local player = game.Players.LocalPlayer -- Disable the reset button player:SetAttribute("CanReset", false) -- Function to prevent death local function preventDeath(character) local humanoid = character:WaitForChild("Humanoid") -- Prevent the player from dying by setting their health to maximum if it drops humanoid:GetPropertyChangedSignal("Health"):Connect(function() if humanoid.Health < humanoid.MaxHealth then humanoid.Health = humanoid.MaxHealth end end) -- Optionally, you can make the humanoid invulnerable humanoid:SetStateEnabled(Enum.HumanoidStateType.Dead, false) end -- Connect the function to the player's character player.CharacterAdded:Connect(preventDeath) if player.Character then preventDeath(player.Character) end