local rs = game:GetService("RunService") local rep = game:GetService("ReplicatedStorage") local ws = game:GetService("Workspace") local cg = game:GetService("CoreGui") local plrs = game:GetService("Players") local uis = game:GetService("UserInputService") local ply = plrs.LocalPlayer local pr = rep:WaitForChild("playerremote", 15) local host = (gethui and gethui()) or cg local mem = type(shared) == "table" and shared or nil local key = "__doors_bp_v2" local gui local btn local state if mem then local old = rawget(mem, key) if type(old) == "table" and type(old.Clean) == "function" then pcall(old.Clean) end end local live = true local cons = {} local jobs = {} local function add(x) cons[#cons + 1] = x return x end local function post(sec, fn) local job = {} jobs[#jobs + 1] = job task.delay(sec, function() if not live or job.dead then return end local ok, err = pcall(fn) if not ok then warn(err) end end) return job end local function clean() if not live then return end live = false for i = 1, #jobs do jobs[i].dead = true end for i = #cons, 1, -1 do pcall(function() cons[i]:Disconnect() end) end table.clear(cons) table.clear(jobs) if gui and gui.Parent then pcall(function() gui:Destroy() end) end if mem and rawget(mem, key) == state then rawset(mem, key, nil) end end state = { Clean = clean, } if mem then rawset(mem, key, state) end local mod for i = 1, 10 do local ok, ret = pcall(function() return loadstring( game:HttpGet( "https://raw.githubusercontent.com/ltseverydayyou/Nameless-Admin/main/NamelessAdminNotifications.lua" ) )() end) if ok and type(ret) == "table" and type(ret.Notify) == "function" then mod = ret break end warn("Couldn't load notification module, retrying...") task.wait(math.min(i * 0.25, 1.5)) end local function nt(tab) if not live then return end if mod and type(mod.Notify) == "function" then local ok, err = pcall(mod.Notify, tab) if not ok then warn("Notify failed:", err) end else warn((tab.Title or "Notice") .. ": " .. (tab.Description or "")) end end for _, par in ipairs({ host, ply and ply:FindFirstChildOfClass("PlayerGui") }) do if par then local old = par:FindFirstChild("BypassPanel") if old then pcall(function() old:Destroy() end) end end end gui = Instance.new("ScreenGui") gui.Name = "BypassPanel" gui.ResetOnSpawn = false gui.IgnoreGuiInset = true gui.ZIndexBehavior = Enum.ZIndexBehavior.Sibling pcall(function() gui.Parent = host end) if not gui.Parent and ply then local pg = ply:FindFirstChildOfClass("PlayerGui") or ply:WaitForChild("PlayerGui", 10) if pg then gui.Parent = pg end end if not gui.Parent then warn("Failed to parent BypassPanel") clean() return end btn = Instance.new("TextButton") btn.Name = "BypassButton" btn.AnchorPoint = Vector2.new(0.5, 0) btn.Size = UDim2.new(0, 120, 0, 40) btn.Position = UDim2.new(0.5, 0, 0, 10) btn.BackgroundColor3 = Color3.fromRGB(40, 40, 40) btn.BackgroundTransparency = 0.2 btn.Text = "Bypass" btn.TextColor3 = Color3.fromRGB(255, 255, 255) btn.Font = Enum.Font.GothamBold btn.TextSize = 16 btn.Parent = gui local cor = Instance.new("UICorner") cor.CornerRadius = UDim.new(0, 8) cor.Parent = btn local function drag(ui, hit) hit = hit or ui local held = false local din local pos0 local ui0 local function upd(inp) local par = ui.Parent if not par then return end local size = par.AbsoluteSize if size.X <= 0 or size.Y <= 0 or not pos0 or not ui0 then return end local d = inp.Position - pos0 ui.Position = UDim2.new(ui0.X.Scale + (d.X / size.X), ui0.X.Offset, ui0.Y.Scale + (d.Y / size.Y), ui0.Y.Offset) end add(hit.InputBegan:Connect(function(inp) local t = inp.UserInputType if t == Enum.UserInputType.MouseButton1 or t == Enum.UserInputType.Touch then held = true pos0 = inp.Position ui0 = ui.Position end end)) add(hit.InputChanged:Connect(function(inp) local t = inp.UserInputType if t == Enum.UserInputType.MouseMovement or t == Enum.UserInputType.Touch then din = inp end end)) add(uis.InputChanged:Connect(function(inp) if live and held and inp == din then upd(inp) end end)) add(uis.InputEnded:Connect(function(inp) local t = inp.UserInputType if t == Enum.UserInputType.MouseButton1 or t == Enum.UserInputType.Touch then held = false if inp == din then din = nil end end end)) ui.Active = true end drag(btn) local busy = false local function tog() if not live or busy then return end busy = true local ok, err = pcall(function() local a = ws:FindFirstChild("roomnumber") local b = ws:FindFirstChild("roomnumbe") if a then a.Name = "roomnumbe" nt({ Title = "Success", Description = "Anticheat bypassed", Duration = 2, }) post(1, function() nt({ Title = "Warning", Description = "If doors won't open, an entity has spawned. Wait until it's safe.", Duration = 6, }) end) elseif b then b.Name = "roomnumber" nt({ Title = "Notice", Description = "Anticheat activated", Duration = 2, }) else nt({ Title = "Error", Description = "Room object not found", Duration = 3, }) end end) busy = false if not ok then warn("Toggle failed:", err) nt({ Title = "Error", Description = "Failed to toggle", Duration = 3, }) end end add(btn.Activated:Connect(tog)) if pr then local acc = 0 local bad = 0 local hb hb = rs.Heartbeat:Connect(function(dt) if not live then return end acc += dt if acc < 0.12 then return end acc = 0 local ok = pcall(function() pr:FireServer("setsprintstate", false) end) if ok then bad = 0 else bad += 1 if bad == 1 then nt({ Title = "Warning", Description = "Sprint protection hit an error", Duration = 3, }) end if bad >= 5 and hb then hb:Disconnect() end end end) add(hb) else nt({ Title = "Error", Description = "playerremote not found", Duration = 4, }) end add(gui.AncestryChanged:Connect(function() if live and not gui.Parent then clean() end end)) nt({ Title = "Loaded", Description = "Anticheat bypass ready", Duration = 3, }) post(2, function() nt({ Title = "Anti-Death", Description = "Sprint protection enabled", Duration = 4, }) end)