local ok, cooked = pcall(function() return getdeletedactors() end) if ok then warn('boom your good it supports') else game.Players.LocalPlayer:Kick("your executer doesnt support this shit.") end for i,v in next, getdeletedactors() do -- bro w function run_on_actor(v, [[ local r = getrenv().shared.require -- modules local data = r('PlayerDataUtils') -- unlock all weapons local weaponFunc = data.ownsWeapon if not isfunctionhooked(weaponFunc) then hookfunction(weaponFunc, newcclosure(function() return true end)) end -- unlock other shit, fuck the module im using getgc XD for i,v in next, getgc(true) do if typeof(v) == 'table' and rawget(v, 'ownsBlueprint') then local ownsBlueprint = v.ownsBlueprint if not isfunctionhooked(ownsBlueprint) then hookfunction(ownsBlueprint, newcclosure(function() return true end)) end end end -- fuckass attachments local ownsAttachment = data.ownsAttachment if not isfunctionhooked(ownsAttachment) then hookfunction(ownsAttachment, newcclosure(function() return true end)) end -- skins / woah did hitler make this? local camodatabase = require(game:GetService("ReplicatedStorage"):WaitForChild("Content"):WaitForChild("ProductionContent"):WaitForChild("CamoDatabase")) -- dood u gotta wait for child or it wont be there because the child is a infant --if not camodatabase then return hitler end if not isfunctionhooked(data.getInventoryData) then local oldinventory oldinventory = hookfunction(data.getInventoryData, newcclosure(function(pd) local inv = oldinventory(pd) for skinname, skindata in next, camodatabase do local casename = skindata.Case if casename then if not inv[casename] then inv[casename] = { Cases = { Count = 0, Assigned = {} }, Keys = 0, Skins = {} } end if not inv[casename].Skins[skinname] then inv[casename].Skins[skinname] = {} end inv[casename].Skins[skinname].ALL = true end end return inv end)) end -- updatehitler for i,v in next, getgc() do if typeof(v) == 'function' and islclosure(v) and debug.info(v, 'n'):find("updateWeaponList") then --print(debug.info(v, 's')) v() end end ]]) end