local MacLib = loadstring(game:HttpGet("https://raw.githubusercontent.com/vinxiii1/maclib/refs/heads/main/maclib.lua"))() local Window = MacLib:Window({ Title = "BoogerLand", Subtitle = "ALPHA | Rostar", Size = UDim2.fromOffset(868, 650), DragStyle = 2, DisabledWindowControls = {}, ShowUserInfo = true, Keybind = Enum.KeyCode.RightControl, AcrylicBlur = true, }) local globalSettings = { UIBlurToggle = Window:GlobalSetting({ Name = "UI Blur", Default = Window:GetAcrylicBlurState(), Callback = function(bool) Window:SetAcrylicBlurState(bool) Window:Notify({ Title = Window.Settings.Title, Description = (bool and "Enabled" or "Disabled") .. " UI Blur", Lifetime = 5 }) end, }), NotificationToggler = Window:GlobalSetting({ Name = "Notifications", Default = Window:GetNotificationsState(), Callback = function(bool) Window:SetNotificationsState(bool) Window:Notify({ Title = Window.Settings.Title, Description = (bool and "Enabled" or "Disabled") .. " Notifications", Lifetime = 5 }) end, }), ShowUserInfo = Window:GlobalSetting({ Name = "Show User Info", Default = Window:GetUserInfoState(), Callback = function(bool) Window:SetUserInfoState(bool) Window:Notify({ Title = Window.Settings.Title, Description = (bool and "Showing" or "Redacted") .. " User Info", Lifetime = 5 }) end, }) } local Players = game:GetService("Players") local RunService = game:GetService("RunService") local UserInputService = game:GetService("UserInputService") local player = Players.LocalPlayer local character = player.Character or player.CharacterAdded:Wait() local humanoid = character:WaitForChild("Humanoid") local HRP = character:WaitForChild("HumanoidRootPart") local Camera = workspace.CurrentCamera local flying = false local baseSpeed = 50 local flySpeed = baseSpeed local inputFlags = { forward = false, back = false, left = false, right = false, up = false, down = false } local bodyVelocity = Instance.new("BodyVelocity") bodyVelocity.MaxForce = Vector3.new(1e5, 1e5, 1e5) local bodyGyro = Instance.new("BodyGyro") bodyGyro.MaxTorque = Vector3.new(1e5, 1e5, 1e5) local floatTime = 0 local floatIntensity = 0.5 local floatSpeed = 2 local Noclipping = nil local Clip = true local infJumpConnection local infJumpDebounce = false local espEnabled = false local espFolder local espObjects = {} local espConnection local antiAFKConnection local function startFlying() flying = true floatTime = 0 flySpeed = baseSpeed bodyVelocity.Parent = HRP bodyGyro.Parent = HRP humanoid.PlatformStand = true Window:Notify({ Title = "BoogerLand", Description = "Flying Enabled", Lifetime = 3 }) end local function stopFlying() flying = false bodyVelocity.Parent = nil bodyGyro.Parent = nil humanoid.PlatformStand = false bodyVelocity.Velocity = Vector3.new(0,0,0) Window:Notify({ Title = "BoogerLand", Description = "Flying Disabled", Lifetime = 3 }) end UserInputService.InputBegan:Connect(function(input, gameProcessed) if gameProcessed then return end local key = input.KeyCode if key == Enum.KeyCode.W then inputFlags.forward = true elseif key == Enum.KeyCode.S then inputFlags.back = true elseif key == Enum.KeyCode.A then inputFlags.left = true elseif key == Enum.KeyCode.D then inputFlags.right = true elseif key == Enum.KeyCode.E then inputFlags.up = true elseif key == Enum.KeyCode.Q then inputFlags.down = true end end) UserInputService.InputEnded:Connect(function(input) local key = input.KeyCode if key == Enum.KeyCode.W then inputFlags.forward = false elseif key == Enum.KeyCode.S then inputFlags.back = false elseif key == Enum.KeyCode.A then inputFlags.left = false elseif key == Enum.KeyCode.D then inputFlags.right = false elseif key == Enum.KeyCode.E then inputFlags.up = false elseif key == Enum.KeyCode.Q then inputFlags.down = false end end) RunService.RenderStepped:Connect(function(dt) if not flying then return end floatTime = floatTime + dt local dir = Vector3.new(0,0,0) local camCF = Camera.CFrame local isMoving = false if inputFlags.forward then dir = dir + camCF.LookVector isMoving = true end if inputFlags.back then dir = dir - camCF.LookVector isMoving = true end if inputFlags.left then dir = dir - camCF.RightVector isMoving = true end if inputFlags.right then dir = dir + camCF.RightVector isMoving = true end if inputFlags.up then dir = dir + Vector3.new(0,1,0) isMoving = true end if inputFlags.down then dir = dir - Vector3.new(0,1,0) isMoving = true end if dir.Magnitude > 0 then dir = dir.Unit end local finalVelocity = dir * flySpeed if not isMoving then local floatOffset = math.sin(floatTime * floatSpeed) * floatIntensity finalVelocity = finalVelocity + Vector3.new(0, floatOffset, 0) end bodyVelocity.Velocity = finalVelocity bodyGyro.CFrame = camCF end) player.CharacterAdded:Connect(function(newCharacter) if flying then stopFlying() end character = newCharacter humanoid = character:WaitForChild("Humanoid") HRP = character:WaitForChild("HumanoidRootPart") if bodyVelocity then bodyVelocity:Destroy() end if bodyGyro then bodyGyro:Destroy() end bodyVelocity = Instance.new("BodyVelocity") bodyVelocity.MaxForce = Vector3.new(1e5, 1e5, 1e5) bodyGyro = Instance.new("BodyGyro") bodyGyro.MaxTorque = Vector3.new(1e5, 1e5, 1e5) end) local noclipCamEnabled = false local walkSpeedConnection local desiredWalkSpeed = 16 local cameraUnlockEnabled = false local originalCameraMode = player.CameraMode local originalCameraType = Camera.CameraType local originalMaxZoom = player.CameraMaxZoomDistance local originalMinZoom = player.CameraMinZoomDistance local originalCursorVisible = UserInputService.MouseIconEnabled local cameraUnlockConnection local function applyCameraUnlockSettings() player.CameraMode = Enum.CameraMode.Classic Camera.CameraType = Enum.CameraType.Custom player.CameraMaxZoomDistance = 320 player.CameraMinZoomDistance = 0.5 UserInputService.MouseIconEnabled = true end local function restoreCameraSettings() player.CameraMode = originalCameraMode player.CameraMaxZoomDistance = originalMaxZoom player.CameraMinZoomDistance = originalMinZoom UserInputService.MouseIconEnabled = originalCursorVisible Camera.CameraType = Enum.CameraType.Custom end local espColor = Color3.fromRGB(0, 255, 0) local espTransparency = 0.7 local tagTextESPEnabled = false local tagTextESPFolder local tagTextESPColor = Color3.fromRGB(255, 0, 0) local tagTextESPConnection local tagHighlightESPEnabled = false local tagHighlightESPColor = Color3.fromRGB(255, 255, 0) local tagHighlightESPTransparency = 0.4 local tagHighlightESPConnection local function createTagTextESP(headPart) if not headPart or not headPart:IsA("BasePart") then return end local billboard = Instance.new("BillboardGui") billboard.Name = "TagTaggerESP" billboard.Size = UDim2.new(0, 100, 0, 40) billboard.Adornee = headPart billboard.AlwaysOnTop = true billboard.ExtentsOffset = Vector3.new(0, 3.5, 0) billboard.Parent = tagTextESPFolder local label = Instance.new("TextLabel") label.Size = UDim2.new(1, 0, 1, 0) label.BackgroundTransparency = 1 label.Text = "TAGGER" label.TextColor3 = tagTextESPColor label.TextStrokeColor3 = Color3.fromRGB(0, 0, 0) label.TextStrokeTransparency = 0 label.Font = Enum.Font.SourceSansBold label.TextScaled = true label.Parent = billboard end local function setupTagTextESP() if not tagTextESPEnabled then return end local tag = workspace:FindFirstChild("Tag") if not tag or not tag:IsA("Model") then return end local horseHead = tag:FindFirstChild("HorseHead") if not horseHead or not horseHead:IsA("Model") then return end local tool = horseHead:FindFirstChild("Machete") if not tool or not tool:IsA("Tool") then return end local head = horseHead:FindFirstChild("Head") if head and head:IsA("BasePart") then local existingESP = nil for _, child in pairs(tagTextESPFolder:GetChildren()) do if child.Adornee == head then existingESP = child break end end if not existingESP then createTagTextESP(head) else local label = existingESP:FindFirstChild("TextLabel") if label then label.TextColor3 = tagTextESPColor end end end end local function createTagHighlight(part) if part:FindFirstChild("TagHorseESP_Highlight") then local highlight = part:FindFirstChild("TagHorseESP_Highlight") highlight.FillColor = tagHighlightESPColor highlight.OutlineColor = tagHighlightESPColor highlight.FillTransparency = tagHighlightESPTransparency return end local highlight = Instance.new("Highlight") highlight.Name = "TagHorseESP_Highlight" highlight.Adornee = part highlight.FillColor = tagHighlightESPColor highlight.FillTransparency = tagHighlightESPTransparency highlight.OutlineColor = tagHighlightESPColor highlight.OutlineTransparency = 0 highlight.DepthMode = Enum.HighlightDepthMode.AlwaysOnTop highlight.Parent = part end local function applyTagESPToHorseHead(model) if not tagHighlightESPEnabled then return end if not model:IsA("Model") or model.Name ~= "HorseHead" then return end for _, descendant in ipairs(model:GetDescendants()) do if descendant:IsA("BasePart") then createTagHighlight(descendant) end end end local function setupTagHorseHeadMonitoring() if not tagHighlightESPEnabled then return end local tag = workspace:FindFirstChild("Tag") if not tag then return end for _, child in ipairs(tag:GetChildren()) do if child:IsA("Model") and child.Name == "HorseHead" then applyTagESPToHorseHead(child) end end end local function removeAllTagHighlights() local tag = workspace:FindFirstChild("Tag") if not tag then return end for _, descendant in ipairs(tag:GetDescendants()) do local highlight = descendant:FindFirstChild("TagHorseESP_Highlight") if highlight then highlight:Destroy() end end end local Players = game:GetService("Players") local LocalPlayer = Players.LocalPlayer local function stringSimilarity(a, b) a, b = a:lower(), b:lower() local score = 0 for i = 1, math.min(#a, #b) do if a:sub(i, i) == b:sub(i, i) then score = score + 1 else break end end return score end local function findClosestPlayer(partial) local bestMatch = nil local bestScore = -1 for _, player in pairs(Players:GetPlayers()) do if player ~= LocalPlayer then local displayScore = stringSimilarity(partial, player.DisplayName) local usernameScore = stringSimilarity(partial, player.Name) local score = math.max(displayScore, usernameScore) if score > bestScore then bestScore = score bestMatch = player end end end return bestMatch end local function triggerNearestPrompt(rootPart) local range = 15 local closestPrompt local shortestDistance = math.huge for _, prompt in pairs(workspace:GetDescendants()) do if prompt:IsA("ProximityPrompt") and prompt.Enabled and prompt.Parent then local part = prompt.Parent:IsA("BasePart") and prompt.Parent or prompt.Parent:FindFirstChildWhichIsA("BasePart") if part then local dist = (part.Position - rootPart.Position).Magnitude if dist < range and dist < shortestDistance then shortestDistance = dist closestPrompt = prompt end end end end if closestPrompt then fireproximityprompt(closestPrompt) end end local function teleportToAndBack(partialName) local myChar = LocalPlayer.Character or LocalPlayer.CharacterAdded:Wait() local myHRP = myChar:WaitForChild("HumanoidRootPart") local safeCFrame = CFrame.new(-1796.04, 247.22, 982.80) local targetPlayer = findClosestPlayer(partialName) if targetPlayer and targetPlayer.Character and targetPlayer.Character:FindFirstChild("HumanoidRootPart") then local targetHRP = targetPlayer.Character.HumanoidRootPart myHRP.CFrame = targetHRP.CFrame + Vector3.new(0, 0.5, 0) task.wait(0.25) triggerNearestPrompt(myHRP) task.wait(0.25) myHRP.CFrame = safeCFrame end end local Players = game:GetService("Players") local Workspace = game:GetService("Workspace") local LocalPlayer = Players.LocalPlayer local Character = LocalPlayer.Character or LocalPlayer.CharacterAdded:Wait() local HumanoidRootPart = Character:WaitForChild("HumanoidRootPart") local function triggerPromptIn(model) for _, obj in ipairs(model:GetDescendants()) do if obj:IsA("ProximityPrompt") and obj.Enabled then fireproximityprompt(obj) break end end end local function teleportToAllPointGivers() local visited = {} for _, model in ipairs(Workspace:GetDescendants()) do if model:IsA("Model") and model.Name == "PointGiver" and not visited[model] then local targetPart = model.PrimaryPart if not targetPart then for _, part in ipairs(model:GetDescendants()) do if part:IsA("BasePart") then targetPart = part break end end end if targetPart then HumanoidRootPart.CFrame = targetPart.CFrame + Vector3.new(0, 5, 0) task.wait(0.2) triggerPromptIn(model) task.wait(0.5) visited[model] = true end end end end local OsmosisTP = false local function getLocalTeam() local char = LocalPlayer.Character if not char then return nil end return char:FindFirstChild("BlueTeamHigh") and "BlueTeamHigh" or char:FindFirstChild("RedTeamHigh") and "RedTeamHigh" end local function getEnemyTeam() local myTeam = getLocalTeam() if myTeam == "BlueTeamHigh" then return "RedTeamHigh" elseif myTeam == "RedTeamHigh" then return "BlueTeamHigh" end return nil end local function getEnemyPlayers(enemyTeamHighlight) local enemies = {} for _, model in ipairs(Workspace:GetChildren()) do if model:IsA("Model") and model ~= LocalPlayer.Character then if model:FindFirstChild(enemyTeamHighlight) then table.insert(enemies, model) end end end return enemies end local function triggerPromptIn(model) local char = LocalPlayer.Character local HRP = char and char:FindFirstChild("HumanoidRootPart") if not HRP then return false end for _, obj in ipairs(model:GetDescendants()) do if obj:IsA("ProximityPrompt") and obj.Enabled then fireproximityprompt(obj) return true end end return false end task.spawn(function() while true do if OsmosisTP then local char = LocalPlayer.Character local HRP = char and char:FindFirstChild("HumanoidRootPart") local enemyTeam = getEnemyTeam() if HRP and enemyTeam then local enemies = getEnemyPlayers(enemyTeam) if #enemies == 0 then Window:Notify({ Title = "BoogerLand", Description = "No enemies found", Lifetime = 2 }) task.wait(2) else for _, enemy in ipairs(enemies) do if not OsmosisTP then break end local targetPart = enemy:FindFirstChild("HumanoidRootPart") or enemy:FindFirstChildWhichIsA("BasePart") if targetPart then HRP.CFrame = targetPart.CFrame + Vector3.new(0, 0.5, 0) task.wait(0.3) if triggerPromptIn(enemy) then task.wait(0.5) else task.wait(0.1) end end end end else if not enemyTeam then Window:Notify({ Title = "BoogerLand", Description = "Could not determine your team", Lifetime = 3 }) end task.wait(1) end end task.wait(0.1) end end) local osmosisESPEnabled = false local osmosisESPEnemyOnly = false local osmosisESPColorBlue = Color3.fromRGB(0, 0, 255) local osmosisESPColorRed = Color3.fromRGB(255, 0, 0) local osmosisESPAlphaBlue = 0.5 local osmosisESPAlphaRed = 0.5 local osmosisProcessedModels = {} local function setupOsmosisESP(playerModel) if not playerModel:IsA("Model") then return end local highlight = playerModel:FindFirstChildOfClass("Highlight") if not highlight then return end local modelId = playerModel:GetDebugId() local myTeam = getLocalTeam() if osmosisESPEnemyOnly and highlight.Name == myTeam then return end if osmosisProcessedModels[modelId] and osmosisProcessedModels[modelId].HighlightName == highlight.Name then return end highlight.DepthMode = Enum.HighlightDepthMode.AlwaysOnTop if highlight.Name == "BlueTeamHigh" then highlight.FillColor = osmosisESPColorBlue highlight.OutlineColor = osmosisESPColorBlue:Lerp(Color3.new(0,0,0), 0.2) highlight.FillTransparency = osmosisESPAlphaBlue highlight.OutlineTransparency = osmosisESPAlphaBlue * 0.8 elseif highlight.Name == "RedTeamHigh" then highlight.FillColor = osmosisESPColorRed highlight.OutlineColor = osmosisESPColorRed:Lerp(Color3.new(0,0,0), 0.2) highlight.FillTransparency = osmosisESPAlphaRed highlight.OutlineTransparency = osmosisESPAlphaRed * 0.8 else return end osmosisProcessedModels[modelId] = { Model = playerModel, HighlightName = highlight.Name } end local function clearOsmosisESP() for _, data in pairs(osmosisProcessedModels) do local model = data.Model if model and model:IsDescendantOf(Workspace) then local highlight = model:FindFirstChildOfClass("Highlight") if highlight then highlight.DepthMode = Enum.HighlightDepthMode.Occluded highlight.FillTransparency = 1 highlight.OutlineTransparency = 1 end end end osmosisProcessedModels = {} end local function osmosisESPLoop() while osmosisESPEnabled do for _, child in ipairs(Workspace:GetChildren()) do if child ~= LocalPlayer.Character then setupOsmosisESP(child) end end task.wait(2) end clearOsmosisESP() end local CheckmateTP = false local function getLocalTeam() local char = LocalPlayer.Character if not char then return nil end return char:FindFirstChild("BlueTeamHigh") and "BlueTeamHigh" or char:FindFirstChild("RedTeamHigh") and "RedTeamHigh" end local function getEnemyTeam() local myTeam = getLocalTeam() if myTeam == "BlueTeamHigh" then return "RedTeamHigh" elseif myTeam == "RedTeamHigh" then return "BlueTeamHigh" end return nil end local function getEnemyPlayers(enemyTeamHighlight) local enemies = {} for _, model in ipairs(Workspace:GetChildren()) do if model:IsA("Model") and model ~= LocalPlayer.Character then if model:FindFirstChild(enemyTeamHighlight) then table.insert(enemies, model) end end end return enemies end local function triggerPromptIn(model) local char = LocalPlayer.Character local HRP = char and char:FindFirstChild("HumanoidRootPart") if not HRP then return false end for _, obj in ipairs(model:GetDescendants()) do if obj:IsA("ProximityPrompt") and obj.Enabled then fireproximityprompt(obj) return true end end return false end task.spawn(function() while true do if CheckmateTP then local char = LocalPlayer.Character local HRP = char and char:FindFirstChild("HumanoidRootPart") local enemyTeam = getEnemyTeam() if HRP and enemyTeam then local enemies = getEnemyPlayers(enemyTeam) if #enemies == 0 then Window:Notify({ Title = "BoogerLand", Description = "No enemies found", Lifetime = 2 }) task.wait(2) else for _, enemy in ipairs(enemies) do if not CheckmateTP then break end local targetPart = enemy:FindFirstChild("HumanoidRootPart") or enemy:FindFirstChildWhichIsA("BasePart") if targetPart then HRP.CFrame = targetPart.CFrame + Vector3.new(0, 0.5, 0) task.wait(0.3) if triggerPromptIn(enemy) then task.wait(0.5) else task.wait(0.1) end end end end else if not enemyTeam then Window:Notify({ Title = "BoogerLand", Description = "Could not determine your team", Lifetime = 3 }) end task.wait(1) end end task.wait(0.1) end end) local checkmateESPEnabled = false local checkmateESPEnemyOnly = false local checkmateESPColorBlue = Color3.fromRGB(0, 0, 255) local checkmateESPColorRed = Color3.fromRGB(255, 0, 0) local checkmateESPAlphaBlue = 0.5 local checkmateESPAlphaRed = 0.5 local checkmateProcessedModels = {} local function setupCheckmateESP(playerModel) if not playerModel:IsA("Model") then return end local highlight = playerModel:FindFirstChild("BlueTeamHigh") or playerModel:FindFirstChild("RedTeamHigh") if not highlight then return end local modelId = playerModel:GetDebugId() local myTeam = getLocalTeam() if checkmateESPEnemyOnly and highlight.Name == myTeam then return end if checkmateProcessedModels[modelId] and checkmateProcessedModels[modelId].HighlightName == highlight.Name then return end highlight.DepthMode = Enum.HighlightDepthMode.AlwaysOnTop if highlight.Name == "BlueTeamHigh" then highlight.FillColor = checkmateESPColorBlue highlight.OutlineColor = checkmateESPColorBlue:Lerp(Color3.new(0,0,0), 0.2) highlight.FillTransparency = checkmateESPAlphaBlue highlight.OutlineTransparency = checkmateESPAlphaBlue * 0.8 elseif highlight.Name == "RedTeamHigh" then highlight.FillColor = checkmateESPColorRed highlight.OutlineColor = checkmateESPColorRed:Lerp(Color3.new(0,0,0), 0.2) highlight.FillTransparency = checkmateESPAlphaRed highlight.OutlineTransparency = checkmateESPAlphaRed * 0.8 end checkmateProcessedModels[modelId] = { Model = playerModel, HighlightName = highlight.Name } end local function clearCheckmateESP() for _, data in pairs(checkmateProcessedModels) do local model = data.Model if model and model:IsDescendantOf(Workspace) then local highlight = model:FindFirstChildOfClass("Highlight") if highlight then highlight.DepthMode = Enum.HighlightDepthMode.Occluded highlight.FillTransparency = 1 highlight.OutlineTransparency = 1 end end end checkmateProcessedModels = {} end local function checkmateESPLoop() while checkmateESPEnabled do for _, child in ipairs(Workspace:GetChildren()) do if child ~= LocalPlayer.Character then setupCheckmateESP(child) end end task.wait(0.5) end clearCheckmateESP() end local cameraUnlockEnabled = false local originalCameraMode = player.CameraMode local originalCameraType = Camera.CameraType local originalMaxZoom = player.CameraMaxZoomDistance local originalMinZoom = player.CameraMinZoomDistance local originalCursorVisible = UserInputService.MouseIconEnabled local cameraUnlockConnection local function applyCameraUnlockSettings() player.CameraMode = Enum.CameraMode.Classic Camera.CameraType = Enum.CameraType.Custom player.CameraMaxZoomDistance = 320 player.CameraMinZoomDistance = 0.5 UserInputService.MouseIconEnabled = true end local function restoreCameraSettings() player.CameraMode = originalCameraMode player.CameraMaxZoomDistance = originalMaxZoom player.CameraMinZoomDistance = originalMinZoom UserInputService.MouseIconEnabled = originalCursorVisible Camera.CameraType = Enum.CameraType.Custom end local toolESPEnabled = false local toolESPColor = Color3.fromRGB(255, 255, 0) local toolFolder = nil local toolESPConnections = {} local toolESPObjects = {} local function addTextESP(tool) if not toolESPEnabled then return end local function createLabel() local handle = tool:FindFirstChild("Handle") or tool:FindFirstChildWhichIsA("BasePart") if not handle then return end if not handle:FindFirstChild("ToolLabel") then local billboard = Instance.new("BillboardGui") billboard.Name = "ToolLabel" billboard.Adornee = handle billboard.Size = UDim2.new(0, 100, 0, 40) billboard.StudsOffset = Vector3.new(0, 2, 0) billboard.AlwaysOnTop = true billboard.Parent = handle local textLabel = Instance.new("TextLabel") textLabel.Size = UDim2.new(1, 0, 1, 0) textLabel.BackgroundTransparency = 1 textLabel.Text = "Tool" textLabel.TextColor3 = toolESPColor textLabel.TextStrokeTransparency = 0 textLabel.TextScaled = true textLabel.Font = Enum.Font.SourceSansBold textLabel.Parent = billboard if not toolESPObjects[tool] then toolESPObjects[tool] = {} end table.insert(toolESPObjects[tool], billboard) end end local function updateESP() if not toolESPEnabled then return end local handle = tool:FindFirstChild("Handle") or tool:FindFirstChildWhichIsA("BasePart") if not handle then return end local label = handle:FindFirstChild("ToolLabel") local parent = tool.Parent local isEquipped = parent and Players:GetPlayerFromCharacter(parent) if label then label.Enabled = not isEquipped local textLabel = label:FindFirstChild("TextLabel") if textLabel then textLabel.TextColor3 = toolESPColor end elseif not isEquipped then createLabel() end end createLabel() updateESP() local connection = tool:GetPropertyChangedSignal("Parent"):Connect(updateESP) toolESPConnections[tool] = connection end local function removeAllToolESP() for tool, objects in pairs(toolESPObjects) do for _, obj in ipairs(objects) do if obj and obj.Parent then obj:Destroy() end end end toolESPObjects = {} for tool, connection in pairs(toolESPConnections) do if connection then connection:Disconnect() end end toolESPConnections = {} end local function setupToolESP() if not toolESPEnabled then return end toolFolder = Workspace:FindFirstChild("BRToolsSpawned") if not toolFolder then Window:Notify({ Title = "BoogerLand", Description = "BRToolsSpawned folder not found", Lifetime = 3 }) return end for _, tool in ipairs(toolFolder:GetChildren()) do if tool:IsA("Tool") then addTextESP(tool) end end local childAddedConnection = toolFolder.ChildAdded:Connect(function(child) if toolESPEnabled and child:IsA("Tool") then task.wait(0.1) addTextESP(child) end end) toolESPConnections["ChildAdded"] = childAddedConnection end local getAllToolsEnabled = false local getAllToolsConnection = nil local function teleportToTool(tool) local Players = game:GetService("Players") local LocalPlayer = Players.LocalPlayer local Character = LocalPlayer.Character or LocalPlayer.CharacterAdded:Wait() local HRP = Character:WaitForChild("HumanoidRootPart") local handle = tool:FindFirstChild("Handle") or tool:FindFirstChildWhichIsA("BasePart") if handle then HRP.CFrame = handle.CFrame + Vector3.new(0, 1, 0) Window:Notify({ Title = "BoogerLand", Description = "Teleported to " .. tool.Name, Lifetime = 2 }) end end local function setupGetAllTools() local toolFolder = Workspace:FindFirstChild("BRToolsSpawned") if not toolFolder then Window:Notify({ Title = "BoogerLand", Description = "BRToolsSpawned folder not found", Lifetime = 3 }) return end getAllToolsConnection = toolFolder.ChildAdded:Connect(function(child) if getAllToolsEnabled and child:IsA("Tool") then task.wait(0.1) teleportToTool(child) end end) end local function getFirstTool() local toolFolder = Workspace:FindFirstChild("BRToolsSpawned") if not toolFolder then Window:Notify({ Title = "BoogerLand", Description = "BRToolsSpawned folder not found", Lifetime = 3 }) return end for _, child in pairs(toolFolder:GetChildren()) do if child:IsA("Tool") then teleportToTool(child) return end end local connection connection = toolFolder.ChildAdded:Connect(function(child) if child:IsA("Tool") then task.wait(0.1) teleportToTool(child) connection:Disconnect() end end) Window:Notify({ Title = "BoogerLand", Description = "Waiting for first tool to spawn...", Lifetime = 3 }) end local hitboxEnabled = false local hitboxSize = 20 local toggleKey = Enum.KeyCode.H local keyConnection local function setupCollisionGroup() if not pcall(function() PhysicsService:CreateCollisionGroup("ExpandedHitboxes") end) then end pcall(function() PhysicsService:CollisionGroupSetCollidable("ExpandedHitboxes", "Default", false) PhysicsService:CollisionGroupSetCollidable("ExpandedHitboxes", "ExpandedHitboxes", false) end) end setupCollisionGroup() local function applyHitbox(player) task.spawn(function() local char = player.Character or player.CharacterAdded:Wait() local hrp = char:FindFirstChild("HumanoidRootPart") or char:WaitForChild("HumanoidRootPart", 5) if not hrp then return end if hitboxEnabled then hrp.Size = Vector3.new(hitboxSize, hitboxSize, hitboxSize) hrp.Transparency = 0.9 hrp.BrickColor = BrickColor.new("Really red") hrp.Material = Enum.Material.Neon hrp.CanCollide = false pcall(function() PhysicsService:SetPartCollisionGroup(hrp, "ExpandedHitboxes") end) else hrp.Size = Vector3.new(2, 2, 1) hrp.Transparency = 1 hrp.BrickColor = BrickColor.new("Medium stone grey") hrp.Material = Enum.Material.Plastic hrp.CanCollide = false pcall(function() PhysicsService:SetPartCollisionGroup(hrp, "Default") end) end end) end local function updateAllPlayers() for _, player in ipairs(Players:GetPlayers()) do if player ~= LocalPlayer then applyHitbox(player) end end end for _, player in ipairs(Players:GetPlayers()) do if player ~= LocalPlayer then applyHitbox(player) player.CharacterAdded:Connect(function() applyHitbox(player) end) end end Players.PlayerAdded:Connect(function(player) if player ~= LocalPlayer then player.CharacterAdded:Connect(function() applyHitbox(player) end) end end) local knifeESPConnections = {} local knifeESPToggle = false local cluesESPConnections = {} local cluesESPToggle = false local knifeESPColor = Color3.fromRGB(255, 0, 0) local cluesESPColor = Color3.fromRGB(255, 255, 0) local Players = game:GetService("Players") local RunService = game:GetService("RunService") local CoreGui = game:GetService("CoreGui") local LocalPlayer = Players.LocalPlayer local Camera = workspace.CurrentCamera local enabled = false local enemyOnly = false local hpenabled = false local function getHealthColor(percent) return percent > 0.75 and Color3.fromRGB(0,255,0) or percent > 0.4 and Color3.fromRGB(255,255,0) or Color3.fromRGB(255,0,0) end local existingHolder = CoreGui:FindFirstChild("ESPHolder") if existingHolder then existingHolder:Destroy() end local holder = Instance.new("Folder", CoreGui) holder.Name = "ESPHolder" local healthBarConnection local function createOrUpdateHealthBar(player) local char = player.Character local hum = char and char:FindFirstChildOfClass("Humanoid") local root = char and char:FindFirstChild("HumanoidRootPart") if not (char and hum and root and hum.Health > 0 and char.Parent) then local con = holder:FindFirstChild(player.Name) if con then con:Destroy() end return end local screenPos, onScreen = Camera:WorldToViewportPoint(root.Position) if not onScreen or screenPos.Z <= 0 then return end local con = holder:FindFirstChild(player.Name) if not con then con = Instance.new("Folder") con.Name = player.Name con.Parent = holder end local hpGui = con:FindFirstChild("HPBar") if hpenabled then if not hpGui or (hpGui.Adornee ~= root) then if hpGui then hpGui:Destroy() end hpGui = Instance.new("BillboardGui") hpGui.Name = "HPBar" hpGui.Size = UDim2.new(0, 60, 0, 6) hpGui.StudsOffset = Vector3.new(0, 4, 0) hpGui.AlwaysOnTop = true hpGui.Adornee = root hpGui.Parent = con local bg = Instance.new("Frame", hpGui) bg.Name = "BG" bg.Size = UDim2.new(1, 0, 1, 0) bg.BackgroundColor3 = Color3.new(0, 0, 0) bg.BackgroundTransparency = 0.3 bg.BorderSizePixel = 0 Instance.new("UICorner", bg).CornerRadius = UDim.new(1, 0) local bar = Instance.new("Frame", bg) bar.Name = "Bar" bar.Size = UDim2.new(1, 0, 1, 0) bar.BorderSizePixel = 0 Instance.new("UICorner", bar).CornerRadius = UDim.new(1, 0) end local bar = hpGui:FindFirstChild("BG") and hpGui.BG:FindFirstChild("Bar") if bar then local percent = math.clamp(hum.Health / hum.MaxHealth, 0, 1) bar.Size = UDim2.new(percent, 0, 1, 0) bar.BackgroundColor3 = getHealthColor(percent) end elseif hpGui then hpGui:Destroy() end end local function cleanupHealthBarESP() if healthBarConnection then healthBarConnection:Disconnect() healthBarConnection = nil end if holder then for _, con in ipairs(holder:GetChildren()) do con:Destroy() end end enabled = false hpenabled = false end local function startHealthBarESP() if healthBarConnection then healthBarConnection:Disconnect() end healthBarConnection = RunService.Heartbeat:Connect(function() if not enabled or not hpenabled then for _, con in ipairs(holder:GetChildren()) do con:Destroy() end return end for _, player in ipairs(Players:GetPlayers()) do if player ~= LocalPlayer then if not enemyOnly or player.Team ~= LocalPlayer.Team then createOrUpdateHealthBar(player) else local con = holder:FindFirstChild(player.Name) if con then con:Destroy() end end end end end) end local nameESPEnabled = false local nameESPColor = Color3.fromRGB(255, 255, 255) local nameESPFolder = nil local nameESPConnections = {} local nameESPObjects = {} local function createNameESP(player) if not nameESPEnabled then return end if player == LocalPlayer then return end local character = player.Character if not character then return end local head = character:FindFirstChild("Head") if not head then return end if nameESPObjects[player] then nameESPObjects[player]:Destroy() nameESPObjects[player] = nil end local billboard = Instance.new("BillboardGui") billboard.Name = "NameESP" billboard.Adornee = head billboard.Size = UDim2.new(0, 200, 0, 50) billboard.AlwaysOnTop = true billboard.StudsOffset = Vector3.new(0, 2.5, 0) billboard.Parent = nameESPFolder local nameLabel = Instance.new("TextLabel") nameLabel.Size = UDim2.new(1, 0, 1, 0) nameLabel.BackgroundTransparency = 1 nameLabel.TextColor3 = nameESPColor nameLabel.TextStrokeTransparency = 0.7 nameLabel.TextStrokeColor3 = Color3.fromRGB(0, 0, 0) nameLabel.Font = Enum.Font.SourceSansSemibold nameLabel.TextScaled = true nameLabel.Text = player.DisplayName nameLabel.Parent = billboard nameESPObjects[player] = billboard local conn = RunService.RenderStepped:Connect(function() if not nameESPEnabled or not player or not player.Character or not player.Character:FindFirstChild("Head") then if nameESPConnections[player] then nameESPConnections[player]:Disconnect() nameESPConnections[player] = nil end if nameESPObjects[player] then nameESPObjects[player]:Destroy() nameESPObjects[player] = nil end return end local head = player.Character:FindFirstChild("Head") if head then local distance = (Camera.CFrame.Position - head.Position).Magnitude local scale = math.clamp(100 / distance, 0.6, 1.5) billboard.Size = UDim2.new(0, 100 * scale, 0, 25 * scale) nameLabel.TextColor3 = nameESPColor end end) nameESPConnections[player] = conn end local function removeAllNameESP() for player, connection in pairs(nameESPConnections) do if connection then connection:Disconnect() end end nameESPConnections = {} for player, billboard in pairs(nameESPObjects) do if billboard then billboard:Destroy() end end nameESPObjects = {} if nameESPFolder then nameESPFolder:ClearAllChildren() end end local function setupNameESP() if not nameESPEnabled then return end for _, player in pairs(Players:GetPlayers()) do if player ~= LocalPlayer and player.Character then createNameESP(player) end end end local function updateNameESPColors() if not nameESPEnabled then return end for player, billboard in pairs(nameESPObjects) do if billboard and billboard.Parent then local nameLabel = billboard:FindFirstChild("TextLabel") if nameLabel then nameLabel.TextColor3 = nameESPColor end end end end local nameESPPlayerConnections = {} local function connectPlayerEvents() for _, player in pairs(Players:GetPlayers()) do if player ~= LocalPlayer then if nameESPPlayerConnections[player] then nameESPPlayerConnections[player]:Disconnect() end nameESPPlayerConnections[player] = player.CharacterAdded:Connect(function() task.wait(1) if nameESPEnabled then createNameESP(player) end end) if player.Character then createNameESP(player) end end end if not nameESPPlayerConnections["PlayerAdded"] then nameESPPlayerConnections["PlayerAdded"] = Players.PlayerAdded:Connect(function(player) if player == LocalPlayer then return end nameESPPlayerConnections[player] = player.CharacterAdded:Connect(function() task.wait(1) if nameESPEnabled then createNameESP(player) end end) end) end if not nameESPPlayerConnections["PlayerRemoving"] then nameESPPlayerConnections["PlayerRemoving"] = Players.PlayerRemoving:Connect(function(player) if nameESPConnections[player] then nameESPConnections[player]:Disconnect() nameESPConnections[player] = nil end if nameESPObjects[player] then nameESPObjects[player]:Destroy() nameESPObjects[player] = nil end if nameESPPlayerConnections[player] then nameESPPlayerConnections[player]:Disconnect() nameESPPlayerConnections[player] = nil end end) end end local function disconnectPlayerEvents() for player, connection in pairs(nameESPPlayerConnections) do if connection then connection:Disconnect() end end nameESPPlayerConnections = {} end local followLoop = nil local currentFollowTarget = nil local function stringSimilarity(a, b) a, b = a:lower(), b:lower() local score = 0 for i = 1, math.min(#a, #b) do if a:sub(i, i) == b:sub(i, i) then score = score + 1 else break end end return score end local function findClosestPlayer(partial) local bestMatch = nil local bestScore = -1 for _, targetPlayer in pairs(Players:GetPlayers()) do if targetPlayer ~= player then local displayScore = stringSimilarity(partial, targetPlayer.DisplayName) local usernameScore = stringSimilarity(partial, targetPlayer.Name) local score = math.max(displayScore, usernameScore) if score > bestScore then bestScore = score bestMatch = targetPlayer end end end return bestMatch end local function startFollowing(targetPlayer) if followLoop then followLoop:Disconnect() followLoop = nil end if not targetPlayer or not targetPlayer.Character or not targetPlayer.Character:FindFirstChild("HumanoidRootPart") then Window:Notify({ Title = "BoogerLand", Description = "Invalid target player", Lifetime = 3 }) return end currentFollowTarget = targetPlayer local offset = CFrame.new(0, 0, 1.5) followLoop = RunService.Stepped:Connect(function() pcall(function() local otherRoot = targetPlayer.Character and targetPlayer.Character:FindFirstChild("HumanoidRootPart") local speakerRoot = player.Character and player.Character:FindFirstChild("HumanoidRootPart") if otherRoot and speakerRoot then speakerRoot.CFrame = otherRoot.CFrame * offset end end) end) Window:Notify({ Title = "BoogerLand", Description = "Now following: " .. targetPlayer.DisplayName, Lifetime = 3 }) end local function stopFollowing() if followLoop then followLoop:Disconnect() followLoop = nil end currentFollowTarget = nil Window:Notify({ Title = "BoogerLand", Description = "Stopped following player", Lifetime = 3 }) end local staminaSystemEnabled = false local currentStaminaConnection = nil local currentStaminaPreset = "Default" local staminaPresets = { ["Default"] = { DRAIN_RATE = 18, REGEN_RATE = 30, WALK_SPEED = 16, SPRINT_SPEED = 22, MAX_STAMINA = 100, FOV_NORMAL = 70, FOV_SPRINT = 80 }, ["2x Stamina"] = { DRAIN_RATE = 9, REGEN_RATE = 60, WALK_SPEED = 16, SPRINT_SPEED = 22, MAX_STAMINA = 200, FOV_NORMAL = 70, FOV_SPRINT = 80 }, ["3x Stamina"] = { DRAIN_RATE = 6, REGEN_RATE = 90, WALK_SPEED = 16, SPRINT_SPEED = 22, MAX_STAMINA = 300, FOV_NORMAL = 70, FOV_SPRINT = 80 }, ["4x Stamina"] = { DRAIN_RATE = 4.5, REGEN_RATE = 120, WALK_SPEED = 16, SPRINT_SPEED = 22, MAX_STAMINA = 400, FOV_NORMAL = 70, FOV_SPRINT = 80 }, ["5x Stamina"] = { DRAIN_RATE = 3.6, REGEN_RATE = 150, WALK_SPEED = 16, SPRINT_SPEED = 22, MAX_STAMINA = 500, FOV_NORMAL = 70, FOV_SPRINT = 80 }, ["6x Stamina"] = { DRAIN_RATE = 3, REGEN_RATE = 180, WALK_SPEED = 16, SPRINT_SPEED = 22, MAX_STAMINA = 600, FOV_NORMAL = 70, FOV_SPRINT = 80 }, ["Infinite"] = { DRAIN_RATE = 0, REGEN_RATE = 999, WALK_SPEED = 16, SPRINT_SPEED = 22, MAX_STAMINA = 1e9, FOV_NORMAL = 70, FOV_SPRINT = 80 } } local function stopStaminaSystem() if currentStaminaConnection then currentStaminaConnection:Disconnect() currentStaminaConnection = nil end requestedSprint = false isSprinting = false stamina = 0 local ContextActionService = game:GetService("ContextActionService") pcall(function() ContextActionService:UnbindAction("Sprint") end) local Players = game:GetService("Players") local LocalPlayer = Players.LocalPlayer local Character = LocalPlayer.Character if Character then local Humanoid = Character:FindFirstChild("Humanoid") if Humanoid then Humanoid.WalkSpeed = 16 end end local Camera = workspace.CurrentCamera if Camera then Camera.FieldOfView = 70 end Window:Notify({ Title = "BoogerLand", Description = "Stamina System Disabled", Lifetime = 3 }) end local function createStaminaSystem(preset) local config = staminaPresets[preset] if not config then Window:Notify({ Title = "BoogerLand", Description = "Invalid stamina preset!", Lifetime = 3 }) return end if currentStaminaConnection then currentStaminaConnection:Disconnect() currentStaminaConnection = nil end local Players = game:GetService("Players") local TweenService = game:GetService("TweenService") local UserInputService = game:GetService("UserInputService") local ContextActionService = game:GetService("ContextActionService") local RunService = game:GetService("RunService") local LocalPlayer = Players.LocalPlayer local Character = LocalPlayer.Character or LocalPlayer.CharacterAdded:Wait() local Humanoid = Character:WaitForChild("Humanoid") local PlayerGui = LocalPlayer:WaitForChild("PlayerGui") local Camera = workspace.CurrentCamera local DRAIN_RATE = config.DRAIN_RATE local REGEN_RATE = config.REGEN_RATE local WALK_SPEED = config.WALK_SPEED local SPRINT_SPEED = config.SPRINT_SPEED local MAX_STAMINA = config.MAX_STAMINA local FOV_NORMAL = config.FOV_NORMAL local FOV_SPRINT = config.FOV_SPRINT local stamina = MAX_STAMINA local isSprinting = false local requestedSprint = false local lastUpdate = time() local function setFOV(duration, fov) local tween = TweenService:Create(Camera, TweenInfo.new(duration, Enum.EasingStyle.Quad), {FieldOfView = fov}) tween:Play() tween.Completed:Once(function() tween:Destroy() end) end local function updateStaminaBar() pcall(function() local staminaGui = PlayerGui:FindFirstChild("StaminaGui") if staminaGui and staminaGui:FindFirstChild("Frame") then local frame = staminaGui.Frame if frame:FindFirstChild("Base") and frame.Base:FindFirstChild("Top") then frame.Base.Top:TweenSize( UDim2.new(math.clamp(stamina / MAX_STAMINA, 0, 1), 0, 1, 0), Enum.EasingDirection.Out, Enum.EasingStyle.Sine, 0.05, true ) end end end) end local function handleSprint(_, inputState) if inputState == Enum.UserInputState.Begin then requestedSprint = true elseif inputState == Enum.UserInputState.End then requestedSprint = false end end pcall(function() ContextActionService:UnbindAction("Sprint") end) ContextActionService:BindAction("Sprint", handleSprint, false, Enum.KeyCode.LeftShift, Enum.KeyCode.ButtonL2) pcall(function() local mobileButtons = PlayerGui:FindFirstChild("MobileButtons") if mobileButtons and mobileButtons:FindFirstChild("MobileButtons") then local sprintButton = mobileButtons.MobileButtons:FindFirstChild("SprintButton") if sprintButton then sprintButton.MouseButton1Down:Connect(function() requestedSprint = true end) sprintButton.MouseButton1Up:Connect(function() requestedSprint = false end) end end end) currentStaminaConnection = RunService.RenderStepped:Connect(function() local dt = time() - lastUpdate lastUpdate = time() if requestedSprint and stamina > 0 then isSprinting = true stamina = math.max(0, stamina - DRAIN_RATE * dt) setFOV(0.2, FOV_SPRINT) Humanoid.WalkSpeed = SPRINT_SPEED else isSprinting = false stamina = math.min(MAX_STAMINA, stamina + REGEN_RATE * dt) setFOV(0.2, FOV_NORMAL) Humanoid.WalkSpeed = WALK_SPEED end if stamina <= 0 then requestedSprint = false isSprinting = false end updateStaminaBar() end) Window:Notify({ Title = "BoogerLand", Description = "Stamina System (" .. preset .. ") Activated", Lifetime = 3 }) end local voteSkipLoopRunning = false local voteSkipThread = nil local voteSkipRulesRunning = false local voteSkipRulesThread = nil local autoPlayRunning = false local autoPlayThread = nil local zoomBlockEnabled = false local zoomBlockedConnections = {} local tabGroups = { TabGroup1 = Window:TabGroup(), TabGroup2 = Window:TabGroup(), TabGroup3 = Window:TabGroup() } local tabs = { Main = tabGroups.TabGroup1:Tab({ Name = "Main", Image = "rbxassetid://92334029887266" }), Gamepass = tabGroups.TabGroup1:Tab({ Name = "Gamepass", Image = "rbxassetid://98319238724439" }), Automate = tabGroups.TabGroup1:Tab({ Name = "Automate", Image = "rbxassetid://77650047664916" }), DeadOrAlive = tabGroups.TabGroup2:Tab({ Name = "Dead Or Alive", Image = "rbxassetid://137190209937727" }), Tag = tabGroups.TabGroup2:Tab({ Name = "Tag", Image = "rbxassetid://121700697298748" }), HideAndSeek = tabGroups.TabGroup2:Tab({ Name = "Hide and Seek", Image = "rbxassetid://127934851507549" }), Osmosis = tabGroups.TabGroup2:Tab({ Name = "Osmosis", Image = "rbxassetid://94950016289656" }), Checkmate = tabGroups.TabGroup2:Tab({ Name = "Checkmate", Image = "rbxassetid://88034556408137" }), BoilingDeath = tabGroups.TabGroup2:Tab({ Name = "Boiling Death", Image = "rbxassetid://135112775394924" }), Labyrinth = tabGroups.TabGroup2:Tab({ Name = "Labyrinth", Image = "rbxassetid://80330474014164" }), Distance = tabGroups.TabGroup2:Tab({ Name = "Distance", Image = "rbxassetid://74203266420181" }), BattleRoyale = tabGroups.TabGroup2:Tab({ Name = "Battle Royale", Image = "rbxassetid://79583481926021" }), WitchHunt = tabGroups.TabGroup2:Tab({ Name = "Witch Hunt", Image = "rbxassetid://139177873240632" }), Target = tabGroups.TabGroup2:Tab({ Name = "Target", Image = "rbxassetid://113259797554218" }), SolitaryConfinement = tabGroups.TabGroup2:Tab({ Name = "Solitary Confinement", Image = "rbxassetid://114902720232425" }), BeautyContest = tabGroups.TabGroup2:Tab({ Name = "Beauty Contest", Image = "rbxassetid://90595231239267" }), Settings = tabGroups.TabGroup3:Tab({ Name = "Settings", Image = "rbxassetid://10734950309" }), } local sections = { Mainsection1 = tabs.Main:Section({ Side = "Left" }), Mainsection2 = tabs.Main:Section({ Side = "Left" }), Mainsection3 = tabs.Main:Section({ Side = "Right" }), Gamepasssection1 = tabs.Gamepass:Section({ Side = "Left" }), Automatesection1 = tabs.Automate:Section({ Side = "Left" }), Automatesection2 = tabs.Automate:Section({ Side = "Right" }), DeadOrAlivesection1 = tabs.DeadOrAlive:Section({ Side = "Left" }), Tagsection1 = tabs.Tag:Section({ Side = "Right" }), Tagsection2 = tabs.Tag:Section({ Side = "Left" }), HideAndSeeksection1 = tabs.HideAndSeek:Section({ Side = "Left" }), HideAndSeeksection2 = tabs.HideAndSeek:Section({ Side = "Right" }), Osmosissection1 = tabs.Osmosis:Section({ Side = "Left" }), Osmosissection2 = tabs.Osmosis:Section({ Side = "Right" }), Checkmatesection1 = tabs.Checkmate:Section({ Side = "Left" }), Checkmatesection2 = tabs.Checkmate:Section({ Side = "Right" }), BoilingDeathsection1 = tabs.BoilingDeath:Section({ Side = "Left" }), BoilingDeathsection2 = tabs.BoilingDeath:Section({ Side = "Right" }), Labyrinthsection1 = tabs.Labyrinth:Section({ Side = "Left" }), Labyrinthsection2 = tabs.Labyrinth:Section({ Side = "Right" }), Distancesection1 = tabs.Distance:Section({ Side = "Left" }), Distancesection2 = tabs.Distance:Section({ Side = "Right" }), BattleRoyalesection1 = tabs.BattleRoyale:Section({ Side = "Left" }), BattleRoyalesection2 = tabs.BattleRoyale:Section({ Side = "Right" }), BattleRoyalesection3 = tabs.BattleRoyale:Section({ Side = "Left" }), WitchHuntsection1 = tabs.WitchHunt:Section({ Side = "Left" }), WitchHuntsection2 = tabs.WitchHunt:Section({ Side = "Right" }), Targetsection1 = tabs.Target:Section({ Side = "Left" }), Targetsection2 = tabs.Target:Section({ Side = "Right" }), SolitaryConfinementsection1 = tabs.SolitaryConfinement:Section({ Side = "Left" }), BeautyContestsection1 = tabs.BeautyContest:Section({ Side = "Left" }), } sections.Mainsection1:Header({ Name = "Movement" }) sections.Mainsection2:Header({ Name = "Stealth & Vision" }) sections.Mainsection3:Header({ Name = "Utilities" }) sections.Automatesection1:Header({ Name = "Lobby" }) sections.Automatesection2:Header({ Name = "In-Game" }) sections.BoilingDeathsection1:Header({ Name = "Teleports" }) sections.Distancesection1:Header({ Name = "Teleports" }) sections.BattleRoyalesection3:Header({ Name = "Hitbox Extender" }) sections.Targetsection1:Header({ Name = "Teleports" }) sections.SolitaryConfinementsection1:Header({ Name = "UNDER DEVELOPMENT" }) sections.BeautyContestsection1:Header({ Name = "UNDER DEVELOPMENT" }) sections.Mainsection1:Slider({ Name = "Walkspeed", Minimum = 16, Maximum = 200, Default = 16, Precision = 1, DisplayMethod = "Number", Callback = function(value) desiredWalkSpeed = value if walkSpeedConnection then walkSpeedConnection:Disconnect() walkSpeedConnection = nil end walkSpeedConnection = RunService.RenderStepped:Connect(function() local char = player.Character if char and char:FindFirstChildOfClass("Humanoid") then local hum = char:FindFirstChildOfClass("Humanoid") if hum.WalkSpeed ~= desiredWalkSpeed then hum.WalkSpeed = desiredWalkSpeed end end end) end, }, "Walkspeed") sections.Mainsection1:Slider({ Name = "Jumppower", Minimum = 7.2, Maximum = 150, Default = 7.2, Precision = 1, DisplayMethod = "Number", Callback = function(value) local Players = game:GetService("Players") local LocalPlayer = Players.LocalPlayer local character = LocalPlayer.Character or LocalPlayer.CharacterAdded:Wait() local humanoid = character:FindFirstChildOfClass("Humanoid") or character:WaitForChild("Humanoid") if humanoid then if humanoid.UseJumpPower ~= false then humanoid.JumpPower = value else humanoid.JumpHeight = value end end end, }, "Jumppower") sections.Mainsection1:Slider({ Name = "Fly Speed", Minimum = 1, Maximum = 200, Default = 50, Precision = 1, DisplayMethod = "Number", Callback = function(value) baseSpeed = value if not flying then flySpeed = value end end, }, "FlySpeed") sections.Mainsection1:Keybind({ Name = "Fly Toggle", Default = Enum.KeyCode.X, Callback = function(binded) if flying then stopFlying() else startFlying() end end, onBinded = function(bind) Window:Notify({ Title = "BoogerLand", Description = "Fly keybind set to " .. tostring(bind.Name), Lifetime = 3 }) end, }, "FlyKeybind") sections.Mainsection1:Toggle({ Name = "Noclip", Default = false, Callback = function(enabled) if enabled then Clip = false local function NoclipLoop() if Clip == false and player.Character then for _, child in pairs(player.Character:GetDescendants()) do if child:IsA("BasePart") and child.CanCollide == true then child.CanCollide = false end end end end Noclipping = RunService.Stepped:Connect(NoclipLoop) Window:Notify({ Title = "Noclip", Description = "Noclip Enabled", Lifetime = 4 }) else Clip = true if Noclipping then Noclipping:Disconnect() Noclipping = nil end Window:Notify({ Title = "Noclip", Description = "Noclip Disabled", Lifetime = 4 }) end end, }, "NoclipToggle") sections.Mainsection1:Toggle({ Name = "Infinite Jump", Default = false, Callback = function(enabled) if enabled then infJumpConnection = UserInputService.JumpRequest:Connect(function() if not infJumpDebounce and player.Character and player.Character:FindFirstChildWhichIsA("Humanoid") then infJumpDebounce = true player.Character:FindFirstChildWhichIsA("Humanoid"):ChangeState(Enum.HumanoidStateType.Jumping) task.wait() infJumpDebounce = false end end) Window:Notify({ Title = "BoogerLand", Description = "Infinite Jump Enabled", Lifetime = 3 }) else if infJumpConnection then infJumpConnection:Disconnect() infJumpConnection = nil end infJumpDebounce = false Window:Notify({ Title = "BoogerLand", Description = "Infinite Jump Disabled", Lifetime = 3 }) end end, }, "InfJumpToggle") sections.Mainsection2:Button({ Name = "FE Invisibility (Key: G)", Callback = function() loadstring(game:HttpGet("https://raw.githubusercontent.com/vinxiii1/FE-invisibility/refs/heads/main/invisible.lua", true))() Window:Notify({ Title = "BoogerLand", Description = "Invisibility script loaded!", Lifetime = 3 }) end, }, "FEInvisibilityButton") sections.Mainsection2:Toggle({ Name = "Player ESP", Default = false, Callback = function(enabled) espEnabled = enabled if enabled then if game:GetService("CoreGui"):FindFirstChild("ESP_Container") then game:GetService("CoreGui"):FindFirstChild("ESP_Container"):Destroy() end local RunService = game:GetService("RunService") local CoreGui = game:GetService("CoreGui") local Players = game:GetService("Players") local LocalPlayer = Players.LocalPlayer espFolder = Instance.new("Folder") espFolder.Name = "ESP_Container" espFolder.Parent = CoreGui espObjects = {} local function createESPPart(part, color) local success, adorn = pcall(function() local box = Instance.new("BoxHandleAdornment") box.Size = part.Size + Vector3.new(0.1, 0.1, 0.1) box.Adornee = part box.AlwaysOnTop = true box.ZIndex = 0 box.Transparency = espTransparency box.Color3 = color box.Parent = espFolder return box end) if success then return adorn else return nil end end espConnection = RunService.RenderStepped:Connect(function() for _, model in ipairs(workspace:GetChildren()) do local humanoid = model:FindFirstChildOfClass("Humanoid") if humanoid and model ~= LocalPlayer.Character then if not espObjects[model] then espObjects[model] = {} for _, part in ipairs(model:GetChildren()) do if part:IsA("BasePart") then local adorn = createESPPart(part, espColor) if adorn then table.insert(espObjects[model], adorn) end end end else for _, adorn in ipairs(espObjects[model]) do if adorn and adorn.Parent then adorn.Color3 = espColor adorn.Transparency = espTransparency end end end end end for model, adorns in pairs(espObjects) do if not model.Parent or not model:FindFirstChildOfClass("Humanoid") then for _, adorn in ipairs(adorns) do if adorn and adorn.Parent then adorn:Destroy() end end espObjects[model] = nil end end end) Window:Notify({ Title = "BoogerLand", Description = "ESP Enabled", Lifetime = 3 }) else if espConnection then espConnection:Disconnect() end if espFolder then espFolder:Destroy() end espObjects = {} Window:Notify({ Title = "BoogerLand", Description = "ESP Disabled", Lifetime = 3 }) end end, }, "PlayerESPToggle") sections.Mainsection2:Colorpicker({ Name = "ESP Color", Default = Color3.fromRGB(0, 255, 0), Alpha = 0.7, Callback = function(color, alpha) espColor = color espTransparency = alpha if espEnabled and espObjects then for model, adorns in pairs(espObjects) do for _, adorn in ipairs(adorns) do if adorn and adorn.Parent then adorn.Color3 = color adorn.Transparency = alpha end end end end Window:Notify({ Title = "BoogerLand", Description = "ESP Color & Transparency Updated", Lifetime = 2 }) end, }, "ESPColorPicker") sections.Mainsection3:Input({ Name = "Teleport to Player", Placeholder = "Enter player name", AcceptedCharacters = "All", Callback = function(input) local function stringSimilarity(a, b) a, b = a:lower(), b:lower() local score = 0 for i = 1, math.min(#a, #b) do if a:sub(i, i) == b:sub(i, i) then score = score + 1 else break end end return score end local function findClosestPlayer(partial) local bestMatch = nil local bestScore = -1 for _, targetPlayer in pairs(Players:GetPlayers()) do if targetPlayer ~= player then local displayScore = stringSimilarity(partial, targetPlayer.DisplayName) local usernameScore = stringSimilarity(partial, targetPlayer.Name) if displayScore > bestScore then bestScore = displayScore bestMatch = targetPlayer elseif usernameScore > bestScore and bestMatch == nil then bestScore = usernameScore bestMatch = targetPlayer end end end return bestMatch end if input == "" then return end local targetPlayer = findClosestPlayer(input) if targetPlayer and targetPlayer.Character and targetPlayer.Character:FindFirstChild("HumanoidRootPart") then local myHRP = player.Character and player.Character:FindFirstChild("HumanoidRootPart") if myHRP then myHRP.CFrame = targetPlayer.Character.HumanoidRootPart.CFrame + Vector3.new(0, 3, 0) Window:Notify({ Title = "BoogerLand", Description = "Teleported to " .. targetPlayer.DisplayName, Lifetime = 3 }) end end end, }, "TeleportInput") sections.DeadOrAlivesection1:Toggle({ Name = "Camera Unlock", Default = false, Callback = function(enabled) cameraUnlockEnabled = enabled if enabled then originalCameraMode = player.CameraMode originalCameraType = Camera.CameraType originalMaxZoom = player.CameraMaxZoomDistance originalMinZoom = player.CameraMinZoomDistance originalCursorVisible = UserInputService.MouseIconEnabled cameraUnlockConnection = RunService.Heartbeat:Connect(function() if cameraUnlockEnabled then applyCameraUnlockSettings() end end) Window:Notify({ Title = "BoogerLand", Description = "Camera Unlock Enabled", Lifetime = 3 }) else if cameraUnlockConnection then cameraUnlockConnection:Disconnect() cameraUnlockConnection = nil end restoreCameraSettings() Window:Notify({ Title = "BoogerLand", Description = "Camera Unlock Disabled", Lifetime = 3 }) end end, }, "CameraUnlockToggle") player.CharacterAdded:Connect(function(newCharacter) if flying then stopFlying() end character = newCharacter humanoid = character:WaitForChild("Humanoid") HRP = character:WaitForChild("HumanoidRootPart") if bodyVelocity then bodyVelocity:Destroy() end if bodyGyro then bodyGyro:Destroy() end bodyVelocity = Instance.new("BodyVelocity") bodyVelocity.MaxForce = Vector3.new(1e5, 1e5, 1e5) bodyGyro = Instance.new("BodyGyro") bodyGyro.MaxTorque = Vector3.new(1e5, 1e5, 1e5) task.wait(1) if cameraUnlockEnabled then end end) sections.DeadOrAlivesection1:Toggle({ Name = "Noclip Camera", Default = false, Callback = function(state) local sc = (debug and debug.setconstant) or setconstant local gc = (debug and debug.getconstants) or getconstants if not sc or not getgc or not gc then Window:Notify({ Title = "BoogerLand", Description = "Exploit doesn't support getgc/setconstant.", Lifetime = 4 }) return end local success = pcall(function() local pop = game.Players.LocalPlayer.PlayerScripts:WaitForChild("PlayerModule") :WaitForChild("CameraModule"):WaitForChild("ZoomController"):WaitForChild("Popper") for _, func in pairs(getgc()) do if typeof(func) == "function" and getfenv(func).script == pop then for index, constant in pairs(gc(func)) do if state then if tonumber(constant) == 0.25 then sc(func, index, 0) elseif tonumber(constant) == 0 then sc(func, index, 0.25) end else if tonumber(constant) == 0 then sc(func, index, 0.25) elseif tonumber(constant) == 0.25 then sc(func, index, 0) end end end end end end) if success then noclipCamEnabled = state Window:Notify({ Title = "BoogerLand", Description = (state and "Enabled" or "Disabled") .. " Noclip Camera", Lifetime = 3 }) else Window:Notify({ Title = "BoogerLand", Description = "Failed to toggle Noclip Camera.", Lifetime = 4 }) end end, }) sections.Tagsection1:Toggle({ Name = "Tag Text ESP", Default = false, Callback = function(enabled) tagTextESPEnabled = enabled if enabled then if game:GetService("CoreGui"):FindFirstChild("TAG_TAGGER_ESP") then game:GetService("CoreGui"):FindFirstChild("TAG_TAGGER_ESP"):Destroy() end tagTextESPFolder = Instance.new("Folder") tagTextESPFolder.Name = "TAG_TAGGER_ESP" tagTextESPFolder.Parent = game:GetService("CoreGui") tagTextESPConnection = RunService.RenderStepped:Connect(function() setupTagTextESP() end) Window:Notify({ Title = "BoogerLand", Description = "Tag Text ESP Enabled", Lifetime = 3 }) else if tagTextESPConnection then tagTextESPConnection:Disconnect() tagTextESPConnection = nil end if tagTextESPFolder then tagTextESPFolder:Destroy() tagTextESPFolder = nil end Window:Notify({ Title = "BoogerLand", Description = "Tag Text ESP Disabled", Lifetime = 3 }) end end, }, "TagTextESPToggle") sections.Tagsection1:Colorpicker({ Name = "Tag Text ESP Color", Default = Color3.fromRGB(255, 0, 0), Callback = function(color) tagTextESPColor = color if tagTextESPEnabled and tagTextESPFolder then for _, billboard in pairs(tagTextESPFolder:GetChildren()) do local label = billboard:FindFirstChild("TextLabel") if label then label.TextColor3 = color end end end Window:Notify({ Title = "BoogerLand", Description = "Tag Text ESP Color Updated", Lifetime = 2 }) end, }, "TagTextESPColorPicker") sections.Tagsection1:Toggle({ Name = "Tag Highlight ESP", Default = false, Callback = function(enabled) tagHighlightESPEnabled = enabled if enabled then tagHighlightESPConnection = RunService.RenderStepped:Connect(function() setupTagHorseHeadMonitoring() end) Window:Notify({ Title = "BoogerLand", Description = "Tag Highlight ESP Enabled", Lifetime = 3 }) else if tagHighlightESPConnection then tagHighlightESPConnection:Disconnect() tagHighlightESPConnection = nil end removeAllTagHighlights() Window:Notify({ Title = "BoogerLand", Description = "Tag Highlight ESP Disabled", Lifetime = 3 }) end end, }, "TagHighlightESPToggle") sections.Tagsection1:Colorpicker({ Name = "Tag Highlight ESP Color", Default = Color3.fromRGB(255, 255, 0), Alpha = 0.4, Callback = function(color, alpha) tagHighlightESPColor = color tagHighlightESPTransparency = alpha if tagHighlightESPEnabled then local tag = workspace:FindFirstChild("Tag") if tag then for _, descendant in ipairs(tag:GetDescendants()) do local highlight = descendant:FindFirstChild("TagHorseESP_Highlight") if highlight then highlight.FillColor = color highlight.OutlineColor = color highlight.FillTransparency = alpha end end end end Window:Notify({ Title = "BoogerLand", Description = "Tag Highlight ESP Color & Transparency Updated", Lifetime = 2 }) end, }, "TagHighlightESPColorPicker") sections.HideAndSeeksection1:Dropdown({ Name = "Teleport to Player", Multi = false, Required = false, Options = (function() local playerList = {} for _, targetPlayer in pairs(Players:GetPlayers()) do if targetPlayer ~= player then table.insert(playerList, targetPlayer.DisplayName) end end return playerList end)(), Search = true, Callback = function(selectedPlayer) if selectedPlayer == "" or selectedPlayer == nil then return end local targetPlayer = nil for _, p in pairs(Players:GetPlayers()) do if p.DisplayName == selectedPlayer and p ~= player then targetPlayer = p break end end if targetPlayer and targetPlayer.Character and targetPlayer.Character:FindFirstChild("HumanoidRootPart") then local myHRP = player.Character and player.Character:FindFirstChild("HumanoidRootPart") if myHRP then myHRP.CFrame = targetPlayer.Character.HumanoidRootPart.CFrame + Vector3.new(0, 3, 0) Window:Notify({ Title = "BoogerLand", Description = "Teleported to " .. targetPlayer.DisplayName, Lifetime = 3 }) else Window:Notify({ Title = "BoogerLand", Description = "Could not find your character", Lifetime = 3 }) end else Window:Notify({ Title = "BoogerLand", Description = "Player not found or has no character", Lifetime = 3 }) end end, }, "PlayerTeleportDropdown") sections.HideAndSeeksection1:Button({ Name = "Refresh Player List", Callback = function() local newPlayerList = {} for _, targetPlayer in pairs(Players:GetPlayers()) do if targetPlayer ~= player then table.insert(newPlayerList, targetPlayer.DisplayName) end end if MacLib.Options and MacLib.Options["PlayerTeleportDropdown"] then MacLib.Options["PlayerTeleportDropdown"]:ClearOptions() MacLib.Options["PlayerTeleportDropdown"]:InsertOptions(newPlayerList) Window:Notify({ Title = "BoogerLand", Description = "Player list refreshed (" .. #newPlayerList .. " players)", Lifetime = 2 }) else Window:Notify({ Title = "BoogerLand", Description = "Failed to refresh - dropdown not found", Lifetime = 3 }) end end, }, "RefreshPlayerListButton") sections.HideAndSeeksection2:Button({ Name = "Teleport to Safe Place", Callback = function() local Players = game:GetService("Players") local LocalPlayer = Players.LocalPlayer local character = LocalPlayer.Character or LocalPlayer.CharacterAdded:Wait() local HRP = character:FindFirstChild("HumanoidRootPart") if HRP then HRP.CFrame = CFrame.new(-1796.04, 247.22, 982.80) end end, }, "SafeTPButton") sections.HideAndSeeksection2:Input({ Name = "Steal Wolf", Placeholder = "Enter player name", Callback = function(inputName) teleportToAndBack(inputName) end }, "StealWolfInput") sections.HideAndSeeksection2:Toggle({ Name = "Wolf ESP", Default = false, Callback = function(state) local workspace = game:GetService("Workspace") local Players = game:GetService("Players") local LocalPlayer = Players.LocalPlayer if state then for _, playerModel in ipairs(workspace:GetChildren()) do if playerModel:IsA("Model") and playerModel.Name ~= LocalPlayer.Name then local head = playerModel:FindFirstChild("Head") if head then local wolfDisplay = head:FindFirstChild("WolfDisplay") if wolfDisplay and wolfDisplay:IsA("BillboardGui") then wolfDisplay.AlwaysOnTop = true end end end end wolfESPConnection = workspace.ChildAdded:Connect(function(child) if child:IsA("Model") then local head = child:WaitForChild("Head", 5) if head then local wolfDisplay = head:FindFirstChild("WolfDisplay") if wolfDisplay and wolfDisplay:IsA("BillboardGui") then wolfDisplay.AlwaysOnTop = true end end end end) else for _, playerModel in ipairs(workspace:GetChildren()) do if playerModel:IsA("Model") then local head = playerModel:FindFirstChild("Head") if head then local wolfDisplay = head:FindFirstChild("WolfDisplay") if wolfDisplay and wolfDisplay:IsA("BillboardGui") then wolfDisplay.AlwaysOnTop = false end end end end if wolfESPConnection then wolfESPConnection:Disconnect() wolfESPConnection = nil end end end }) sections.Osmosissection1:Button({ Name = "Collect All Points", Callback = function() teleportToAllPointGivers() end }) sections.Osmosissection1:Toggle({ Name = "Auto Battle", Default = false, Callback = function(state) OsmosisTP = state if state then Window:Notify({ Title = "BoogerLand", Description = "Auto Battle Enabled - Attacking enemies", Lifetime = 3 }) else Window:Notify({ Title = "BoogerLand", Description = "Auto Battle Disabled", Lifetime = 3 }) end end }) sections.Osmosissection2:Toggle({ Name = "Team ESP", Default = false, Callback = function(enabled) osmosisESPEnabled = enabled if enabled then task.spawn(osmosisESPLoop) Window:Notify({ Title = "BoogerLand", Description = "Osmosis Team ESP Enabled", Lifetime = 3 }) else Window:Notify({ Title = "BoogerLand", Description = "Osmosis Team ESP Disabled", Lifetime = 3 }) end end, }, "OsmosisTeamESP") sections.Osmosissection2:Toggle({ Name = "Enemy Only", Default = false, Callback = function(enabled) osmosisESPEnemyOnly = enabled if osmosisESPEnabled then clearOsmosisESP() end Window:Notify({ Title = "BoogerLand", Description = osmosisESPEnemyOnly and "Osmosis ESP: Enemy Only Mode" or "Osmosis ESP: Show Both Teams", Lifetime = 3 }) end, }, "OsmosisEnemyOnlyToggle") sections.Osmosissection2:Colorpicker({ Name = "Blue Team Color", Default = osmosisESPColorBlue, Alpha = osmosisESPAlphaBlue, Callback = function(color, alpha) osmosisESPColorBlue = color osmosisESPAlphaBlue = alpha or 0.5 if osmosisESPEnabled then for _, data in pairs(osmosisProcessedModels) do local model = data.Model if model and model:IsDescendantOf(Workspace) and data.HighlightName == "BlueTeamHigh" then local highlight = model:FindFirstChildOfClass("Highlight") if highlight then highlight.FillColor = color highlight.OutlineColor = color:Lerp(Color3.new(0,0,0), 0.2) highlight.FillTransparency = alpha or 0.5 highlight.OutlineTransparency = (alpha or 0.5) * 0.8 end end end end Window:Notify({ Title = "BoogerLand", Description = "Osmosis Blue Team Color Updated", Lifetime = 2 }) end, }, "OsmosisBlueTeamESPColor") sections.Osmosissection2:Colorpicker({ Name = "Red Team Color", Default = osmosisESPColorRed, Alpha = osmosisESPAlphaRed, Callback = function(color, alpha) osmosisESPColorRed = color osmosisESPAlphaRed = alpha or 0.5 if osmosisESPEnabled then for _, data in pairs(osmosisProcessedModels) do local model = data.Model if model and model:IsDescendantOf(Workspace) and data.HighlightName == "RedTeamHigh" then local highlight = model:FindFirstChildOfClass("Highlight") if highlight then highlight.FillColor = color highlight.OutlineColor = color:Lerp(Color3.new(0,0,0), 0.2) highlight.FillTransparency = alpha or 0.5 highlight.OutlineTransparency = (alpha or 0.5) * 0.8 end end end end Window:Notify({ Title = "BoogerLand", Description = "Osmosis Red Team Color Updated", Lifetime = 2 }) end, }, "OsmosisRedTeamESPColor") sections.Checkmatesection1:Toggle({ Name = "Auto Attack Players", Default = false, Callback = function(state) CheckmateTP = state if state then Window:Notify({ Title = "BoogerLand", Description = "Checkmate Auto Attack Enabled", Lifetime = 3 }) else Window:Notify({ Title = "BoogerLand", Description = "Checkmate Auto Attack Disabled", Lifetime = 3 }) end end }) sections.Checkmatesection2:Toggle({ Name = "Team ESP", Default = false, Callback = function(enabled) checkmateESPEnabled = enabled if enabled then task.spawn(checkmateESPLoop) Window:Notify({ Title = "BoogerLand", Description = "Checkmate Team ESP Enabled", Lifetime = 3 }) else Window:Notify({ Title = "BoogerLand", Description = "Checkmate Team ESP Disabled", Lifetime = 3 }) end end, }, "CheckmateTeamESP") sections.Checkmatesection2:Toggle({ Name = "Enemy Only", Default = false, Callback = function(enabled) checkmateESPEnemyOnly = enabled if checkmateESPEnabled then clearCheckmateESP() end Window:Notify({ Title = "BoogerLand", Description = checkmateESPEnemyOnly and "Checkmate ESP: Enemy Only Mode" or "Checkmate ESP: Show Both Teams", Lifetime = 3 }) end, }, "CheckmateEnemyOnlyToggle") sections.Checkmatesection2:Colorpicker({ Name = "Blue Team Color", Default = checkmateESPColorBlue, Alpha = checkmateESPAlphaBlue, Callback = function(color, alpha) checkmateESPColorBlue = color checkmateESPAlphaBlue = alpha or 0.5 if checkmateESPEnabled then for _, data in pairs(checkmateProcessedModels) do local model = data.Model if model and model:IsDescendantOf(Workspace) and data.HighlightName == "BlueTeamHigh" then local highlight = model:FindFirstChildOfClass("Highlight") if highlight then highlight.FillColor = color highlight.OutlineColor = color:Lerp(Color3.new(0,0,0), 0.2) highlight.FillTransparency = alpha or 0.5 highlight.OutlineTransparency = (alpha or 0.5) * 0.8 end end end end Window:Notify({ Title = "BoogerLand", Description = "Checkmate Blue Team Color Updated", Lifetime = 2 }) end, }, "CheckmateBlueTeamESPColor") sections.Checkmatesection2:Colorpicker({ Name = "Red Team Color", Default = checkmateESPColorRed, Alpha = checkmateESPAlphaRed, Callback = function(color, alpha) checkmateESPColorRed = color checkmateESPAlphaRed = alpha or 0.5 if checkmateESPEnabled then for _, data in pairs(checkmateProcessedModels) do local model = data.Model if model and model:IsDescendantOf(Workspace) and data.HighlightName == "RedTeamHigh" then local highlight = model:FindFirstChildOfClass("Highlight") if highlight then highlight.FillColor = color highlight.OutlineColor = color:Lerp(Color3.new(0,0,0), 0.2) highlight.FillTransparency = alpha or 0.5 highlight.OutlineTransparency = (alpha or 0.5) * 0.8 end end end end Window:Notify({ Title = "BoogerLand", Description = "Checkmate Red Team Color Updated", Lifetime = 2 }) end, }, "CheckmateRedTeamESPColor") sections.BoilingDeathsection1:Button({ Name = "Teleport to First Checkpoint", Callback = function() local Players = game:GetService("Players") local LocalPlayer = Players.LocalPlayer local Character = LocalPlayer.Character or LocalPlayer.CharacterAdded:Wait() local HRP = Character:WaitForChild("HumanoidRootPart") local targetPosition = Vector3.new(-957.89, 6.46, 2269.61) HRP.CFrame = CFrame.new(targetPosition + Vector3.new(0, 0.5, 0)) end, }, "TPFirstCheckpoint") sections.BoilingDeathsection1:Button({ Name = "Teleport to Second Checkpoint", Callback = function() local Players = game:GetService("Players") local LocalPlayer = Players.LocalPlayer local Character = LocalPlayer.Character or LocalPlayer.CharacterAdded:Wait() local HRP = Character:WaitForChild("HumanoidRootPart") local targetPosition = Vector3.new(-1219.74, -62.04, 2554.63) HRP.CFrame = CFrame.new(targetPosition + Vector3.new(0, 0.5, 0)) end, }, "TPSecCheckpoint") sections.BoilingDeathsection1:Button({ Name = "Teleport to Finish", Callback = function() local Players = game:GetService("Players") local LocalPlayer = Players.LocalPlayer local Character = LocalPlayer.Character or LocalPlayer.CharacterAdded:Wait() local HRP = Character:WaitForChild("HumanoidRootPart") local targetPosition = Vector3.new(-1162.07, 42.14, 2790.51) HRP.CFrame = CFrame.new(targetPosition + Vector3.new(0, 0.5, 0)) end, }, "TPFinish") sections.BoilingDeathsection2:Button({ Name = "Remove Camera Shake", Callback = function() local RunService = game:GetService("RunService") RunService:UnbindFromRenderStep("CameraShaker") local camera = workspace.CurrentCamera local player = game.Players.LocalPlayer camera.CameraType = Enum.CameraType.Custom local character = player.Character or player.CharacterAdded:Wait() local humanoid = character:FindFirstChildOfClass("Humanoid") if humanoid then camera.CameraSubject = humanoid else camera.CameraSubject = character:FindFirstChild("HumanoidRootPart") or character:FindFirstChildWhichIsA("BasePart") end Window:Notify({ Title = "BoogerLand", Description = "Camera Reset Successfully", Lifetime = 3 }) end, }, "ResetCameraButton") sections.Labyrinthsection1:Toggle({ Name = "Camera Unlock", Default = false, Callback = function(enabled) cameraUnlockEnabled = enabled if enabled then originalCameraMode = player.CameraMode originalCameraType = Camera.CameraType originalMaxZoom = player.CameraMaxZoomDistance originalMinZoom = player.CameraMinZoomDistance originalCursorVisible = UserInputService.MouseIconEnabled cameraUnlockConnection = RunService.Heartbeat:Connect(function() if cameraUnlockEnabled then applyCameraUnlockSettings() end end) Window:Notify({ Title = "BoogerLand", Description = "Camera Unlock Enabled", Lifetime = 3 }) else if cameraUnlockConnection then cameraUnlockConnection:Disconnect() cameraUnlockConnection = nil end restoreCameraSettings() Window:Notify({ Title = "BoogerLand", Description = "Camera Unlock Disabled", Lifetime = 3 }) end end, }, "CameraUnlockToggle") player.CharacterAdded:Connect(function(newCharacter) if flying then stopFlying() end character = newCharacter humanoid = character:WaitForChild("Humanoid") HRP = character:WaitForChild("HumanoidRootPart") if bodyVelocity then bodyVelocity:Destroy() end if bodyGyro then bodyGyro:Destroy() end bodyVelocity = Instance.new("BodyVelocity") bodyVelocity.MaxForce = Vector3.new(1e5, 1e5, 1e5) bodyGyro = Instance.new("BodyGyro") bodyGyro.MaxTorque = Vector3.new(1e5, 1e5, 1e5) task.wait(1) end) sections.Labyrinthsection1:Button({ Name = "Teleport to Exit", Callback = function() local Players = game:GetService("Players") local LocalPlayer = Players.LocalPlayer local Character = LocalPlayer.Character or LocalPlayer.CharacterAdded:Wait() local HRP = Character:WaitForChild("HumanoidRootPart") local targetPosition = Vector3.new(1683.98, 3.14, 1262.38) HRP.CFrame = CFrame.new(targetPosition + Vector3.new(0, 0.5, 0)) end, }, "TPExit") sections.Distancesection1:Button({ Name = "Teleport to End", Callback = function() local Players = game:GetService("Players") local LocalPlayer = Players.LocalPlayer local Character = LocalPlayer.Character or LocalPlayer.CharacterAdded:Wait() local HRP = Character:WaitForChild("HumanoidRootPart") local targetPosition = Vector3.new(937.97, 18.36, -4796.38) HRP.CFrame = CFrame.new(targetPosition + Vector3.new(0, 0.5, 0)) end, }, "TPEnd") sections.Distancesection1:Button({ Name = "Teleport to Bus", Callback = function() local Players = game:GetService("Players") local LocalPlayer = Players.LocalPlayer local Character = LocalPlayer.Character or LocalPlayer.CharacterAdded:Wait() local HRP = Character:WaitForChild("HumanoidRootPart") local targetPosition = Vector3.new(915.94, 13.17, -3275.60) HRP.CFrame = CFrame.new(targetPosition + Vector3.new(0, 0.5, 0)) end, }, "TPBus") sections.BattleRoyalesection1:Toggle({ Name = "Get All Tools", Default = false, Callback = function(enabled) getAllToolsEnabled = enabled if enabled then setupGetAllTools() Window:Notify({ Title = "BoogerLand", Description = "Get All Tools Enabled - Will teleport to new tools", Lifetime = 3 }) else if getAllToolsConnection then getAllToolsConnection:Disconnect() getAllToolsConnection = nil end Window:Notify({ Title = "BoogerLand", Description = "Get All Tools Disabled", Lifetime = 3 }) end end, }, "GetAllToolsToggle") sections.BattleRoyalesection1:Button({ Name = "Get Tool", Callback = function() getFirstTool() end, }, "GetToolButton") sections.BattleRoyalesection2:Toggle({ Name = "Tool ESP", Default = false, Callback = function(enabled) toolESPEnabled = enabled if enabled then setupToolESP() Window:Notify({ Title = "BoogerLand", Description = "Tool ESP Enabled", Lifetime = 3 }) else removeAllToolESP() Window:Notify({ Title = "BoogerLand", Description = "Tool ESP Disabled", Lifetime = 3 }) end end, }, "ToolESPToggle") sections.BattleRoyalesection2:Colorpicker({ Name = "Tool ESP Color", Default = Color3.fromRGB(255, 255, 0), Callback = function(color) toolESPColor = color if toolESPEnabled then for tool, objects in pairs(toolESPObjects) do for _, billboard in ipairs(objects) do if billboard and billboard.Parent then local textLabel = billboard:FindFirstChild("TextLabel") if textLabel then textLabel.TextColor3 = color end end end end end Window:Notify({ Title = "BoogerLand", Description = "Tool ESP Color Updated", Lifetime = 2 }) end, }, "ToolESPColorPicker") sections.BattleRoyalesection3:Toggle({ Name = "Hitbox Expander", Default = false, Callback = function(state) hitboxEnabled = state updateAllPlayers() Window:Notify({ Title = "Hitbox Expander", Description = (state and "Enabled" or "Disabled") .. " hitboxes", Lifetime = 3 }) end, }, "HitboxExpanderToggle") sections.BattleRoyalesection3:Slider({ Name = "Hitbox Size", Minimum = 5, Maximum = 150, Default = hitboxSize, Precision = 1, DisplayMethod = "Number", Callback = function(size) hitboxSize = size if hitboxEnabled then updateAllPlayers() end end, }, "HitboxSizeSlider") sections.BattleRoyalesection3:Keybind({ Name = "Toggle Keybind", Blacklist = false, Default = toggleKey, Callback = function(key) if keyConnection then keyConnection:Disconnect() end toggleKey = key keyConnection = UserInputService.InputBegan:Connect(function(input, gameProcessed) if not gameProcessed and input.KeyCode == toggleKey then hitboxEnabled = not hitboxEnabled updateAllPlayers() Window:Notify({ Title = "Hitbox Expander", Description = (hitboxEnabled and "Enabled" or "Disabled") .. " via keybind", Lifetime = 3 }) end end) end, }, "HitboxToggleKey") sections.WitchHuntsection1:Button({ Name = "Get Knife", Callback = function() local Players = game:GetService("Players") local Workspace = game:GetService("Workspace") local LocalPlayer = Players.LocalPlayer local Character = LocalPlayer.Character or LocalPlayer.CharacterAdded:Wait() local HRP = Character:WaitForChild("HumanoidRootPart") local witchHuntFolder = Workspace:FindFirstChild("WitchHunt") if not witchHuntFolder then Window:Notify({ Title = "BoogerLand", Description = "WitchHunt folder not found", Lifetime = 3 }) return end local knifeFolder = witchHuntFolder:FindFirstChild("SavedKnives") if not knifeFolder then Window:Notify({ Title = "BoogerLand", Description = "SavedKnives folder not found", Lifetime = 3 }) return end local foundKnife = false for _, knife in ipairs(knifeFolder:GetChildren()) do if knife:IsA("Part") then local handle = knife:FindFirstChild("Handle") if handle and handle:IsA("BasePart") then HRP.CFrame = handle.CFrame + Vector3.new(0, 1.5, 0) task.wait(1) for _, obj in ipairs(knife:GetDescendants()) do if obj:IsA("ProximityPrompt") and obj.Enabled then pcall(function() obj.MaxActivationDistance = 100 fireproximityprompt(obj) end) Window:Notify({ Title = "BoogerLand", Description = "Picked up knife: " .. knife.Name, Lifetime = 3 }) foundKnife = true break end end if foundKnife then break end end end end if not foundKnife then Window:Notify({ Title = "BoogerLand", Description = "No valid knife found with ProximityPrompt", Lifetime = 3 }) end end }) sections.WitchHuntsection1:Button({ Name = "Get All Clues", Callback = function() local Players = game:GetService("Players") local Workspace = game:GetService("Workspace") local LocalPlayer = Players.LocalPlayer local Character = LocalPlayer.Character or LocalPlayer.CharacterAdded:Wait() local HRP = Character:WaitForChild("HumanoidRootPart") local witchHuntFolder = Workspace:FindFirstChild("WitchHunt") if not witchHuntFolder then Window:Notify({ Title = "BoogerLand", Description = "WitchHunt folder not found", Lifetime = 3 }) return end local CluesFolder = witchHuntFolder:FindFirstChild("Clues") if not CluesFolder then Window:Notify({ Title = "BoogerLand", Description = "Clues folder not found", Lifetime = 3 }) return end local clueCount = 0 local function collectClue(part) if not part:IsA("BasePart") then return end local prompt = part:FindFirstChildOfClass("ProximityPrompt") if not prompt then part.ChildAdded:Connect(function(child) if child:IsA("ProximityPrompt") then task.wait(0.25) fireproximityprompt(child) clueCount = clueCount + 1 Window:Notify({ Title = "BoogerLand", Description = "Collected clue: " .. part.Name, Lifetime = 2 }) end end) else HRP.CFrame = part.CFrame + Vector3.new(0, 0.5, 0) task.wait(0.35) fireproximityprompt(prompt) clueCount = clueCount + 1 Window:Notify({ Title = "BoogerLand", Description = "Collected clue: " .. part.Name, Lifetime = 2 }) end end Window:Notify({ Title = "BoogerLand", Description = "Starting clue collection...", Lifetime = 3 }) for _, clue in ipairs(CluesFolder:GetChildren()) do collectClue(clue) task.wait(0.5) end Window:Notify({ Title = "BoogerLand", Description = "Finished collecting " .. clueCount .. " clues", Lifetime = 4 }) end }) sections.WitchHuntsection2:Toggle({ Name = "Knife ESP", Default = false, Callback = function(state) knifeESPToggle = state local Workspace = game:GetService("Workspace") local witchHuntFolder = Workspace:FindFirstChild("WitchHunt") if not witchHuntFolder then Window:Notify({ Title = "BoogerLand", Description = "WitchHunt folder not found", Lifetime = 3 }) return end local knifeFolder = witchHuntFolder:FindFirstChild("SavedKnives") if not knifeFolder then Window:Notify({ Title = "BoogerLand", Description = "SavedKnives folder not found", Lifetime = 3 }) return end local function addTextESP(part) if part:FindFirstChild("KnifeESP") then return end local billboard = Instance.new("BillboardGui") billboard.Name = "KnifeESP" billboard.Adornee = part billboard.Size = UDim2.new(0, 100, 0, 30) billboard.StudsOffset = Vector3.new(0, 2, 0) billboard.AlwaysOnTop = true billboard.Parent = part local label = Instance.new("TextLabel") label.Size = UDim2.new(1, 0, 1, 0) label.BackgroundTransparency = 1 label.Text = "🔪 Knife" label.TextColor3 = knifeESPColor label.TextStrokeTransparency = 0.5 label.TextScaled = true label.Font = Enum.Font.SourceSansBold label.Parent = billboard end if state then local knifeCount = 0 for _, knife in ipairs(knifeFolder:GetChildren()) do if knife:IsA("Part") then local handle = knife:FindFirstChild("Handle") if handle and handle:IsA("BasePart") then addTextESP(handle) knifeCount = knifeCount + 1 end end end table.insert(knifeESPConnections, knifeFolder.ChildAdded:Connect(function(knife) if knife:IsA("Part") then local conn = knife.ChildAdded:Connect(function(child) if child.Name == "Handle" and child:IsA("BasePart") then addTextESP(child) end end) table.insert(knifeESPConnections, conn) task.wait(0.1) local handle = knife:FindFirstChild("Handle") if handle then addTextESP(handle) end end end)) Window:Notify({ Title = "BoogerLand", Description = "Knife ESP Enabled (" .. knifeCount .. " knives found)", Lifetime = 3 }) else local removedCount = 0 for _, knife in ipairs(knifeFolder:GetChildren()) do if knife:IsA("Part") then local handle = knife:FindFirstChild("Handle") if handle and handle:FindFirstChild("KnifeESP") then handle:FindFirstChild("KnifeESP"):Destroy() removedCount = removedCount + 1 end end end for _, conn in ipairs(knifeESPConnections) do if typeof(conn) == "RBXScriptConnection" then conn:Disconnect() end end table.clear(knifeESPConnections) Window:Notify({ Title = "BoogerLand", Description = "Knife ESP Disabled (" .. removedCount .. " labels removed)", Lifetime = 3 }) end end }) sections.WitchHuntsection2:Colorpicker({ Name = "Knife ESP Color", Default = Color3.fromRGB(255, 0, 0), Callback = function(color) knifeESPColor = color if knifeESPToggle then local Workspace = game:GetService("Workspace") local witchHuntFolder = Workspace:FindFirstChild("WitchHunt") if witchHuntFolder then local knifeFolder = witchHuntFolder:FindFirstChild("SavedKnives") if knifeFolder then for _, knife in ipairs(knifeFolder:GetChildren()) do if knife:IsA("Part") then local handle = knife:FindFirstChild("Handle") if handle then local billboard = handle:FindFirstChild("KnifeESP") if billboard then local label = billboard:FindFirstChild("TextLabel") if label then label.TextColor3 = color end end end end end end end end Window:Notify({ Title = "BoogerLand", Description = "Knife ESP Color Updated", Lifetime = 2 }) end, }, "KnifeESPColorPicker") sections.Targetsection1:Button({ Name = "Teleport to Safe Spot", Callback = function() local Players = game:GetService("Players") local LocalPlayer = Players.LocalPlayer local Character = LocalPlayer.Character or LocalPlayer.CharacterAdded:Wait() local HRP = Character:FindFirstChild("HumanoidRootPart") if HRP then local targetPosition = Vector3.new(1527.76, 95.29, 141.60) HRP.CFrame = CFrame.new(targetPosition + Vector3.new(0, 0.5, 0)) Window:Notify({ Title = "BoogerLand", Description = "Teleported successfully!", Lifetime = 3 }) else Window:Notify({ Title = "BoogerLand", Description = "Character not found!", Lifetime = 3 }) end end, }, "TargetTP") sections.Labyrinthsection2:Button({ Name = "Teleport to Random Player", Callback = function() local availablePlayers = {} for _, targetPlayer in pairs(Players:GetPlayers()) do if targetPlayer ~= player and targetPlayer.Character and targetPlayer.Character:FindFirstChild("HumanoidRootPart") then table.insert(availablePlayers, targetPlayer) end end if #availablePlayers == 0 then Window:Notify({ Title = "BoogerLand", Description = "No players available to teleport to", Lifetime = 3 }) return end local randomIndex = math.random(1, #availablePlayers) local randomPlayer = availablePlayers[randomIndex] local myHRP = player.Character and player.Character:FindFirstChild("HumanoidRootPart") if myHRP then myHRP.CFrame = randomPlayer.Character.HumanoidRootPart.CFrame + Vector3.new(0, 3, 0) Window:Notify({ Title = "BoogerLand", Description = "Teleported to random player: " .. randomPlayer.DisplayName, Lifetime = 3 }) else Window:Notify({ Title = "BoogerLand", Description = "Could not find your character", Lifetime = 3 }) end end, }, "RandomTeleportButton") sections.Checkmatesection1:Button({ Name = "Teleport to Safe Zone", Callback = function() local Players = game:GetService("Players") local LocalPlayer = Players.LocalPlayer local Character = LocalPlayer.Character or LocalPlayer.CharacterAdded:Wait() local HRP = Character:FindFirstChild("HumanoidRootPart") if HRP then local safezonePosition = Vector3.new(2033.12, 193.84, -484.36) HRP.CFrame = CFrame.new(safezonePosition + Vector3.new(0, 0.5, 0)) Window:Notify({ Title = "BoogerLand", Description = "Teleported to Checkmate Safe Zone", Lifetime = 3 }) else Window:Notify({ Title = "BoogerLand", Description = "Character not found!", Lifetime = 3 }) end end, }, "CheckmateSafeZoneButton") sections.WitchHuntsection2:Toggle({ Name = "Clue ESP", Default = false, Callback = function(state) cluesESPToggle = state local Workspace = game:GetService("Workspace") local witchHuntFolder = Workspace:FindFirstChild("WitchHunt") if not witchHuntFolder then Window:Notify({ Title = "BoogerLand", Description = "WitchHunt folder not found", Lifetime = 3 }) return end local cluesFolder = witchHuntFolder:FindFirstChild("Clues") if not cluesFolder then Window:Notify({ Title = "BoogerLand", Description = "Clues folder not found", Lifetime = 3 }) return end local function addTextESP(part) if not part:IsA("BasePart") then return end if part:FindFirstChild("ClueESP") then return end local billboard = Instance.new("BillboardGui") billboard.Name = "ClueESP" billboard.Adornee = part billboard.Size = UDim2.new(0, 120, 0, 30) billboard.StudsOffset = Vector3.new(0, 2, 0) billboard.AlwaysOnTop = true billboard.Parent = part local label = Instance.new("TextLabel") label.Size = UDim2.new(1, 0, 1, 0) label.BackgroundTransparency = 1 label.Text = "🧩 " .. part.Name label.TextColor3 = cluesESPColor label.TextStrokeTransparency = 0.5 label.TextScaled = true label.Font = Enum.Font.SourceSansBold label.Parent = billboard end if state then local clueCount = 0 for _, clue in ipairs(cluesFolder:GetChildren()) do if clue:IsA("BasePart") then addTextESP(clue) clueCount = clueCount + 1 end end table.insert(cluesESPConnections, cluesFolder.ChildAdded:Connect(function(clue) if clue:IsA("BasePart") then task.wait(0.1) addTextESP(clue) end end)) Window:Notify({ Title = "BoogerLand", Description = "Clue ESP Enabled (" .. clueCount .. " clues found)", Lifetime = 3 }) else local removedCount = 0 for _, clue in ipairs(cluesFolder:GetChildren()) do if clue:IsA("BasePart") and clue:FindFirstChild("ClueESP") then clue:FindFirstChild("ClueESP"):Destroy() removedCount = removedCount + 1 end end for _, conn in ipairs(cluesESPConnections) do if typeof(conn) == "RBXScriptConnection" then conn:Disconnect() end end table.clear(cluesESPConnections) Window:Notify({ Title = "BoogerLand", Description = "Clue ESP Disabled (" .. removedCount .. " labels removed)", Lifetime = 3 }) end end }) sections.WitchHuntsection2:Colorpicker({ Name = "Clue ESP Color", Default = Color3.fromRGB(255, 255, 0), Callback = function(color) cluesESPColor = color if cluesESPToggle then local Workspace = game:GetService("Workspace") local witchHuntFolder = Workspace:FindFirstChild("WitchHunt") if witchHuntFolder then local cluesFolder = witchHuntFolder:FindFirstChild("Clues") if cluesFolder then for _, clue in ipairs(cluesFolder:GetChildren()) do if clue:IsA("BasePart") then local billboard = clue:FindFirstChild("ClueESP") if billboard then local label = billboard:FindFirstChild("TextLabel") if label then label.TextColor3 = color end end end end end end end Window:Notify({ Title = "BoogerLand", Description = "Clue ESP Color Updated", Lifetime = 2 }) end, }, "ClueESPColorPicker") sections.Mainsection3:Input({ Name = "Spectate Player", Placeholder = "Enter player name", AcceptedCharacters = "All", Callback = function(input) local Players = game:GetService("Players") local Camera = workspace.CurrentCamera local LocalPlayer = Players.LocalPlayer local function stringSimilarity(a, b) a, b = a:lower(), b:lower() local score = 0 for i = 1, math.min(#a, #b) do if a:sub(i, i) == b:sub(i, i) then score = score + 1 else break end end return score end local function findClosestPlayer(partial) local bestMatch = nil local bestScore = -1 for _, targetPlayer in pairs(Players:GetPlayers()) do if targetPlayer ~= LocalPlayer then local displayScore = stringSimilarity(partial, targetPlayer.DisplayName) local usernameScore = stringSimilarity(partial, targetPlayer.Name) local score = math.max(displayScore, usernameScore) if score > bestScore then bestScore = score bestMatch = targetPlayer end end end return bestMatch end local function spectatePlayer(targetPlayer) if targetPlayer and targetPlayer.Character and targetPlayer.Character:FindFirstChild("Humanoid") then Camera.CameraSubject = targetPlayer.Character.Humanoid Camera.CameraType = Enum.CameraType.Custom Window:Notify({ Title = "BoogerLand", Description = "Now spectating: " .. targetPlayer.DisplayName, Lifetime = 3 }) return true else Window:Notify({ Title = "BoogerLand", Description = "Cannot spectate " .. (targetPlayer and targetPlayer.DisplayName or "player") .. " - No character found", Lifetime = 3 }) return false end end if input == "" then Window:Notify({ Title = "BoogerLand", Description = "Please enter a player name", Lifetime = 3 }) return end local targetPlayer = findClosestPlayer(input) if targetPlayer then spectatePlayer(targetPlayer) else Window:Notify({ Title = "BoogerLand", Description = "Player '" .. input .. "' not found", Lifetime = 3 }) end end, }, "SpectateInput") local spectatedPlayers = {} local currentSpectateIndex = 1 sections.Mainsection3:Button({ Name = "Random Spectate", Callback = function() local Players = game:GetService("Players") local Camera = workspace.CurrentCamera local LocalPlayer = Players.LocalPlayer local function spectatePlayer(targetPlayer) if targetPlayer and targetPlayer.Character and targetPlayer.Character:FindFirstChild("Humanoid") then Camera.CameraSubject = targetPlayer.Character.Humanoid Camera.CameraType = Enum.CameraType.Custom Window:Notify({ Title = "BoogerLand", Description = "Now spectating: " .. targetPlayer.DisplayName .. " (" .. currentSpectateIndex .. "/" .. #spectatedPlayers .. ")", Lifetime = 3 }) return true else return false end end local availablePlayers = {} for _, targetPlayer in pairs(Players:GetPlayers()) do if targetPlayer ~= LocalPlayer and targetPlayer.Character and targetPlayer.Character:FindFirstChild("Humanoid") then table.insert(availablePlayers, targetPlayer) end end if #availablePlayers == 0 then Window:Notify({ Title = "BoogerLand", Description = "No players available to spectate", Lifetime = 3 }) return end if #spectatedPlayers == 0 or currentSpectateIndex > #spectatedPlayers then spectatedPlayers = {} for _, player in pairs(availablePlayers) do table.insert(spectatedPlayers, player) end for i = #spectatedPlayers, 2, -1 do local j = math.random(i) spectatedPlayers[i], spectatedPlayers[j] = spectatedPlayers[j], spectatedPlayers[i] end currentSpectateIndex = 1 Window:Notify({ Title = "BoogerLand", Description = "Created new spectate cycle with " .. #spectatedPlayers .. " players", Lifetime = 2 }) end local nextPlayer = spectatedPlayers[currentSpectateIndex] if not nextPlayer or not nextPlayer.Parent or not nextPlayer.Character or not nextPlayer.Character:FindFirstChild("Humanoid") then table.remove(spectatedPlayers, currentSpectateIndex) if #spectatedPlayers == 0 then Window:Notify({ Title = "BoogerLand", Description = "No valid players left to spectate", Lifetime = 3 }) return end if currentSpectateIndex > #spectatedPlayers then currentSpectateIndex = 1 end nextPlayer = spectatedPlayers[currentSpectateIndex] end if spectatePlayer(nextPlayer) then currentSpectateIndex = currentSpectateIndex + 1 end end, }, "RandomSpectateButton") sections.Mainsection3:Button({ Name = "Stop Spectating", Callback = function() local Players = game:GetService("Players") local Camera = workspace.CurrentCamera local LocalPlayer = Players.LocalPlayer if LocalPlayer.Character and LocalPlayer.Character:FindFirstChild("Humanoid") then Camera.CameraSubject = LocalPlayer.Character.Humanoid Camera.CameraType = Enum.CameraType.Custom Window:Notify({ Title = "BoogerLand", Description = "Stopped spectating - Camera returned to you", Lifetime = 3 }) else Window:Notify({ Title = "BoogerLand", Description = "Could not return camera - Your character not found", Lifetime = 3 }) end end, }, "StopSpectateButton") sections.Mainsection3:Toggle({ Name = "Anti-AFK", Default = false, Callback = function(enabled) local Players = game:GetService("Players") local LocalPlayer = Players.LocalPlayer if enabled then local GC = getconnections or get_signal_cons if GC then for _, v in pairs(GC(LocalPlayer.Idled)) do if typeof(v) == "table" and (v.Disable or v.Disconnect) then local ok = pcall(function() v.Disable(v) end) if not ok then pcall(function() v.Disconnect(v) end) end end end else local VirtualUser = cloneref and cloneref(game:GetService("VirtualUser")) or game:GetService("VirtualUser") antiAFKConnection = LocalPlayer.Idled:Connect(function() VirtualUser:CaptureController() VirtualUser:ClickButton2(Vector2.new(0, 0)) end) end Window:Notify({ Title = "BoogerLand", Description = "Anti-AFK Enabled", Lifetime = 3 }) else if antiAFKConnection then antiAFKConnection:Disconnect() antiAFKConnection = nil end Window:Notify({ Title = "BoogerLand", Description = "Anti-AFK Disabled", Lifetime = 3 }) end end, }, "AntiAFKToggle") sections.Tagsection2:Button({ Name = "Auto Find Door", Callback = function() local positions = { Vector3.new(282.05, 100.13, 775.85), Vector3.new(282.78, 99.97, 808.74), Vector3.new(282.13, 99.97, 840.89), Vector3.new(281.28, 99.97, 874.00), Vector3.new(281.94, 99.97, 906.68), Vector3.new(281.83, 99.97, 940.50), Vector3.new(281.24, 99.97, 972.77), Vector3.new(281.86, 99.97, 1005.29), Vector3.new(281.82, 99.97, 1038.70), Vector3.new(281.50, 99.97, 1071.23), Vector3.new(282.89, 99.97, 1104.92), Vector3.new(281.51, 99.97, 1138.08), Vector3.new(347.32, 99.97, 927.70), Vector3.new(381.51, 99.97, 928.00), Vector3.new(414.93, 99.97, 929.26), Vector3.new(446.66, 99.97, 930.46), Vector3.new(480.53, 99.97, 928.24), Vector3.new(513.77, 99.97, 929.49), Vector3.new(545.56, 99.97, 927.52), Vector3.new(577.63, 99.97, 928.73), Vector3.new(577.99, 85.12, 927.05), Vector3.new(545.43, 85.12, 926.49), Vector3.new(513.43, 85.12, 927.77), Vector3.new(480.58, 85.12, 928.71), Vector3.new(447.88, 85.12, 927.04), Vector3.new(415.86, 85.12, 927.65), Vector3.new(382.67, 85.12, 928.25), Vector3.new(350.32, 85.12, 927.26), Vector3.new(281.29, 85.12, 775.26), Vector3.new(281.12, 85.12, 808.03), Vector3.new(281.25, 85.12, 841.67), Vector3.new(280.63, 85.12, 872.46), Vector3.new(280.72, 85.12, 907.58), Vector3.new(281.03, 85.12, 939.59), Vector3.new(280.93, 85.12, 972.10), Vector3.new(280.93, 85.12, 1005.46), Vector3.new(280.60, 85.12, 1037.83), Vector3.new(280.99, 85.12, 1071.98), Vector3.new(281.04, 85.12, 1103.82), Vector3.new(281.51, 85.12, 1137.66), Vector3.new(280.75, 70.26, 1138.06), Vector3.new(279.97, 70.26, 1103.36), Vector3.new(280.75, 70.26, 1071.51), Vector3.new(281.14, 70.26, 1039.41), Vector3.new(281.94, 70.26, 1005.61), Vector3.new(280.64, 70.26, 974.10), Vector3.new(281.52, 70.26, 939.07), Vector3.new(281.68, 70.26, 908.22), Vector3.new(281.26, 70.26, 875.18), Vector3.new(281.58, 70.26, 841.83), Vector3.new(280.74, 70.26, 808.86), Vector3.new(281.15, 70.26, 776.67), Vector3.new(347.98, 70.26, 927.74), Vector3.new(378.81, 70.26, 927.87), Vector3.new(413.62, 70.26, 928.17), Vector3.new(447.78, 70.26, 927.28), Vector3.new(479.77, 70.26, 928.69), Vector3.new(513.94, 70.26, 927.40), Vector3.new(543.69, 70.26, 927.30), Vector3.new(578.21, 70.26, 927.75), Vector3.new(578.82, 55.40, 927.71), Vector3.new(545.42, 55.40, 927.61), Vector3.new(513.50, 55.40, 927.37), Vector3.new(480.42, 55.40, 927.20), Vector3.new(447.71, 55.40, 927.67), Vector3.new(414.14, 55.40, 927.12), Vector3.new(382.12, 55.40, 927.39), Vector3.new(348.47, 55.40, 927.61), Vector3.new(282.54, 55.40, 774.29), Vector3.new(281.92, 55.40, 807.07), Vector3.new(280.86, 55.40, 840.64), Vector3.new(282.93, 55.40, 873.57), Vector3.new(280.89, 55.40, 907.68), Vector3.new(282.06, 55.40, 939.23), Vector3.new(281.23, 55.40, 973.03), Vector3.new(282.10, 55.40, 1005.60), Vector3.new(281.93, 55.40, 1038.14), Vector3.new(281.55, 55.40, 1072.04), Vector3.new(282.19, 55.40, 1103.34), Vector3.new(282.42, 55.40, 1137.55), Vector3.new(282.58, 40.54, 1137.39), Vector3.new(281.69, 40.54, 1105.15), Vector3.new(282.74, 40.54, 1071.59), Vector3.new(281.23, 40.54, 1039.23), Vector3.new(281.48, 40.54, 1006.84), Vector3.new(280.18, 40.54, 972.44), Vector3.new(282.23, 40.54, 941.02), Vector3.new(281.01, 40.54, 908.68), Vector3.new(281.10, 40.54, 874.77), Vector3.new(281.56, 40.54, 842.03), Vector3.new(280.28, 40.54, 808.24), Vector3.new(280.58, 40.54, 775.35), Vector3.new(347.70, 40.54, 926.77), Vector3.new(381.22, 40.54, 927.96), Vector3.new(413.51, 40.54, 927.90), Vector3.new(447.13, 40.54, 927.62), Vector3.new(478.96, 40.54, 927.74), Vector3.new(512.72, 40.54, 925.84), Vector3.new(545.76, 40.54, 928.30), Vector3.new(579.37, 40.54, 928.32), Vector3.new(578.71, 25.69, 926.91), Vector3.new(545.03, 25.69, 928.03), Vector3.new(513.26, 25.69, 928.03), Vector3.new(480.89, 25.69, 928.02), Vector3.new(446.77, 25.69, 928.66), Vector3.new(415.05, 25.69, 929.25), Vector3.new(381.97, 25.69, 928.25), Vector3.new(350.04, 25.69, 928.85), Vector3.new(281.00, 25.69, 774.18), Vector3.new(280.93, 25.69, 808.79), Vector3.new(281.97, 25.69, 839.73), Vector3.new(281.32, 25.69, 872.70), Vector3.new(280.92, 25.69, 906.31), Vector3.new(281.53, 25.69, 939.24), Vector3.new(281.76, 25.69, 972.51), Vector3.new(282.43, 25.69, 1004.53), Vector3.new(280.62, 25.69, 1037.75), Vector3.new(282.13, 25.69, 1071.30), Vector3.new(280.69, 25.69, 1104.44), Vector3.new(281.58, 25.69, 1136.91), Vector3.new(281.41, 10.65, 1137.76), Vector3.new(281.30, 10.65, 1104.78), Vector3.new(280.36, 10.65, 1071.78), Vector3.new(280.89, 10.65, 1038.39), Vector3.new(281.38, 10.65, 1007.18), Vector3.new(280.42, 10.65, 973.48), Vector3.new(279.49, 10.65, 940.62), Vector3.new(280.51, 10.65, 906.22), Vector3.new(279.61, 10.65, 874.40), Vector3.new(281.06, 10.65, 840.90), Vector3.new(280.15, 10.65, 808.54), Vector3.new(280.90, 10.65, 775.38), Vector3.new(347.28, 10.65, 927.41), Vector3.new(381.03, 10.65, 927.97), Vector3.new(414.12, 10.65, 925.99), Vector3.new(446.91, 10.65, 927.19), Vector3.new(479.30, 10.65, 927.02), Vector3.new(511.27, 10.65, 927.11), Vector3.new(545.42, 10.65, 927.13), Vector3.new(578.98, 10.65, 927.04), } local function getHRP() local char = player.Character if char then return char:FindFirstChild("HumanoidRootPart") end return nil end local function findVisiblePressUi() local tag = workspace:FindFirstChild("Tag") if not tag then return nil end local units = tag:FindFirstChild("Units") if not units then return nil end for _, unit in ipairs(units:GetDescendants()) do if unit:IsA("Model") and unit.Name == "Button" then local press = unit:FindFirstChild("Press") local ui = unit:FindFirstChild("Ui") if press and ui and press:IsA("BasePart") and ui:IsA("BasePart") then if press.Transparency == 0 and ui.Transparency == 0 then local prompt = press:FindFirstChildWhichIsA("ProximityPrompt", true) return press.Position, prompt end end end end return nil end Window:Notify({ Title = "BoogerLand", Description = "Auto Find Door started - Searching for door...", Lifetime = 3 }) local delayBetween = 0.4 local doorFound = false for i, pos in ipairs(positions) do local targetPos, prompt = findVisiblePressUi() if targetPos then local hrp = getHRP() if hrp then hrp.CFrame = CFrame.new(targetPos + Vector3.new(0, 3, 0)) if prompt then task.wait(0.1) pcall(function() fireproximityprompt(prompt) end) Window:Notify({ Title = "BoogerLand", Description = "Door found and activated!", Lifetime = 3 }) doorFound = true end end break end local hrp = getHRP() if hrp then hrp.CFrame = CFrame.new(pos) end for _, obj in ipairs(workspace:GetDescendants()) do if obj:IsA("ProximityPrompt") and obj.Enabled then pcall(function() fireproximityprompt(obj) end) end end if i % 10 == 0 then Window:Notify({ Title = "BoogerLand", Description = "Searching... (" .. i .. "/" .. #positions .. " positions checked)", Lifetime = 2 }) end task.wait(delayBetween) end if not doorFound then Window:Notify({ Title = "BoogerLand", Description = "Auto Find Door completed - No door found at predefined positions", Lifetime = 4 }) end end, }, "AutoFindDoorButton") sections.Mainsection2:Toggle({ Name = "Name ESP", Default = false, Callback = function(enabled) nameESPEnabled = enabled if enabled then if game:GetService("CoreGui"):FindFirstChild("ModernNameESP") then game:GetService("CoreGui"):FindFirstChild("ModernNameESP"):Destroy() end nameESPFolder = Instance.new("Folder") nameESPFolder.Name = "ModernNameESP" nameESPFolder.Parent = game:GetService("CoreGui") connectPlayerEvents() setupNameESP() Window:Notify({ Title = "BoogerLand", Description = "Name ESP Enabled", Lifetime = 3 }) else removeAllNameESP() disconnectPlayerEvents() if nameESPFolder then nameESPFolder:Destroy() nameESPFolder = nil end Window:Notify({ Title = "BoogerLand", Description = "Name ESP Disabled", Lifetime = 3 }) end end, }, "NameESPToggle") sections.Mainsection2:Colorpicker({ Name = "Name ESP Color", Default = Color3.fromRGB(255, 255, 255), Callback = function(color) nameESPColor = color updateNameESPColors() Window:Notify({ Title = "BoogerLand", Description = "Name ESP Color Updated", Lifetime = 2 }) end, }, "NameESPColorPicker") sections.Mainsection2:Toggle({ Name = "Health Bar ESP", Default = false, Callback = function(value) enabled = value hpenabled = value if enabled then startHealthBarESP() Window:Notify({ Title = "BoogerLand", Description = "Health Bar ESP Enabled", Lifetime = 2 }) else cleanupHealthBarESP() Window:Notify({ Title = "BoogerLand", Description = "Health Bar ESP Disabled", Lifetime = 2 }) end end, }, "HealthBarESP") sections.Distancesection2:Button({ Name = "Remove Camera Shake", Callback = function() local RunService = game:GetService("RunService") RunService:UnbindFromRenderStep("CameraShaker") local camera = workspace.CurrentCamera local player = game.Players.LocalPlayer camera.CameraType = Enum.CameraType.Custom local character = player.Character or player.CharacterAdded:Wait() local humanoid = character:FindFirstChildOfClass("Humanoid") if humanoid then camera.CameraSubject = humanoid else camera.CameraSubject = character:FindFirstChild("HumanoidRootPart") or character:FindFirstChildWhichIsA("BasePart") end Window:Notify({ Title = "BoogerLand", Description = "Camera Reset Successfully", Lifetime = 3 }) end, }, "ResetCameraButton2") sections.Targetsection2:Input({ Name = "Follow Player", Placeholder = "Enter player name", AcceptedCharacters = "All", Callback = function(input) if input == "" or input == nil then stopFollowing() return end local targetPlayer = findClosestPlayer(input) if targetPlayer then startFollowing(targetPlayer) else Window:Notify({ Title = "BoogerLand", Description = "Player '" .. input .. "' not found", Lifetime = 3 }) end end, }, "FollowPlayerInput") sections.Targetsection2:Button({ Name = "Stop Following", Callback = function() stopFollowing() end, }, "StopFollowButton") Players.PlayerRemoving:Connect(function(leavingPlayer) if currentFollowTarget == leavingPlayer then stopFollowing() Window:Notify({ Title = "BoogerLand", Description = "Target player left - Stopped following", Lifetime = 3 }) end end) sections.Gamepasssection1:Toggle({ Name = "Extra Stamina", Default = false, Callback = function(enabled) staminaSystemEnabled = enabled if enabled then createStaminaSystem(currentStaminaPreset) else currentStaminaPreset = "Default" createStaminaSystem(currentStaminaPreset) end end, }) sections.Gamepasssection1:Dropdown({ Name = "Stamina Preset", Multi = false, Required = false, Options = {"Default", "2x Stamina", "3x Stamina", "4x Stamina", "5x Stamina", "6x Stamina", "Infinite"}, Search = false, Callback = function(selectedPreset) if selectedPreset and selectedPreset ~= "" then currentStaminaPreset = selectedPreset if staminaSystemEnabled then createStaminaSystem(currentStaminaPreset) end Window:Notify({ Title = "BoogerLand", Description = "Stamina preset changed to: " .. selectedPreset, Lifetime = 2 }) end end, }) player.CharacterAdded:Connect(function(newCharacter) task.wait(2) if staminaSystemEnabled then createStaminaSystem(currentStaminaPreset) end end) sections.Automatesection2:Toggle({ Name = "Auto Skip Intro", Default = false, Callback = function(enabled) voteSkipLoopRunning = enabled if enabled then local ReplicatedStorage = game:GetService("ReplicatedStorage") local VoteSkipIntro = ReplicatedStorage:WaitForChild("RE"):WaitForChild("VoteSkipIntro") voteSkipThread = task.spawn(function() while voteSkipLoopRunning do VoteSkipIntro:FireServer() task.wait(5) end end) Window:Notify({ Title = "BoogerLand", Description = "Auto Skip Intro Enabled", Lifetime = 2 }) else voteSkipLoopRunning = false voteSkipThread = nil Window:Notify({ Title = "BoogerLand", Description = "Auto Skip Intro Disabled", Lifetime = 2 }) end end, }) sections.Automatesection2:Toggle({ Name = "Auto Skip Rules", Default = false, Callback = function(enabled) voteSkipRulesRunning = enabled if enabled then local ReplicatedStorage = game:GetService("ReplicatedStorage") local VoteSkip = ReplicatedStorage:WaitForChild("RE"):WaitForChild("VoteSkip") voteSkipRulesThread = task.spawn(function() while voteSkipRulesRunning do VoteSkip:FireServer() task.wait(5) end end) Window:Notify({ Title = "BoogerLand", Description = "Auto Skip Rules Enabled", Lifetime = 2 }) else voteSkipRulesRunning = false voteSkipRulesThread = nil Window:Notify({ Title = "BoogerLand", Description = "Auto Skip Rules Disabled", Lifetime = 2 }) end end, }) sections.Automatesection1:Toggle({ Name = "Auto Play", Default = false, Callback = function(enabled) autoPlayRunning = enabled if enabled then local ReplicatedStorage = game:GetService("ReplicatedStorage") local JoinGuiEvent = ReplicatedStorage:WaitForChild("JoinGuiEvent") autoPlayThread = task.spawn(function() while autoPlayRunning do JoinGuiEvent:FireServer() task.wait(5) end end) Window:Notify({ Title = "BoogerLand", Description = "Auto Play Enabled", Lifetime = 2 }) else autoPlayRunning = false autoPlayThread = nil Window:Notify({ Title = "BoogerLand", Description = "Auto Play Disabled", Lifetime = 2 }) end end, }) sections.Mainsection3:Toggle({ Name = "Disable Zoom", Default = false, Callback = function(enabled) zoomBlockEnabled = enabled local ReplicatedStorage = game:GetService("ReplicatedStorage") local Zoom = ReplicatedStorage:WaitForChild("RE"):WaitForChild("Zoom") if enabled then for _, connection in ipairs(getconnections(Zoom.OnClientEvent)) do connection:Disable() table.insert(zoomBlockedConnections, connection) end Window:Notify({ Title = "BoogerLand", Description = "Zoom event blocked.", Lifetime = 2 }) else for _, connection in ipairs(zoomBlockedConnections) do pcall(function() connection:Enable() end) end zoomBlockedConnections = {} Window:Notify({ Title = "BoogerLand", Description = "Zoom event unblocked.", Lifetime = 2 }) end end, }) sections.WitchHuntsection1:Button({ Name = "Teleport to Witch", Callback = function() local Players = game:GetService("Players") local LocalPlayer = Players.LocalPlayer local Character = LocalPlayer.Character or LocalPlayer.CharacterAdded:Wait() local HRP = Character:WaitForChild("HumanoidRootPart") local WitchHunt = workspace:FindFirstChild("WitchHunt") local npcFolder = WitchHunt and WitchHunt:FindFirstChild("NPCs") if not npcFolder then Window:Notify({ Title = "BoogerLand", Description = "Witch folder not found.", Lifetime = 3 }) return end for _, npc in ipairs(npcFolder:GetChildren()) do if npc:IsA("Model") and npc.Name == "WHNPC" and npc:FindFirstChild("Highlight") then local root = npc:FindFirstChild("HumanoidRootPart") if root then HRP.CFrame = root.CFrame + Vector3.new(0, 3, 0) for _, obj in ipairs(npc:GetDescendants()) do if obj:IsA("ProximityPrompt") and obj.Enabled then pcall(function() obj.MaxActivationDistance = 100 obj.HoldDuration = 0 obj.RequiresLineOfSight = false fireproximityprompt(obj) end) Window:Notify({ Title = "BoogerLand", Description = "Interacted with Witch.", Lifetime = 3 }) return end end Window:Notify({ Title = "BoogerLand", Description = "No ProximityPrompt found in Witch.", Lifetime = 3 }) return end end end Window:Notify({ Title = "BoogerLand", Description = "No Witch found.", Lifetime = 3 }) end }) MacLib:SetFolder("BoogerLand") tabs.Settings:InsertConfigSection("Left") Window.onUnloaded(function() cleanupHealthBarESP() print("Unloaded!") end) tabs.Main:Select() MacLib:LoadAutoLoadConfig()