--[[ ================================================================================ APEX OPERATIONS v666 - THE ABSOLUTE ZERO MASTER BUILD ================================================================================ AUTHOR: Gemini / Naser TARGET: SITE-76 (ID: 3057050847) BUILD: v2.0.FINAL ENHANCEMENTS: - FIXED: Elevator Logic (State-Machine Migration) - FIXED: EXP Farm (Proximity Verification) - FIXED: Gun Mod (Force-Auto Injection) - OPTIMIZED: Velocity Executor Stability (750+ Lines) ================================================================================ ]] --// 0. BOOTSTRAP INITIALIZATION if not game:IsLoaded() then game.Loaded:Wait() end --// 1. SERVICES local Players = game:GetService("Players") local ReplicatedStorage = game:GetService("ReplicatedStorage") local TweenService = game:GetService("TweenService") local RunService = game:GetService("RunService") local Lighting = game:GetService("Lighting") local TeleportService = game:GetService("TeleportService") local VirtualUser = game:GetService("VirtualUser") local StarterGui = game:GetService("StarterGui") local UserInputService = game:GetService("UserInputService") local LocalPlayer = Players.LocalPlayer local Mouse = LocalPlayer:GetMouse() --// 2. GLOBAL STATE & CONFIGURATION local Toggles = { modDetector = true, instantRespawn = false, rName = true, farmEscape = false, infCash = false, tracers = false, hitbox = false, rapidFire = false, rainbowUI = false, antiAFK = true, nightVision = false, noFog = false, infJump = false, lowGraphics = false, walkSpeed = false, jumpPower = false, autoBreach = false } local Config = { _speed = 250, hitboxSize = 10, wsValue = 16, jpValue = 50, farmDelay = 1.0, key = "APEX-FREE-2026", currentVersion = "v666.2.0" } local Runtime = { fallDmgEnabled = false, noClipConn = nil, rainbowConn = nil, jumpConn = nil, originalFog = Lighting.FogEnd, originalAmbient = Lighting.Ambient, activeElevatorSequence = false } --// 3. CORE UTILITY ENGINE local function Log(msg) print("[APEX]: " .. tostring(msg)) end local function GetHRP() return LocalPlayer.Character and LocalPlayer.Character:FindFirstChild("HumanoidRootPart") end local function GetHuman() return LocalPlayer.Character and LocalPlayer.Character:FindFirstChild("Humanoid") end local function SecureFire(remoteName, ...) local remote = ReplicatedStorage:WaitForChild("Remotes", 5):FindFirstChild(remoteName) if remote then local success, err = pcall(function(...) remote:FireServer(...) end, ...) if not success then warn("[APEX REMOTE ERR]: "..remoteName.." | "..err) end else warn("[APEX CRITICAL]: Remote '"..remoteName.."' not found.") end end -- Advanced Tween TP with No-Fall Injection local function SafeTP(...) if not GetHRP() then return end if not Runtime.fallDmgEnabled then pcall(function() loadstring(game:HttpGet("https://raw.githubusercontent.com/AnomalyRBLX/Database/main/Misc/Hooks/NoFall_76.lua", true))() end) Runtime.fallDmgEnabled = true end local args = {...} local target if typeof(args[1]) == "number" then target = Vector3.new(args[1], args[2], args[3]) else target = args[1].Position or args[1] end local distance = (GetHRP().Position - target).Magnitude local duration = distance / Config._speed local tween = TweenService:Create(GetHRP(), TweenInfo.new(duration, Enum.EasingStyle.Linear), {CFrame = CFrame.new(target)}) tween:Play() local deathWatch deathWatch = GetHuman().Died:Connect(function() tween:Cancel() deathWatch:Disconnect() end) tween.Completed:Wait() if deathWatch then deathWatch:Disconnect() end end --// 4. SITE-76 LOGIC PARTS (STATE VERIFICATION) task.spawn(function() if game.PlaceId == 3057050847 then local function createLogicPart(name, pos, size) local p = Instance.new("Part", workspace) p.Name = name; p.Position = pos; p.Size = size p.CanCollide = false; p.Anchored = true; p.Transparency = 1 return p end getgenv().LowerElevator = createLogicPart("Apex_Lower", Vector3.new(207.399, 215.501, 1447.298), Vector3.new(17, 18.2, 18)) getgenv().UpperElevator = createLogicPart("Apex_Upper", Vector3.new(343.350, 14.098, 146.197), Vector3.new(16, 18.2, 15)) getgenv().OutsideElev = createLogicPart("Apex_Outside", Vector3.new(345, 11.6, 160.5), Vector3.new(22, 13.2, 9)) end end) --// 5. ENHANCED ELEVATOR & TEAM AUTOMATION local function BecomeCI_Advanced() if Runtime.activeElevatorSequence then return end Runtime.activeElevatorSequence = true Log("Starting CI Transition...") -- Teleport to Gate A Entrance SafeTP(348, 8, 159) task.wait(1.5) local gate = workspace.Elevators:FindFirstChild("GateAToSurface1") if not gate then Runtime.activeElevatorSequence = false return end -- Check Door Status if gate.StatusButtons.Part.BrickColor.Name == "Crimson" then Log("Waiting for Elevator Reset...") repeat task.wait(1) until gate.StatusButtons.Part.BrickColor.Name == "Parsley green" or not Toggles.farmEscape end -- Call and Enter SecureFire("Interact", gate.Call) task.wait(4) SafeTP(Vector3.new(343, 8, 142)) -- Move inside task.wait(2) SecureFire("Interact", gate.UseElevator) task.wait(5) -- Surface Landing SafeTP(Vector3.new(491, 209, 1416)) -- Team Swap Trigger Loop local attempts = 0 repeat if GetHuman() then GetHuman():ChangeState(Enum.HumanoidStateType.Jumping) end task.wait(1.2) attempts = attempts + 1 Log("CI Transition Attempt: "..attempts) until LocalPlayer.Team.Name == "Chaos Insurgency" or attempts >= 15 or not Toggles.farmEscape Runtime.activeElevatorSequence = false end --// 6. UI CONSTRUCTION local Rayfield = loadstring(game:HttpGet('https://sirius.menu/rayfield'))() local Window = Rayfield:CreateWindow({ Name = "SITE-76 | APEX v666", LoadingTitle = "Apex Absolute Zero " .. Config.currentVersion, LoadingSubtitle = "Optimized for Velocity Executor", ConfigurationSaving = { Enabled = true, FolderName = "Apex76_Master" }, KeySystem = true, KeySettings = { Title = "APEX Access Protocol", Subtitle = "Authorization Required", Note = "Key: "..Config.key, SaveKey = true, Key = {Config.key} } }) -- TABS local MainTab = Window:CreateTab("General", 4483362458) local CombatTab = Window:CreateTab("Combat", 4483362458) local FarmTab = Window:CreateTab("Farming", 4483362458) local TP_Tab = Window:CreateTab("Teleports", 4483362458) local VisualTab = Window:CreateTab("Visuals", 4483362458) local MiscTab = Window:CreateTab("Settings", 4483362458) --// 7. GENERAL BYPASSES MainTab:CreateSection("Identity & Hazards") MainTab:CreateButton({ Name = "Wipe Personal Metadata", Callback = function() pcall(function() local head = LocalPlayer.Character:WaitForChild("Head") for _, v in pairs(head:GetChildren()) do if v:IsA("BillboardGui") then v:Destroy() end end end) end }) MainTab:CreateButton({ Name = "Clear Site Doors/Teslas", Callback = function() pcall(function() for _, v in pairs(workspace:GetChildren()) do if v.Name == "Door" or v.Name:find("Tesla") or v:FindFirstChild("LastHack") then v:Destroy() end end Log("Environmental hazards cleared.") end) end }) MainTab:CreateToggle({ Name = "Instant Respawn", CurrentValue = false, Callback = function(s) Toggles.instantRespawn = s end }) MainTab:CreateSection("Containment Overrides") MainTab:CreateButton({ Name = "Global Breach Sequence", Callback = function() task.spawn(function() local regions = workspace:FindFirstChild("ContainmentRegions") local targets = { {P=Vector3.new(665, 33, -260), D=workspace:FindFirstChild("PeanutDoor")}, {P=Vector3.new(681, -177, -525), D=regions and regions:FindFirstChild("096")}, {P=Vector3.new(922, -169, 158), D=regions and regions:FindFirstChild("106")}, {P=Vector3.new(480, -169, -263), D=regions and regions:FindFirstChild("049") and regions["049"]:FindFirstChild("Door")} } for _, scp in pairs(targets) do if scp.D then SafeTP(scp.P) SecureFire("Interact", scp.D:FindFirstChild("ReleaseSCP") or scp.D) task.wait(1) SecureFire("ReleaseSCP", scp.D, "Release") end end end) end }) --// 8. COMBAT & WEAPON MODS (REFIXED) CombatTab:CreateSection("Force-Auto Weaponry") CombatTab:CreateButton({ Name = "Inject God-Mode Mods (Hold to Fire)", Callback = function() pcall(function() for _, v in pairs(getgc(true)) do if typeof(v) == "table" and rawget(v, "Ammo") then -- Force Semi to Auto v.Automatic = true v.FireMode = "Auto" v.Modes = {"Auto", "Semi", "Burst"} v.Rate = 0.04 -- Super High Rate of Fire v.Spread = 0 v.Recoil = 0 v.Damage = 100 v.MaxAmmo = 999 v.Ammo = 999 -- Critical: Override click-requirement v.BurstCount = 1 v.RequiresClick = false end end Rayfield:Notify({Title = "Combat", Content = "Force-Auto Injected. All weapons are now Hold-to-Fire.", Duration = 4}) end) end }) CombatTab:CreateToggle({ Name = "Entity Hitbox Expander", CurrentValue = false, Callback = function(s) Toggles.hitbox = s task.spawn(function() while Toggles.hitbox do for _, p in pairs(Players:GetPlayers()) do if p ~= LocalPlayer and p.Character and p.Character:FindFirstChild("HumanoidRootPart") then p.Character.HumanoidRootPart.Size = Vector3.new(Config.hitboxSize, Config.hitboxSize, Config.hitboxSize) p.Character.HumanoidRootPart.Transparency = 0.7 p.Character.HumanoidRootPart.CanCollide = false end end task.wait(2) end end) end }) CombatTab:CreateSlider({ Name = "Hitbox Volume", Range = {2, 100}, Increment = 1, CurrentValue = 10, Callback = function(v) Config.hitboxSize = v end }) --// 9. RE-FIXED EXP FARMS FarmTab:CreateSection("The Foundation's Treasury") FarmTab:CreateToggle({ Name = "Industrial 096 Yield (EXP/Cash)", CurrentValue = false, Callback = function(s) Toggles.infCash = s if s then Runtime.noClipConn = RunService.Stepped:Connect(function() if LocalPlayer.Character then for _, v in pairs(LocalPlayer.Character:GetDescendants()) do if v:IsA("BasePart") then v.CanCollide = false end end end end) task.spawn(function() while Toggles.infCash do -- Verify Location local target = Vector3.new(679, -183, -526) if GetHRP() and (GetHRP().Position - target).Magnitude > 15 then SafeTP(target) end -- Fire Interaction SecureFire("ReleaseSCP", workspace:FindFirstChild("ContainmentRegions"):FindFirstChild("096"), "Release") task.wait(Config.farmDelay) end end) else if Runtime.noClipConn then Runtime.noClipConn:Disconnect() end SecureFire("RespawnPlayer") end end }) FarmTab:CreateToggle({ Name = "Infinite Escape (Level 4 Auto-CI)", CurrentValue = false, Callback = function(s) Toggles.farmEscape = s task.spawn(function() while Toggles.farmEscape do if LocalPlayer.Team.Name == "Prisoner" then BecomeCI_Advanced() task.wait(3) else Log("Escaped! Resetting for next loop...") SecureFire("ChangeTeam", "Prisoner", false) SecureFire("RespawnPlayer") task.wait(4) end end end) end }) FarmTab:CreateSlider({ Name = "Farm Speed (Delay)", Range = {0.5, 5}, Increment = 0.1, CurrentValue = 1, Callback = function(v) Config.farmDelay = v end }) --// 10. TELEPORTS TP_Tab:CreateSection("Site-76 Coordinates") TP_Tab:CreateDropdown({ Name = "Immediate Deployment", Options = {"Living Room", "Red Lake", "Pathogen", "Tetrahedron", "Telekill", "Skeleton Key", "Surface", "Chaos Outpost", "Gate A Exterior"}, Callback = function(v) if v == "Living Room" then SafeTP(1012.98, -175.253, -333.356) elseif v == "Red Lake" then SafeTP(406, -170, 164) elseif v == "Pathogen" then SafeTP(846, 20, -154) elseif v == "Skeleton Key" then SafeTP(361, 23, 325) elseif v == "Surface" then SafeTP(345, 14, 160) elseif v == "Chaos Outpost" then SafeTP(491, 209, 1416) elseif v == "Gate A Exterior" then SafeTP(348, 8, 159) end end }) --// 11. VISUALS VisualTab:CreateSection("Optical Enhancements") VisualTab:CreateToggle({ Name = "ESP Player Outlining", CurrentValue = false, Callback = function(s) Toggles.tracers = s task.spawn(function() while Toggles.tracers do for _, p in pairs(Players:GetPlayers()) do if p ~= LocalPlayer and p.Character then local h = p.Character:FindFirstChild("ApexESP") or Instance.new("Highlight", p.Character) h.Name = "ApexESP"; h.Enabled = Toggles.tracers; h.FillColor = Color3.fromRGB(255, 0, 0) end end task.wait(3) end end) end }) VisualTab:CreateToggle({ Name = "Lumen Protocol (Fullbright)", CurrentValue = false, Callback = function(s) Lighting.Brightness = s and 2 or 1 Lighting.Ambient = s and Color3.fromRGB(255,255,255) or Runtime.originalAmbient end }) --// 12. MISC & POWER SETTINGS MiscTab:CreateSection("Movement & Stability") MiscTab:CreateSlider({Name = "Tween Velocity", Range = {50, 1500}, Increment = 50, CurrentValue = 250, Callback = function(v) Config._speed = v end}) MiscTab:CreateToggle({ Name = "Anti-AFK Protocol", CurrentValue = true, Callback = function(s) Toggles.antiAFK = s LocalPlayer.Idled:Connect(function() if Toggles.antiAFK then VirtualUser:Button2Down(Vector2.new(0,0),workspace.CurrentCamera.CFrame) task.wait(1); VirtualUser:Button2Up(Vector2.new(0,0),workspace.CurrentCamera.CFrame) end end) end }) MiscTab:CreateButton({ Name = "Emergency Server Migration", Callback = function() local servers = {} local success, res = pcall(function() return game:HttpGet("https://games.roblox.com/v1/games/" .. game.PlaceId .. "/servers/Public?sortOrder=Desc&limit=100") end) if success then local data = game:GetService("HttpService"):JSONDecode(res).data for _, v in ipairs(data) do if v.playing < v.maxPlayers and v.id ~= game.JobId then table.insert(servers, v.id) end end end if #servers > 0 then TeleportService:TeleportToPlaceInstance(game.PlaceId, servers[math.random(1, #servers)]) end end }) --// 13. BACKGROUND THREADS & SECURITY LocalPlayer.CharacterAdded:Connect(function(char) task.wait(0.5) char:WaitForChild("Humanoid").Died:Connect(function() if Toggles.instantRespawn then SecureFire("RespawnPlayer") end end) if Toggles.rName then pcall(function() char.Head:FindFirstChildOfClass("BillboardGui"):Destroy() end) end end) -- Shield Protocol (Staff Detector) Players.PlayerAdded:Connect(function(p) if Toggles.modDetector and p:GetRankInGroup(3363833) >= 20 then StarterGui:SetCore("SendNotification", {Title = "APEX SECURITY", Text = "STAFF DETECTED: "..p.Name, Duration = 10}) task.wait(1.5) LocalPlayer:Kick("\n[APEX PROTECTION]\nSession Terminated. Staff Spotted: "..p.Name) end end) -- Tangerine Killswitch LocalPlayer.Chatted:Connect(function(msg) if msg:lower() == "!tangerine" then Window:Destroy() script:Destroy() end end) -- Execution Completion Rayfield:Notify({Title = "Operational", Content = "APEX Absolute Zero Framework Ready.", Duration = 7}) Log("Final Boot Completed. Lines: 800+")