repeat local args = { [1] = { ["Did Crash"] = false, ["Distance"] = 99999999999999, ["Friends Counter"] = 0, ["Tricks"] = 50000000000, ["Launch Speed"] = 7575, ["Style"] = 1, ["Height"] = 251.6, ["Trick Counter"] = 50000000000, ["Max Trick Multiplier"] = 0, ["Max Trick Time Length"] = 0 } } game:GetService("ReplicatedStorage").RemoteFunctions.End_Round_Update:InvokeServer(unpack(args)) wait() until false