local replicated_storage = game:GetService("ReplicatedStorage") local workspace = game:GetService("Workspace") local skin_walkers = workspace:WaitForChild("Runners"):WaitForChild("Skinwalkers") local night_walkers = workspace:WaitForChild("Nightwalkers") getgenv().enable = true if enable then repeat if #skin_walkers:GetChildren() > 0 then for _, v in next, skin_walkers:GetChildren() do if v:FindFirstChild("Head") then replicated_storage:WaitForChild("Remotes"):WaitForChild("SniperShot"):FireServer(v:GetPivot().Position, v:GetPivot().Position, v.Head) task.wait(.1) end end end if #night_walkers:GetChildren() > 0 then for _, v in next, night_walkers:GetChildren() do if v:FindFirstChild("Head") then replicated_storage:WaitForChild("Remotes"):WaitForChild("SniperShot"):FireServer(v:GetPivot().Position, v:GetPivot().Position, v.Head) task.wait(.1) end end end task.wait() until not enable end