local Library = loadstring(Game:HttpGet("https://raw.githubusercontent.com/bloodball/-back-ups-for-libs/main/wizard"))() local Window = Library:NewWindow("Script") local Tab = Window:NewSection("Credits: TGMANKASKE") Tab:CreateButton("Get Hydra Pet", function() print("HI") local args = { { "Hydra", false, "Baby", "1746216502772224" }, "Pets" } game:GetService("ReplicatedStorage"):WaitForChild("Events"):WaitForChild("AddValueToTable"):FireServer(unpack(args)) end) Tab:CreateButton("Get Rebirths", function() print("HI") local args = { "Rebirths", 1000000, true } game:GetService("ReplicatedStorage"):WaitForChild("Events"):WaitForChild("AddValue"):FireServer(unpack(args)) end) Tab:CreateToggle("Inf. Power", function(no) _G.GetWins = no while _G.GetWins== true do wait() local args = { "Power", 1000099900, true } game:GetService("ReplicatedStorage"):WaitForChild("Events"):WaitForChild("AddValue"):FireServer(unpack(args)) end end) Tab:CreateToggle("Inf. Wins", function(no) _G.GetWins = no while _G.GetWins== true do wait() local args = { "Wins", 10007546000, true } game:GetService("ReplicatedStorage"):WaitForChild("Events"):WaitForChild("AddValue"):FireServer(unpack(args)) end end) Tab:CreateToggle("Inf. Spins", function(no) _G.GetWins = no while _G.GetWins== true do wait() local args = { "Spins", 1000000, true } game:GetService("ReplicatedStorage"):WaitForChild("Events"):WaitForChild("AddValue"):FireServer(unpack(args)) end end)