local Players = game:GetService("Players") local localplayer = Players.LocalPlayer local function handlePlayer(player) if player == localplayer then -- remove if u wanna die too(too look legit (even tho we can guess by the learderboard if ur cheating or not)) return end local args = { [1] = player.Character, [2] = 10 -- any amount too ig } game:GetService("ReplicatedStorage"):WaitForChild("EventsFolder"):WaitForChild("KillCount"):FireServer(unpack(args)) end for _, player in pairs(Players:GetPlayers()) do handlePlayer(player) end Players.PlayerAdded:Connect(handlePlayer)