-- // Credit : Norgumi \\ -- This doesn’t claim all quests. For the ones that aren’t claimed, go up to the dialog and finish it. Then, re-execute this script and it should auto-complete without having to do the task. -- Discord : 05nm6aqtguo4ffmdpv4iygzrgrungkf4 local Players = game:GetService("Players") local ReplicatedStorage = game:GetService("ReplicatedStorage") local Player = Players.LocalPlayer local QuestRelays = ReplicatedStorage.Modules.Gameplay.Quests.Relays local QuestUtil = require(ReplicatedStorage.Modules.Gameplay.Quests.QuestUtil) local function CompleteAllQuests() local QuestData = QuestUtil.GetQuestData(Player) for _, Quest in QuestData.Current do local QuestInfo = QuestUtil.GetQuest(Quest.Id) if QuestInfo then local Progress = Quest.Progress or 1 local Segment = QuestInfo.Segments[Progress] if Segment and Segment.Objectives then for ObjectiveIndex, Objective in ipairs(Segment.Objectives) do if Objective.Conditions then for _, Condition in Objective.Conditions do QuestRelays.ClientQuestEvent:FireServer(Condition, nil, Objective.Required or 999) end end end end end end for _, Achievement in QuestData.AchievementData or {} do local QuestInfo = QuestUtil.GetQuest(Achievement.Id) if QuestInfo and not QuestInfo.Inactive then local Progress = Achievement.Progress or 1 local Segment = QuestInfo.Segments[Progress] if Segment and Segment.Objectives then for ObjectiveIndex, Objective in ipairs(Segment.Objectives) do if Objective.Conditions then for _, Condition in Objective.Conditions do QuestRelays.ClientQuestEvent:FireServer(Condition, nil, Objective.Required or 999) end end end end end end end CompleteAllQuests() -- // Credit : Norgumi \\ -- Shows legacy items in the catalog. These items do not save to your actual inventory. -- Discord : 05nm6aqtguo4ffmdpv4iygzrgrungkf4 local ReplicatedStorage = game:GetService("ReplicatedStorage") local CatalogPath = ReplicatedStorage.Catalog.CosmeticCatalog local Catalog = require(CatalogPath) for Category, Items in pairs(Catalog) do for ItemId, ItemData in pairs(Items) do ItemData.Unlisted = false ItemData.Banner = nil end end