local L = loadstring(game:HttpGet("https://raw.githubusercontent.com/bloodball/-back-ups-for-libs/main/wizard"))() local W = L:NewWindow("Main") local S = W:NewSection("Main") local P = game:GetService("Players") local p = P.LocalPlayer local f = workspace:WaitForChild("Plots") local b for _, v in ipairs(f:GetChildren()) do if v:GetAttribute("OccupiedByUserId") == p.UserId then b = v break end end local function c() return p.Character or p.CharacterAdded:Wait() end local function t(x) c():PivotTo(CFrame.new(x)) end local function m(x) if x and x:IsA("Model") then c():PivotTo(x:GetPivot() + Vector3.new(0, 5, 0)) end end S:CreateButton("TP to base", function() m(b or workspace.Plots.Plot1) end) S:CreateButton("Secret Area 1", function() t(Vector3.new(0, 1736, 4999)) end) S:CreateButton("Secret Area 2", function() t(Vector3.new(-700, 1736, 4599)) end) S:CreateButton("Secret Area 3", function() t(Vector3.new(684, 1736, 3800)) end) S:CreateButton("Secret Area 4", function() t(Vector3.new(-700, 1736, 3800)) end) S:CreateButton("Secret Area 5", function() t(Vector3.new(684, 1736, 4599)) end)