local Players = game:GetService("Players") local VirtualInputManager = game:GetService("VirtualInputManager") local UserInputService = game:GetService("UserInputService") local player = Players.LocalPlayer local enabled = true task.spawn(function()     pcall(function()         game:GetService("StarterGui"):SetCore("SendNotification", {             Title = "Auto Black Flash",             Text = "Loaded!\nClick button to toggle\nDrag by title • X to close (disables BF)",             Duration = 6         })     end) end) local AnimationTriggers = {     ["rbxassetid://100962226150441"] = 0.18,     ["rbxassetid://95852624447551"] = 0.18,     ["rbxassetid://74145636023952"] = 0.18,     ["rbxassetid://72475960800126"] = 0.20, } local function pressKey(keyCode)     VirtualInputManager:SendKeyEvent(true, keyCode, false, game)     task.wait()     VirtualInputManager:SendKeyEvent(false, keyCode, false, game) end local function setupCharacter(character)     local humanoid = character:WaitForChild("Humanoid", 5)     if not humanoid then return end     local animator = humanoid:WaitForChild("Animator", 5)     if not animator then return end     animator.AnimationPlayed:Connect(function(track)         if not enabled then return end         local animId = track.Animation.AnimationId         local delay = AnimationTriggers[animId]         if delay then             task.delay(delay, function()                 if humanoid.Health > 0 and enabled then                     pressKey(Enum.KeyCode.Three)                 end             end)         end     end) end if player.Character then     setupCharacter(player.Character) end player.CharacterAdded:Connect(function(char)     task.wait(0.3)     setupCharacter(char) end) local screenGui = Instance.new("ScreenGui") screenGui.ResetOnSpawn = false screenGui.Parent = player:WaitForChild("PlayerGui") local frame = Instance.new("Frame") frame.Size = UDim2.new(0, 240, 0, 100) frame.Position = UDim2.new(1, -260, 0, 20) frame.BackgroundColor3 = Color3.fromRGB(20, 20, 20) frame.BackgroundTransparency = 0.1 frame.BorderSizePixel = 0 frame.Parent = screenGui local corner = Instance.new("UICorner") corner.CornerRadius = UDim.new(0, 16) corner.Parent = frame local stroke = Instance.new("UIStroke") stroke.Color = Color3.fromRGB(60, 60, 60) stroke.Thickness = 1.5 stroke.Parent = frame local title = Instance.new("TextLabel") title.Size = UDim2.new(1, -35, 0, 35) title.Position = UDim2.new(0, 10, 0, 5) title.BackgroundTransparency = 1 title.Text = "AUTO BLACK FLASH" title.TextColor3 = Color3.fromRGB(255, 255, 255) title.TextScaled = true title.Font = Enum.Font.GothamBold title.Parent = frame local toggleButton = Instance.new("TextButton") toggleButton.Size = UDim2.new(0.88, 0, 0, 42) toggleButton.Position = UDim2.new(0.06, 0, 0, 48) toggleButton.BackgroundColor3 = Color3.fromRGB(0, 255, 100) toggleButton.Text = "ENABLED" toggleButton.TextColor3 = Color3.fromRGB(0, 0, 0) toggleButton.TextScaled = true toggleButton.Font = Enum.Font.GothamBold toggleButton.Parent = frame local btnCorner = Instance.new("UICorner") btnCorner.CornerRadius = UDim.new(0, 10) btnCorner.Parent = toggleButton local closeButton = Instance.new("TextButton") closeButton.Size = UDim2.new(0, 28, 0, 28) closeButton.Position = UDim2.new(1, -33, 0, 6) closeButton.BackgroundColor3 = Color3.fromRGB(255, 60, 60) closeButton.Text = "X" closeButton.TextColor3 = Color3.fromRGB(255, 255, 255) closeButton.TextScaled = true closeButton.Font = Enum.Font.GothamBold closeButton.Parent = frame local closeCorner = Instance.new("UICorner") closeCorner.CornerRadius = UDim.new(0, 8) closeCorner.Parent = closeButton local function updateButton()     if enabled then         toggleButton.Text = "ENABLED ✅"         toggleButton.BackgroundColor3 = Color3.fromRGB(0, 255, 100)     else         toggleButton.Text = "DISABLED ❌"         toggleButton.BackgroundColor3 = Color3.fromRGB(255, 60, 60)     end end toggleButton.MouseButton1Click:Connect(function()     enabled = not enabled     updateButton()     local status = enabled and "ENABLED ✅" or "DISABLED ❌"     pcall(function()         game:GetService("StarterGui"):SetCore("SendNotification", {             Title = "Auto Black Flash",             Text = status,             Duration = 2.5         })     end) end) closeButton.MouseButton1Click:Connect(function()     enabled = false     screenGui:Destroy() end) updateButton() local dragging = false local dragStart local startPos title.InputBegan:Connect(function(input)     if input.UserInputType == Enum.UserInputType.MouseButton1 then         dragging = true         dragStart = input.Position         startPos = frame.Position     end end) UserInputService.InputChanged:Connect(function(input)     if dragging and input.UserInputType == Enum.UserInputType.MouseMovement then         local delta = input.Position - dragStart         frame.Position = UDim2.new(startPos.X.Scale, startPos.X.Offset + delta.X, startPos.Y.Scale, startPos.Y.Offset + delta.Y)     end end) UserInputService.InputEnded:Connect(function(input)     if input.UserInputType == Enum.UserInputType.MouseButton1 then         dragging = false     end end) --son im crine who even struggle to blackflash