local Rayfield = loadstring(game:HttpGet('https://sirius.menu/rayfield'))() local Window = Rayfield:CreateWindow({ Name = "Apex Hub | Auto Attack", LoadingTitle = "Loading Interface...", LoadingSubtitle = "by GreenVR512", ConfigurationSaving = { Enabled = false }, KeySystem = false }) local Tab = Window:CreateTab("Main Features", 4483362458) -- Title, Image -- Script Variables local AutoAttackEnabled = false local AttackRange = 45 local AttackDelay = 0.05 -- Services & References local Players = game:GetService("Players") local RS = game:GetService("ReplicatedStorage") local p = Players.LocalPlayer local Event = RS:WaitForChild("Events"):WaitForChild("GameRemoteFunction") -- UI Controls local Toggle = Tab:CreateToggle({ Name = "Enable Kill Aura / Auto Attack", CurrentValue = false, Flag = "KillAuraToggle", Callback = function(Value) AutoAttackEnabled = Value end, }) local RangeSlider = Tab:CreateSlider({ Name = "Attack Range", Range = {10, 100}, Increment = 5, Suffix = " Studs", CurrentValue = 45, Flag = "RangeSlider", Callback = function(Value) AttackRange = Value end, }) local SpeedSlider = Tab:CreateSlider({ Name = "Attack Speed (Delay)", Range = {0.01, 0.5}, Increment = 0.01, Suffix = "s", CurrentValue = 0.05, Flag = "SpeedSlider", Callback = function(Value) AttackDelay = Value end, }) Tab:CreateButton({ Name = "Unload UI", Callback = function() AutoAttackEnabled = false Rayfield:Destroy() end, }) -- Main Loop task.spawn(function() while true do if AutoAttackEnabled then local myChar = p.Character local myRoot = myChar and myChar:FindFirstChild("HumanoidRootPart") local tool = myChar and myChar:FindFirstChildOfClass("Tool") if myRoot and tool then local targets = {} for _, v in pairs(workspace:GetChildren()) do if v:FindFirstChild("Humanoid") and v:FindFirstChild("HumanoidRootPart") and v ~= myChar then local dist = (v.HumanoidRootPart.Position - myRoot.Position).Magnitude if dist <= AttackRange then if dist > 10 then myRoot.CFrame = CFrame.new(myRoot.Position, v.HumanoidRootPart.Position) end table.insert(targets, { direction = (v.HumanoidRootPart.Position - myRoot.Position).Unit, isClosestEnemy = false, origin = myRoot.Position, enemyModel = v, distance = dist, knockback = 50 }) end end end if #targets > 0 then local payload = { attackCycleData = { knockbackMul = 1, slowMult = 0.2, slowTime = 1.5, lungeMul = 1, attackTime = 0.1 }, knockback = 50, shouldLock = true, slowTime = 1.5, shouldLunge = true, isCritical = true, weaponDefinition = { attackCycle = { ["1"] = { knockbackMul = 1, slowMult = 0.2, slowTime = 1.5, lungeMul = 1, attackTime = 0.1 }, ["2"] = { lungeMult = 1, slowMult = 0.2, slowTime = 1.5, knockbackMult = 1, attackTime = 0.1 }, ["3"] = { lungeMult = 0.75, slowMult = 0.2, slowTime = 1.5, knockbackMult = 1.5, attackTime = 0.1 }, ["4"] = { lungeMult = 2.25, slowTime = 1.5, slowMult = 0.2, hitboxOffsetAdd = Vector3.new(0, 0, -1.5), hitboxSizeAdd = Vector3.new(0, 0, 3), knockbackMult = 2.25, attackTime = 0.1 } }, attackOrder = {"1", "2", "3", "4"} }, attackCooldown = 0, shouldSlow = true, lungeKnockback = 55, hitboxSize = Vector3.new(55, 25, 55), slowMult = 0.2, cycleIndex = 1, hitboxOffset = Vector3.new(0, 0, -10), tool = tool, damage = 100 } pcall(function() Event:InvokeServer("AttemptWeaponHit", payload, targets) end) end end end task.wait(AttackDelay) end end)