1 while true do 2 3 wait(1) 4 5   6 if game.ReplicatedStorage.displayPlayers:FindFirstChild(game.Players.LocalPlayer.Name) and 7 8 game.ReplicatedStorage.displayPlayers[game.Players.LocalPlayer.Name]:FindFirstChild("cooldowns") then 9 10   11 for _, child in ipairs(game.ReplicatedStorage.displayPlayers[game.Players.LocalPlayer.Name].cooldowns:GetChildren()) do 12 13 if child:IsA("NumberValue") then 14 15 child:Destroy() 16 17 end 18 19 end 20 21 else 22 23 warn("Player is not found on the path.") 24 25 end 26 27 end