--this script uses best practices that have been approved by the state of israel ✅✅✅✅✅✅✅✅✅✅✅✅✅ queue_on_teleport([[ local Players = game:GetService('Players') local LocalPlayer = Players.LocalPlayer local waxfiretouchinterest = firetouchinterest local firetouchinterest do local test = Instance.new('Part') local s, r = pcall(waxfiretouchinterest, test, test, false) --good executor trust firetouchinterest = (not s and r:find('number expected')) and function(p1, p2, b) return waxfiretouchinterest(p1, p2, b and 1 or 0) end or waxfiretouchinterest end workspace:WaitForChild('Obstacles'):Destroy() --wow that was hard --for silly goyim who fall off (theres no obstacles so more like commit suicide willingly) do local pos = Vector3.new(-260, 0, -260) local plate = Instance.new('Part') plate.Anchored = true plate.Size = Vector3.new(4e4, 10, 4e4) plate.Transparency = 1 plate.CanCollide = false plate.Position = pos+Vector3.new(0, workspace.FallenPartsDestroyHeight, 0) workspace.FallenPartsDestroyHeight = 0/0 plate.Touched:Connect(function(v) if Players:GetPlayerFromCharacter(v:FindFirstAncestorWhichIsA('Model')) ~= LocalPlayer then return end LocalPlayer.Character:MoveTo(pos+Vector3.new(0, 3, 0)) end) plate.Parent = workspace end --putted it on the grid award ✅ workspace:GetAttributeChangedSignal('SpawnObstacles'):Once(function() local text = workspace:QueryDescendants('Part#Text >> TextLabel')[1] for i = workspace:GetAttribute('Duration'), 1, -1 do text.Text = tostring(i) task.wait(1) end text.Text = '✅' end) --get the glove sigma local hand = workspace:QueryDescendants('> Model > MeshPart#Hand')[1] hand:GetPropertyChangedSignal('Transparency'):Connect(function() if hand.Transparency ~= 0 then return end local char = LocalPlayer.Character or LocalPlayer.CharacterAdded:Wait() for _,v in char:QueryDescendants('BasePart') do firetouchinterest(v, hand, true) task.defer(firetouchinterest, v, hand, false) end end) ]]) game:GetService('TeleportService'):Teleport(106620300132058, game:GetService('Players').LocalPlayer)