local Rayfield = loadstring(game:HttpGet('https://sirius.menu/rayfield'))() local Window = Rayfield:CreateWindow({ Name = "Skinwalkers Give items script [Use in game]", Icon = 0, -- Icon in Topbar. Can use Lucide Icons (string) or Roblox Image (number). 0 to use no icon (default). LoadingTitle = "Skinwalkers Script", LoadingSubtitle = "by Rellware", Theme = "Default", -- Check https://docs.sirius.menu/rayfield/configuration/themes DisableRayfieldPrompts = false, DisableBuildWarnings = false, -- Prevents Rayfield from warning when the script has a version mismatch with the interface ConfigurationSaving = { Enabled = true, FolderName = nil, -- Create a custom folder for your hub/game FileName = "RellWare" }, Discord = { Enabled = false, -- Prompt the user to join your Discord server if their executor supports it Invite = "noinvitelink", -- The Discord invite code, do not include discord.gg/. E.g. discord.gg/ ABCD would be ABCD RememberJoins = true -- Set this to false to make them join the discord every time they load it up }, KeySystem = false, -- Set this to true to use our key system KeySettings = { Title = "Ar key_sys", Subtitle = "Key System", Note = "No method of obtaining the key is provided", -- Use this to tell the user how to get a key FileName = "Key", -- It is recommended to use something unique as other scripts using Rayfield may overwrite your key file SaveKey = true, -- The user's key will be saved, but if you change the key, they will be unable to use your script GrabKeyFromSite = false, -- If this is true, set Key below to the RAW site you would like Rayfield to get the key from Key = {"Hello"} -- List of keys that will be accepted by the system, can be RAW file links (pastebin, github etc) or simple strings ("hello","key22") } }) local Main = Window:CreateTab("Main", 4483362458) -- Title, Image local Section = Main:CreateSection("Give items") local Button = Main:CreateButton({ Name = "Get 999 Cola { doesn't work :( } (*CAN ONLY BE USED ONCE PER SESSION*)", Callback = function() local cola_amount = 999 game:GetService("ReplicatedStorage").Assets.Tools.Cola.Amount.Value = cola_amount game:GetService("ReplicatedStorage").Assets.Tools.Cola.Parent =game:GetService("Players").LocalPlayer.Backpack -- The function that takes place when the button is pressed end, }) local Button = Main:CreateButton({ Name = "Get Gatling gun (*CAN ONLY BE USED ONCE PER SESSION*)", Callback = function() game:GetService("ReplicatedStorage").Assets.Tools.Gatling.Parent =game:GetService("Players").LocalPlayer.Backpack -- The function that takes place when the button is pressed end, }) local Button = Main:CreateButton({ Name = "Get 999 Snappers (*CAN ONLY BE USED ONCE PER SESSION*)", Callback = function() local snapper_amount = 999 game:GetService("ReplicatedStorage").Assets.Tools.Snapper.Amount.Value = snapper_amount game:GetService("ReplicatedStorage").Assets.Tools.Snapper.Parent =game:GetService("Players").LocalPlayer.Backpack -- The function that takes place when the button is pressed end, }) local Button = Main:CreateButton({ Name = "Get 999 Turrets (*CAN ONLY BE USED ONCE PER SESSION*)", Callback = function() local Turret_amount = 999 game:GetService("ReplicatedStorage").Assets.Tools.Turret.Amount.Value = Turret_amount game:GetService("ReplicatedStorage").Assets.Tools.Turret.Parent =game:GetService("Players").LocalPlayer.Backpack -- The function that takes place when the button is pressed end, }) local Misc = Window:CreateTab("Misc", 4483362458) -- Title, Image local Section = Misc:CreateSection("Character") local Slider = Misc:CreateSlider({ Name = "Change WalkSpeed", Range = {16, 200}, Increment = 2, Suffix = "Walkspeed", CurrentValue = 16, Flag = "WS_Slider", -- A flag is the identifier for the configuration file, make sure every element has a different flag if you're using configuration saving to ensure no overlaps Callback = function(Value) game.Players.LocalPlayer.Character.Humanoid.WalkSpeed = Value end, }) local Slider = Misc:CreateSlider({ Name = "Change Jump Power", Range = {16, 200}, Increment = 2, Suffix = "Jump Power", CurrentValue = 25, Flag = "JP_Slider", -- A flag is the identifier for the configuration file, make sure every element has a different flag if you're using configuration saving to ensure no overlaps Callback = function(Value) game.Players.LocalPlayer.Character.Humanoid.JumpPower = Value end, }) local Info = Window:CreateTab("Info", 4483362458) -- Title, Image local Section = Info:CreateSection("Info") local Paragraph = Info:CreateParagraph({Title = "", Content = "Btw this script is fully open source so check it out if you want (⁠ ⁠╹⁠▽⁠╹⁠ ⁠)"})