-- Super Eater Simulator - Auto Eat / Sell / Buy Jaw / Food / Stage -- 仅限老版本 RemoteEvent 结构:RemoteEvent:FireServer({...}) -- 新版本请用 SimpleSpy 抓真实 remote 名后替换 getgenv().SES = { AutoEat = true, AutoSell = true, AutoBuyJaw = true, AutoBuyFood = true, AutoBuyStage = true, FakeGamePass = true, SellDelay = 15, } local RS = game:GetService("ReplicatedStorage") local PL = game:GetService("Players") local LP = PL.LocalPlayer local Remote = RS:WaitForChild("RemoteEvent") -- 1) 假 GamePass(本地生效,服务端不认就没用) if getgenv().SES.FakeGamePass then pcall(function() LP:SetAttribute("OwnedGamePasses", {"DoubleMass","AutoSell","VIP"}) end) end -- 2) 自动吃(背包食物装备 + 刷 Mass) spawn(function() while task.wait(0.2) do if not getgenv().SES.AutoEat then continue end pcall(function() local char = LP.Character or LP.CharacterAdded:Wait() for _, v in pairs(LP.Backpack:GetChildren()) do if v.Name:lower():find("food") then v.Parent = char end end -- 老版服务端接受 GainMass Remote:FireServer({"GainMass", math.huge}) end) end end) -- 3) 自动卖 spawn(function() while task.wait(getgenv().SES.SellDelay) do if not getgenv().SES.AutoSell then continue end pcall(function() Remote:FireServer({"SellMass"}) end) end end) -- 4) 自动买下一个 Jaw / Mouth spawn(function() while task.wait(1) do if not getgenv().SES.AutoBuyJaw then continue end pcall(function() Remote:FireServer({"BuyJaw"}) -- 老版叫 BuyJaw / BuyMouth Remote:FireServer({"BuyNextMouth"}) end) end end) -- 5) 自动买下一个食物解锁 spawn(function() while task.wait(1) do if not getgenv().SES.AutoBuyFood then continue end pcall(function() Remote:FireServer({"BuyFood"}) Remote:FireServer({"UnlockFood"}) end) end end) -- 6) 自动买下一阶段(Stage / Area) spawn(function() while task.wait(1) do if not getgenv().SES.AutoBuyStage then continue end pcall(function() Remote:FireServer({"BuyStage"}) Remote:FireServer({"NextStage"}) end) end end) print("SES Autofarm loaded (old remote struct)")