local ReplicatedStorage = game:GetService("ReplicatedStorage") local Events = ReplicatedStorage:WaitForChild("Events") local TileHit = Events:WaitForChild("TileHit") local UpgradeRequest = Events:WaitForChild("UpgradeRequest") _G.Ez = true task.spawn(function() while _G.Ez do TileHit:FireServer() task.wait() end end) task.spawn(function() while _G.Ez do UpgradeRequest:InvokeServer("SnowValue", 1) task.wait() end end) task.spawn(function() while _G.Ez do UpgradeRequest:InvokeServer("Size", 1) task.wait() end end) task.spawn(function() while _G.Ez do UpgradeRequest:InvokeServer("Walkspeed", 1) task.wait() end end) task.spawn(function() while _G.Ez do UpgradeRequest:InvokeServer("Regen", 1) task.wait() end end) -- join here https://discord.gg/nQ5pCft2Ve