local Rayfield = loadstring(game:HttpGet('https://sirius.menu/rayfield'))() local Window = Rayfield:CreateWindow({ Name = "hello", Icon = 0, -- Icon in Topbar. Can use Lucide Icons (string) or Roblox Image (number). 0 to use no icon (default). LoadingTitle = "apple", LoadingSubtitle = "banana", ShowText = "Garfield", -- for mobile users to unhide rayfield, change if you'd like Theme = "Ocean", -- Check https://docs.sirius.menu/rayfield/configuration/themes ToggleUIKeybind = "K", -- The keybind to toggle the UI visibility (string like "K" or Enum.KeyCode) DisableRayfieldPrompts = false, DisableBuildWarnings = false, -- Prevents Rayfield from warning when the script has a version mismatch with the interface ConfigurationSaving = { Enabled = false, FolderName = nil, -- Create a custom folder for your hub/game FileName = "" }, Discord = { Enabled = false, -- Prompt the user to join your Discord server if their executor supports it Invite = "noinvitelink", -- The Discord invite code, do not include discord.gg/. E.g. discord.gg/ ABCD would be ABCD RememberJoins = true -- Set this to false to make them join the discord every time they load it up }, KeySystem = false, -- Set this to true to use our key system KeySettings = { Title = "hi", Subtitle = "apple", Note = "hint: sourcecode", -- Use this to tell the user how to get a key FileName = "Key", -- It is recommended to use something unique as other scripts using Rayfield may overwrite your key file SaveKey = true, -- The user's key will be saved, but if you change the key, they will be unable to use your script GrabKeyFromSite = false, -- If this is true, set Key below to the RAW site you would like Rayfield to get the key from Key = {"sourcecode"} -- List of keys that will be accepted by the system, can be RAW file links (pastebin, github etc) or simple strings ("hello","key22") } }) local Tab = Window:CreateTab("The only tab because yes", 4483362458) Rayfield:Notify({ Title = "TOP TITLE", Content = "The Garfield keybind is K", Duration = 6.5, Image = 4483362458, }) local Button = Tab:CreateButton({ Name = "FE Invisible (i just had to mention that it was fe ok)", Callback = function() loadstring(game:HttpGet('https://pastebin.com/raw/3Rnd9rHf'))() end, }) local Button = Tab:CreateButton({ Name = "Fling", Callback = function() loadstring(game:HttpGet("https://raw.githubusercontent.com/Orangecatgamer696969/Fling-gui/main/README.md", true))() end, }) local Button = Tab:CreateButton({ Name = "Arceus X Fly", Callback = function() loadstring(game:HttpGet(('https://gist.githubusercontent.com/meozoneYT/949a2c8c33bfff565b6ad58c1fb47dea/raw/9212fadff6799ba58dd1d507d3fcadadaeb3bec9/arceus%2520x%2520fly2.1'),true))() end, }) local Button = Tab:CreateButton({ Name = "Hitbox Expander", Callback = function() loadstring(game:HttpGet("https://raw.githubusercontent.com/Vcsk/RobloxScripts/main/HitboxExpander.lua"))() end, }) local Button = Tab:CreateButton({ Name = "Monster And Sheriff ESP", Callback = function() local function analyzePlayerInventory(player) local function checkItem(itemName) local inventory = player.Backpack:GetChildren() local character = player.Character for _, item in pairs(inventory) do if item.Name == itemName then return true end end if character then for _, item in pairs(character:GetChildren()) do if item:IsA("Tool") and item.Name == itemName then return true end end end return false end local hasMonster = checkItem("Monster") local hasGun = checkItem("Gun") if hasMonster or hasGun then local highlight = player.Character:FindFirstChild("Highlight") if not highlight then highlight = Instance.new("Highlight") highlight.Adornee = player.Character highlight.Parent = player.Character end if hasMonster then highlight.FillColor = Color3.new(1, 0, 0) elseif hasGun then highlight.FillColor = Color3.new(0, 0, 1) end else local highlight = player.Character and player.Character:FindFirstChild("Highlight") if highlight then highlight:Destroy() end end end local function startAnalyzing() while true do for _, player in pairs(game.Players:GetPlayers()) do analyzePlayerInventory(player) end wait(1) end end game.Players.PlayerAdded:Connect(function(player) player.CharacterAdded:Connect(function() wait(1) analyzePlayerInventory(player) end) end) for _, player in pairs(game.Players:GetPlayers()) do player.CharacterAdded:Connect(function() wait(1) analyzePlayerInventory(player) end) end startAnalyzing() end, })