local Players = game:GetService ( "Players" ); local Workspace = game:GetService ( "Workspace" ); local RunService = game:GetService ( "RunService" ); local LocalPlayer = Players.LocalPlayer; local GetCharacter = function () local Characters = Workspace:FindFirstChild ( "Characters" ); return Characters:FindFirstChild ( LocalPlayer.Name ); end; local InfiniteBreath = function () local Character = GetCharacter (); if Character and Character:FindFirstChild ( "BreathCharge" ) then Character.BreathCharge.Value = 99; end; end; RunService.RenderStepped:Connect ( InfiniteBreath );