local rs = game:GetService("ReplicatedStorage") local gui = Instance.new("ScreenGui") gui.Parent = game.CoreGui gui.Name = "BrainrotUI" gui.ResetOnSpawn = false local label = Instance.new("TextLabel") label.Parent = gui label.Size = UDim2.new(0, 160, 0, 28) label.Position = UDim2.new(1, -170, 0, 10) label.BackgroundColor3 = Color3.fromRGB(20,20,20) label.BackgroundTransparency = 0.15 label.TextColor3 = Color3.fromRGB(255,255,255) label.Font = Enum.Font.GothamSemibold label.TextSize = 13 label.Text = "Brainrot: Waiting ⏳" local c = Instance.new("UICorner", label) c.CornerRadius = UDim.new(0,6) local s = Instance.new("UIStroke", label) s.Color = Color3.fromRGB(60,60,60) s.Thickness = 1 local event = rs:WaitForChild("Packages") :WaitForChild("_Index") :WaitForChild("sleitnick_net@0.2.0") :WaitForChild("net") :WaitForChild("RE/LuckyBlockOpen") local function reset() task.delay(3, function() if label then label.Text = "Brainrot: Waiting ⏳" end end) end event.OnClientEvent:Connect(function(num, name) local ok, err = pcall(function() if typeof(name) == "string" and name ~= "" then label.Text = "Brainrot: " .. name else label.Text = "Brainrot: Error occurred" end end) if not ok then label.Text = "Brainrot: Error occurred" end reset() end)