, 0, 0) sword2.Transparency = 1 end end for _, v in pairs(game:GetService("ReplicatedStorage").Effects:GetChildren()) do if v.Name == "RainbowTrail" then local char = game.Players.LocalPlayer.Character sword2 = v:Clone() sword2.Parent = char sword2.Anchored = false weld = Instance.new("Weld", sword2) weld.Part0 = sword2 weld.Part1 = char["Torso"] sword2.Name = "CLOWNRBTRAIL" weld.C0 = CFrame.new(0, 0, -0) * CFrame.Angles(0, 0, 0) sword2.Transparency = 1 end end end if state == false then for _, v in pairs(game.Players.LocalPlayer.Character:GetChildren()) do if v.Name == "CLOWNRBTRAIL" then v:Destroy() end end for _, v in pairs(game.Players.LocalPlayer.Character:GetChildren()) do if v.Name == "CLOWNRBTRAIL" then v:Destroy() end end for _, v in pairs(game.Players.LocalPlayer.Character:GetChildren()) do if v.Name == "CLOWNRBTRAIL" then v:Destroy() end end for _, v in pairs(game.Players.LocalPlayer.Character:GetChildren()) do if v.Name == "CLOWNRBTRAIL" then v:Destroy() end end for _, v in pairs(game.Players.LocalPlayer.Character:GetChildren()) do if v.Name == "CLOWNRBTRAIL" then v:Destroy() end end for _, v in pairs(game.Players.LocalPlayer.Character:GetChildren()) do if v.Name == "CLOWNRBTRAIL" then v:Destroy() end end for _, v in pairs(game.Players.LocalPlayer.Character:GetChildren()) do if v.Name == "CLOWNRBTRAIL" then v:Destroy() end end for _, v in pairs(game.Players.LocalPlayer.Character:GetChildren()) do if v.Name == "CLOWNRBTRAIL" then v:Destroy() end end end end ) uiSecs.stuffs:addToggle( "Faceless Ultimate Flame Aura", false, function(state) if state == true then for _, v in pairs(game:GetService("ReplicatedStorage").Effects:GetChildren()) do if v.Name == "Flame" then local char = game.Players.LocalPlayer.Character sword2 = v:Clone() sword2.Parent = char sword2.Anchored = false weld = Instance.new("Weld", sword2) weld.Part0 = sword2 weld.Part1 = char["HumanoidRootPart"] sword2.Name = "CLOWNFLAMEAURA1" weld.C0 = CFrame.new(0, 3, -0) * CFrame.Angles(0, 0, 0) sword2.Transparency = 1 end end for _, v in pairs(game:GetService("ReplicatedStorage").Effects:GetChildren()) do if v.Name == "Flame2" then local char = game.Players.LocalPlayer.Character sword2 = v:Clone() sword2.Parent = char sword2.Anchored = false weld = Instance.new("Weld", sword2) weld.Part0 = sword2 weld.Part1 = char["HumanoidRootPart"] sword2.Name = "CLOWNFLAMEAURA2" weld.C0 = CFrame.new(0, 3, -0) * CFrame.Angles(0, 0, 0) sword2.Transparency = 1 end end end if state == false then for _, v in pairs(game.Players.LocalPlayer.Character:GetChildren()) do if v.Name == "CLOWNFLAMEAURA1" then v:Destroy() end end for _, v in pairs(game.Players.LocalPlayer.Character:GetChildren()) do if v.Name == "CLOWNFLAMEAURA2" then v:Destroy() end end end end ) uiSecs.stuffs:addToggle( "Sans's Eyes Trail", false, function(state) if state == true then for _, v in pairs( game.ReplicatedStorage.Resources.Character.Accessories.Sans.BadTimePlayer.BadTimeEye:GetChildren() ) do if v.Name == "Part" then local char = game.Players.LocalPlayer.Character sword2 = v:Clone() sword2.Parent = char sword2.Anchored = false weld = Instance.new("Weld", sword2) weld.Part0 = sword2 weld.Part1 = char["Head"] sword2.Name = "CLOWNSANSEYE" weld.C0 = CFrame.new(-0.2, -0.03, 0.5) * CFrame.Angles(-0.1, 0, -1.6) sword2.Transparency = 0 end end end if state == false then for _, v in pairs(game.Players.LocalPlayer.Character:GetChildren()) do if v.Name == "CLOWNSANSEYE" then v:Destroy() end end end end ) uiSecs.stuffs:addToggle( "Asriel's Dusts Aura", false, function(state) if state == true then local player = game:GetService("Players").LocalPlayer.Character local aura = game:GetService("ReplicatedStorage").Resources.Character.Auras.AsrielAura aura:Clone() aura.Head.BodyAura.Parent = player.Head aura.Torso.BodyAura.Parent = player.Torso aura.Torso.BodyAura.Parent = player.Torso aura:FindFirstChild("Left Arm").BodyAura.Parent = player:FindFirstChild("Left Arm") aura:FindFirstChild("Right Arm").BodyAura.Parent = player:FindFirstChild("Right Arm") aura:FindFirstChild("Left Leg").BodyAura.Parent = player:FindFirstChild("Left Leg") aura:FindFirstChild("Right Leg").BodyAura.Parent = player:FindFirstChild("Right Leg") end if state == false then for _, v in pairs(game.Players.LocalPlayer.Character.Head:GetChildren()) do if v.Name == "BodyAura" then v:Destroy() end end for _, v in pairs(game.Players.LocalPlayer.Character.Torso:GetChildren()) do if v.Name == "BodyAura" then v:Destroy() end end for _, v in pairs(game.Players.LocalPlayer.Character.Torso:GetChildren()) do if v.Name == "BodyAura" then v:Destroy() end end for _, v in pairs(game.Players.LocalPlayer.Character["Left Arm"]:GetChildren()) do if v.Name == "BodyAura" then v:Destroy() end end for _, v in pairs(game.Players.LocalPlayer.Character["Right Arm"]:GetChildren()) do if v.Name == "BodyAura" then v:Destroy() end end for _, v in pairs(game.Players.LocalPlayer.Character["Left Leg"]:GetChildren()) do if v.Name == "BodyAura" then v:Destroy() end end for _, v in pairs(game.Players.LocalPlayer.Character["Right Leg"]:GetChildren()) do if v.Name == "BodyAura" then v:Destroy() end end end end ) uiSecs.stuffs:addToggle( "Frisk's Power Up Aura Aura", false, function(state) if state == true then local player = game:GetService("Players").LocalPlayer.Character local aura = game:GetService("ReplicatedStorage").Resources.Character.Auras.PowerUp aura:Clone() aura.Head.BodyAura.Parent = player.Head aura.Torso.BodyAura.Parent = player.Torso aura.Torso.BodyAura.Parent = player.Torso aura:FindFirstChild("Left Arm").BodyAura.Parent = player:FindFirstChild("Left Arm") aura:FindFirstChild("Right Arm").BodyAura.Parent = player:FindFirstChild("Right Arm") aura:FindFirstChild("Left Leg").BodyAura.Parent = player:FindFirstChild("Left Leg") aura:FindFirstChild("Right Leg").BodyAura.Parent = player:FindFirstChild("Right Leg") end if state == false then for _, v in pairs(game.Players.LocalPlayer.Character.Head:GetChildren()) do if v.Name == "BodyAura" then v:Destroy() end end for _, v in pairs(game.Players.LocalPlayer.Character.Torso:GetChildren()) do if v.Name == "BodyAura" then v:Destroy() end end for _, v in pairs(game.Players.LocalPlayer.Character.Torso:GetChildren()) do if v.Name == "BodyAura" then v:Destroy() end end for _, v in pairs(game.Players.LocalPlayer.Character["Left Arm"]:GetChildren()) do if v.Name == "BodyAura" then v:Destroy() end end for _, v in pairs(game.Players.LocalPlayer.Character["Right Arm"]:GetChildren()) do if v.Name == "BodyAura" then v:Destroy() end end for _, v in pairs(game.Players.LocalPlayer.Character["Left Leg"]:GetChildren()) do if v.Name == "BodyAura" then v:Destroy() end end for _, v in pairs(game.Players.LocalPlayer.Character["Right Leg"]:GetChildren()) do if v.Name == "BodyAura" then v:Destroy() end end end end ) uiSecs.stuffs:addButton( "Delete the sky", function() for _, v in pairs(game.Lighting:GetChildren()) do if v.Name == "Sky" then v:Destroy() end end end ) uiSecs.stuffs:addButton( "No Karma", function() for _, v in pairs(game.Players.LocalPlayer.Character:GetChildren()) do if v.Name == "Karma" then v:Destroy() end end end ) uiSecs.opstuffs:addButton( "GTChara 0 Hp Godmode(Phase 1)", function() game.Players.LocalPlayer.Character["HateMode"]:Destroy() Spawn( function() while wait() do game.Players.LocalPlayer.Character.Humanoid.Health = math.huge end end ) end ) uiSecs.opstuffs:addButton( "Betty 0 Hp Godmode(Menu)", function() game.StarterGui:SetCoreGuiEnabled(Enum.CoreGuiType.Chat, true) game.Players.LocalPlayer.PlayerGui.CharacterSelection.Character.Value = "Betty" wait(2.5) game.Players.LocalPlayer.Character["Left Leg"]:Destroy() Spawn( function() while wait() do game.Players.LocalPlayer.Character.Humanoid.Health = math.huge end end ) end ) uiSecs.opstuffs:addKeybind( "Funni Knife Slash Flying(GTChara)", nil, function() _G.cdr = false if _G.cdr then return end _G.cdr = true pass = getrenv()._G.Pass player = game.Players.LocalPlayer m = player:GetMouse() local LockOn = player.Backpack.Main.LockOnScript.LockOn.Value if LockOn then target = LockOn r2 = target.HumanoidRootPart.CFrame elseif not LockOn then r2 = m.Hit * CFrame.new(0, 4, 0) end char = player.Character h = char.Humanoid a = Instance.new("Animation") a.AnimationId = "rbxassetid://4905914802" k = h:LoadAnimation(a) k:Play() k:AdjustSpeed(3) amm = 6 for i = 1, amm, 1 do spawn( function() local A_1 = { [1] = pass, [2] = "KnifeProjectile", [3] = "Spawn", [4] = r2.p } local Event = game:GetService("ReplicatedStorage").Remotes.CharaMoves Event:InvokeServer(A_1) end ) end am = 0 val = Instance.new("NumberValue", player) val.Name = "KnifeSlashes Amount" detect = char.Attacks.ChildAdded:Connect( function(pp) if pp.Name == "KnifeSlashProjectile" then am = am + 1 val.Value = am end end ) detect2 = val:GetPropertyChangedSignal("Value"):Connect( function() if val.Value == amm then tab = {} tab2 = {} for _, v in pairs(char.Attacks:GetChildren()) do if v.Name == "KnifeSlashProjectile" then v:WaitForChild("BodyVelocity"):Destroy() v.CFrame = char.HumanoidRootPart.CFrame * CFrame.new(0, 10, -2) v1 = Instance.new("BodyPosition", v) fol = Instance.new("Folder", v1) v1.Name = "Client" v1.MaxForce = Vector3.new(1, 1, 1) * 100000 v1.D = 1000 v1.P = 30000 v2 = Instance.new("BodyGyro", v) fol = Instance.new("Folder", v2) v2.Name = "Client" v2.MaxTorque = Vector3.new(1, 1, 1) * 10000 v2.D = 0 v2.P = 3000 v2.CFrame = char.HumanoidRootPart.CFrame * CFrame.Angles(math.rad(90), 0, 0) x = math.random(-10, 10) * 2 z = math.random(-10, 10) * 2 v1.Position = (char.HumanoidRootPart.CFrame).p + Vector3.new(0, 1, 0) table.insert(tab, v1) table.insert(tab2, v) v1.Position = (char.HumanoidRootPart.CFrame).p + Vector3.new(x, 70, z) end end wait(.5) for i = 1, #tab do m.TargetFilter = game.workspace.Terrain local LockOn = player.Backpack.Main.LockOnScript.LockOn.Value if LockOn then target = LockOn r2 = target.HumanoidRootPart.CFrame r1 = target.HumanoidRootPart elseif not LockOn then r2 = m.Hit r1 = m.Target end x = math.random(-20, 20) z = math.random(-20, 20) tab[i].D = 150 tab[i].Position = r2.p + Vector3.new(0, -4, 0) tab2[i].CFrame = r2 * CFrame.new(x, 10, z) spawn( function() local A_1 = { [1] = pass, [2] = "KnifeProjectile", [3] = "Hit", [4] = tab2[i], [5] = r2, [6] = r1 } local Event = game:GetService("ReplicatedStorage").Remotes.CharaMoves Event:InvokeServer(A_1) end ) wait(.1) end end end ) wait(0.5) detect:Disconnect() detect2:Disconnect() val:Destroy() _G.cdr = false end ) uiSecs.opstuffs:addKeybind( "Funny betty soul steal", nil, function() spawn( function() local target = game.Players.LocalPlayer.Backpack.Main.LockOnScript.LockOn.Value if not target:FindFirstChild("Torso") then return end opsoulcd = true spawn( function() local A_1 = { [1] = getrenv()._G.Pass, [2] = "Spear", [3] = "Start" } local Event = game:GetService("ReplicatedStorage").Remotes.BettyMoves Event:InvokeServer(A_1) end ) wait(4) if not game.Players.LocalPlayer.Character:FindFirstChild("BettySpear") then return end local prpos = game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = target.Torso.CFrame spawn( function() wait(0.2) for i = 1, 30 do game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = prpos wait() end game.Players.LocalPlayer.Character.HumanoidRootPart.Anchored = false end ) wait() for i, v in pairs(game.Players.LocalPlayer.Character:GetChildren()) do if v.Name == "BettySpear" then spawn( function() local A_1 = { [1] = getrenv()._G.Pass, [2] = "Spear", [3] = "Hit", [4] = v, [5] = target.Torso.CFrame, [6] = target.Torso } local Event = game:GetService("ReplicatedStorage").Remotes.BettyMoves Event:InvokeServer(A_1) end ) end end end ) wait(20) opsoulcd = false end ) uiSecs.stuffs:addToggle( "XSans Bone", false, function(state) if state == true then for _, v in pairs(game.ReplicatedStorage.Weapons:GetChildren()) do if v.Name == "Bone" then local char = game.Players.LocalPlayer.Character sword2 = v:Clone() sword2.Parent = char sword2.Bone:Destroy() sword2.Anchored = false weld = Instance.new("Weld", sword2) weld.Part0 = sword2 weld.Part1 = char["Right Arm"] sword2.Name = "ClownXBone" sword2.Color = Color3.fromRGB(1, 0, 0) weld.C0 = CFrame.new(-0.01, 0.5, 0) sword2.Transparency = 0 end end end if state == false then for _, v in pairs(game.Players.LocalPlayer.Character:GetChildren()) do if v.Name == "ClownXBone" then v:Destroy() end end end end ) uiSecs.stuffs:addToggle( "Undyne Spear", false, function(state) if state == true then for _, v in pairs(game.ReplicatedStorage.Weapons:GetChildren()) do if v.Name == "Spear" then local char = game.Players.LocalPlayer.Character sword2 = v:Clone() sword2.Parent = char sword2.Spear:Destroy() sword2.Anchored = false weld = Instance.new("Weld", sword2) weld.Part0 = sword2 weld.Part1 = char["Right Arm"] sword2.Name = "ClownSpear" sword2.Color = Color3.fromRGB(0, 255, 255) weld.C0 = CFrame.new(0.95, -1.7, -0) * CFrame.Angles(1.6, 0, -1.6) sword2.Transparency = 0 end end end if state == false then for _, v in pairs(game.Players.LocalPlayer.Character:GetChildren()) do if v.Name == "ClownSpear" then v:Destroy() end end end end ) uiSecs.stuffs:addToggle( "GTFrisk Sword", false, function(state) if state == true then for _, v in pairs(game.ReplicatedStorage.Weapons:GetChildren()) do if v.Name == "GTFriskSword" then local char = game.Players.LocalPlayer.Character sword2 = v:Clone() sword2.Parent = char sword2.GTFriskSword:Destroy() sword2.Anchored = false weld = Instance.new("Weld", sword2) weld.Part0 = sword2 weld.Part1 = char["Right Arm"] sword2.Name = "GTClownSword" sword2.Color = Color3.fromRGB(255, 0, 0) weld.C0 = CFrame.new(0.95, -1.7, -0) * CFrame.Angles(1.6, 0, -1.6) sword2.Transparency = 0 end end end if state == false then for _, v in pairs(game.Players.LocalPlayer.Character:GetChildren()) do if v.Name == "GTClownSword" then v:Destroy() end end end end ) uiSecs.stuffs:addToggle( "Hate Knife(Updated)", false, function() game.Players.LocalPlayer.Character.RealKnife.Blade.SpecialHell:Destroy() local args = { [1] = { [1] = getrenv()._G.Pass, [2] = "KnifeColor", [3] = "ChangeColor", [4] = Color3.fromRGB(0, 0, 0), [5] = 0, [6] = "SpecialHell" } } game:GetService("ReplicatedStorage").Remotes.CharaMoves:InvokeServer(unpack(args)) local args = { [1] = { [1] = getrenv()._G.Pass, [2] = "KnifeColor", [3] = "ChangeColor", [4] = Color3.fromRGB(0, 0, 0), [5] = 0, [6] = "RedMode" } } game:GetService("ReplicatedStorage").Remotes.CharaMoves:InvokeServer(unpack(args)) end ) uiSecs.stuffs:addToggle( "Chat Spam", false, function(state) if state == true then repeat wait(3) local A_1 = "Clown Hub Clown Hub Clown Hub Clown HubClown Hub Clown Hub Clown Hub Clown HubClown Hub Clown Hub Clown Hub Clown HubClown Hub Clown Hub Clown Hub Clown HubClown Hub Clown Hub Clown Hub Clown Hub" local A_2 = "All" local Event = game:GetService("ReplicatedStorage").DefaultChatSystemChatEvents.SayMessageRequest Event:FireServer(A_1, A_2) until state == false end end ) uiSecs.main:addButton( "Fly Bind is T", function() loadstring(game:HttpGet("https://pastebin.com/raw/2DsZ55C9", true))() end ) uiSecs.main:addButton( "True Reset", function() local A_1 = { [1] = getrenv()._G.Pass, [2] = "Reset" } local Event = game:GetService("ReplicatedStorage").Remotes.Functions Event:InvokeServer(A_1) wait(1) local args = { [1] = { [1] = getrenv()._G.Pass, [2] = "Damage", [3] = math.huge, [4] = game.Players.LocalPlayer.Character } } game:GetService("ReplicatedStorage").Remotes.Events:FireServer(unpack(args)) end ) uiSecs.custom2:addButton( "Unknown", function() loadstring( game:HttpGet( "https://raw.githubusercontent.com/fibinb/ss-scripts/main/Unknown%20from%20Void(execute%20on%20asriel)" ) )() end ) uiSecs.custom6:addButton( "True GTFrisk[Phase 2]", function() loadstring( game:HttpGet( "https://gist.githubusercontent.com/Daserch/f8c9ef35f5829cd8ec1b3fb25d2bda0c/raw/0f09c71a55202059c6909ec695789a06312e80f2/GTFrisk" ) )() end ) uiSecs.custom:addButton( "IDK custom character by Unknown", function() loadstring( game:HttpGet("https://raw.githubusercontent.com/LiterallyATrueClown/ClownThingies/main/best_one.txt", true) )() end ) uiSecs.custom5:addButton( "True Chara", function() loadstring( game:HttpGet("https://raw.githubusercontent.com/LiterallyATrueClown/ClownThingies/main/True%20chara.txt") )() end ) uiSecs.custom:addButton( "Fate Chara", function() loadstring( game:HttpGet("https://raw.githubusercontent.com/LiterallyATrueClown/ClownThingies/main/fate%20chara") )() end ) uiSecs.custom5:addButton( "No more deal Chara", function() loadstring( game:HttpGet( "https://raw.githubusercontent.com/LiterallyATrueClown/ClownThingies/main/No_more_deals_chara.lua" ) )() end ) uiSecs.custom5:addButton( "An op custom character by h01y#9480", function() loadstring(game:HttpGet("https://raw.githubusercontent.com/LiterallyATrueClown/ClownThingies/main/OPCHARa.txt"))( ) end ) uiSecs.custom3:addButton( "Faceless One", function() loadstring( game:HttpGet( "https://gist.githubusercontent.com/LiterallyATrueClown/2d343cf6b868390d7506d74bb71c73dc/raw/1b842a9180b25db81f07aff7c6be1621c1663c5d/face", true ) )() end ) uiSecs.custom4:addButton( "True Bad Time Sans", function() loadstring( game:HttpGet( "https://raw.githubusercontent.com/LiterallyATrueClown/ClownThingies/main/sans%20true%20bad%20time.txt", true ) )() end ) uiSecs.custom4:addButton( "DustTrust Sans but better one", function() loadstring( game:HttpGet("https://raw.githubusercontent.com/LiterallyATrueClown/ClownThingies/main/DTRR.txt", true) )() end ) uiSecs.custom3:addButton( "Shadow Dio", function() loadstring( game:HttpGet( "https://raw.githubusercontent.com/LiterallyATrueClown/ClownThingies/main/Shadow_dio_script.txt", true ) )() end ) teleList = { "Sans Area(Small Box)", "Secret house", "Sans Area(Large Box)", "Arena 1", "Arena 2", "Unsecret Room", "Inside The Tree In The Mountain", "Top Of The Tree In The Mountain" } uiSecs.place1:addDropdown( "Teleportable Places", teleList, function(placestp) worldtp = placestp end ) uiSecs.place1:addButton( "Teleport to that place", function() if worldtp == "Secret house" then game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new( -385.056732, 1117.49927, 1236.89026, 0.0316926986, -0.0196113884, 0.999304831, 0.0301083066, 0.999372423, 0.0186579525, -0.999043584, 0.0294960812, 0.0322632939 ) end if worldtp == "Sans Area(Small Box)" then game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(1302.91138, 2847.54688, 3280.51807, 1, 0, 0, 0, 1, 0, 0, 0, 1) end if worldtp == "Sans Area(Large Box)" then game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(1302.51624, 2875.9187, 3281.04077, 1, 0, 0, 0, 1, 0, 0, 0, 1) end if worldtp == "Arena 1" then game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(11000, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1) end if worldtp == "Arena 2" then game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(12000, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1) end if worldtp == "Unsecret Room" then game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new( -209.266479, 70.4158173, -276.833679, 0.759999871, 0, 0.649923205, 0, 1, 0, -0.649923205, 0, 0.759999871 ) end if worldtp == "Inside The Tree In The Mountain" then game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(-206.342285, 185.708115, -304.879242, 1, 0, 0, 0, 1, 0, 0, 0, 1) end if worldtp == "Top Of The Tree In The Mountain" then game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(-206.342285, 185.708115, -304.879242, 1, 0, 0, 0, 1, 0, 0, 0, 1) end end ) uiSecs.custom1:addButton( "Max Lv Frisk", function() local args = { [1] = { [1] = getrenv()._G.Pass, [2] = "Damage", [3] = math.huge, [4] = game.Players.LocalPlayer.Character } } game:GetService("ReplicatedStorage").Remotes.Events:FireServer(unpack(args)) end ) uiSecs.custom1:addButton( "Max Lv lock on Frisk(Other Player)", function() local args = { [1] = { [1] = getrenv()._G.Pass, [2] = "Damage", [3] = math.huge, [4] = game.Players.LocalPlayer.Backpack.Main.LockOnScript.LockOn.Value } } game:GetService("ReplicatedStorage").Remotes.Events:FireServer(unpack(args)) end ) uiSecs.custom:addButton( "Omori", function() loadstring( game:HttpGet( "https://raw.githubusercontent.com/LiterallyATrueClown/ClownThingies/main/Omori_on_frisk.txt", true ) )() end ) uiSecs.custom:addButton( "Aubrey", function() loadstring( game:HttpGet( "https://gist.githubusercontent.com/LiterallyATrueClown/79654fa56dcced604ed52c0df46b68f8/raw/5c9c8f979f1ff46dc6958111d52f99a203283049/gistfile1.txt", true ) )() end ) uiSecs.custom:addButton( "X-Gaster", function() loadstring( game:HttpGet( "https://gist.githubusercontent.com/LiterallyATrueClown/6be659c274d44693ce8b3a178780c1a8/raw/7790a49d56a17054802582b9a348a62cceec1030/xgaster", true ) )() end ) uiSecs.custom:addButton( "HardMode Sans", function() loadstring( game:HttpGet( "https://gist.githubusercontent.com/LiterallyATrueClown/c85fcb9a58660db319916aeeaa0feda6/raw/3e97e7ba2796c69f9ef8797d9b665eff46994a09/gistfile1.txt", true ) )() end ) uiSecs.custom:addButton( "Last Breath Sans Worse Version", function() loadstring( game:HttpGet( "https://gist.githubusercontent.com/LiterallyATrueClown/fefcaa4ec16dc0f060170c917d095674/raw/cbf895d1b056159b252906251d9c1cab4ab9e5d9/lbfree", true ) )() end ) uiSecs.custom:addButton( "Last Breath Sans Better Version", function() loadstring( game:HttpGet( "https://gist.githubusercontent.com/LiterallyATrueClown/dcf1d2cba3e41aba065d821726e83601/raw/39867393d7659fa48d0ce52ad313684e54bf4e0b/lbpaid", true ) )() end ) uiSecs.custom:addButton( "Chara The Fallen Child", function() loadstring( game:HttpGet( "https://gist.githubusercontent.com/LiterallyATrueClown/13f7a6171be730091670f2696f649ab0/raw/65819372dcd4df01e6507dab222347a2fa7fe30b/Ehh", true ) )() end ) uiSecs.custom:addButton( "Toxic 10 Years Old", function() loadstring( game:HttpGet( "https://raw.githubusercontent.com/LiterallyATrueClown/ClownThingies/main/Toxic_10_year_old_kid.txt", true ) )() end ) uiSecs.custom3:addButton( "UnderPlayer", function() loadstring( game:HttpGet( "https://gist.githubusercontent.com/LiterallyATrueClown/ff43e66349f779dfc47fdf5ecbfb9782/raw/f9c895e05c374a4b0ac3bf748fd428cb66d78c93/underplayer", true ) )() end ) uiSecs.custom2:addButton( "Black Goku", function() loadstring( game:HttpGet( "https://gist.githubusercontent.com/LiterallyATrueClown/16c718e1feeeb9ada840ede007e80b5a/raw/e5e159a39add912a621a4b2376330c95d87b0647/black%2520goku", true ) )() end ) uiSecs.custom:addButton( "Carrot God Betty", function() loadstring( game:HttpGet( "https://raw.githubusercontent.com/LiterallyATrueClown/ClownThingies/main/carrot_god_betty_2.lua", true ) )() end ) uiSecs.custom3:addButton( "Black Goku Admin Version(May be better)", function() --Music game.Players.LocalPlayer:WaitForChild("StarterPlaylist") game.Players.LocalPlayer.StarterPlaylist["1Theme"]:Destroy() local Sound = Instance.new("Sound") Sound.Parent = game.Players.LocalPlayer.StarterPlaylist Sound.Volume = 2 Sound.Playing = true Sound.Looped = true Sound.SoundId = "rbxassetid://4925150651" Sound.Name = "jajaja" --Idle local Anim = Instance.new("Animation") Anim.AnimationId = "rbxassetid://4900761581" local k = game.Players.LocalPlayer.Character.Humanoid:LoadAnimation(Anim) k:Play() k:AdjustSpeed(1) --Remove stuff local Player = game.Players.LocalPlayer local Backpack = Player.Backpack Player.Character.CrossBone:Remove() Player.Character.CrossBone2:Remove() wait() --Voice game.Players.LocalPlayer.Character.Head.Voice.SoundId = "rbxassetid://4459132147" --Red Name game.Players.LocalPlayer.Character.Head.HealthBar.Frame.PName.TextColor3 = Color3.fromRGB(250, 0, 0) --Custom LMB local player = game:GetService("Players").LocalPlayer local MoveAnimations = player.Backpack.Main.XSansMoves.Animations local ClickAnimations = player.Backpack.Main.XSansMoves.ModuleScript.Animations.NormalCombat local pass = getrenv()._G.Pass local remote = game.ReplicatedStorage.Remotes["Events"] ClickAnimations.Light1.AnimationId = "rbxassetid://5770352035" ClickAnimations.Light2.AnimationId = "rbxassetid://5770385566" ClickAnimations.Light3.AnimationId = "rbxassetid://5770410811" ClickAnimations.Light4.AnimationId = "rbxassetid://5770416576" ClickAnimations.Light5.AnimationId = "rbxassetid://5770437587" MoveAnimations.Block.AnimationId = "rbxassetid://4290724438" --Custom attacks --Throw + Blaster local mouse = game.Players.LocalPlayer:GetMouse() mouse.KeyDown:Connect( function(k) if k == "x" then local A_1 = getrenv()._G.Pass local A_2 = game:GetService("Players").LocalPlayer.Backpack.Main.LockOnScript.LockOn.Value local A_3 = { ["HitTime"] = 2.5, ["Type"] = "Knockback", ["HitEffect"] = "KnifeHitEffect", ["HurtAnimation"] = game:GetService("ReplicatedStorage").Animations.HurtAnimations.Knockback2, ["Sound"] = game:GetService("ReplicatedStorage").Sounds.Knockback, ["Velocity"] = Vector3.new(0, 90, 0), ["CombatInv"] = true, ["Damage"] = 40 } local Event = game:GetService("ReplicatedStorage").Remotes.Damage Event:InvokeServer(A_1, A_2, A_3) local v1 = { [1] = getrenv()._G.Pass, [2] = "CrossBlaster" } local rem = game:GetService("ReplicatedStorage").Remotes.XSansMoves rem:InvokeServer(v1) end end ) --Throw local mouse = game.Players.LocalPlayer:GetMouse() mouse.KeyDown:Connect( function(k) if k == "c" then local A_1 = getrenv()._G.Pass local A_2 = game:GetService("Players").LocalPlayer.Backpack.Main.LockOnScript.LockOn.Value local A_3 = { ["HitTime"] = 2.5, ["Type"] = "Normal", ["HitEffect"] = "HeavyHitEffect", ["HurtAnimation"] = game:GetService("ReplicatedStorage").Animations.HurtAnimations.GutHurt, ["Sound"] = game:GetService("ReplicatedStorage").Sounds.Punch, ["Velocity"] = Vector3.new(0, 0, 2), ["CombatInv"] = true, ["Damage"] = 10 } local Event = game:GetService("ReplicatedStorage").Remotes.Damage Event:InvokeServer(A_1, A_2, A_3) wait(2) local A_1 = getrenv()._G.Pass local A_2 = game:GetService("Players").LocalPlayer.Backpack.Main.LockOnScript.LockOn.Value local A_3 = { ["HitTime"] = 2, ["Type"] = "Knockback", ["HitEffect"] = "LightHitEffect", ["HurtAnimation"] = game:GetService("ReplicatedStorage").Animations.HurtAnimations.SlideOnGround, ["Sound"] = game:GetService("ReplicatedStorage").Sounds.Knockback, ["Velocity"] = Vector3.new(0, 0, 20), ["CombatInv"] = true, ["Damage"] = 20 } local Event = game:GetService("ReplicatedStorage").Remotes.Damage Event:InvokeServer(A_1, A_2, A_3) wait(1) local mouse = game.Players.LocalPlayer:GetMouse() function getlockchar() local char = game.Players.LocalPlayer.Backpack.Main.LockOnScript.LockOn.Value return char end game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = getlockchar().HumanoidRootPart.CFrame * CFrame.new(0, 0, 3) wait(0.2) local A_1 = getrenv()._G.Pass local A_2 = game:GetService("Players").LocalPlayer.Backpack.Main.LockOnScript.LockOn.Value local A_3 = { ["HitTime"] = 2, ["Type"] = "Normal", ["HitEffect"] = "LightHitEffect", ["HurtAnimation"] = game:GetService("ReplicatedStorage").Animations.HurtAnimations.SlideOnGround, ["Sound"] = game:GetService("ReplicatedStorage").Sounds.Spin, ["Velocity"] = Vector3.new(0, 0, 2), ["CombatInv"] = true, ["Damage"] = 5 } local Event = game:GetService("ReplicatedStorage").Remotes.Damage Event:InvokeServer(A_1, A_2, A_3) local A_1 = getrenv()._G.Pass local A_2 = game:GetService("Players").LocalPlayer.Backpack.Main.LockOnScript.LockOn.Value local A_3 = { ["HitTime"] = 2, ["Type"] = "Normal", ["HitEffect"] = "LightHitEffect", ["HurtAnimation"] = game:GetService("ReplicatedStorage").Animations.HurtAnimations.SlideOnGround, ["Sound"] = game:GetService("ReplicatedStorage").Sounds.Spin, ["Velocity"] = Vector3.new(0, 0, 2), ["CombatInv"] = true, ["Damage"] = 5 } local Event = game:GetService("ReplicatedStorage").Remotes.Damage Event:InvokeServer(A_1, A_2, A_3) local A_1 = getrenv()._G.Pass local A_2 = game:GetService("Players").LocalPlayer.Backpack.Main.LockOnScript.LockOn.Value local A_3 = { ["HitTime"] = 2, ["Type"] = "Normal", ["HitEffect"] = "LightHitEffect", ["HurtAnimation"] = game:GetService("ReplicatedStorage").Animations.HurtAnimations.SlideOnGround, ["Sound"] = game:GetService("ReplicatedStorage").Sounds.Spin, ["Velocity"] = Vector3.new(0, 0, 2), ["CombatInv"] = true, ["Damage"] = 5 } local Event = game:GetService("ReplicatedStorage").Remotes.Damage Event:InvokeServer(A_1, A_2, A_3) local A_1 = getrenv()._G.Pass local A_2 = game:GetService("Players").LocalPlayer.Backpack.Main.LockOnScript.LockOn.Value local A_3 = { ["HitTime"] = 2, ["Type"] = "Normal", ["HitEffect"] = "LightHitEffect", ["HurtAnimation"] = game:GetService("ReplicatedStorage").Animations.HurtAnimations.SlideOnGround, ["Sound"] = game:GetService("ReplicatedStorage").Sounds.Spin, ["Velocity"] = Vector3.new(0, 0, 2), ["CombatInv"] = true, ["Damage"] = 5 } local Event = game:GetService("ReplicatedStorage").Remotes.Damage Event:InvokeServer(A_1, A_2, A_3) local A_1 = getrenv()._G.Pass local A_2 = game:GetService("Players").LocalPlayer.Backpack.Main.LockOnScript.LockOn.Value local A_3 = { ["HitTime"] = 2, ["Type"] = "Normal", ["HitEffect"] = "LightHitEffect", ["HurtAnimation"] = game:GetService("ReplicatedStorage").Animations.HurtAnimations.SlideOnGround, ["Sound"] = game:GetService("ReplicatedStorage").Sounds.Spin, ["Velocity"] = Vector3.new(0, 0, 2), ["CombatInv"] = true, ["Damage"] = 5 } local Event = game:GetService("ReplicatedStorage").Remotes.Damage Event:InvokeServer(A_1, A_2, A_3) local A_1 = getrenv()._G.Pass local A_2 = game:GetService("Players").LocalPlayer.Backpack.Main.LockOnScript.LockOn.Value local A_3 = { ["HitTime"] = 2, ["Type"] = "Normal", ["HitEffect"] = "LightHitEffect", ["HurtAnimation"] = game:GetService("ReplicatedStorage").Animations.HurtAnimations.SlideOnGround, ["Sound"] = game:GetService("ReplicatedStorage").Sounds.Spin, ["Velocity"] = Vector3.new(0, 0, 2), ["CombatInv"] = true, ["Damage"] = 5 } local Event = game:GetService("ReplicatedStorage").Remotes.Damage Event:InvokeServer(A_1, A_2, A_3) local A_1 = getrenv()._G.Pass local A_2 = game:GetService("Players").LocalPlayer.Backpack.Main.LockOnScript.LockOn.Value local A_3 = { ["HitTime"] = 2, ["Type"] = "Normal", ["HitEffect"] = "LightHitEffect", ["HurtAnimation"] = game:GetService("ReplicatedStorage").Animations.HurtAnimations.SlideOnGround, ["Sound"] = game:GetService("ReplicatedStorage").Sounds.Spin, ["Velocity"] = Vector3.new(0, 0, 2), ["CombatInv"] = true, ["Damage"] = 5 } local Event = game:GetService("ReplicatedStorage").Remotes.Damage Event:InvokeServer(A_1, A_2, A_3) local A_1 = getrenv()._G.Pass local A_2 = game:GetService("Players").LocalPlayer.Backpack.Main.LockOnScript.LockOn.Value local A_3 = { ["HitTime"] = 2, ["Type"] = "Normal", ["HitEffect"] = "LightHitEffect", ["HurtAnimation"] = game:GetService("ReplicatedStorage").Animations.HurtAnimations.SlideOnGround, ["Sound"] = game:GetService("ReplicatedStorage").Sounds.Spin, ["Velocity"] = Vector3.new(0, 0, 2), ["CombatInv"] = true, ["Damage"] = 5 } local Event = game:GetService("ReplicatedStorage").Remotes.Damage Event:InvokeServer(A_1, A_2, A_3) local A_1 = getrenv()._G.Pass local A_2 = game:GetService("Players").LocalPlayer.Backpack.Main.LockOnScript.LockOn.Value local A_3 = { ["HitTime"] = 2, ["Type"] = "Normal", ["HitEffect"] = "LightHitEffect", ["HurtAnimation"] = game:GetService("ReplicatedStorage").Animations.HurtAnimations.SlideOnGround, ["Sound"] = game:GetService("ReplicatedStorage").Sounds.Spin, ["Velocity"] = Vector3.new(0, 0, 2), ["CombatInv"] = true, ["Damage"] = 5 } local Event = game:GetService("ReplicatedStorage").Remotes.Damage Event:InvokeServer(A_1, A_2, A_3) local A_1 = getrenv()._G.Pass local A_2 = game:GetService("Players").LocalPlayer.Backpack.Main.LockOnScript.LockOn.Value local A_3 = { ["HitTime"] = 2, ["Type"] = "Normal", ["HitEffect"] = "LightHitEffect", ["HurtAnimation"] = game:GetService("ReplicatedStorage").Animations.HurtAnimations.SlideOnGround, ["Sound"] = game:GetService("ReplicatedStorage").Sounds.Spin, ["Velocity"] = Vector3.new(0, 0, 2), ["CombatInv"] = true, ["Damage"] = 5 } local Event = game:GetService("ReplicatedStorage").Remotes.Damage Event:InvokeServer(A_1, A_2, A_3) local A_1 = getrenv()._G.Pass local A_2 = game:GetService("Players").LocalPlayer.Backpack.Main.LockOnScript.LockOn.Value local A_3 = { ["HitTime"] = 0.5, ["Type"] = "Normal", ["HitEffect"] = "LightHitEffect", ["HurtAnimation"] = game:GetService("ReplicatedStorage").Animations.HurtAnimations.SlideOnGround, ["Sound"] = game:GetService("ReplicatedStorage").Sounds.Spin, ["Velocity"] = Vector3.new(0, 0, 70), ["CombatInv"] = true, ["Damage"] = 5 } local Event = game:GetService("ReplicatedStorage").Remotes.Damage Event:InvokeServer(A_1, A_2, A_3) end end ) wait() local player = game.Players.LocalPlayer repeat wait() until player.Character.Humanoid local humanoid = player.Character.Humanoid local mouse = player:GetMouse() local anim = Instance.new("Animation") anim.AnimationId = "rbxassetid://4910106480" mouse.KeyDown:connect( function(key) if key == "c" then local playAnim = humanoid:LoadAnimation(anim) playAnim:Play() wait(2) playAnim:Stop() end end ) wait() --Throw up local m = game.Players.LocalPlayer:GetMouse() db = true m.keyDown:connect( function(k) k = k:lower() if k == "v" then if db == true then wait(0.5) local A_1 = getrenv()._G.Pass local A_2 = game:GetService("Players").LocalPlayer.Backpack.Main.LockOnScript.LockOn.Value local A_3 = { ["HitTime"] = 2.5, ["Type"] = "Normal", ["HitEffect"] = "HeavyHitEffect", ["HurtAnimation"] = game:GetService("ReplicatedStorage").Animations.HurtAnimations.GutHurt, ["Sound"] = game:GetService("ReplicatedStorage").Sounds.Knockback, ["Damage"] = 10 } local Event = game:GetService("ReplicatedStorage").Remotes.Damage Event:InvokeServer(A_1, A_2, A_3) wait(1) local A_1 = getrenv()._G.Pass local A_2 = game:GetService("Players").LocalPlayer.Backpack.Main.LockOnScript.LockOn.Value local A_3 = { ["HitTime"] = 1, ["Type"] = "Knockback", ["HitEffect"] = "HeavyHitEffect", ["HurtAnimation"] = game:GetService("ReplicatedStorage").Animations.HurtAnimations.Knockback2, ["Velocity"] = Vector3.new(0, 50, 50), ["Sound"] = game:GetService("ReplicatedStorage").Sounds.Knockback, ["Damage"] = 40 } local Event = game:GetService("ReplicatedStorage").Remotes.Damage Event:InvokeServer(A_1, A_2, A_3) db = false wait(0.6) db = true end end end ) wait() local player = game.Players.LocalPlayer repeat wait() until player.Character.Humanoid local humanoid = player.Character.Humanoid local mouse = player:GetMouse() local anim = Instance.new("Animation") anim.AnimationId = "rbxassetid://4911279815" mouse.KeyDown:connect( function(key) if key == "v" then local playAnim = humanoid:LoadAnimation(anim) playAnim:Play() wait(2) playAnim:Stop() end end ) --Barrage --Throw up + Down then barrage local mouse = game.Players.LocalPlayer:GetMouse() mouse.KeyDown:Connect( function(k) if k == "b" then local Anim = Instance.new("Animation") Anim.AnimationId = "rbxassetid://4910106480" local k = game.Players.LocalPlayer.Character.Humanoid:LoadAnimation(Anim) k:Play() k:AdjustSpeed(1) local A_1 = getrenv()._G.Pass local A_2 = game:GetService("Players").LocalPlayer.Backpack.Main.LockOnScript.LockOn.Value local A_3 = { ["HitTime"] = 2.5, ["Type"] = "Knockback", ["HitEffect"] = "LightHitEffect", ["HurtAnimation"] = game:GetService("ReplicatedStorage").Animations.HurtAnimations.Knockback3, ["Sound"] = game:GetService("ReplicatedStorage").Sounds.Punch, ["Velocity"] = Vector3.new(0, 35, 0), ["CombatInv"] = true, ["Damage"] = 20 } local Event = game:GetService("ReplicatedStorage").Remotes.Damage Event:InvokeServer(A_1, A_2, A_3) local Anim = Instance.new("Animation") Anim.AnimationId = "rbxassetid://4521638309" local k = game.Players.LocalPlayer.Character.Humanoid:LoadAnimation(Anim) k:Play() k:AdjustSpeed(1) wait(0.5) local mouse = game.Players.LocalPlayer:GetMouse() function getlockchar() local char = game.Players.LocalPlayer.Backpack.Main.LockOnScript.LockOn.Value return char end game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = getlockchar().HumanoidRootPart.CFrame * CFrame.new(0, 0, 3) local A_1 = getrenv()._G.Pass local A_2 = game:GetService("Players").LocalPlayer.Backpack.Main.LockOnScript.LockOn.Value local A_3 = { ["HitTime"] = 1, ["Type"] = "Knockback", ["HitEffect"] = "LightHitEffect", ["HurtAnimation"] = game:GetService("ReplicatedStorage").Animations.HurtAnimations.Knockback3, ["Sound"] = game:GetService("ReplicatedStorage").Sounds.Knockback, ["Velocity"] = Vector3.new(0, -50, 0), ["CombatInv"] = true, ["Damage"] = 20 } local Event = game:GetService("ReplicatedStorage").Remotes.Damage Event:InvokeServer(A_1, A_2, A_3) wait(0.1) local A_1 = getrenv()._G.Pass local A_2 = game:GetService("Players").LocalPlayer.Backpack.Main.LockOnScript.LockOn.Value local A_3 = { ["HitTime"] = 1, ["Type"] = "Knockback", ["HitEffect"] = "LightHitEffect", ["HurtAnimation"] = game:GetService("ReplicatedStorage").Animations.HurtAnimations.Knockback3, ["Sound"] = game:GetService("ReplicatedStorage").Sounds.Knockback, ["Velocity"] = Vector3.new(0, -50, 0), ["CombatInv"] = true, ["Damage"] = 20 } local Event = game:GetService("ReplicatedStorage").Remotes.Damage Event:InvokeServer(A_1, A_2, A_3) local mouse = game.Players.LocalPlayer:GetMouse() function getlockchar() local char = game.Players.LocalPlayer.Backpack.Main.LockOnScript.LockOn.Value return char end game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = getlockchar().HumanoidRootPart.CFrame * CFrame.new(0, 0, 3) wait(0.1) local A_1 = getrenv()._G.Pass local A_2 = game:GetService("Players").LocalPlayer.Backpack.Main.LockOnScript.LockOn.Value local A_3 = { ["HitTime"] = 1, ["Type"] = "Knockback", ["HitEffect"] = "LightHitEffect", ["HurtAnimation"] = game:GetService("ReplicatedStorage").Animations.HurtAnimations.Knockback3, ["Sound"] = game:GetService("ReplicatedStorage").Sounds.Knockback, ["Velocity"] = Vector3.new(0, -50, 0), ["CombatInv"] = true, ["Damage"] = 20 } local Event = game:GetService("ReplicatedStorage").Remotes.Damage Event:InvokeServer(A_1, A_2, A_3) local mouse = game.Players.LocalPlayer:GetMouse() function getlockchar() local char = game.Players.LocalPlayer.Backpack.Main.LockOnScript.LockOn.Value return char end game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = getlockchar().HumanoidRootPart.CFrame * CFrame.new(0, 0, 3) local A_1 = getrenv()._G.Pass local A_2 = game:GetService("Players").LocalPlayer.Backpack.Main.LockOnScript.LockOn.Value local A_3 = { ["HitTime"] = 1, ["Type"] = "Knockback", ["HitEffect"] = "LightHitEffect", ["HurtAnimation"] = game:GetService("ReplicatedStorage").Animations.HurtAnimations.Knockback3, ["Sound"] = game:GetService("ReplicatedStorage").Sounds.Knockback, ["Velocity"] = Vector3.new(0, -50, 0), ["CombatInv"] = true, ["Damage"] = 20 } local Event = game:GetService("ReplicatedStorage").Remotes.Damage Event:InvokeServer(A_1, A_2, A_3) local A_1 = getrenv()._G.Pass local A_2 = game:GetService("Players").LocalPlayer.Backpack.Main.LockOnScript.LockOn.Value local A_3 = { ["HitTime"] = 1, ["Type"] = "Knockback", ["HitEffect"] = "LightHitEffect", ["HurtAnimation"] = game:GetService("ReplicatedStorage").Animations.HurtAnimations.Knockback3, ["Sound"] = game:GetService("ReplicatedStorage").Sounds.Knockback, ["Velocity"] = Vector3.new(0, -50, 0), ["CombatInv"] = true, ["Damage"] = 20 } local Event = game:GetService("ReplicatedStorage").Remotes.Damage Event:InvokeServer(A_1, A_2, A_3) end end ) --Barrage thingy local mouse = game.Players.LocalPlayer:GetMouse() mouse.KeyDown:Connect( function(k) if k == "b" then wait(2) local Anim = Instance.new("Animation") Anim.AnimationId = "rbxassetid://4920871999" local k = game.Players.LocalPlayer.Character.Humanoid:LoadAnimation(Anim) k:Play() k:AdjustSpeed(1) local A_1 = getrenv()._G.Pass local A_2 = game:GetService("Players").LocalPlayer.Backpack.Main.LockOnScript.LockOn.Value local A_3 = { ["HitTime"] = 1, ["Type"] = "Normal", ["HitEffect"] = "LightHitEffect", ["HurtAnimation"] = game:GetService("ReplicatedStorage").Animations.HurtAnimations.SlideOnGround, ["Sound"] = game:GetService("ReplicatedStorage").Sounds.Punch, ["Velocity"] = Vector3.new(0, -0.1, 0), ["CombatInv"] = true, ["Damage"] = 3 } local Event = game:GetService("ReplicatedStorage").Remotes.Damage Event:InvokeServer(A_1, A_2, A_3) local A_1 = getrenv()._G.Pass local A_2 = game:GetService("Players").LocalPlayer.Backpack.Main.LockOnScript.LockOn.Value local A_3 = { ["HitTime"] = 1, ["Type"] = "Normal", ["HitEffect"] = "LightHitEffect", ["HurtAnimation"] = game:GetService("ReplicatedStorage").Animations.HurtAnimations.SlideOnGround, ["Sound"] = game:GetService("ReplicatedStorage").Sounds.Punch, ["Velocity"] = Vector3.new(0, -0.1, 0), ["CombatInv"] = true, ["Damage"] = 3 } local Event = game:GetService("ReplicatedStorage").Remotes.Damage Event:InvokeServer(A_1, A_2, A_3) local A_1 = getrenv()._G.Pass local A_2 = game:GetService("Players").LocalPlayer.Backpack.Main.LockOnScript.LockOn.Value local A_3 = { ["HitTime"] = 1, ["Type"] = "Normal", ["HitEffect"] = "LightHitEffect", ["HurtAnimation"] = game:GetService("ReplicatedStorage").Animations.HurtAnimations.SlideOnGround, ["Sound"] = game:GetService("ReplicatedStorage").Sounds.Punch, ["Velocity"] = Vector3.new(0, -0.1, 0), ["CombatInv"] = true, ["Damage"] = 3 } local Event = game:GetService("ReplicatedStorage").Remotes.Damage Event:InvokeServer(A_1, A_2, A_3) local A_1 = getrenv()._G.Pass local A_2 = game:GetService("Players").LocalPlayer.Backpack.Main.LockOnScript.LockOn.Value local A_3 = { ["HitTime"] = 1, ["Type"] = "Normal", ["HitEffect"] = "LightHitEffect", ["HurtAnimation"] = game:GetService("ReplicatedStorage").Animations.HurtAnimations.SlideOnGround, ["Sound"] = game:GetService("ReplicatedStorage").Sounds.Punch, ["Velocity"] = Vector3.new(0, -0.1, 0), ["CombatInv"] = true, ["Damage"] = 3 } local Event = game:GetService("ReplicatedStorage").Remotes.Damage Event:InvokeServer(A_1, A_2, A_3) local A_1 = getrenv()._G.Pass local A_2 = game:GetService("Players").LocalPlayer.Backpack.Main.LockOnScript.LockOn.Value local A_3 = { ["HitTime"] = 1, ["Type"] = "Normal", ["HitEffect"] = "LightHitEffect", ["HurtAnimation"] = game:GetService("ReplicatedStorage").Animations.HurtAnimations.SlideOnGround, ["Sound"] = game:GetService("ReplicatedStorage").Sounds.Punch, ["Velocity"] = Vector3.new(0, -0.1, 0), ["CombatInv"] = true, ["Damage"] = 3 } local Event = game:GetService("ReplicatedStorage").Remotes.Damage Event:InvokeServer(A_1, A_2, A_3) local A_1 = getrenv()._G.Pass local A_2 = game:GetService("Players").LocalPlayer.Backpack.Main.LockOnScript.LockOn.Value local A_3 = { ["HitTime"] = 1, ["Type"] = "Normal", ["HitEffect"] = "LightHitEffect", ["HurtAnimation"] = game:GetService("ReplicatedStorage").Animations.HurtAnimations.SlideOnGround, ["Sound"] = game:GetService("ReplicatedStorage").Sounds.Punch, ["Velocity"] = Vector3.new(0, -0.1, 0), ["CombatInv"] = true, ["Damage"] = 3 } local Event = game:GetService("ReplicatedStorage").Remotes.Damage Event:InvokeServer(A_1, A_2, A_3) local A_1 = getrenv()._G.Pass local A_2 = game:GetService("Players").LocalPlayer.Backpack.Main.LockOnScript.LockOn.Value local A_3 = { ["HitTime"] = 1, ["Type"] = "Normal", ["HitEffect"] = "LightHitEffect", ["HurtAnimation"] = game:GetService("ReplicatedStorage").Animations.HurtAnimations.SlideOnGround, ["Sound"] = game:GetService("ReplicatedStorage").Sounds.Punch, ["Velocity"] = Vector3.new(0, -0.1, 0), ["CombatInv"] = true, ["Damage"] = 3 } local Event = game:GetService("ReplicatedStorage").Remotes.Damage Event:InvokeServer(A_1, A_2, A_3) local A_1 = getrenv()._G.Pass local A_2 = game:GetService("Players").LocalPlayer.Backpack.Main.LockOnScript.LockOn.Value local A_3 = { ["HitTime"] = 1, ["Type"] = "Normal", ["HitEffect"] = "LightHitEffect", ["HurtAnimation"] = game:GetService("ReplicatedStorage").Animations.HurtAnimations.SlideOnGround, ["Sound"] = game:GetService("ReplicatedStorage").Sounds.Punch, ["Velocity"] = Vector3.new(0, -0.1, 0), ["CombatInv"] = true, ["Damage"] = 3 } local Event = game:GetService("ReplicatedStorage").Remotes.Damage Event:InvokeServer(A_1, A_2, A_3) local A_1 = getrenv()._G.Pass local A_2 = game:GetService("Players").LocalPlayer.Backpack.Main.LockOnScript.LockOn.Value local A_3 = { ["HitTime"] = 1, ["Type"] = "Normal", ["HitEffect"] = "LightHitEffect", ["HurtAnimation"] = game:GetService("ReplicatedStorage").Animations.HurtAnimations.SlideOnGround, ["Sound"] = game:GetService("ReplicatedStorage").Sounds.Punch, ["Velocity"] = Vector3.new(0, -0.1, 0), ["CombatInv"] = true, ["Damage"] = 3 } local Event = game:GetService("ReplicatedStorage").Remotes.Damage Event:InvokeServer(A_1, A_2, A_3) local A_1 = getrenv()._G.Pass local A_2 = game:GetService("Players").LocalPlayer.Backpack.Main.LockOnScript.LockOn.Value local A_3 = { ["HitTime"] = 1, ["Type"] = "Normal", ["HitEffect"] = "LightHitEffect", ["HurtAnimation"] = game:GetService("ReplicatedStorage").Animations.HurtAnimations.SlideOnGround, ["Sound"] = game:GetService("ReplicatedStorage").Sounds.Punch, ["Velocity"] = Vector3.new(0, -0.1, 0), ["CombatInv"] = true, ["Damage"] = 3 } local Event = game:GetService("ReplicatedStorage").Remotes.Damage Event:InvokeServer(A_1, A_2, A_3) local A_1 = getrenv()._G.Pass local A_2 = game:GetService("Players").LocalPlayer.Backpack.Main.LockOnScript.LockOn.Value local A_3 = { ["HitTime"] = 1, ["Type"] = "Normal", ["HitEffect"] = "LightHitEffect", ["HurtAnimation"] = game:GetService("ReplicatedStorage").Animations.HurtAnimations.SlideOnGround, ["Sound"] = game:GetService("ReplicatedStorage").Sounds.Punch, ["Velocity"] = Vector3.new(0, -0.1, 0), ["CombatInv"] = true, ["Damage"] = 3 } local Event = game:GetService("ReplicatedStorage").Remotes.Damage Event:InvokeServer(A_1, A_2, A_3) local A_1 = getrenv()._G.Pass local A_2 = game:GetService("Players").LocalPlayer.Backpack.Main.LockOnScript.LockOn.Value local A_3 = { ["HitTime"] = 1, ["Type"] = "Normal", ["HitEffect"] = "LightHitEffect", ["HurtAnimation"] = game:GetService("ReplicatedStorage").Animations.HurtAnimations.SlideOnGround, ["Sound"] = game:GetService("ReplicatedStorage").Sounds.Punch, ["Velocity"] = Vector3.new(0, -0.1, 0), ["CombatInv"] = true, ["Damage"] = 3 } local Event = game:GetService("ReplicatedStorage").Remotes.Damage Event:InvokeServer(A_1, A_2, A_3) local A_1 = getrenv()._G.Pass local A_2 = game:GetService("Players").LocalPlayer.Backpack.Main.LockOnScript.LockOn.Value local A_3 = { ["HitTime"] = 1, ["Type"] = "Normal", ["HitEffect"] = "LightHitEffect", ["HurtAnimation"] = game:GetService("ReplicatedStorage").Animations.HurtAnimations.SlideOnGround, ["Sound"] = game:GetService("ReplicatedStorage").Sounds.Punch, ["Velocity"] = Vector3.new(0, -0.1, 0), ["CombatInv"] = true, ["Damage"] = 3 } local Event = game:GetService("ReplicatedStorage").Remotes.Damage Event:InvokeServer(A_1, A_2, A_3) local A_1 = getrenv()._G.Pass local A_2 = game:GetService("Players").LocalPlayer.Backpack.Main.LockOnScript.LockOn.Value local A_3 = { ["HitTime"] = 1, ["Type"] = "Normal", ["HitEffect"] = "LightHitEffect", ["HurtAnimation"] = game:GetService("ReplicatedStorage").Animations.HurtAnimations.SlideOnGround, ["Sound"] = game:GetService("ReplicatedStorage").Sounds.Punch, ["Velocity"] = Vector3.new(0, -0.1, 0), ["CombatInv"] = true, ["Damage"] = 3 } local Event = game:GetService("ReplicatedStorage").Remotes.Damage Event:InvokeServer(A_1, A_2, A_3) local A_1 = getrenv()._G.Pass local A_2 = game:GetService("Players").LocalPlayer.Backpack.Main.LockOnScript.LockOn.Value local A_3 = { ["HitTime"] = 1, ["Type"] = "Normal", ["HitEffect"] = "LightHitEffect", ["HurtAnimation"] = game:GetService("ReplicatedStorage").Animations.HurtAnimations.SlideOnGround, ["Sound"] = game:GetService("ReplicatedStorage").Sounds.Punch, ["Velocity"] = Vector3.new(0, -0.1, 0), ["CombatInv"] = true, ["Damage"] = 3 } local Event = game:GetService("ReplicatedStorage").Remotes.Damage Event:InvokeServer(A_1, A_2, A_3) wait(0.6) local A_1 = getrenv()._G.Pass local A_2 = game:GetService("Players").LocalPlayer.Backpack.Main.LockOnScript.LockOn.Value local A_3 = { ["HitTime"] = 1, ["Type"] = "Normal", ["HitEffect"] = "HeavyHitEffect", ["HurtAnimation"] = game:GetService("ReplicatedStorage").Animations.HurtAnimations.SlideOnGround, ["Sound"] = game:GetService("ReplicatedStorage").Sounds.AreaAttackBurst, ["Velocity"] = Vector3.new(0, -0.1, 0), ["CombatInv"] = true, ["Damage"] = 10 } local Event = game:GetService("ReplicatedStorage").Remotes.Damage Event:InvokeServer(A_1, A_2, A_3) end end ) --Second Phase local mouse = game.Players.LocalPlayer:GetMouse() mouse.KeyDown:Connect( function(k) if k == "p" then game.Players.LocalPlayer:WaitForChild("StarterPlaylist") game.Players.LocalPlayer.StarterPlaylist["jajaja"]:Destroy() local Sound = Instance.new("Sound") Sound.Parent = game.Players.LocalPlayer.StarterPlaylist Sound.Volume = 2 Sound.Playing = true Sound.Looped = true Sound.SoundId = "rbxassetid://3337357801" Sound.Name = "Second Phase Black Goku" local A_1 = { [1] = getrenv()._G.Pass, [2] = "Blocking", [3] = true } local Event = game:GetService("ReplicatedStorage").Remotes.Functions Event:InvokeServer(A_1) local A_1 = { [1] = getrenv()._G.Pass, [2] = "Chatted", [3] = "NO!", [4] = Color3.new(1, 0, 0) } local Event = game:GetService("ReplicatedStorage").Remotes.Events Event:FireServer(A_1) wait(1) local A_1 = { [1] = getrenv()._G.Pass, [2] = "Chatted", [3] = "I CAN'T LOSE!", [4] = Color3.new(1, 0, 0) } local Event = game:GetService("ReplicatedStorage").Remotes.Events Event:FireServer(A_1) wait(1.7) local A_1 = { [1] = getrenv()._G.Pass, [2] = "Chatted", [3] = "I CAN'T LET YOU WIN!", [4] = Color3.new(1, 0, 0) } local Event = game:GetService("ReplicatedStorage").Remotes.Events Event:FireServer(A_1) wait(3) local A_1 = { [1] = getrenv()._G.Pass, [2] = "Chatted", [3] = "Heh. heh, heh.", [4] = Color3.new(1, 0, 0) } local Event = game:GetService("ReplicatedStorage").Remotes.Events Event:FireServer(A_1) wait(3.2) local A_1 = { [1] = getrenv()._G.Pass, [2] = "Chatted", [3] = "I guess i can stop holding back..", [4] = Color3.new(1, 0, 0) } local Event = game:GetService("ReplicatedStorage").Remotes.Events Event:FireServer(A_1) wait(2.5) local A_1 = { [1] = getrenv()._G.Pass, [2] = "Chatted", [3] = "I can already feel my powers returning.", [4] = Color3.new(1, 0, 0) } local Event = game:GetService("ReplicatedStorage").Remotes.Events Event:FireServer(A_1) wait(2.5) local A_1 = { [1] = getrenv()._G.Pass, [2] = "Chatted", [3] = "I WILL ELIMINATE YOU!", [4] = Color3.new(1, 0, 0) } local Event = game:GetService("ReplicatedStorage").Remotes.Events Event:FireServer(A_1) end end ) --Buff attacks --Throw down for barrage local mouse = game.Players.LocalPlayer:GetMouse() mouse.KeyDown:Connect( function(k) if k == "p" then local mouse = game.Players.LocalPlayer:GetMouse() mouse.KeyDown:Connect( function(k) if k == "b" then wait(0.7) local A_1 = getrenv()._G.Pass local A_2 = game:GetService("Players").LocalPlayer.Backpack.Main.LockOnScript.LockOn.Value local A_3 = { ["HitTime"] = 1, ["Type"] = "Knockback", ["HitEffect"] = "HeavyHitEffect", ["HurtAnimation"] = game:GetService("ReplicatedStorage").Animations.HurtAnimations.SlideOnGround, ["Sound"] = game:GetService("ReplicatedStorage").Sounds.Knockback, ["Velocity"] = Vector3.new(0, -0.1, 0), ["CombatInv"] = true, ["Damage"] = 40 } local Event = game:GetService("ReplicatedStorage").Remotes.Damage Event:InvokeServer(A_1, A_2, A_3) end end ) end end ) --Throw up local mouse = game.Players.LocalPlayer:GetMouse() mouse.KeyDown:Connect( function(k) if k == "p" then local mouse = game.Players.LocalPlayer:GetMouse() mouse.KeyDown:Connect( function(k) if k == "v" then wait(0.5) local A_1 = getrenv()._G.Pass local A_2 = game:GetService("Players").LocalPlayer.Backpack.Main.LockOnScript.LockOn.Value local A_3 = { ["HitTime"] = 1, ["Type"] = "Normal", ["HitEffect"] = "HeavyHitEffect", ["HurtAnimation"] = game:GetService("ReplicatedStorage").Animations.HurtAnimations.SlideOnGround, ["Sound"] = game:GetService("ReplicatedStorage").Sounds.Knockback, ["Velocity"] = Vector3.new(0, -0.1, 0), ["CombatInv"] = true, ["Damage"] = 10 } local Event = game:GetService("ReplicatedStorage").Remotes.Damage Event:InvokeServer(A_1, A_2, A_3) wait(1.1) local A_1 = getrenv()._G.Pass local A_2 = game:GetService("Players").LocalPlayer.Backpack.Main.LockOnScript.LockOn.Value local A_3 = { ["HitTime"] = 1, ["Type"] = "Knockback", ["HitEffect"] = "HeavyHitEffect", ["HurtAnimation"] = game:GetService("ReplicatedStorage").Animations.HurtAnimations.Knockback2, ["Velocity"] = Vector3.new(0, 50, 50), ["Sound"] = game:GetService("ReplicatedStorage").Sounds.Knockback, ["Damage"] = 40 } local Event = game:GetService("ReplicatedStorage").Remotes.Damage Event:InvokeServer(A_1, A_2, A_3) end end ) end end ) --Throw local mouse = game.Players.LocalPlayer:GetMouse() mouse.KeyDown:Connect( function(k) if k == "p" then local mouse = game.Players.LocalPlayer:GetMouse() mouse.KeyDown:Connect( function(k) if k == "v" then wait(2.1) local A_1 = getrenv()._G.Pass local A_2 = game:GetService("Players").LocalPlayer.Backpack.Main.LockOnScript.LockOn.Value local A_3 = { ["HitTime"] = 2, ["Type"] = "Knockback", ["HitEffect"] = "HeavyHitEffect", ["HurtAnimation"] = game:GetService("ReplicatedStorage").Animations.HurtAnimations.SlideOnGround, ["Sound"] = game:GetService("ReplicatedStorage").Sounds.Knockback, ["Velocity"] = Vector3.new(0, 0, 20), ["CombatInv"] = true, ["Damage"] = 40 } local Event = game:GetService("ReplicatedStorage").Remotes.Damage Event:InvokeServer(A_1, A_2, A_3) end end ) end end ) --Throw + blaster local mouse = game.Players.LocalPlayer:GetMouse() mouse.KeyDown:Connect( function(k) if k == "p" then local mouse = game.Players.LocalPlayer:GetMouse() mouse.KeyDown:Connect( function(k) if k == "v" then wait(0.1) local A_1 = getrenv()._G.Pass local A_2 = game:GetService("Players").LocalPlayer.Backpack.Main.LockOnScript.LockOn.Value local A_3 = { ["HitTime"] = 2, ["Type"] = "Knockback", ["HitEffect"] = "HeavyHitEffect", ["HurtAnimation"] = game:GetService("ReplicatedStorage").Animations.HurtAnimations.SlideOnGround, ["Sound"] = game:GetService("ReplicatedStorage").Sounds.Knockback, ["Velocity"] = Vector3.new(0, 0, 20), ["CombatInv"] = true, ["Damage"] = 40 } local Event = game:GetService("ReplicatedStorage").Remotes.Damage Event:InvokeServer(A_1, A_2, A_3) end end ) end end ) --Idle local mouse = game.Players.LocalPlayer:GetMouse() mouse.KeyDown:Connect( function(k) if k == "p" then local Anim = Instance.new("Animation") Anim.AnimationId = "rbxassetid://3054144812" local k = game.Players.LocalPlayer.Character.Humanoid:LoadAnimation(Anim) k:Play() k:AdjustSpeed(1) wait(13.9) k:Stop() local Anim = Instance.new("Animation") Anim.AnimationId = "rbxassetid://4929570007" local k = game.Players.LocalPlayer.Character.Humanoid:LoadAnimation(Anim) k:Play() k:AdjustSpeed(1) end end ) end ) uiSecs.custom3:addButton( "TUSK_ACT_4", function() loadstring( game:HttpGet("https://raw.githubusercontent.com/LiterallyATrueClown/ClownThingies/main/firmare.txt", true) )() end ) uiSecs.custom3:addButton( "Firmare", function() loadstring( game:HttpGet("https://raw.githubusercontent.com/LiterallyATrueClown/ClownThingies/main/firmare.txt", true) )() end ) uiSecs.Credit:addButton("Creator: Best Clown Ever#8417") uiSecs.Credit:addButton("Helper: Reaper-_-#1829, tobe#2046") uiSecs.Credit:addButton("DM Best Clown Ever#8417 if bugs or errors") venyx:SelectPage(venyx.pages[1], true) local theme = venyx:addPage("Ui Change", 5012544693) local colors = theme:addSection("Color", 5012544693) for theme, color in pairs(themes) do colors:addColorPicker( theme, color, function(color3) venyx:setTheme(theme, color3) end ) end local section1 = theme:addSection("UI") section1:addKeybind( "Toggle Keybind", Enum.KeyCode.RightControl, function() venyx:toggle() end )