local Players = game:GetService("Players") local LP = Players.LocalPlayer for _, v in ipairs(Players:GetPlayers()) do if v ~= LP then local char = v.Character if char then local torso = char:FindFirstChild("torso") if torso then local collision = torso:FindFirstChild("collision") if collision then collision.Size = Vector3.new(30, 30, 30) collision.Transparency = 1 end end end end end