-- Vars local Rs = game:GetService("ReplicatedStorage") local Conect = nil local Count = 0 -- int main(){return0;} Conect = task.spawn(function() while Count < 1 do -- diamond > platinum > gold > silver > basic pcall(function() game:GetService("ReplicatedStorage").Remotes.ServerBoundBuyDice:FireServer("diamond_dice", false) end) pcall(function() game:GetService("ReplicatedStorage").Remotes.ServerBoundBuyDice:FireServer("platinum_dice", false) end) pcall(function() game:GetService("ReplicatedStorage").Remotes.ServerBoundBuyDice:FireServer("golden_dice", false) end) pcall(function() game:GetService("ReplicatedStorage").Remotes.ServerBoundBuyDice:FireServer("silver_dice", false) end) pcall(function() game:GetService("ReplicatedStorage").Remotes.ServerBoundBuyDice:FireServer("basic_dice", false) end) -- Spin pcall(function() game:GetService("ReplicatedStorage").Remotes.ServerBoundSpinWheel:FireServer("spin") end) -- Place best pcall(function() game:GetService("ReplicatedStorage").Remotes.ServerBoundAutoEquipBest:FireServer() end) -- Roll (Same priority) --[ Just use in-game auto-roll instead ] -- pcall(function() game:GetService("ReplicatedStorage").Remotes.ServerBoundRequestRoll:FireServer("diamond_dice") end) -- task.wait(2) -- pcall(function() game:GetService("ReplicatedStorage").Remotes.ServerBoundRequestRoll:FireServer("platinum_dice") end) -- task.wait(2) -- pcall(function() game:GetService("ReplicatedStorage").Remotes.ServerBoundRequestRoll:FireServer("golden_dice") end) -- task.wait(2) -- pcall(function() game:GetService("ReplicatedStorage").Remotes.ServerBoundRequestRoll:FireServer("silver_dice") end) -- task.wait(2) -- pcall(function() game:GetService("ReplicatedStorage").Remotes.ServerBoundRequestRoll:FireServer("basic_dice") end) task.wait(2) end end)