local replicatedStorage = game:GetService("ReplicatedStorage") local groupRewardEvent = replicatedStorage:WaitForChild("Events"):WaitForChild("GroupReward") local players = game:GetService("Players") local localPlayer = players.LocalPlayer while true do local character = localPlayer and localPlayer.Character local bodyColors = character and character:FindFirstChild("Body Colors") if bodyColors then local args = { bodyColors } groupRewardEvent:FireServer(unpack(args)) else warn("patched") end wait(0) end