local rs = game:GetService("RunService") local uis = game:GetService("UserInputService") --[[local chr = game.Players.LocalPlayer.character endlessfolder = chr.Name .. "Endless" for i,v in pairs(workspace.wasshereallyintomeEndless.ModuleFolder:GetChildren()) do for i,v2 in pairs(v:GetChildren()) do if v2.Name == "Score" then chr.PrimaryPart.CFrame = v2.CFrame end end end --]] lol = false uis.InputBegan:Connect(function(input, e) if not e and input.KeyCode == Enum.KeyCode.E and lol == false then lol = true elseif input.KeyCode == Enum.KeyCode.E and lol == true then lol = false end end) rs.RenderStepped:Connect(function() if lol == true then local chr = game.Players.LocalPlayer.character endlessfolder = chr.Name .. "Endless" for i,v in pairs(workspace.wasshereallyintomeEndless.ModuleFolder:GetChildren()) do for i,v2 in pairs(v:GetChildren()) do if v2.Name == "Killbrick" then v2:Destroy() end if v2.Name == "Score" then chr.PrimaryPart.CFrame = v2.CFrame end end end else return end end)