--Worst hotel in every mankind nightmare edition --[[ Nightmare mode: Footsteps, camera shake, flashlight follows camera, big fov, crouching (press c), no mouse icon, and rake ambience instead of air sounds (the air sounds are in the hotel) ]] game.UserInputService.MouseIconEnabled = not game.UserInputService.MouseIconEnabled workspace.CurrentCamera.FieldOfView = 100 for i, v in next, workspace.Areas:GetChildren() do v.Sound.SoundId = "rbxassetid://142219239" v.Sound.Looped = true end local ow = Instance.new("Sound",workspace) ow.Volume = 1.3 ow.Pitch = 0.85 ow.SoundId = "rbxassetid://8029615457" ow.Name = "BoneBreaking(Crouch)" game.UserInputService.InputBegan:Connect(function(key, gameprocessed) if key.KeyCode.Name == "C" then if not gameprocessed then ow:Play() if game.Players.LocalPlayer.Character.Humanoid.HipHeight == -1.5 then game.Players.LocalPlayer.Character.Humanoid.HipHeight = 0 else game.Players.LocalPlayer.Character.Humanoid.HipHeight = -1.5 end end end end) function spend() wait(0.65) local Player = game:GetService("Players").LocalPlayer local Char = game.Workspace:WaitForChild(Player.Name) local Hum = Char:WaitForChild("Humanoid") local RS = game:GetService("RunService") RS.RenderStepped:Connect(function() local CT = tick() if Hum.MoveDirection.Magnitude > 0 then local BobbleX = math.cos(CT*10)*0.25 local BobbleY = math.abs(math.sin(CT*10))*0.25 local Bobble = Vector3.new(BobbleX,BobbleY,0) Hum.CameraOffset = Hum.CameraOffset:lerp(Bobble, 0.1) else Hum.CameraOffset = Hum.CameraOffset * 0.75 end end) wait() local player = game.Players.LocalPlayer local character = player.Character if not character or not character.Parent then character = player.CharacterAdded:wait() end local humanoid = character:WaitForChild("Humanoid") local torso = character:WaitForChild("Torso") local rightShoulder = torso:WaitForChild("Right Shoulder") local leftShoulder = torso:WaitForChild("Left Shoulder") local camera = game.Workspace.CurrentCamera local updateSpeed = 0.1 game:GetService("RunService").RenderStepped:Connect(function() --character["Right Arm"].LocalTransparencyModifier = character["Right Arm"].Transparency --character["Left Arm"].LocalTransparencyModifier = character["Left Arm"].Transparency local camCF = camera.CoordinateFrame local distance = (character.Head.Position - camCF.p).magnitude if distance <= 2 and humanoid.Health ~= 0 then rightShoulder.C0 = rightShoulder.C0:lerp((camCF * CFrame.new(1, -1, 0)):toObjectSpace(torso.CFrame):inverse() * CFrame.Angles(0, math.pi/2, 0), updateSpeed) leftShoulder.C0 = leftShoulder.C0:lerp((camCF * CFrame.new(-1, -1, 0)):toObjectSpace(torso.CFrame):inverse() * CFrame.Angles(0, -math.pi/2, 0), updateSpeed) else rightShoulder.C0 = CFrame.new(1, 0.5, 0) * CFrame.Angles(0, math.pi/2, 0) leftShoulder.C0 = CFrame.new(-1, 0.5, 0) * CFrame.Angles(0, -math.pi/2, 0) end end) end spend() game.Players.LocalPlayer.CharacterAdded:Connect(spend) function footsteps() local function findroot(r) return r:FindFirstChild("HumanoidRootPart") end local function findchr(r) return r.Character end local function changeSound(changing, pitch, volume, sound) changing.Pitch = pitch or 1 changing.Volume = volume or 1 if sound then if changing.SoundId ~= ("rbxassetid://"..sound) then changing.SoundId = "rbxassetid://"..sound end end end local function changesounds(r) local chr = findchr(r) if not chr then else local root = findroot(chr) if not root then else if chr:FindFirstChild("YesFootsteps") then else --dont remove Instance.new("BoolValue",chr).Name = "YesFootsteps" task.spawn(function() while wait() do if root == nil then return; end if root then if root:FindFirstChild("Dead") then changeSound(root.Dead, 1, 1, 6425362825) end if root:FindFirstChild("Died") then changeSound(root.Died, 1, 1, 6425362825) end if root:FindFirstChild("Running") then if chr:FindFirstChildOfClass("Humanoid").FloorMaterial.Name == "Grass" then changeSound(root.Running, 1, 1, 6190602947) elseif chr:FindFirstChildOfClass("Humanoid").FloorMaterial.Name == "Fabric" then changeSound(root.Running, 1, 1, 6190602052) elseif chr:FindFirstChildOfClass("Humanoid").FloorMaterial.Name == "Wood" then changeSound(root.Running, 1, 1, 6190601470) elseif chr:FindFirstChildOfClass("Humanoid").FloorMaterial.Name == "WoodPlanks" then changeSound(root.Running, 1, 1, 6190601470) elseif chr:FindFirstChildOfClass("Humanoid").FloorMaterial.Name == "Sand" then changeSound(root.Running, 1, 1, 9083846829) elseif chr:FindFirstChildOfClass("Humanoid").FloorMaterial.Name == "Air" then else changeSound(root.Running, 1, 1, 6190604276) end end end end end) end--dont remove end--dont remove end--dont remove end local function yes(v) spawn(function()task.spawn(function()pcall(function()changesounds(v)end)end)end) end while wait() do for i, v in next, game:GetService("Players"):GetPlayers() do yes(v) end end end spawn(footsteps)