-- LOCAL SCRIPT -- This script should be placed in StarterPlayerScripts or a similar client-side location in Roblox Studio. -- It combines workspace deletions (local-only) with the backpack gun override. -- Monitors for new additions to delete specified objects. local workspace = game:GetService("Workspace") local Players = game:GetService("Players") local RunService = game:GetService("RunService") local player = Players.LocalPlayer local backpack = player:WaitForChild("Backpack") -- 🔧 CONFIG for ammo local TARGET_AMMO = 999 -- Track ammo objects we already hooked local trackedAmmo = {} -- ====================================== -- WORKSPACE DELETIONS (LOCAL) -- ====================================== -- Handle deletions under the "World" folder local worldFolder = workspace:FindFirstChild("World") if worldFolder then -- Initial scan for "World" specific deletions local descendants = worldFolder:GetDescendants() for _, object in ipairs(descendants) do if object.Name == "_TrafficLightArea" or object.Name == "_SpeedCameraArea" then object:Destroy() end end -- Monitor new descendants in "World" worldFolder.DescendantAdded:Connect(function(descendant) if descendant.Name == "_TrafficLightArea" or descendant.Name == "_SpeedCameraArea" then descendant:Destroy() end end) else warn("World folder not found in Workspace.") end -- Initial scan for general workspace deletions local allDescendants = workspace:GetDescendants() for _, object in ipairs(allDescendants) do if object.Name == "_TeamWhitelisted" or object.Name == "_RestrictedArea" then object:Destroy() end end -- Monitor new descendants in entire Workspace workspace.DescendantAdded:Connect(function(descendant) if descendant.Name == "_TeamWhitelisted" or descendant.Name == "_RestrictedArea" then descendant:Destroy() end end) -- ====================================== -- PROCESS A SINGLE TOOL (FOR BACKPACK) -- ====================================== local function processTool(tool) if not tool:IsA("Tool") then return end local config = tool:FindFirstChild("Config") if not config then return end local ammo = config:FindFirstChild("Ammo") if not ammo or not ammo:IsA("ValueBase") then return end -- =============================== -- DELETE _TeamWhitelisted (initial) -- =============================== local whitelistFolder = tool:FindFirstChild("_TeamWhitelisted") if whitelistFolder then whitelistFolder:Destroy() warn("[" .. tool.Name .. "] _TeamWhitelisted deleted") end -- Monitor new children in this tool for _TeamWhitelisted tool.ChildAdded:Connect(function(child) if child.Name == "_TeamWhitelisted" then child:Destroy() warn("[" .. tool.Name .. "] New _TeamWhitelisted deleted") end end) -- =============================== -- AMMO LOCK -- =============================== if trackedAmmo[ammo] then return end trackedAmmo[ammo] = true -- Force immediately ammo.Value = TARGET_AMMO -- Event-based enforcement ammo.Changed:Connect(function() if ammo.Value ~= TARGET_AMMO then ammo.Value = TARGET_AMMO end end) warn("[" .. tool.Name .. "] Ammo locked to " .. TARGET_AMMO) end -- ====================================== -- INITIAL SCAN FOR BACKPACK -- ====================================== for _, item in ipairs(backpack:GetChildren()) do processTool(item) end -- ====================================== -- HANDLE NEW TOOLS (PICKUPS) -- ====================================== backpack.ChildAdded:Connect(function(child) task.wait(0.1) -- allow tool to fully initialize processTool(child) end) -- ====================================== -- HEARTBEAT SAFETY ENFORCEMENT -- ====================================== RunService.Heartbeat:Connect(function() for ammo in pairs(trackedAmmo) do if ammo.Parent and ammo.Value ~= TARGET_AMMO then ammo.Value = TARGET_AMMO end end end) warn("[Combined Script] Active")