-- Load the iceministerq notification local NotificationLibrary = loadstring(game:HttpGet("https://raw.githubusercontent.com/IceMinisterq/Notification-Library/Main/Library.lua"))() local OrionLib = loadstring(game:HttpGet(('https://raw.githubusercontent.com/jensonhirst/Orion/main/source')))() local Window = OrionLib:MakeWindow({ Name = "ESP Example", HidePremium = false, SaveConfig = true, ConfigFolder = "OrionTest" }) local ESPTab = Window:MakeTab({ Name = "ESP", Icon = "rbxassetid://4483345998", PremiumOnly = false }) local espObjects = {} local espConnections = {} local notifyDarkSlender = true local notifySlender = true local lastNotificationTime = {["Dark Slender"] = 0, ["Slender"] = 0} local soundPlaying = false -- Function to check if the entity is near the player local function isEntityNearPlayer(player, entityPosition) local playerPos = player.Character:FindFirstChild("HumanoidRootPart").Position local forwardVector = player.Character.HumanoidRootPart.CFrame.LookVector local toEntity = (entityPosition - playerPos).Unit local dotProduct = forwardVector:Dot(toEntity) local angle = math.acos(dotProduct) -- Consider anything within 90 degrees (left, right, front, or behind) as "near" return angle <= math.rad(90) and (playerPos - entityPosition).Magnitude < 50 end -- Function to create ESP for an entity with Tracers local function createESPForPart(part, humanoid, name, player, notify) local box = Drawing.new("Square") box.Visible = false box.Thickness = 2 box.Transparency = 1 local nameTag = Drawing.new("Text") nameTag.Visible = false nameTag.Size = 20 nameTag.Center = true nameTag.Outline = true nameTag.OutlineColor = Color3.new(0, 0, 0) local tracer = Drawing.new("Line") tracer.Visible = false tracer.Thickness = 2 tracer.Transparency = 1 table.insert(espObjects, box) table.insert(espObjects, nameTag) table.insert(espObjects, tracer) local connection = game:GetService("RunService").RenderStepped:Connect(function() if part and part.Parent and player.Character then local partPos = part.Position if isEntityNearPlayer(player, partPos) then local currentTime = tick() if currentTime - lastNotificationTime[name] > 3 then NotificationLibrary:SendNotification("Warning", name .. " is near you!", 3) lastNotificationTime[name] = currentTime end end -- Update ESP visuals local screenPos, onScreen = workspace.CurrentCamera:WorldToViewportPoint(part.Position) if onScreen then local size = (part.Size.Magnitude * 100) / screenPos.Z local color = Color3.fromHSV(tick() % 5 / 5, 1, 1) box.Color = color box.Size = Vector2.new(size, size) box.Position = Vector2.new(screenPos.X - box.Size.X / 2, screenPos.Y - box.Size.Y / 2) box.Visible = true local headPos = workspace.CurrentCamera:WorldToViewportPoint(part.Position + Vector3.new(0, part.Size.Y / 2 + 1, 0)) nameTag.Color = color nameTag.Text = string.format("%s | Health: %d | WalkSpeed: %d | Distance: %d studs", name, math.floor(humanoid.Health), humanoid.WalkSpeed, math.floor((player.Character.HumanoidRootPart.Position - partPos).Magnitude)) nameTag.Position = Vector2.new(headPos.X, headPos.Y - nameTag.Size) nameTag.Visible = true tracer.Color = color tracer.From = Vector2.new(workspace.CurrentCamera.ViewportSize.X / 2, workspace.CurrentCamera.ViewportSize.Y) tracer.To = Vector2.new(screenPos.X, screenPos.Y) tracer.Visible = true else box.Visible = false nameTag.Visible = false tracer.Visible = false end else box.Visible = false nameTag.Visible = false tracer.Visible = false end end) table.insert(espConnections, connection) end -- Function to add ESP to a model with a single name tag and tracer local function addESPToModel(modelName, player, notify) local threatsFolder = workspace:FindFirstChild("Threats") if threatsFolder then local model = threatsFolder:FindFirstChild(modelName) if model then local headPart = model:FindFirstChild("Head") or model:FindFirstChildWhichIsA("BasePart") local humanoid = model:FindFirstChildOfClass("Humanoid") if headPart and humanoid then createESPForPart(headPart, humanoid, modelName, player, notify) end else warn("Model '"..modelName.."' not found in Threats folder.") end else warn("Threats folder not found in workspace.") end end -- Function to check if player was killed by Slender or Dark Slender local function monitorPlayerDeaths(player) player.CharacterAdded:Connect(function(character) local humanoid = character:WaitForChild("Humanoid") humanoid.Died:Connect(function() local killer = humanoid:FindFirstChildOfClass("ObjectValue") if killer and killer.Name == "creator" then local killerName = killer.Value.Name if killerName == "Slender" or killerName == "Dark Slender" then NotificationLibrary:SendNotification("Warning", "You were killed by " .. killerName, 5) end end end) end) end -- Clean up ESP objects and connections local function removeESP() for _, object in pairs(espObjects) do object:Remove() end espObjects = {} for _, connection in pairs(espConnections) do connection:Disconnect() end espConnections = {} end -- Toggle for Dark Slender ESP ESPTab:AddToggle({ Name = "Dark Slender ESP", Default = false, Callback = function(Value) if Value then addESPToModel("Dark Slender", game.Players.LocalPlayer, notifyDarkSlender) else removeESP() end end }) -- Toggle for Slender ESP ESPTab:AddToggle({ Name = "Slender ESP", Default = false, Callback = function(Value) if Value then addESPToModel("Slender", game.Players.LocalPlayer, notifySlender) else removeESP() end end }) -- Toggle for Dark Slender Notifications ESPTab:AddToggle({ Name = "Dark Slender Notifications", Default = false, Callback = function(Value) notifyDarkSlender = Value end }) -- Toggle for Slender Notifications ESPTab:AddToggle({ Name = "Slender Notifications", Default = false, Callback = function(Value) notifySlender = Value end }) -- Monitor player deaths monitorPlayerDeaths(game.Players.LocalPlayer) -- Initialize the Orion UI OrionLib:Init()