local player = game.Players.LocalPlayer local character = player.Character or player.CharacterAdded:Wait() local function teleportToStages() for _, stage in ipairs(workspace.Stages:GetChildren()) do if stage:IsA("Part") or stage:IsA("Model") then character:SetPrimaryPartCFrame(stage.CFrame + Vector3.new(0, 2, 0)) -- Offset to prevent clipping task.wait(0.2) end end end teleportToStages()