while true do game.ReplicatedStorage.Events.UpgradeEvent:FireServer("MoneyGain") game.ReplicatedStorage.Events.UpgradeEvent:FireServer("NPCS") game.ReplicatedStorage.Events.PlayEvent:FireServer() wait(.3) for i, v in workspace.Npcs:GetChildren() do local car = workspace.Cars:WaitForChild(game.Players.LocalPlayer:GetAttribute("CurrentCar")) if v:FindFirstChild("HumanoidRootPart") then v.HumanoidRootPart.CFrame = car:WaitForChild("Hitbox").CFrame end game.ReplicatedStorage.Events.UpgradeEvent:FireServer("MoneyGain") wait(.05) end end