if game.ReplicatedStorage.Styles:FindFirstChild("Brawler") then v = game.ReplicatedStorage.Styles["Brawler"] else v = Instance.new("Folder", game.ReplicatedStorage.Styles) end v.Name = "Brawler" if game.ReplicatedStorage.Styles.Brawler:FindFirstChild("SuperEvadeB") then v = game.ReplicatedStorage.Styles.Brawler["SuperEvadeB"] else v = Instance.new("Animation", game.ReplicatedStorage.Styles.Brawler) end v.AnimationId = "rbxassetid://11710468479" v.Name = "SuperEvadeB" if game.ReplicatedStorage.Styles.Brawler:FindFirstChild("SuperEvadeF") then v = game.ReplicatedStorage.Styles.Brawler["SuperEvadeF"] else v = Instance.new("Animation", game.ReplicatedStorage.Styles.Brawler) end v.AnimationId = "rbxassetid://11710466763" v.Name = "SuperEvadeF" if game.ReplicatedStorage.Styles.Brawler:FindFirstChild("SuperEvadeL") then v = game.ReplicatedStorage.Styles.Brawler["SuperEvadeL"] else v = Instance.new("Animation", game.ReplicatedStorage.Styles.Brawler) end v.AnimationId = "rbxassetid://11710468004" v.Name = "SuperEvadeL" if game.ReplicatedStorage.Styles.Brawler:FindFirstChild("SuperEvadeR") then v = game.ReplicatedStorage.Styles.Brawler["SuperEvadeR"] else v = Instance.new("Animation", game.ReplicatedStorage.Styles.Brawler) end v.AnimationId = "rbxassetid://11710467557" v.Name = "SuperEvadeR" if game.ReplicatedStorage.Styles.Brawler:FindFirstChild("Idle") then v = game.ReplicatedStorage.Styles.Brawler["Idle"] else v = Instance.new("Animation", game.ReplicatedStorage.Styles.Brawler) end v.AnimationId = "rbxassetid://12051772055" v.Name = "Idle" if game.ReplicatedStorage.Styles.Brawler.Idle:FindFirstChild("Core") then v = game.ReplicatedStorage.Styles.Brawler.Idle["Core"] else v = Instance.new("Folder", game.ReplicatedStorage.Styles.Brawler.Idle) end v.Name = "Core" if game.ReplicatedStorage.Styles.Brawler:FindFirstChild("WalkL") then v = game.ReplicatedStorage.Styles.Brawler["WalkL"] else v = Instance.new("Animation", game.ReplicatedStorage.Styles.Brawler) end v.AnimationId = "rbxassetid://12313796155" v.Name = "WalkL" if game.ReplicatedStorage.Styles.Brawler:FindFirstChild("WalkB") then v = game.ReplicatedStorage.Styles.Brawler["WalkB"] else v = Instance.new("Animation", game.ReplicatedStorage.Styles.Brawler) end v.AnimationId = "rbxassetid://12313791263" v.Name = "WalkB" if game.ReplicatedStorage.Styles.Brawler:FindFirstChild("WalkR") then v = game.ReplicatedStorage.Styles.Brawler["WalkR"] else v = Instance.new("Animation", game.ReplicatedStorage.Styles.Brawler) end v.AnimationId = "rbxassetid://12313794960" v.Name = "WalkR" if game.ReplicatedStorage.Styles.Brawler:FindFirstChild("WalkF") then v = game.ReplicatedStorage.Styles.Brawler["WalkF"] else v = Instance.new("Animation", game.ReplicatedStorage.Styles.Brawler) end v.AnimationId = "rbxassetid://12313793138" v.Name = "WalkF" if game.ReplicatedStorage.Styles.Brawler:FindFirstChild("H_GunStandingShotgun") then v = game.ReplicatedStorage.Styles.Brawler["H_GunStandingShotgun"] else v = Instance.new("StringValue", game.ReplicatedStorage.Styles.Brawler) end v.Value = 'H_ShotStopperShotgun' v.Name = "H_GunStandingShotgun" if game.ReplicatedStorage.Styles.Brawler:FindFirstChild("H_BackWall") then v = game.ReplicatedStorage.Styles.Brawler["H_BackWall"] else v = Instance.new("StringValue", game.ReplicatedStorage.Styles.Brawler) end v.Value = 'H_WallSmashing' v.Name = "H_BackWall" if game.ReplicatedStorage.Styles.Brawler:FindFirstChild("H_GunStandingSMG") then v = game.ReplicatedStorage.Styles.Brawler["H_GunStandingSMG"] else v = Instance.new("StringValue", game.ReplicatedStorage.Styles.Brawler) end v.Value = 'H_ShotStopperSMG' v.Name = "H_GunStandingSMG" if game.ReplicatedStorage.Styles.Brawler:FindFirstChild("H_GunStandingHandgun") then v = game.ReplicatedStorage.Styles.Brawler["H_GunStandingHandgun"] else v = Instance.new("StringValue", game.ReplicatedStorage.Styles.Brawler) end v.Value = 'H_ShotStopperHandgun' v.Name = "H_GunStandingHandgun" if game.ReplicatedStorage.Styles.Brawler:FindFirstChild("HitBlock") then v = game.ReplicatedStorage.Styles.Brawler["HitBlock"] else v = Instance.new("Animation", game.ReplicatedStorage.Styles.Brawler) end v.AnimationId = "rbxassetid://11953475759" v.Name = "HitBlock" if game.ReplicatedStorage.Styles.Brawler:FindFirstChild("EvadeR") then v = game.ReplicatedStorage.Styles.Brawler["EvadeR"] else v = Instance.new("Animation", game.ReplicatedStorage.Styles.Brawler) end v.AnimationId = "rbxassetid://11614919036" v.Name = "EvadeR" if game.ReplicatedStorage.Styles.Brawler:FindFirstChild("EvadeL") then v = game.ReplicatedStorage.Styles.Brawler["EvadeL"] else v = Instance.new("Animation", game.ReplicatedStorage.Styles.Brawler) end v.AnimationId = "rbxassetid://11614918095" v.Name = "EvadeL" if game.ReplicatedStorage.Styles.Brawler:FindFirstChild("EvadeB") then v = game.ReplicatedStorage.Styles.Brawler["EvadeB"] else v = Instance.new("Animation", game.ReplicatedStorage.Styles.Brawler) end v.AnimationId = "rbxassetid://11614916809" v.Name = "EvadeB" if game.ReplicatedStorage.Styles.Brawler:FindFirstChild("EvadeF") then v = game.ReplicatedStorage.Styles.Brawler["EvadeF"] else v = Instance.new("Animation", game.ReplicatedStorage.Styles.Brawler) end v.AnimationId = "rbxassetid://11614916023" v.Name = "EvadeF" if game.ReplicatedStorage.Styles.Brawler:FindFirstChild("Block") then v = game.ReplicatedStorage.Styles.Brawler["Block"] else v = Instance.new("Animation", game.ReplicatedStorage.Styles.Brawler) end v.AnimationId = "rbxassetid://8225208652" v.Name = "Block" if game.ReplicatedStorage.Styles.Brawler:FindFirstChild("GrabStrike") then v = game.ReplicatedStorage.Styles.Brawler["GrabStrike"] else v = Instance.new("StringValue", game.ReplicatedStorage.Styles.Brawler) end v.Value = 'T_龍GParry' v.Name = "GrabStrike" if game.ReplicatedStorage.Styles.Brawler.GrabStrike:FindFirstChild("Ability") then v = game.ReplicatedStorage.Styles.Brawler.GrabStrike["Ability"] else v = Instance.new("StringValue", game.ReplicatedStorage.Styles.Brawler.GrabStrike) end v.Value = 'Guru Parry' v.Name = "Ability" if game.ReplicatedStorage.Styles.Brawler:FindFirstChild("H_Knocked") then v = game.ReplicatedStorage.Styles.Brawler["H_Knocked"] else v = Instance.new("StringValue", game.ReplicatedStorage.Styles.Brawler) end v.Value = 'H_SolidCounter' v.Name = "H_Knocked" if game.ReplicatedStorage.Styles.Brawler:FindFirstChild("HThrow") then v = game.ReplicatedStorage.Styles.Brawler["HThrow"] else v = Instance.new("StringValue", game.ReplicatedStorage.Styles.Brawler) end v.Value = 'T_龍GParry' v.Name = "HThrow" if game.ReplicatedStorage.Styles.Brawler:FindFirstChild("H_RunningFallen") then v = game.ReplicatedStorage.Styles.Brawler["H_RunningFallen"] else v = Instance.new("StringValue", game.ReplicatedStorage.Styles.Brawler) end v.Value = 'H_FinishingBlow' v.Name = "H_RunningFallen" if game.ReplicatedStorage.Styles.Brawler:FindFirstChild("H_GrabStanding2") then v = game.ReplicatedStorage.Styles.Brawler["H_GrabStanding2"] else v = Instance.new("StringValue", game.ReplicatedStorage.Styles.Brawler) end v.Value = 'H_DoubleHeadCrush' v.Name = "H_GrabStanding2" if game.ReplicatedStorage.Styles.Brawler:FindFirstChild("H_CounterSoloAllRight") then v = game.ReplicatedStorage.Styles.Brawler["H_CounterSoloAllRight"] else v = Instance.new("StringValue", game.ReplicatedStorage.Styles.Brawler) end v.Value = 'H_TSpinCounterRight' v.Name = "H_CounterSoloAllRight" if game.ReplicatedStorage.Styles.Brawler:FindFirstChild("H_CounterSoloAllFront") then v = game.ReplicatedStorage.Styles.Brawler["H_CounterSoloAllFront"] else v = Instance.new("StringValue", game.ReplicatedStorage.Styles.Brawler) end v.Value = 'H_TSpinCounterFront' v.Name = "H_CounterSoloAllFront" if game.ReplicatedStorage.Styles.Brawler:FindFirstChild("H_CounterSoloAllLeft") then v = game.ReplicatedStorage.Styles.Brawler["H_CounterSoloAllLeft"] else v = Instance.new("StringValue", game.ReplicatedStorage.Styles.Brawler) end v.Value = 'H_TSpinCounterLeft' v.Name = "H_CounterSoloAllLeft" if game.ReplicatedStorage.Styles.Brawler:FindFirstChild("H_SuperEvading") then v = game.ReplicatedStorage.Styles.Brawler["H_SuperEvading"] else v = Instance.new("StringValue", game.ReplicatedStorage.Styles.Brawler) end v.Value = 'H_Rolling' v.Name = "H_SuperEvading" if game.ReplicatedStorage.Styles.Brawler:FindFirstChild("H_StandingBehind") then v = game.ReplicatedStorage.Styles.Brawler["H_StandingBehind"] else v = Instance.new("StringValue", game.ReplicatedStorage.Styles.Brawler) end v.Value = 'H_Chokehold' v.Name = "H_StandingBehind" if game.ReplicatedStorage.Styles.Brawler:FindFirstChild("GrabCorpses") then v = game.ReplicatedStorage.Styles.Brawler["GrabCorpses"] else v = Instance.new("Folder", game.ReplicatedStorage.Styles.Brawler) end v.Name = "GrabCorpses" if game.ReplicatedStorage.Styles.Brawler:FindFirstChild("H_FallenDown") then v = game.ReplicatedStorage.Styles.Brawler["H_FallenDown"] else v = Instance.new("StringValue", game.ReplicatedStorage.Styles.Brawler) end v.Value = 'H_FallenKick' v.Name = "H_FallenDown" if game.ReplicatedStorage.Styles.Brawler:FindFirstChild("H_BlockingEnemy") then v = game.ReplicatedStorage.Styles.Brawler["H_BlockingEnemy"] else v = Instance.new("StringValue", game.ReplicatedStorage.Styles.Brawler) end v.Value = 'H_Torment' v.Name = "H_BlockingEnemy" if game.ReplicatedStorage.Styles.Brawler:FindFirstChild("H_GrabStanding") then v = game.ReplicatedStorage.Styles.Brawler["H_GrabStanding"] else v = Instance.new("StringValue", game.ReplicatedStorage.Styles.Brawler) end v.Value = 'H_Fisticuffs' v.Name = "H_GrabStanding" if game.ReplicatedStorage.Styles.Brawler:FindFirstChild("DashAttack") then v = game.ReplicatedStorage.Styles.Brawler["DashAttack"] else v = Instance.new("StringValue", game.ReplicatedStorage.Styles.Brawler) end v.Value = 'DashAttack' v.Name = "DashAttack" if game.ReplicatedStorage.Styles.Brawler:FindFirstChild("EvadeStrikeR") then v = game.ReplicatedStorage.Styles.Brawler["EvadeStrikeR"] else v = Instance.new("StringValue", game.ReplicatedStorage.Styles.Brawler) end v.Value = 'BEvadeStrikeRight' v.Name = "EvadeStrikeR" if game.ReplicatedStorage.Styles.Brawler.EvadeStrikeR:FindFirstChild("Ability") then v = game.ReplicatedStorage.Styles.Brawler.EvadeStrikeR["Ability"] else v = Instance.new("StringValue", game.ReplicatedStorage.Styles.Brawler.EvadeStrikeR) end v.Value = 'Guru Dodge Shot' v.Name = "Ability" if game.ReplicatedStorage.Styles.Brawler:FindFirstChild("EvadeStrikeF") then v = game.ReplicatedStorage.Styles.Brawler["EvadeStrikeF"] else v = Instance.new("StringValue", game.ReplicatedStorage.Styles.Brawler) end v.Value = 'BEvadeStrikeForward' v.Name = "EvadeStrikeF" if game.ReplicatedStorage.Styles.Brawler.EvadeStrikeF:FindFirstChild("Ability") then v = game.ReplicatedStorage.Styles.Brawler.EvadeStrikeF["Ability"] else v = Instance.new("StringValue", game.ReplicatedStorage.Styles.Brawler.EvadeStrikeF) end v.Value = 'Guru Dodge Shot' v.Name = "Ability" if game.ReplicatedStorage.Styles.Brawler:FindFirstChild("EvadeStrikeL") then v = game.ReplicatedStorage.Styles.Brawler["EvadeStrikeL"] else v = Instance.new("StringValue", game.ReplicatedStorage.Styles.Brawler) end v.Value = 'BEvadeStrikeLeft' v.Name = "EvadeStrikeL" if game.ReplicatedStorage.Styles.Brawler.EvadeStrikeL:FindFirstChild("Ability") then v = game.ReplicatedStorage.Styles.Brawler.EvadeStrikeL["Ability"] else v = Instance.new("StringValue", game.ReplicatedStorage.Styles.Brawler.EvadeStrikeL) end v.Value = 'Guru Dodge Shot' v.Name = "Ability" if game.ReplicatedStorage.Styles.Brawler:FindFirstChild("EvadeStrikeB") then v = game.ReplicatedStorage.Styles.Brawler["EvadeStrikeB"] else v = Instance.new("StringValue", game.ReplicatedStorage.Styles.Brawler) end v.Value = 'BEvadeStrikeBack' v.Name = "EvadeStrikeB" if game.ReplicatedStorage.Styles.Brawler.EvadeStrikeB:FindFirstChild("Ability") then v = game.ReplicatedStorage.Styles.Brawler.EvadeStrikeB["Ability"] else v = Instance.new("StringValue", game.ReplicatedStorage.Styles.Brawler.EvadeStrikeB) end v.Value = 'Guru Dodge Shot' v.Name = "Ability" if game.ReplicatedStorage.Styles.Brawler:FindFirstChild("StanceStrike") then v = game.ReplicatedStorage.Styles.Brawler["StanceStrike"] else v = Instance.new("StringValue", game.ReplicatedStorage.Styles.Brawler) end v.Value = '龍TigerDrop' v.Name = "StanceStrike" if game.ReplicatedStorage.Styles.Brawler.StanceStrike:FindFirstChild("Ability") then v = game.ReplicatedStorage.Styles.Brawler.StanceStrike["Ability"] else v = Instance.new("StringValue", game.ReplicatedStorage.Styles.Brawler.StanceStrike) end v.Value = 'Counter Hook' v.Name = "Ability" if game.ReplicatedStorage.Styles.Brawler:FindFirstChild("H_GrabOnWall") then v = game.ReplicatedStorage.Styles.Brawler["H_GrabOnWall"] else v = Instance.new("StringValue", game.ReplicatedStorage.Styles.Brawler) end v.Value = 'H_WallSmack' v.Name = "H_GrabOnWall" if game.ReplicatedStorage.Styles.Brawler:FindFirstChild("2Strike2") then v = game.ReplicatedStorage.Styles.Brawler["2Strike2"] else v = Instance.new("StringValue", game.ReplicatedStorage.Styles.Brawler) end v.Value = '龍2Strike1' v.Name = "2Strike2" if game.ReplicatedStorage.Styles.Brawler:FindFirstChild("2Strike5") then v = game.ReplicatedStorage.Styles.Brawler["2Strike5"] else v = Instance.new("StringValue", game.ReplicatedStorage.Styles.Brawler) end v.Value = '龍2Strike3' v.Name = "2Strike5" if game.ReplicatedStorage.Styles.Brawler:FindFirstChild("2Strike3") then v = game.ReplicatedStorage.Styles.Brawler["2Strike3"] else v = Instance.new("StringValue", game.ReplicatedStorage.Styles.Brawler) end v.Value = '龍2Strike2' v.Name = "2Strike3" if game.ReplicatedStorage.Styles.Brawler:FindFirstChild("2Strike4") then v = game.ReplicatedStorage.Styles.Brawler["2Strike4"] else v = Instance.new("StringValue", game.ReplicatedStorage.Styles.Brawler) end v.Value = '龍2Strike4' v.Name = "2Strike4" if game.ReplicatedStorage.Styles.Brawler:FindFirstChild("DoubleBlows") then v = game.ReplicatedStorage.Styles.Brawler["DoubleBlows"] else v = Instance.new("Folder", game.ReplicatedStorage.Styles.Brawler) end v.Name = "DoubleBlows" if game.ReplicatedStorage.Styles.Brawler.DoubleBlows:FindFirstChild("Ability") then v = game.ReplicatedStorage.Styles.Brawler.DoubleBlows["Ability"] else v = Instance.new("StringValue", game.ReplicatedStorage.Styles.Brawler.DoubleBlows) end v.Value = 'Double Finishing Blow' v.Name = "Ability" if game.ReplicatedStorage.Styles.Brawler:FindFirstChild("StrikeThrow") then v = game.ReplicatedStorage.Styles.Brawler["StrikeThrow"] else v = Instance.new("StringValue", game.ReplicatedStorage.Styles.Brawler) end v.Value = 'T_FinishingHold' v.Name = "StrikeThrow" if game.ReplicatedStorage.Styles.Brawler.StrikeThrow:FindFirstChild("Ability") then v = game.ReplicatedStorage.Styles.Brawler.StrikeThrow["Ability"] else v = Instance.new("StringValue", game.ReplicatedStorage.Styles.Brawler.StrikeThrow) end v.Value = 'Finishing Hold' v.Name = "Ability" if game.ReplicatedStorage.Styles.Brawler:FindFirstChild("Throw") then v = game.ReplicatedStorage.Styles.Brawler["Throw"] else v = Instance.new("StringValue", game.ReplicatedStorage.Styles.Brawler) end v.Value = 'T_龍FinishingHold' v.Name = "Throw" if game.ReplicatedStorage.Styles.Brawler:FindFirstChild("VisualName") then v = game.ReplicatedStorage.Styles.Brawler["VisualName"] else v = Instance.new("StringValue", game.ReplicatedStorage.Styles.Brawler) end v.Value = 'Dragon Style' v.Name = "VisualName" if game.ReplicatedStorage.Styles.Brawler:FindFirstChild("H_GunStanding") then v = game.ReplicatedStorage.Styles.Brawler["H_GunStanding"] else v = Instance.new("StringValue", game.ReplicatedStorage.Styles.Brawler) end v.Value = 'H_ShotStopper' v.Name = "H_GunStanding" if game.ReplicatedStorage.Styles.Brawler:FindFirstChild("H_Fallen") then v = game.ReplicatedStorage.Styles.Brawler["H_Fallen"] else v = Instance.new("StringValue", game.ReplicatedStorage.Styles.Brawler) end v.Value = 'H_FallenSupine' v.Name = "H_Fallen" if game.ReplicatedStorage.Styles.Brawler:FindFirstChild("BlockStrike") then v = game.ReplicatedStorage.Styles.Brawler["BlockStrike"] else v = Instance.new("StringValue", game.ReplicatedStorage.Styles.Brawler) end v.Value = 'GuruStumble' v.Name = "BlockStrike" if game.ReplicatedStorage.Styles.Brawler.BlockStrike:FindFirstChild("Ability") then v = game.ReplicatedStorage.Styles.Brawler.BlockStrike["Ability"] else v = Instance.new("StringValue", game.ReplicatedStorage.Styles.Brawler.BlockStrike) end v.Value = 'Guru Knockback' v.Name = "Ability" if game.ReplicatedStorage.Styles.Brawler:FindFirstChild("Grab") then v = game.ReplicatedStorage.Styles.Brawler["Grab"] else v = Instance.new("StringValue", game.ReplicatedStorage.Styles.Brawler) end v.Value = 'GGrab' v.Name = "Grab" if game.ReplicatedStorage.Styles.Brawler:FindFirstChild("Strike5") then v = game.ReplicatedStorage.Styles.Brawler["Strike5"] else v = Instance.new("StringValue", game.ReplicatedStorage.Styles.Brawler) end v.Value = 'BStrike5' v.Name = "Strike5" if game.ReplicatedStorage.Styles.Brawler:FindFirstChild("Strike4") then v = game.ReplicatedStorage.Styles.Brawler["Strike4"] else v = Instance.new("StringValue", game.ReplicatedStorage.Styles.Brawler) end v.Value = 'BStrike4' v.Name = "Strike4" if game.ReplicatedStorage.Styles.Brawler:FindFirstChild("Strike3") then v = game.ReplicatedStorage.Styles.Brawler["Strike3"] else v = Instance.new("StringValue", game.ReplicatedStorage.Styles.Brawler) end v.Value = 'BStrike3' v.Name = "Strike3" if game.ReplicatedStorage.Styles.Brawler:FindFirstChild("Strike2") then v = game.ReplicatedStorage.Styles.Brawler["Strike2"] else v = Instance.new("StringValue", game.ReplicatedStorage.Styles.Brawler) end v.Value = 'BStrike2' v.Name = "Strike2" if game.ReplicatedStorage.Styles.Brawler:FindFirstChild("Rush4") then v = game.ReplicatedStorage.Styles.Brawler["Rush4"] else v = Instance.new("StringValue", game.ReplicatedStorage.Styles.Brawler) end v.Value = 'RPunch4' v.Name = "Rush4" if game.ReplicatedStorage.Styles.Brawler:FindFirstChild("H_CounterSoloAllBack") then v = game.ReplicatedStorage.Styles.Brawler["H_CounterSoloAllBack"] else v = Instance.new("StringValue", game.ReplicatedStorage.Styles.Brawler) end v.Value = 'H_TSpinCounterBack' v.Name = "H_CounterSoloAllBack" if game.ReplicatedStorage.Styles.Brawler:FindFirstChild("H_FullStunned") then v = game.ReplicatedStorage.Styles.Brawler["H_FullStunned"] else v = Instance.new("StringValue", game.ReplicatedStorage.Styles.Brawler) end v.Value = 'H_Knockout' v.Name = "H_FullStunned" if game.ReplicatedStorage.Styles.Brawler:FindFirstChild("H_LowHealthFallen") then v = game.ReplicatedStorage.Styles.Brawler["H_LowHealthFallen"] else v = Instance.new("StringValue", game.ReplicatedStorage.Styles.Brawler) end v.Value = 'H_FallenFinisher' v.Name = "H_LowHealthFallen" if game.ReplicatedStorage.Styles.Brawler:FindFirstChild("Rush3") then v = game.ReplicatedStorage.Styles.Brawler["Rush3"] else v = Instance.new("StringValue", game.ReplicatedStorage.Styles.Brawler) end v.Value = 'RPunch3' v.Name = "Rush3" if game.ReplicatedStorage.Styles.Brawler:FindFirstChild("Strike1") then v = game.ReplicatedStorage.Styles.Brawler["Strike1"] else v = Instance.new("StringValue", game.ReplicatedStorage.Styles.Brawler) end v.Value = 'BStrike1' v.Name = "Strike1" if game.ReplicatedStorage.Styles.Brawler:FindFirstChild("Color") then v = game.ReplicatedStorage.Styles.Brawler["Color"] else v = Instance.new("Color3Value", game.ReplicatedStorage.Styles.Brawler) end v.Value = Color3.fromRGB(255, 0, 0) v.Name = "Color" if game.ReplicatedStorage.Styles.Brawler:FindFirstChild("Speed") then v = game.ReplicatedStorage.Styles.Brawler["Speed"] else v = Instance.new("NumberValue", game.ReplicatedStorage.Styles.Brawler) end v.Value = 1 v.Name = "Speed" if game.ReplicatedStorage.Styles.Brawler:FindFirstChild("Rush2") then v = game.ReplicatedStorage.Styles.Brawler["Rush2"] else v = Instance.new("StringValue", game.ReplicatedStorage.Styles.Brawler) end v.Value = 'RPunch2' v.Name = "Rush2" if game.ReplicatedStorage.Styles.Brawler:FindFirstChild("Rush1") then v = game.ReplicatedStorage.Styles.Brawler["Rush1"] else v = Instance.new("StringValue", game.ReplicatedStorage.Styles.Brawler) end v.Value = '龍Attack1' v.Name = "Rush1" if game.ReplicatedStorage.Styles.Brawler:FindFirstChild("Rush2") then v = game.ReplicatedStorage.Styles.Brawler["Rush2"] else v = Instance.new("StringValue", game.ReplicatedStorage.Styles.Brawler) end v.Value = '龍Attack2' v.Name = "Rush2" if game.ReplicatedStorage.Styles.Brawler:FindFirstChild("Speed") then v = game.ReplicatedStorage.Styles.Brawler["Speed"] else v = Instance.new("NumberValue", game.ReplicatedStorage.Styles.Brawler) end v.Value = 2.0 v.Name = "Speed" if game.ReplicatedStorage.Styles.Brawler:FindFirstChild("Color") then v = game.ReplicatedStorage.Styles.Brawler["Color"] else v = Instance.new("Color3Value", game.ReplicatedStorage.Styles.Brawler) end v.Value = Color3.fromRGB(255,52,0) v.Name = "Color" if game.ReplicatedStorage.Styles.Brawler:FindFirstChild("Strike1") then v = game.ReplicatedStorage.Styles.Brawler["Strike1"] else v = Instance.new("StringValue", game.ReplicatedStorage.Styles.Brawler) end v.Value = 'ParkerDrop' v.Name = "Strike1" if game.ReplicatedStorage.Styles.Brawler:FindFirstChild("Rush3") then v = game.ReplicatedStorage.Styles.Brawler["Rush3"] else v = Instance.new("StringValue", game.ReplicatedStorage.Styles.Brawler) end v.Value = 'H_HeadPress' v.Name = "H_Getup" if game.ReplicatedStorage.Styles.Brawler:FindFirstChild("LHThrow") then v = game.ReplicatedStorage.Styles.Brawler["LHThrow"] else v = Instance.new("StringValue", game.ReplicatedStorage.Styles.Brawler) end v.Value = 'T_BHeavyToss' v.Name = "LHThrow" if game.ReplicatedStorage.Styles.Brawler:FindFirstChild("H_Running4") then v = game.ReplicatedStorage.Styles.Brawler["H_Running4"] else v = Instance.new("StringValue", game.ReplicatedStorage.Styles.Brawler) end v.Value = 'H_Terror' v.Name = "H_Running4" if game.ReplicatedStorage.Styles.Brawler:FindFirstChild("Taunt") then v = game.ReplicatedStorage.Styles.Brawler["Taunt"] else v = Instance.new("StringValue", game.ReplicatedStorage.Styles.Brawler) end v.Value = 'GoonTaunt' v.Name = "Taunt" if game.ReplicatedStorage.Styles.Brawler:FindFirstChild("H_TwoHandeds") then v = game.ReplicatedStorage.Styles.Brawler["H_TwoHandeds"] else v = Instance.new("StringValue", game.ReplicatedStorage.Styles.Brawler) end v.Value = 'H_SelfDestruct' v.Name = "H_TwoHandeds" if game.ReplicatedStorage.Styles.Brawler:FindFirstChild("H_Distanced") then v = game.ReplicatedStorage.Styles.Brawler["H_Distanced"] else v = Instance.new("StringValue", game.ReplicatedStorage.Styles.Brawler) end v.Value = 'H_GUltimateEssence' v.Name = "H_Distanced" if game.ReplicatedStorage.Styles.Brawler:FindFirstChild("H_StanceFallen") then v = game.ReplicatedStorage.Styles.Brawler["H_StanceFallen"] else v = Instance.new("StringValue", game.ReplicatedStorage.Styles.Brawler) end v.Value = 'H_FallenBeatdown' v.Name = "H_StanceFallen" if game.ReplicatedStorage.Styles.Brawler:FindFirstChild("RedHeat") then v = game.ReplicatedStorage.Styles.Brawler["RedHeat"] else v = Instance.new("Folder", game.ReplicatedStorage.Styles.Brawler) end v.Name = "RedHeat" if game.ReplicatedStorage.Styles.Brawler:FindFirstChild("LThrow") then v = game.ReplicatedStorage.Styles.Brawler["LThrow"] else v = Instance.new("StringValue", game.ReplicatedStorage.Styles.Brawler) end v.Value = 'T_LegToss' v.Name = "LThrow" if game.ReplicatedStorage.Styles.Brawler:FindFirstChild("H_EvadedF") then v = game.ReplicatedStorage.Styles.Brawler["H_EvadedF"] else v = Instance.new("StringValue", game.ReplicatedStorage.Styles.Brawler) end v.Value = 'H_FastFootworkFront' v.Name = "H_EvadedF" if game.ReplicatedStorage.Styles.Brawler:FindFirstChild("H_EvadedB") then v = game.ReplicatedStorage.Styles.Brawler["H_EvadedB"] else v = Instance.new("StringValue", game.ReplicatedStorage.Styles.Brawler) end v.Value = 'H_FastFootworkBack' v.Name = "H_EvadedB" if game.ReplicatedStorage.Styles.Brawler:FindFirstChild("H_EvadedL") then v = game.ReplicatedStorage.Styles.Brawler["H_EvadedL"] else v = Instance.new("StringValue", game.ReplicatedStorage.Styles.Brawler) end v.Value = 'H_FastFootworkLeft' v.Name = "H_EvadedL" if game.ReplicatedStorage.Styles.Brawler:FindFirstChild("H_EvadedR") then v = game.ReplicatedStorage.Styles.Brawler["H_EvadedR"] else v = Instance.new("StringValue", game.ReplicatedStorage.Styles.Brawler) end v.Value = 'H_FastFootworkRight' v.Name = "H_EvadedR" local flag = false local function sendNotification(text, color) if not color then color = Color3.new(1, 1, 1) end game.Players.LocalPlayer.StarterGui.NotifyUI.Awards.ChildAdded:Once(function(c) if c.Text == text then c.TextColor3 = color coroutine.wrap(function() local con; con = game:GetService("RunService").RenderStepped:Connect(function() if not c then con:Disconnect() return end c.TextColor3 = color end)() end)() end end) game.Players.LocalPlayer.StarterGui["Notify"]:Fire(text) end function UseHeatAction(HeatAction, Style, Bots) -- Script generated by SimpleSpy - credits to exx#9394 local args = { [1] = { [1] = "heatmove", [2] = game:GetService("ReplicatedStorage").Moves[HeatAction], [3] = { }, [4] = game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame, [5] = Style } } for i,v in pairs(Bots) do table.insert(args[1][3], { [1] = v, [2] = 10.49982091806829, [3] = false, [4] = Vector3.new(0.854888916015625, -0.499908447265625, -3.08367919921875) }) end game:GetService("ReplicatedStorage").Events.ME:FireServer(unpack(args)) end local styles = game.ReplicatedStorage.Styles local plr = game.Players.LocalPlayer local status = plr.Status plr.Character.DescendantAdded:Connect(function(v) --print(v) if v.Name == "Throwing" then local HeatedBy = v.Parent:WaitForChild('HeatedBy') v.Changed:Wait() task.wait(0.25) UseHeatAction("T_GrabExpire", "Brawler", {HeatedBy.Value.HumanoidRootPart}) end end) function isInBattle() return (plr:FindFirstChild("InBattle") and true or false) end function isDungeon() return game.ReplicatedStorage.Dungeon.Value end function doingHact() return (plr.Character:FindFirstChild("Heated") and true or false) end function showMaxHeatEffect() return (isInBattle() and not doingHact() and plr.Status.Heat.Value >= 100) and true or false end function hasWeaponInHand() return (plr.Character:FindFirstChild("Holding") and true or false) end local function change_color() if status.Style.Value == "Brawler" then local DragonSequence = ColorSequence.new{ColorSequenceKeypoint.new(0, styles.Brawler.Color.Value), ColorSequenceKeypoint.new(1, styles.Brawler.Color.Value)} local char = plr.Character char.HumanoidRootPart.Fire_Main.Color = DragonSequence char.HumanoidRootPart.Fire_Secondary.Color = DragonSequence char.HumanoidRootPart.Fire_Main.Rate = status.Heat.Value >= 100 and 115 or status.Heat.Value >= 75 and 85 or 80 char.HumanoidRootPart.Fire_Secondary.Rate = status.Heat.Value >= 100 and 90 or status.Heat.Value >= 75 and 80 or 70 char.HumanoidRootPart.Lines1.Color = DragonSequence char.HumanoidRootPart.Lines1.Rate = status.Heat.Value >= 100 and 60 or status.Heat.Value >= 75 and 40 or 20 char.HumanoidRootPart.Lines2.Color = DragonSequence char.HumanoidRootPart.Lines2.Rate = status.Heat.Value >= 100 and 60 or status.Heat.Value >= 75 and 40 or 20 char.HumanoidRootPart.Sparks.Color = DragonSequence if not char.HumanoidRootPart.TimeFor.Enabled then char.HumanoidRootPart.TimeFor.Color = DragonSequence end char.UpperTorso["r2f_aura_burst"].Lines1.Color = DragonSequence char.UpperTorso["r2f_aura_burst"].Lines2.Color = DragonSequence char.UpperTorso["r2f_aura_burst"].Flare.Color = DragonSequence char.UpperTorso["r2f_aura_burst"].Lines1.Enabled = showMaxHeatEffect() char.UpperTorso["r2f_aura_burst"].Flare.Enabled = showMaxHeatEffect() char.UpperTorso["r2f_aura_burst"].Smoke.Color = DragonSequence char.UpperTorso.Evading.Color = DragonSequence end end local function FillHeat() local Event = game:GetService("ReplicatedStorage").Events.ME for i=1,6 do local A_1 = { [1] = "heat", [2] = game:GetService("ReplicatedStorage").Moves.Taunt } Event:FireServer(A_1) end end game:GetService("RunService").RenderStepped:Connect(change_color) -- plr.Character.ChildAdded:Connect(function(v) -- if v.Name == 'Grabbing' then -- while v.Parent == plr.Character do -- if status.Heat.Value ~= 100 then -- FillHeat() -- end -- task.wait(0.1) -- end -- end -- end) local ts = game:GetService("TweenService") local ti = TweenInfo.new(0.2, Enum.EasingStyle.Quad, Enum.EasingDirection.Out) local function remove_brighness(color) local h,s,v = color:ToHSV() return Color3.fromHSV(h, s, 1) end game.Players.LocalPlayer.Character.DescendantAdded:Connect(function(v) if v.ClassName:find("Trail") then local highlight = Instance.new("Highlight", game.Players.LocalPlayer.Character.RightHand) local fadeout = ts:Create(highlight, ti, {FillTransparency = 1}) local style = game.Players.LocalPlayer.Status.Style.Value local style_obj = game.ReplicatedStorage.Styles:FindFirstChild(style) local color = style_obj.Color highlight.FillColor = color.Value highlight.Adornee = v.Parent highlight.OutlineTransparency = 1 highlight.FillTransparency = 1 ts:Create(highlight, ti, {FillTransparency = 0.2}):Play() fadeout.Completed:Once(function() highlight:Destroy() end) v.Destroying:Once(function() fadeout:Play() end) end end) -- tp local function add_forcefield(duration) local p = game.Players.LocalPlayer local Status = p.Status local invun = game.ReplicatedStorage.Invulnerable:Clone() invun.Parent = Status if duration then spawn(function() task.wait(duration) invun:Destroy() end) end return invun end local ti = TweenInfo.new(0.9, Enum.EasingStyle.Quad, Enum.EasingDirection.InOut, 0, true, 0) local ti2 = TweenInfo.new(0.1, Enum.EasingStyle.Quad, Enum.EasingDirection.InOut, 0, true, 0) local color = Instance.new("ColorCorrectionEffect", game:GetService("Lighting")) local ctween = ts:Create(color, ti, {Saturation = -2, Brightness = -0.1}) local ctween2 = ts:Create(color, ti2, {Saturation = -2, Brightness = -0.1}) local dashcooldown = false local function playsound(id) local sfx = Instance.new("Sound", workspace) sfx.SoundId = "rbxassetid://"..tostring(id) game:GetService("SoundService"):PlayLocalSound(sfx) spawn(function() task.wait(sfx.TimeLength) sfx:Destroy() end) end function playticksound() local sfx = Instance.new("Sound", workspace) sfx.SoundId = "rbxassetid://4843088994" game:GetService("SoundService"):PlayLocalSound(sfx) spawn(function() task.wait(2) sfx:Destroy() end) end local function play_ingamesound(sfxname) local v = game.ReplicatedStorage.Sounds:FindFirstChild(sfxname) local sfx = Instance.new("Sound", nil) local id = v.Value sfx.SoundId = id for i,v in pairs(v:GetChildren()) do sfx[v.Name] = v.Value end game.SoundService:PlayLocalSound(sfx) task.delay(15, function() sfx:Destroy() end) end game.UserInputService.InputBegan:Connect(function(key) if game.UserInputService:GetFocusedTextBox() == nil then if key.KeyCode == Enum.KeyCode.F then if game.Players.LocalPlayer.Status.Health.Value < 150 then playsound(565208983) add_forcefield(15) FillHeat() sendNotification("Rage Mode: On", Color3.fromRGB(0, 200, 0)) end elseif key.KeyCode == Enum.KeyCode.Z then if not dashcooldown then --playvoiceline("Taunt") local lookvector = workspace.CurrentCamera.CFrame.LookVector * Vector3.new(1, 0, 1) local root = game.Players.LocalPlayer.Character.PrimaryPart local lock = game.Players.LocalPlayer.Character.LockedOn.Value if lock and lock:IsDescendantOf(workspace) and lock.Parent.Health.Value > 0 then local id = "rbxassetid://10928237540" local anim = Instance.new("Animation") anim.AnimationId = id local v = game.Players.LocalPlayer.Character.Humanoid:LoadAnimation(anim) v:Play() v:AdjustSpeed(8) ctween2:Play() dashcooldown = true root.Anchored = true playsound(2102274452) add_forcefield(0.32) root.Anchored = false root.CFrame = CFrame.new(lock.Position - (lock.CFrame.LookVector * Vector3.new(1, 0, 1).Unit * 3), lock.Position) play_ingamesound("Teleport") task.wait(0.6) dashcooldown = false playticksound() return end dashcooldown = true local id = "rbxassetid://10928237540" local anim = Instance.new("Animation") anim.AnimationId = id local v = game.Players.LocalPlayer.Character.Humanoid:LoadAnimation(anim) v:Play() root.Anchored = true ctween:Play() task.wait(0.3) playsound(2102274452) task.wait(0.4) play_ingamesound("Teleport") root.Anchored = false root.CFrame = CFrame.new(root.Position, root.Position + lookvector) --local rp = RaycastParams.new() --rp.FilterDescendantsInstances = {root.Parent} --rp.FilterType = Enum.RaycastFilterType.Blacklist --rp.IgnoreWater = true --local ray = workspace:Raycast(root.Position, lookvector * 50, rp) --local cf --if ray then -- cf = CFrame.new(ray.Position - lookvector * 6, ray.Position + lookvector) --else -- cf = root.CFrame + lookvector * 50 --end --local ti = TweenInfo.new(v.Length*0.5, Enum.EasingStyle.Linear) --local t = tweenserive:Create(root, ti, {CFrame = cf}) --t:Play() --t.Completed:Once(function() -- root.Anchored = false -- v:Stop() --end) local bodyvel = Instance.new("BodyVelocity", root) bodyvel.MaxForce = Vector3.new(math.huge, math.huge, math.huge) bodyvel.Velocity = lookvector * 90 local hitbox = Instance.new("Part", bodyvel) hitbox.CanCollide = false hitbox.CanQuery = false hitbox.Transparency = 1 hitbox.Size = Vector3.new(1, 1, 5) local w = Instance.new("Weld", hitbox) w.Part0 = hitbox w.Part1 = root local b2 = game:GetService("RunService").Heartbeat:Connect(function(d) root.CFrame = root.CFrame + (bodyvel.Velocity*d)*4 end) local b = hitbox.Touched:Connect(function(part) if part.CanCollide then local vel = -bodyvel.Velocity bodyvel:Destroy() v:Stop() --local id = "rbxassetid://"..getrandom_array(hurtanims) --local anim = Instance.new("Animation") --anim.AnimationId = id --local v = game.Players.LocalPlayer.Character.Humanoid:LoadAnimation(anim) --v:Play() --local b = game:GetService("RunService").Heartbeat:Connect(function(d) -- root.CFrame += (vel * d) * 0.5 --end) --v.Ended:Once(function() -- b:Disconnect() -- v:Destroy() --end) end end) bodyvel.Destroying:Once(function() b:Disconnect() b2:Disconnect() hitbox:Destroy() end) v.Ended:wait() if bodyvel then bodyvel:Destroy() end task.wait(2) playticksound() dashcooldown = false end end end end) local function changeValueStrict(obj, valName, newVal, valClass) if obj and newVal and valName then if not obj:FindFirstChild(valName) then local n = Instance.new(valClass) n.Name = valName n.Parent = obj end obj[valName].Value = newVal end end -- Wall bang local uis = game:GetService("UserInputService") local chr = game.Players.LocalPlayer.Character local hum = chr:WaitForChild("Humanoid") local root = chr:WaitForChild("HumanoidRootPart") root.Velocity = root.Velocity + Vector3.new(0, 0, 60) local ts = game:GetService("TweenService") local fastti = TweenInfo.new(0.1) local ti = TweenInfo.new(0.3) local rp = RaycastParams.new() rp.FilterDescendantsInstances = {workspace.Map} rp.IgnoreWater = true rp.FilterType = Enum.RaycastFilterType.Whitelist local function grav_set(obj, gravity) local bodymover = Instance.new("BodyVelocity", obj) bodymover.MaxForce = Vector3.new(0, math.huge, 0) bodymover.Velocity = Vector3.new(0, -(gravity/60)) gravity = gravity + (result * 10000) task.spawn(function() local t = false obj.Destroying:Once(function() t = true end) while not t do local result = task:wait() gravity = gravity + (result * 10000) bodymover.Velocity = Vector3.new(0, -(gravity/60)) end end) return bodymover end local function spawn_phyiscs_part() local part = Instance.new("Part") part.CanCollide = false part.Transparency = 1 task.delay(0.3, function() part.Touched:Connect(function(v) if v:IsDescendantOf(workspace.Map) then part:Destroy() end end) end) local x= grav_set(part, 150) x.Velocity = Vector3.new(part.Velocity.X, x.Velocity.Y, part.Velocity.Z) return part end local Rep = game:GetService("ReplicatedStorage") local brawler = Rep.Styles.Brawler local tigerdrop_move = brawler.Strike1 local move = tigerdrop_move.Value local move2 = "龍TigerDrop" uis.InputBegan:Connect(function(x) if x.KeyCode == Enum.KeyCode.X then if hum.MoveDirection.Magnitude ~= 0 then local dir = hum.MoveDirection local ray = workspace:Raycast(root.Position, dir * 4, rp) if ray then root.Anchored = true ts:Create(root, ti, {CFrame = root.CFrame + Vector3.new(0, 9, 0)}):Play() local cam = workspace.CurrentCamera local old = cam.CameraType local Anim = hum:LoadAnimation(Rep.Moves.H_Whirl.Anim) Anim.Priority = Enum.AnimationPriority.Action4 Anim:Play() Anim:AdjustSpeed(1.4) cam.CameraType = Enum.CameraType.Watch task.wait(0.1) playsound(9116729819) task.wait(0.2) tigerdrop_move.Value = move2 --root.Anchored = false --root.Velocity -= dir * 60 root.CFrame = CFrame.new(root.CFrame.p, root.CFrame.p - dir) local p = spawn_phyiscs_part() p.CFrame = root.CFrame p.Size = root.Size p.Velocity = -dir * 15 p.Parent = workspace while p.Parent == workspace do root.CFrame = p.CFrame task.wait() end cam.CameraType = old root.Anchored = false task.wait(0.5) tigerdrop_move.Value = move end end end end) local Player = game.Players.LocalPlayer local Rep = game.ReplicatedStorage local Char = Player.Character local Main = Player.PlayerGui.Interface.Battle.Main local moves = game.ReplicatedStorage.Moves local function playSound(id, playbackSpeed) local sfx = Instance.new("Sound", workspace) sfx.SoundId = "rbxassetid://" .. tostring(id) sfx.PlaybackSpeed = playbackSpeed -- Set the playback speed game:GetService("SoundService"):PlayLocalSound(sfx) spawn(function() task.wait(sfx.TimeLength) sfx:Destroy() end) end Player.PlayerGui.Interface:FindFirstChild("HeatActionSound").Value = "rbxassetid://117605899760975" Player.PlayerGui.Interface:FindFirstChild("HeatActionSound").Volume.Value = "5" Main.HeatMove.TextLabel.Font = "Merriweather" Main.HeatMove.stale.Font = "Merriweather" Main.Health.Label.Font = "Merriweather" Main.StyleBar.amount.Font = "Merriweather" Main.MoneyBar.amount.Font = "Merriweather" Main.XP.Label.Font = "Merriweather" Main.GUY.GUY.Image = "rbxthumb://type=Asset&id=128111711465159&w=420&h=420" Main.Health.Fill.BackgroundColor3 = Color3.fromRGB(255, 0, 0) Main.Health.FillEnd.ImageColor3 = Color3.fromRGB(0, 255, 0) Main.HeatMove.ImageColor3 = Color3.fromRGB(0, 0, 0) Main.HeatMove.TextLabel.TextColor3 = Color3.fromRGB(255, 89, 89) Player.PlayerGui.Interface.Prop.Prop.Font = "Merriweather" Player.PlayerGui.Interface.Prop.Uses.Use.Font = "Merriweather" Player.PlayerGui.EInterface.EnemyHP.TextLabel.Font = "Merriweather" Player.PlayerGui.EInterface.EnemyHP.BG.Meter.HPTxt.Font = "Merriweather" Main.HeatMove.TextLabel:GetPropertyChangedSignal("Text"):Connect(function() if Main.HeatMove.TextLabel.Text == "Ultimate Essence" then if status.Heat.Value ~= 60 then local moveNameValue = Rep.Moves.H_UltimateEssence.MoveName.Value Main.HeatMove.TextLabel.Text = moveNameValue local Anim = Char.Humanoid:LoadAnimation(Rep.Moves.H_Whirl.Anim) Anim.Priority = Enum.AnimationPriority.Action4 Anim:Play() Anim:AdjustSpeed(.7) task.wait(1) playSound(8028327129,0.9) playSound(8028327129,0.9) playSound(8028327129,0.9) playSound(8028327129,0.9) playSound(8028327129,0.9) playSound(8028327129,0.9) playSound(8028327129,0.9) playSound(8028327129,0.9) playSound(8028327129,0.9) playSound(8587690460,1) playSound(8587690460,1) playSound(8587690460,1) playSound(8587690460,1) playSound(8587690460,1) playSound(8587690460,1) playSound(8587690460,1) playSound(8587690460,1) playSound(8587690460,1) wait(0.4) Anim:Stop() Anim:Destroy() else local moveNameValue = Rep.Moves.H_UltimateEssence.MoveName.Value Main.HeatMove.TextLabel.Text = moveNameValue local Anim = Char.Humanoid:LoadAnimation(Rep.Moves.H_UltimateEssence.Anim) Anim.Priority = Enum.AnimationPriority.Action4 Anim:AdjustSpeed(0.9) Anim:Play() playSound(142472270,1.5) playSound(142472270,1.5) playSound(142472270,1.5) playSound(142472270,1.5) playSound(142472270,1.5) task.wait(.5) playsound(2174941179,1) playsound(2174941179,1) playsound(2174941179,1) playsound(2174941179,1) playsound(2174941179,1) task.wait(.5) playSound(6312893899,0.8) playSound(6312893899,0.8) playSound(6312893899,0.8) playSound(6312893899,0.8) playSound(6312893899,0.8) playSound(6312893899,0.8) playSound(6312893899,0.8) playSound(6312893899,0.8) playSound(6312893899,0.8) wait(0.2) Anim:Destroy() end end end) Main.HeatMove.TextLabel:GetPropertyChangedSignal("Text"):Connect(function() if Main.HeatMove.TextLabel.Text == "Essence of Escape" then task.wait(0.7) playSound(6312893899,0.8) playSound(6312893899,0.8) playSound(6312893899,0.8) end end) Main.HeatMove.TextLabel:GetPropertyChangedSignal("Text"):Connect(function() if Main.HeatMove.TextLabel.Text == "Essence of Wreckage" then task.wait(0.8) playSound(8028327129,0.9) playSound(8028327129,0.9) playSound(8028327129,0.9) task.wait(0.6) playSound(8028327129,0.9) playSound(8028327129,0.9) playSound(8028327129,0.9) task.wait(0.9) playSound(8028327129,0.9) playSound(8028327129,0.9) playSound(8028327129,0.9) end end) Main.HeatMove.TextLabel:GetPropertyChangedSignal("Text"):Connect(function() if Main.HeatMove.TextLabel.Text == "Essence of Torment" then task.wait(0.7) playSound(8028327129,0.9) playSound(8028327129,0.9) playSound(8028327129,0.9) task.wait(0.8) playSound(8028327129,0.9) playSound(8028327129,0.9) playSound(8028327129,0.9) task.wait(0.9) playSound(8028327129,0.9) playSound(8028327129,0.9) playSound(8028327129,0.9) end end) Main.HeatMove.TextLabel:GetPropertyChangedSignal("Text"):Connect(function() if Main.HeatMove.TextLabel.Text == "Essence of Double Head Crush" then task.wait(0.5) playSound(6312893899,0.8) playSound(6312893899,0.8) playSound(6312893899,0.8) playSound(6312893899,0.8) playSound(6312893899,0.8) end end) Main.HeatMove.TextLabel:GetPropertyChangedSignal("Text"):Connect(function() if Main.HeatMove.TextLabel.Text == "Komaki Fist Reversal [Front]" then task.wait(1.3) playSound(2711959413,1) playSound(2711959413,1) playSound(2711959413,1) playSound(2711959413,1) playSound(2711959413,1) task.wait(0.6) playSound(6312893899,0.8) playSound(6312893899,0.8) playSound(6312893899,0.8) playSound(6312893899,0.8) playSound(6312893899,0.8) end end) Main.HeatMove.TextLabel:GetPropertyChangedSignal("Text"):Connect(function() if Main.HeatMove.TextLabel.Text == "Komaki Fist Reversal [Right]" then task.wait(0.12) playSound(2711959413,1) playSound(2711959413,1) playSound(2711959413,1) playSound(2711959413,1) playSound(2711959413,1) task.wait(0.38) playSound(6312893899,0.8) playSound(6312893899,0.8) playSound(6312893899,0.8) playSound(6312893899,0.8) playSound(6312893899,0.8) end end) Main.HeatMove.TextLabel:GetPropertyChangedSignal("Text"):Connect(function() if Main.HeatMove.TextLabel.Text == "Komaki Fist Reversal [Back]" then task.wait(0.3) playSound(6312893899,0.8) playSound(6312893899,0.8) playSound(6312893899,0.8) playSound(6312893899,0.8) playSound(6312893899,0.8) end end) Main.HeatMove.TextLabel:GetPropertyChangedSignal("Text"):Connect(function() if Main.HeatMove.TextLabel.Text == "Komaki Fist Reversal [Left]" then task.wait(0.6) playSound(6312893899,0.8) playSound(6312893899,0.8) playSound(6312893899,0.8) playSound(6312893899,0.8) playSound(6312893899,0.8) end end) Main.HeatMove.TextLabel:GetPropertyChangedSignal("Text"):Connect(function() if Main.HeatMove.TextLabel.Text == "Essence of Head Press: Supine" then task.wait(2) playSound(2711959413,1) playSound(2711959413,1) playSound(2711959413,1) playSound(2711959413,1) playSound(2711959413,1) end end) Main.HeatMove.TextLabel:GetPropertyChangedSignal("Text"):Connect(function() if Main.HeatMove.TextLabel.Text == "Essence of Self-Destruct" then task.wait(.2) playSound(5876759673,1) playSound(5876759673,1) playSound(5876759673,1) playSound(5876759673,1) playSound(5876759673,1) task.wait(1.8) playSound(565208983,1) playSound(565208983,1) task.wait(0.8) playSound(3988695020,1) playSound(3988695020,1) playSound(3988695020,1) playSound(3988695020,1) playSound(3988695020,1) end end) Main.HeatMove.TextLabel:GetPropertyChangedSignal("Text"):Connect(function() if Main.HeatMove.TextLabel.Text == "Essence of Full Swing" then task.wait(.6) playSound(8028327129,1) playSound(8028327129,1) playSound(8028327129,1) playSound(8028327129,1) playSound(8028327129,1) end end) Main.HeatMove.TextLabel:GetPropertyChangedSignal("Text"):Connect(function() if Main.HeatMove.TextLabel.Text == "Essence of Wall Crush" then wait(0.2) playSound(8028327129,0.9) playSound(8028327129,0.9) wait(0.7) playSound(8028327129,0.9) playSound(8028327129,0.9) playSound(8028327129,0.9) wait(0.4) playSound(8028327129,0.9) playSound(8028327129,0.9) playSound(8028327129,0.9) wait(0.6) playSound(8028327129,0.9) playSound(8028327129,0.9) playSound(8028327129,0.9) wait(0.6) playSound(8028327129,0.9) playSound(8028327129,0.9) playSound(8028327129,0.9) end end) Main.HeatMove.TextLabel:GetPropertyChangedSignal("Text"):Connect(function() if Main.HeatMove.TextLabel.Text == "Essence of Fisticuffs" then local moveNameValue = Rep.Moves.H_Fisticuffs.MoveName.Value Main.HeatMove.TextLabel.Text = moveNameValue local Anim = Char.Humanoid:LoadAnimation(Rep.Moves.H_Tonfa.Anim) Anim.Priority = Enum.AnimationPriority.Action4 Anim:Play() Anim:AdjustSpeed(1) playSound(565208983,1) wait(0.1) playSound(2711959413,1) playSound(2711959413,1) playSound(2711959413,1) wait(0.6) playSound(2711959413,1) playSound(2711959413,1) playSound(2711959413,1) wait(0.3) playSound(2711959413,1) playSound(2711959413,1) playSound(2711959413,1) wait(0.3) playSound(2711959413,1) playSound(2711959413,1) playSound(2711959413,1) wait(0.3) playSound(2711959413,1) playSound(2711959413,1) playSound(2711959413,1) wait(0.4) playSound(6312893899,0.8) playSound(6312893899,0.8) playSound(6312893899,0.8) wait(0.5) Anim:Stop() end end) Main.HeatMove.TextLabel:GetPropertyChangedSignal("Text"):Connect(function() if Main.HeatMove.TextLabel.Text == "Guru Spin Counter [Front]" then task.wait(1.3) playSound(2711959413,1) playSound(2711959413,1) playSound(2711959413,1) playSound(2711959413,1) playSound(2711959413,1) task.wait(0.6) playSound(6312893899,0.8) playSound(6312893899,0.8) playSound(6312893899,0.8) playSound(6312893899,0.8) playSound(6312893899,0.8) end end) Main.HeatMove.TextLabel:GetPropertyChangedSignal("Text"):Connect(function() if Main.HeatMove.TextLabel.Text == "Essence of Finishing: Prone" then Main.HeatMove.TextLabel.Text = Rep.Moves.H_FallenProne.MoveName.Value local Anim = Char.Humanoid:LoadAnimation(Rep.Moves.H_FallenStomp.Anim) Anim.Priority = Enum.AnimationPriority.Action4 Anim:AdjustSpeed(0.9) Anim:Play() wait(1) Anim:Destroy() end end) Main.HeatMove.TextLabel:GetPropertyChangedSignal("Text"):Connect(function() if Main.HeatMove.TextLabel.Text == "Essence of Rolling" then Main.HeatMove.TextLabel.Text = Rep.Moves.H_SumoSlap.MoveName.Value local Anim = Char.Humanoid:LoadAnimation(Rep.Moves.H_SumoSlap.Anim) Anim.Priority = Enum.AnimationPriority.Action4 Anim:Play() Anim:AdjustSpeed(1) wait(0.4) Anim:AdjustSpeed(2) wait(0.6) Anim:AdjustSpeed(1) wait(1) Anim:Stop() end end) Main.HeatMove.TextLabel:GetPropertyChangedSignal("Text"):Connect(function() if Main.HeatMove.TextLabel.Text == "Essence of Sumo Slapping" then wait(0.2) playSound(2711959413,1) playSound(2711959413,1) playSound(2711959413,1) task.wait(0.4) playSound(2711959413,1) playSound(2711959413,1) playSound(2711959413,1) task.wait(0.25) playSound(2711959413,1) playSound(2711959413,1) playSound(2711959413,1) task.wait(0.5) playSound(6312893899,0.8) playSound(6312893899,0.8) playSound(6312893899,0.8) task.wait(0.2) end end) Main.HeatMove.TextLabel:GetPropertyChangedSignal("Text"):Connect(function() if status.Style.Value == "Rush" or "OneHandedHolding" or "BatHolding" or "Blade" or "OneHandedBlade" or "Pistol" or "Revolver" or "Shotgun" or "Rifle" or "SMG" then if Main.HeatMove.TextLabel.Text == "Essence of Punting" then Main.HeatMove.TextLabel.Text = Rep.Moves.H_FallenKick.MoveName.Value local Anim = Char.Humanoid:LoadAnimation(Rep.Moves.BTCounter.Anim) Anim.Priority = Enum.AnimationPriority.Action4 Anim:Play() Anim:AdjustSpeed(.9) wait(1) Anim:Destroy() end end end) Main.HeatMove.TextLabel:GetPropertyChangedSignal("Text"):Connect(function() if status.Style.Value == "Brawler" then if Main.HeatMove.TextLabel.Text == "Essence of Fast Footwork [Front]" then Main.HeatMove.TextLabel.Text = Rep.Moves.H_FastFootworkFront.MoveName.Value local Anim = Char.Humanoid:LoadAnimation(Rep.Moves.H_ShotStopperSMG.Anim) Anim.Priority = Enum.AnimationPriority.Action4 Anim:Play() Anim:AdjustSpeed(0.9) wait(1) Anim:Destroy() end end end) Main.HeatMove.TextLabel:GetPropertyChangedSignal("Text"):Connect(function() if status.Style.Value == "Brawler" then if Main.HeatMove.TextLabel.Text == "Essence of Fast Footwork [Right]" then Main.HeatMove.TextLabel.Text = Rep.Moves.H_FastFootworkRight.MoveName.Value local Anim = Char.Humanoid:LoadAnimation(Rep.Moves.H_Rolling.Anim) Anim.Priority = Enum.AnimationPriority.Action4 Anim:Play() Anim:AdjustSpeed(0.1) wait(0.6) Anim:AdjustSpeed(1) wait(0.5) Anim:AdjustSpeed(0.1) wait(0.7) Anim:AdjustSpeed(1) wait(0.4) Anim:Destroy() end end end) Main.HeatMove.TextLabel:GetPropertyChangedSignal("Text"):Connect(function() if status.Style.Value == "Brawler" then if Main.HeatMove.TextLabel.Text == "Essence of Fast Footwork [Left]" then Main.HeatMove.TextLabel.Text = Rep.Moves.H_FastFootworkLeft.MoveName.Value local Anim = Char.Humanoid:LoadAnimation(Rep.Moves.H_Reversal.Anim) Anim.Priority = Enum.AnimationPriority.Action4 Anim:Play() Anim:AdjustSpeed(0.5) wait(.4) Anim:AdjustSpeed(1.5) Anim:Destroy() end end end) Main.HeatMove.TextLabel:GetPropertyChangedSignal("Text"):Connect(function() if status.Style.Value == "Brawler" then if Main.HeatMove.TextLabel.Text == "Essence of Fast Footwork [Back]" then Main.HeatMove.TextLabel.Text = Rep.Moves.H_FastFootworkBack.MoveName.Value local Anim = Char.Humanoid:LoadAnimation(Rep.Moves.H_Terror.Anim2) Anim.Priority = Enum.AnimationPriority.Action4 Anim:Play() Anim:AdjustSpeed(.7) wait(.5) Anim:AdjustSpeed(.15) wait(.3) Anim:AdjustSpeed(.9) wait(1.8) Anim:Stop() Anim:Destroy() end end end) -- Weapon rushs if game.ReplicatedStorage.Styles:FindFirstChild("Pistol") then v = game.ReplicatedStorage.Styles["Pistol"] else v = Instance.new("Folder", game.ReplicatedStorage.Styles) end v.Name = "Pistol" if game.ReplicatedStorage.Styles.Pistol:FindFirstChild("StanceIdle") then v = game.ReplicatedStorage.Styles.Pistol["StanceIdle"] else v = Instance.new("Animation", game.ReplicatedStorage.Styles.Pistol) end v.AnimationId = "rbxassetid://896000171" v.Name = "StanceIdle" if game.ReplicatedStorage.Styles.Pistol:FindFirstChild("Rush1") then v = game.ReplicatedStorage.Styles.Pistol["Rush1"] else v = Instance.new("StringValue", game.ReplicatedStorage.Styles.Pistol) end v.Value = 'MAttack1' v.Name = "Rush1" if game.ReplicatedStorage.Styles.Pistol:FindFirstChild("Rush2") then v = game.ReplicatedStorage.Styles.Pistol["Rush2"] else v = Instance.new("StringValue", game.ReplicatedStorage.Styles.Pistol) end v.Value = 'BAttack2' v.Name = "Rush2" if game.ReplicatedStorage.Styles.Pistol:FindFirstChild("Speed") then v = game.ReplicatedStorage.Styles.Pistol["Speed"] else v = Instance.new("NumberValue", game.ReplicatedStorage.Styles.Pistol) end v.Value = 1 v.Name = "Speed" if game.ReplicatedStorage.Styles.Pistol:FindFirstChild("Color") then v = game.ReplicatedStorage.Styles.Pistol["Color"] else v = Instance.new("Color3Value", game.ReplicatedStorage.Styles.Pistol) end v.Value = Color3.fromRGB(13.000000175088644,105.00000134110451,172.00000494718552) v.Name = "Color" if game.ReplicatedStorage.Styles.Pistol:FindFirstChild("Rush3") then v = game.ReplicatedStorage.Styles.Pistol["Rush3"] else v = Instance.new("StringValue", game.ReplicatedStorage.Styles.Pistol) end v.Value = 'FStrike2' v.Name = "Rush3" if game.ReplicatedStorage.Styles.Pistol:FindFirstChild("Strike1") then v = game.ReplicatedStorage.Styles.Pistol["Strike1"] else v = Instance.new("StringValue", game.ReplicatedStorage.Styles.Pistol) end v.Value = 'GPistolShoot' v.Name = "Strike1" if game.ReplicatedStorage.Styles.Pistol:FindFirstChild("Reload") then v = game.ReplicatedStorage.Styles.Pistol["Reload"] else v = Instance.new("Animation", game.ReplicatedStorage.Styles.Pistol) end v.AnimationId = "rbxassetid://895980987" v.Name = "Reload" if game.ReplicatedStorage.Styles.Pistol:FindFirstChild("H_FallenDown") then v = game.ReplicatedStorage.Styles.Pistol["H_FallenDown"] else v = Instance.new("StringValue", game.ReplicatedStorage.Styles.Pistol) end v.Value = 'H_FallenKick' v.Name = "H_FallenDown" if game.ReplicatedStorage.Styles.Pistol:FindFirstChild("H_Fallen") then v = game.ReplicatedStorage.Styles.Pistol["H_Fallen"] else v = Instance.new("StringValue", game.ReplicatedStorage.Styles.Pistol) end v.Value = 'H_FallenStomp' v.Name = "H_Fallen" if game.ReplicatedStorage.Styles.Pistol:FindFirstChild("H_Standing") then v = game.ReplicatedStorage.Styles.Pistol["H_Standing"] else v = Instance.new("StringValue", game.ReplicatedStorage.Styles.Pistol) end v.Value = 'H_Pistol' v.Name = "H_Standing" -- Pistol ^ if game.ReplicatedStorage.Styles:FindFirstChild("Revolver") then v = game.ReplicatedStorage.Styles["Revolver"] else v = Instance.new("Folder", game.ReplicatedStorage.Styles) end v.Name = "Revolver" if game.ReplicatedStorage.Styles.Revolver:FindFirstChild("StanceIdle") then v = game.ReplicatedStorage.Styles.Revolver["StanceIdle"] else v = Instance.new("Animation", game.ReplicatedStorage.Styles.Revolver) end v.AnimationId = "rbxassetid://896000171" v.Name = "StanceIdle" if game.ReplicatedStorage.Styles.Revolver:FindFirstChild("Rush1") then v = game.ReplicatedStorage.Styles.Revolver["Rush1"] else v = Instance.new("StringValue", game.ReplicatedStorage.Styles.Revolver) end v.Value = 'MAttack1' v.Name = "Rush1" if game.ReplicatedStorage.Styles.Revolver:FindFirstChild("Rush2") then v = game.ReplicatedStorage.Styles.Revolver["Rush2"] else v = Instance.new("StringValue", game.ReplicatedStorage.Styles.Revolver) end v.Value = 'BAttack2' v.Name = "Rush2" if game.ReplicatedStorage.Styles.Revolver:FindFirstChild("Speed") then v = game.ReplicatedStorage.Styles.Revolver["Speed"] else v = Instance.new("NumberValue", game.ReplicatedStorage.Styles.Revolver) end v.Value = 1 v.Name = "Speed" if game.ReplicatedStorage.Styles.Revolver:FindFirstChild("Color") then v = game.ReplicatedStorage.Styles.Revolver["Color"] else v = Instance.new("Color3Value", game.ReplicatedStorage.Styles.Revolver) end v.Value = Color3.fromRGB(13.000000175088644,105.00000134110451,172.00000494718552) v.Name = "Color" if game.ReplicatedStorage.Styles.Revolver:FindFirstChild("Rush3") then v = game.ReplicatedStorage.Styles.Revolver["Rush3"] else v = Instance.new("StringValue", game.ReplicatedStorage.Styles.Revolver) end v.Value = 'FStrike2' v.Name = "Rush3" if game.ReplicatedStorage.Styles.Revolver:FindFirstChild("Strike1") then v = game.ReplicatedStorage.Styles.Revolver["Strike1"] else v = Instance.new("StringValue", game.ReplicatedStorage.Styles.Revolver) end v.Value = 'GRevolverShoot' v.Name = "Strike1" if game.ReplicatedStorage.Styles.Revolver:FindFirstChild("Reload") then v = game.ReplicatedStorage.Styles.Revolver["Reload"] else v = Instance.new("Animation", game.ReplicatedStorage.Styles.Revolver) end v.AnimationId = "rbxassetid://895980987" v.Name = "Reload" if game.ReplicatedStorage.Styles.Revolver:FindFirstChild("H_FallenDown") then v = game.ReplicatedStorage.Styles.Revolver["H_FallenDown"] else v = Instance.new("StringValue", game.ReplicatedStorage.Styles.Revolver) end v.Value = 'H_FallenKick' v.Name = "H_FallenDown" if game.ReplicatedStorage.Styles.Revolver:FindFirstChild("H_Fallen") then v = game.ReplicatedStorage.Styles.Revolver["H_Fallen"] else v = Instance.new("StringValue", game.ReplicatedStorage.Styles.Revolver) end v.Value = 'H_FallenStomp' v.Name = "H_Fallen" if game.ReplicatedStorage.Styles.Revolver:FindFirstChild("H_Standing") then v = game.ReplicatedStorage.Styles.Revolver["H_Standing"] else v = Instance.new("StringValue", game.ReplicatedStorage.Styles.Revolver) end v.Value = 'H_Pistol' v.Name = "H_Standing" -- Rev ^ if game.ReplicatedStorage.Styles:FindFirstChild("SMG") then v = game.ReplicatedStorage.Styles["SMG"] else v = Instance.new("Folder", game.ReplicatedStorage.Styles) end v.Name = "SMG" if game.ReplicatedStorage.Styles.SMG:FindFirstChild("Rush1") then v = game.ReplicatedStorage.Styles.SMG["Rush1"] else v = Instance.new("StringValue", game.ReplicatedStorage.Styles.SMG) end v.Value = 'MAttack1' v.Name = "Rush1" if game.ReplicatedStorage.Styles.SMG:FindFirstChild("Rush2") then v = game.ReplicatedStorage.Styles.SMG["Rush2"] else v = Instance.new("StringValue", game.ReplicatedStorage.Styles.SMG) end v.Value = 'BAttack2' v.Name = "Rush2" if game.ReplicatedStorage.Styles.SMG:FindFirstChild("Speed") then v = game.ReplicatedStorage.Styles.SMG["Speed"] else v = Instance.new("NumberValue", game.ReplicatedStorage.Styles.SMG) end v.Value = 1 v.Name = "Speed" if game.ReplicatedStorage.Styles.SMG:FindFirstChild("Color") then v = game.ReplicatedStorage.Styles.SMG["Color"] else v = Instance.new("Color3Value", game.ReplicatedStorage.Styles.SMG) end v.Value = Color3.fromRGB(13.000000175088644,105.00000134110451,172.00000494718552) v.Name = "Color" if game.ReplicatedStorage.Styles.SMG:FindFirstChild("Rush3") then v = game.ReplicatedStorage.Styles.SMG["Rush3"] else v = Instance.new("StringValue", game.ReplicatedStorage.Styles.SMG) end v.Value = 'FStrike2' v.Name = "Rush3" if game.ReplicatedStorage.Styles.SMG:FindFirstChild("Strike1") then v = game.ReplicatedStorage.Styles.SMG["Strike1"] else v = Instance.new("StringValue", game.ReplicatedStorage.Styles.SMG) end v.Value = 'GSMGShoot' v.Name = "Strike1" if game.ReplicatedStorage.Styles.SMG:FindFirstChild("AutoStrike") then v = game.ReplicatedStorage.Styles.SMG["AutoStrike"] else v = Instance.new("Folder", game.ReplicatedStorage.Styles.SMG) end v.Name = "AutoStrike" if game.ReplicatedStorage.Styles.SMG:FindFirstChild("StanceIdle") then v = game.ReplicatedStorage.Styles.SMG["StanceIdle"] else v = Instance.new("Animation", game.ReplicatedStorage.Styles.SMG) end v.AnimationId = "rbxassetid://919464051" v.Name = "StanceIdle" if game.ReplicatedStorage.Styles.SMG:FindFirstChild("Reload") then v = game.ReplicatedStorage.Styles.SMG["Reload"] else v = Instance.new("Animation", game.ReplicatedStorage.Styles.SMG) end v.AnimationId = "rbxassetid://919458578" v.Name = "Reload" if game.ReplicatedStorage.Styles.SMG:FindFirstChild("H_FallenDown") then v = game.ReplicatedStorage.Styles.SMG["H_FallenDown"] else v = Instance.new("StringValue", game.ReplicatedStorage.Styles.SMG) end v.Value = 'H_FallenKick' v.Name = "H_FallenDown" if game.ReplicatedStorage.Styles.SMG:FindFirstChild("H_Fallen") then v = game.ReplicatedStorage.Styles.SMG["H_Fallen"] else v = Instance.new("StringValue", game.ReplicatedStorage.Styles.SMG) end v.Value = 'H_FallenStomp' v.Name = "H_Fallen" if game.ReplicatedStorage.Styles.SMG:FindFirstChild("H_Standing") then v = game.ReplicatedStorage.Styles.SMG["H_Standing"] else v = Instance.new("StringValue", game.ReplicatedStorage.Styles.SMG) end v.Value = 'H_SMG' v.Name = "H_Standing" -- Smg ^ if game.ReplicatedStorage.Styles:FindFirstChild("OneHandedHolding") then v = game.ReplicatedStorage.Styles["OneHandedHolding"] else v = Instance.new("Folder", game.ReplicatedStorage.Styles) end v.Name = "OneHandedHolding" if game.ReplicatedStorage.Styles.OneHandedHolding:FindFirstChild("Rush1") then v = game.ReplicatedStorage.Styles.OneHandedHolding["Rush1"] else v = Instance.new("StringValue", game.ReplicatedStorage.Styles.OneHandedHolding) end v.Value = 'MAttack1' v.Name = "Rush1" if game.ReplicatedStorage.Styles.OneHandedHolding:FindFirstChild("Rush2") then v = game.ReplicatedStorage.Styles.OneHandedHolding["Rush2"] else v = Instance.new("StringValue", game.ReplicatedStorage.Styles.OneHandedHolding) end v.Value = 'MAttack2' v.Name = "Rush2" if game.ReplicatedStorage.Styles.OneHandedHolding:FindFirstChild("Speed") then v = game.ReplicatedStorage.Styles.OneHandedHolding["Speed"] else v = Instance.new("NumberValue", game.ReplicatedStorage.Styles.OneHandedHolding) end v.Value = 1 v.Name = "Speed" if game.ReplicatedStorage.Styles.OneHandedHolding:FindFirstChild("Color") then v = game.ReplicatedStorage.Styles.OneHandedHolding["Color"] else v = Instance.new("Color3Value", game.ReplicatedStorage.Styles.OneHandedHolding) end v.Value = Color3.fromRGB(13.000000175088644,105.00000134110451,172.00000494718552) v.Name = "Color" if game.ReplicatedStorage.Styles.OneHandedHolding:FindFirstChild("Rush3") then v = game.ReplicatedStorage.Styles.OneHandedHolding["Rush3"] else v = Instance.new("StringValue", game.ReplicatedStorage.Styles.OneHandedHolding) end v.Value = 'MAttack3' v.Name = "Rush3" if game.ReplicatedStorage.Styles.OneHandedHolding:FindFirstChild("H_Standing") then v = game.ReplicatedStorage.Styles.OneHandedHolding["H_Standing"] else v = Instance.new("StringValue", game.ReplicatedStorage.Styles.OneHandedHolding) end v.Value = 'H_Blunt' v.Name = "H_Standing" if game.ReplicatedStorage.Styles.OneHandedHolding:FindFirstChild("Strike1") then v = game.ReplicatedStorage.Styles.OneHandedHolding["Strike1"] else v = Instance.new("StringValue", game.ReplicatedStorage.Styles.OneHandedHolding) end v.Value = 'MStrike2' v.Name = "Strike1" if game.ReplicatedStorage.Styles.OneHandedHolding:FindFirstChild("H_FallenDown") then v = game.ReplicatedStorage.Styles.OneHandedHolding["H_FallenDown"] else v = Instance.new("StringValue", game.ReplicatedStorage.Styles.OneHandedHolding) end v.Value = 'H_FallenKick' v.Name = "H_FallenDown" if game.ReplicatedStorage.Styles.OneHandedHolding:FindFirstChild("H_Fallen") then v = game.ReplicatedStorage.Styles.OneHandedHolding["H_Fallen"] else v = Instance.new("StringValue", game.ReplicatedStorage.Styles.OneHandedHolding) end v.Value = 'H_SmallFallenBlunt' v.Name = "H_Fallen" -- Bat ^ if game.ReplicatedStorage.Styles:FindFirstChild("OneHandedBlade") then v = game.ReplicatedStorage.Styles["OneHandedBlade"] else v = Instance.new("Folder", game.ReplicatedStorage.Styles) end v.Name = "OneHandedBlade" if game.ReplicatedStorage.Styles.OneHandedBlade:FindFirstChild("StanceIdle") then v = game.ReplicatedStorage.Styles.OneHandedBlade["StanceIdle"] else v = Instance.new("Animation", game.ReplicatedStorage.Styles.OneHandedBlade) end v.AnimationId = "rbxassetid://11550841439" v.Name = "StanceIdle" if game.ReplicatedStorage.Styles.OneHandedBlade.StanceIdle:FindFirstChild("Core") then v = game.ReplicatedStorage.Styles.OneHandedBlade.StanceIdle["Core"] else v = Instance.new("Folder", game.ReplicatedStorage.Styles.OneHandedBlade.StanceIdle) end v.Name = "Core" if game.ReplicatedStorage.Styles.OneHandedBlade:FindFirstChild("Rush1") then v = game.ReplicatedStorage.Styles.OneHandedBlade["Rush1"] else v = Instance.new("StringValue", game.ReplicatedStorage.Styles.OneHandedBlade) end v.Value = 'MAttack1' v.Name = "Rush1" if game.ReplicatedStorage.Styles.OneHandedBlade:FindFirstChild("Rush2") then v = game.ReplicatedStorage.Styles.OneHandedBlade["Rush2"] else v = Instance.new("StringValue", game.ReplicatedStorage.Styles.OneHandedBlade) end v.Value = 'MAttack2' v.Name = "Rush2" if game.ReplicatedStorage.Styles.OneHandedBlade:FindFirstChild("Speed") then v = game.ReplicatedStorage.Styles.OneHandedBlade["Speed"] else v = Instance.new("NumberValue", game.ReplicatedStorage.Styles.OneHandedBlade) end v.Value = 1 v.Name = "Speed" if game.ReplicatedStorage.Styles.OneHandedBlade:FindFirstChild("Color") then v = game.ReplicatedStorage.Styles.OneHandedBlade["Color"] else v = Instance.new("Color3Value", game.ReplicatedStorage.Styles.OneHandedBlade) end v.Value = Color3.fromRGB(13.000000175088644,105.00000134110451,172.00000494718552) v.Name = "Color" if game.ReplicatedStorage.Styles.OneHandedBlade:FindFirstChild("Rush3") then v = game.ReplicatedStorage.Styles.OneHandedBlade["Rush3"] else v = Instance.new("StringValue", game.ReplicatedStorage.Styles.OneHandedBlade) end v.Value = 'MAttack3' v.Name = "Rush3" if game.ReplicatedStorage.Styles.OneHandedBlade:FindFirstChild("H_Standing") then v = game.ReplicatedStorage.Styles.OneHandedBlade["H_Standing"] else v = Instance.new("StringValue", game.ReplicatedStorage.Styles.OneHandedBlade) end v.Value = 'H_Sword' v.Name = "H_Standing" if game.ReplicatedStorage.Styles.OneHandedBlade:FindFirstChild("Strike1") then v = game.ReplicatedStorage.Styles.OneHandedBlade["Strike1"] else v = Instance.new("StringValue", game.ReplicatedStorage.Styles.OneHandedBlade) end v.Value = 'P_KStrike1' v.Name = "Strike1" if game.ReplicatedStorage.Styles.OneHandedBlade:FindFirstChild("H_FallenDown") then v = game.ReplicatedStorage.Styles.OneHandedBlade["H_FallenDown"] else v = Instance.new("StringValue", game.ReplicatedStorage.Styles.OneHandedBlade) end v.Value = 'H_FallenKick' v.Name = "H_FallenDown" if game.ReplicatedStorage.Styles.OneHandedBlade:FindFirstChild("H_Fallen") then v = game.ReplicatedStorage.Styles.OneHandedBlade["H_Fallen"] else v = Instance.new("StringValue", game.ReplicatedStorage.Styles.OneHandedBlade) end v.Value = 'H_SmallFallenBlunt' v.Name = "H_Fallen" if game.ReplicatedStorage.Styles.OneHandedBlade:FindFirstChild("Strike2") then v = game.ReplicatedStorage.Styles.OneHandedBlade["Strike2"] else v = Instance.new("StringValue", game.ReplicatedStorage.Styles.OneHandedBlade) end v.Value = 'P_KStrike2' v.Name = "Strike2" if game.ReplicatedStorage.Styles:FindFirstChild("BatHolding") then v = game.ReplicatedStorage.Styles["BatHolding"] else v = Instance.new("Folder", game.ReplicatedStorage.Styles) end v.Name = "BatHolding" if game.ReplicatedStorage.Styles.BatHolding:FindFirstChild("H_Fallen") then v = game.ReplicatedStorage.Styles.BatHolding["H_Fallen"] else v = Instance.new("StringValue", game.ReplicatedStorage.Styles.BatHolding) end v.Value = 'H_FallenStomp' v.Name = "H_Fallen" if game.ReplicatedStorage.Styles.BatHolding:FindFirstChild("H_FallenDown") then v = game.ReplicatedStorage.Styles.BatHolding["H_FallenDown"] else v = Instance.new("StringValue", game.ReplicatedStorage.Styles.BatHolding) end v.Value = 'H_FallenKick' v.Name = "H_FallenDown" if game.ReplicatedStorage.Styles.BatHolding:FindFirstChild("H_Standing") then v = game.ReplicatedStorage.Styles.BatHolding["H_Standing"] else v = Instance.new("StringValue", game.ReplicatedStorage.Styles.BatHolding) end v.Value = 'H_Bat' v.Name = "H_Standing" if game.ReplicatedStorage.Styles.BatHolding:FindFirstChild("Rush1") then v = game.ReplicatedStorage.Styles.BatHolding["Rush1"] else v = Instance.new("StringValue", game.ReplicatedStorage.Styles.BatHolding) end v.Value = 'MAttack1' v.Name = "Rush1" if game.ReplicatedStorage.Styles.BatHolding:FindFirstChild("Rush2") then v = game.ReplicatedStorage.Styles.BatHolding["Rush2"] else v = Instance.new("StringValue", game.ReplicatedStorage.Styles.BatHolding) end v.Value = 'MAttack2' v.Name = "Rush2" if game.ReplicatedStorage.Styles.BatHolding:FindFirstChild("Rush3") then v = game.ReplicatedStorage.Styles.BatHolding["Rush3"] else v = Instance.new("StringValue", game.ReplicatedStorage.Styles.BatHolding) end v.Value = 'MAttack3' v.Name = "Rush3" if game.ReplicatedStorage.Styles.BatHolding:FindFirstChild("Speed") then v = game.ReplicatedStorage.Styles.BatHolding["Speed"] else v = Instance.new("NumberValue", game.ReplicatedStorage.Styles.BatHolding) end v.Value = 1 v.Name = "Speed" if game.ReplicatedStorage.Styles.BatHolding:FindFirstChild("Strike1") then v = game.ReplicatedStorage.Styles.BatHolding["Strike1"] else v = Instance.new("StringValue", game.ReplicatedStorage.Styles.BatHolding) end v.Value = 'MSStrike1' v.Name = "Strike1" if game.ReplicatedStorage.Styles.BatHolding:FindFirstChild("StanceIdle") then v = game.ReplicatedStorage.Styles.BatHolding["StanceIdle"] else v = Instance.new("Animation", game.ReplicatedStorage.Styles.BatHolding) end if game.ReplicatedStorage.Styles.Holding:FindFirstChild("Rush1") then v = game.ReplicatedStorage.Styles.Holding["Rush1"] else v = Instance.new("StringValue", game.ReplicatedStorage.Styles.Holding) end v.Value = 'MAttack1' v.Name = "Rush1" if game.ReplicatedStorage.Styles.Holding:FindFirstChild("Rush2") then v = game.ReplicatedStorage.Styles.Holding["Rush2"] else v = Instance.new("StringValue", game.ReplicatedStorage.Styles.Holding) end v.Value = 'MAttack2' v.Name = "Rush2" if game.ReplicatedStorage.Styles.Holding:FindFirstChild("Rush3") then v = game.ReplicatedStorage.Styles.Holding["Rush3"] else v = Instance.new("StringValue", game.ReplicatedStorage.Styles.Holding) end v.Value = 'MAttack3' v.Name = "Rush3" if game.ReplicatedStorage.Styles.BeastMedHolding:FindFirstChild("Rush1") then v = game.ReplicatedStorage.Styles.BeastMedHolding["Rush1"] else v = Instance.new("StringValue", game.ReplicatedStorage.Styles.BeastMedHolding) end v.Value = 'MAttack1' v.Name = "Rush1" if game.ReplicatedStorage.Styles.BeastMedHolding:FindFirstChild("Rush2") then v = game.ReplicatedStorage.Styles.BeastMedHolding["Rush2"] else v = Instance.new("StringValue", game.ReplicatedStorage.Styles.BeastMedHolding) end v.Value = 'MAttack2' v.Name = "Rush2" if game.ReplicatedStorage.Styles.BeastMedHolding:FindFirstChild("Rush3") then v = game.ReplicatedStorage.Styles.BeastMedHolding["Rush3"] else v = Instance.new("StringValue", game.ReplicatedStorage.Styles.BeastMedHolding) end v.Value = 'MAttack3' v.Name = "Rush3" if game.ReplicatedStorage.Styles.Tonfa:FindFirstChild("Rush1") then v = game.ReplicatedStorage.Styles.Tonfa["Rush1"] else v = Instance.new("StringValue", game.ReplicatedStorage.Styles.Tonfa) end v.Value = 'MAttack1' v.Name = "Rush1" if game.ReplicatedStorage.Styles.Tonfa:FindFirstChild("Rush2") then v = game.ReplicatedStorage.Styles.Tonfa["Rush2"] else v = Instance.new("StringValue", game.ReplicatedStorage.Styles.Tonfa) end v.Value = 'MAttack2' v.Name = "Rush2" if game.ReplicatedStorage.Styles.Tonfa:FindFirstChild("Rush3") then v = game.ReplicatedStorage.Styles.Tonfa["Rush3"] else v = Instance.new("StringValue", game.ReplicatedStorage.Styles.Tonfa) end v.Value = 'MAttack3' v.Name = "Rush3" if game.ReplicatedStorage.Styles.HeavyHammer:FindFirstChild("Rush1") then v = game.ReplicatedStorage.Styles.HeavyHammer["Rush1"] else v = Instance.new("StringValue", game.ReplicatedStorage.Styles.HeavyHammer) end v.Value = 'MAttack1' v.Name = "Rush1" if game.ReplicatedStorage.Styles.HeavyHammer:FindFirstChild("Rush2") then v = game.ReplicatedStorage.Styles.HeavyHammer["Rush2"] else v = Instance.new("StringValue", game.ReplicatedStorage.Styles.HeavyHammer) end v.Value = 'MAttack2' v.Name = "Rush2" if game.ReplicatedStorage.Styles.HeavyHammer:FindFirstChild("Rush3") then v = game.ReplicatedStorage.Styles.HeavyHammer["Rush3"] else v = Instance.new("StringValue", game.ReplicatedStorage.Styles.HeavyHammer) end v.Value = 'MAttack3' v.Name = "Rush3" if game.ReplicatedStorage.Styles.Blade:FindFirstChild("Rush1") then v = game.ReplicatedStorage.Styles.Blade["Rush1"] else v = Instance.new("StringValue", game.ReplicatedStorage.Styles.Blade) end v.Value = 'MAttack1' v.Name = "Rush1" if game.ReplicatedStorage.Styles.Blade:FindFirstChild("Rush2") then v = game.ReplicatedStorage.Styles.Blade["Rush2"] else v = Instance.new("StringValue", game.ReplicatedStorage.Styles.Blade) end v.Value = 'MAttack2' v.Name = "Rush2" if game.ReplicatedStorage.Styles.Blade:FindFirstChild("Rush3") then v = game.ReplicatedStorage.Styles.Blade["Rush3"] else v = Instance.new("StringValue", game.ReplicatedStorage.Styles.Blade) end v.Value = 'MAttack3' v.Name = "Rush3" if game.ReplicatedStorage.Styles.Brawler:FindFirstChild("H_Stunned") then v = game.ReplicatedStorage.Styles.Brawler["H_Stunned"] else v = Instance.new("StringValue", game.ReplicatedStorage.Styles.Brawler) end v.Value = 'H_Escape' v.Name = "H_Stunned" if game.ReplicatedStorage.Styles.HeavyHolding:FindFirstChild("H_Standing") then v = game.ReplicatedStorage.Styles.HeavyHolding["H_Standing"] else v = Instance.new("StringValue", game.ReplicatedStorage.Styles.HeavyHolding) end v.Value = 'H_HeavyBlunt' v.Name = "H_Standing" if game.ReplicatedStorage.Styles.BeastHolding:FindFirstChild("H_Standing") then v = game.ReplicatedStorage.Styles.BeastHolding["H_Standing"] else v = Instance.new("StringValue", game.ReplicatedStorage.Styles.BeastHolding) end v.Value = 'H_HeavyBlunt' v.Name = "H_Standing" if game.ReplicatedStorage.Styles.BeastHolding:FindFirstChild("H_Fallen") then v = game.ReplicatedStorage.Styles.BeastHolding["H_Fallen"] else v = Instance.new("StringValue", game.ReplicatedStorage.Styles.BeastHolding) end v.Value = 'H_MedFallenBlunt' v.Name = "H_Fallen" if game.ReplicatedStorage.Styles.HeavyHolding:FindFirstChild("H_Fallen") then v = game.ReplicatedStorage.Styles.HeavyHolding["H_Fallen"] else v = Instance.new("StringValue", game.ReplicatedStorage.Styles.HeavyHolding) end v.Value = 'H_MedFallenBlunt' v.Name = "H_Fallen" if game.ReplicatedStorage.Styles.OneHandedHolding:FindFirstChild("H_FallenDown") then v = game.ReplicatedStorage.Styles.OneHandedHolding["H_FallenDown"] else v = Instance.new("StringValue", game.ReplicatedStorage.Styles.OneHandedHolding) end if game.ReplicatedStorage.Styles.OneHandedHolding:FindFirstChild("H_CounterSolo") then v = game.ReplicatedStorage.Styles.OneHandedHolding["H_CounterSolo"] else v = Instance.new("StringValue", game.ReplicatedStorage.Styles.OneHandedHolding) end v.Value = 'H_SelfDestruct' v.Name = "H_CounterSolo" if game.ReplicatedStorage.Styles.Holding:FindFirstChild("H_CounterSolo") then v = game.ReplicatedStorage.Styles.Holding["H_CounterSolo"] else v = Instance.new("StringValue", game.ReplicatedStorage.Styles.Holding) end v.Value = 'H_SelfDestruct' v.Name = "H_CounterSolo" if game.ReplicatedStorage.Styles.BatHolding:FindFirstChild("H_CounterSolo") then v = game.ReplicatedStorage.Styles.BatHolding["H_CounterSolo"] else v = Instance.new("StringValue", game.ReplicatedStorage.Styles.BatHolding) end v.Value = 'H_SelfDestruct' v.Name = "H_CounterSolo" if game.ReplicatedStorage.Styles.HeavyHolding:FindFirstChild("H_CounterSolo") then v = game.ReplicatedStorage.Styles.HeavyHolding["H_CounterSolo"] else v = Instance.new("StringValue", game.ReplicatedStorage.Styles.HeavyHolding) end v.Value = 'H_SelfDestruct' v.Name = "H_CounterSolo" if game.ReplicatedStorage.Styles.BeastHolding:FindFirstChild("H_CounterSolo") then v = game.ReplicatedStorage.Styles.BeastHolding["H_CounterSolo"] else v = Instance.new("StringValue", game.ReplicatedStorage.Styles.BeastHolding) end v.Value = 'H_SelfDestruct' v.Name = "H_CounterSolo" if game.ReplicatedStorage.Styles.Blade:FindFirstChild("H_CounterSolo") then v = game.ReplicatedStorage.Styles.Blade["H_CounterSolo"] else v = Instance.new("StringValue", game.ReplicatedStorage.Styles.Blade) end v.Value = 'H_SelfDestruct' v.Name = "H_CounterSolo" if game.ReplicatedStorage.Styles.OneHandedBlade:FindFirstChild("H_CounterSolo") then v = game.ReplicatedStorage.Styles.OneHandedBlade["H_CounterSolo"] else v = Instance.new("StringValue", game.ReplicatedStorage.Styles.OneHandedBlade) end v.Value = 'H_SelfDestruct' v.Name = "H_CounterSolo" if game.ReplicatedStorage.Styles.Rifle:FindFirstChild("H_Standing") then v = game.ReplicatedStorage.Styles.Rifle["H_Standing"] else v = Instance.new("StringValue", game.ReplicatedStorage.Styles.Rifle) end v.Value = 'H_SMG' v.Name = "H_Standing" if game.ReplicatedStorage.Styles.Shotgun:FindFirstChild("H_Standing") then v = game.ReplicatedStorage.Styles.Shotgun["H_Standing"] else v = Instance.new("StringValue", game.ReplicatedStorage.Styles.Shotgun) end v.Value = 'H_SMG' v.Name = "H_Standing" if game.ReplicatedStorage.Moves["龍TigerDrop"]:FindFirstChild("Sound") then v = game.ReplicatedStorage.Moves["龍TigerDrop"]:FindFirstChild("Sound") else v = Instance.new("StringValue") v.Name = "Sound" v.Parent = game.ReplicatedStorage.Moves["龍TigerDrop"] end v.Value = 'Ignite' local imageLabel = Main.HeatMove local interf = Player.PlayerGui.Interface-- Assuming you have an ImageLabel control local lastText = imageLabel.TextLabel.Text local lastText2 = interf.BattleStart.Text while true do wait(0.1) -- Adjust the delay as needed local newText = imageLabel.TextLabel.Text if newText ~= lastText then lastText = newText if newText == "Guru Firearm Flip" then imageLabel.TextLabel.Text = "Fighter's Shot Shutdown" elseif newText == "Ultimate Essence" then imageLabel.TextLabel.Text = "The Hellish Essence of the Masters" elseif newText == "Essence of Double Head Crush" then imageLabel.TextLabel.Text = "Essence of Head-on Collision " elseif newText == "Essence of Wreckage" then imageLabel.TextLabel.Text = "Essence of Raging Finisher " elseif newText == "Essence of Escape" then imageLabel.TextLabel.Text = "Essence of Cyclonic Showoff " elseif newText == "Essence of Wall Crush" then imageLabel.TextLabel.Text = "Essence of Ferocious Wall Smash " elseif newText == "Komaki Fist Reversal [Front]" then imageLabel.TextLabel.Text = "Fighter's Strike Retaliation [Front] " elseif newText == "Komaki Fist Reversal [Left]" then imageLabel.TextLabel.Text = "Fighter's Strike Retaliation [Left] " elseif newText == "Komaki Fist Reversal [Right]" then imageLabel.TextLabel.Text = "Fighter's Strike Retaliation [Right] " elseif newText == "Komaki Fist Reversal [Back]" then imageLabel.TextLabel.Text = "Fighter's Strike Retaliation [Back] " elseif newText == "Guru Spin Counter [Front]" then imageLabel.TextLabel.Text = "Essence of Noob/Pot Execution " elseif newText == "Essence of Beatdown" then imageLabel.TextLabel.Text = "Essence of Fistic Fury" elseif newText == "Essence of Chokehold" then imageLabel.TextLabel.Text = "Essence of Neck Snapping" elseif newText == "Essence of Head Press: Supine" then imageLabel.TextLabel.Text = "Essence of Ground Bashing: Supine" elseif newText == "Essence of Head Press: Prone" then imageLabel.TextLabel.Text = "Essence of Ground Bashing: Prone" elseif newText == "Essence of Sumo Slapping" then imageLabel.TextLabel.Text = "Essence of Dashing Barrage" elseif newText == "Essence of Torment" then imageLabel.TextLabel.Text = "Essence of Torment " elseif newText == "Essence of Full Swing" then imageLabel.TextLabel.Text = "Essence of Bone-Crushing Strike" elseif newText == "Essence of Finishing: Prone" then imageLabel.TextLabel.Text = "Essence of Finishing: Prone " elseif newText == "Essence of Punting" then imageLabel.TextLabel.Text = "Essence of Football Kicking" elseif newText == "Essence of Stomping" then imageLabel.TextLabel.Text = "Essence of Stomping " elseif newText == "Essence of Self-Destruct" then imageLabel.TextLabel.Text = "Essence of Self-Destruct " elseif newText == "Essence of Fisticuffs" then imageLabel.TextLabel.Text = "Essence of Tormenting Fists " elseif newText == "Essence of Fast Footwork [Front]" then if status.Style.Value == "Brawler" then imageLabel.TextLabel.Text = "Essence of Nimble Counterattack [Front] " end elseif newText == "Essence of Fast Footwork [Left]" then if status.Style.Value == "Brawler" then imageLabel.TextLabel.Text = "Essence of Nimble Counterattack [Left] " end elseif newText == "Essence of Fast Footwork [Back]" then if status.Style.Value == "Brawler" then imageLabel.TextLabel.Text = "Essence of Nimble Counterattack [Back] " end elseif newText == "Essence of Fast Footwork [Right]" then if status.Style.Value == "Brawler" then imageLabel.TextLabel.Text = "Essence of Nimble Counterattack [Right] " end elseif newText == "Essence of Weaponry" then if status.Style.Value == "Blade" or "OneHandedBlade" then imageLabel.TextLabel.Text = "Essence of Weaponry " elseif status.Style.Value == "BatHolding" then imageLabel.TextLabel.Text = "Essence of Weaponry [Blunt]" elseif status.Style.Value == "Holding" or "BeastMedHolding" or "HeavyHammer" then imageLabel.TextLabel.Text = "Essence of Weaponry [Medium]" elseif status.Style.Value == "OneHandedHolding" then imageLabel.TextLabel.Text = "Essence of Weaponry [Small]" elseif status.Style.Value == "HeavyHolding" or "BeastHolding" then imageLabel.TextLabel.Text = "Essence of Weaponry [Heavy]" elseif status.Style.Value == "Tonfa" then imageLabel.TextLabel.Text = "Essence of Weaponry [Tonfa]" elseif status.Style.Value == "RPG" or "Pistol" or "SMG" or "Pistol" or "Rifle" or "Shotgun" or "Sniper" then imageLabel.TextLabel.Text = "Essence of Weaponry [Firearm]" end end end local newText2 = interf.BattleStart.Text if newText2 ~= lastText2 then lastText2 = newText2 if newText2 == "LEGENDARY DRAGON" then local r = math.random(1, 3) interf.BattleStart.Text = r == 1 and "'THE DRAGON OF DOJIMA'" or r == 2 and "'KAZUMA KIRYU'" or "LEGENDARY DRAGON" elseif newText2 == "MYSTERIOUS MERCS" then local r = math.random(1, 2) interf.BattleStart.Text = r == 1 and "MEN IN BLACK" or r == 2 and "MYSTERIOUS MEN" elseif newText2 == "DELINQUENTS" then local r = math.random(1, 3) interf.BattleStart.Text = r == 1 and "STREET GOONS" or r == 2 and "INTERFERING CULPRITS" or "DELINQUENTS" elseif newText2 == "RICH FIEND" then local r = math.random(1, 2) interf.BattleStart.Text = r == 1 and "NOUVAEU RICHE" or r == 2 and "RICH FIEND" elseif newText2 == "DEVIOUS DAN" then interf.BattleStart.Text = "AVERAGE AMERICAN" elseif newText2 == "JEFF ATTACK" then local r = math.random(1, 2) interf.BattleStart.Text = r == 1 and "BLUE BELTS" or r == 2 and "KARATE NERDS" elseif newText2 == "GORILLAMAN" then local r = math.random(1, 3) interf.BattleStart.Text = r == 1 and "THE MONKES" or r == 2 and "APE ARMY" or "GORILLAMAN" elseif newText2 == "MOB" then local r = math.random(1, 3) interf.BattleStart.Text = r == 1 and "SUITED PUNKS" or r == 2 and "OFFICE RECRUITS" or "MOB" elseif newText2 == "HUE" then interf.BattleStart.Text = "COPYCAT" elseif newText2 == "BLOODSUCKER" then local r = math.random(1, 4) interf.BattleStart.Text = r == 1 and "BUFF DOG" or r == 2 and "VAMPIRE" or r == 3 and "TOUGH THUG" or "SUCKER" end end if moves:FindFirstChild("ShuckyDrop") then moves:FindFirstChild("BRCounter2").Name = "FakeCounter2" moves:FindFirstChild("ShuckyDrop").Name = "BRCounter2" local ignore = Instance.new("Folder") ignore.Name = "IgnoreDmg" ignore.Parent = moves:FindFirstChild("BRCounter2") if not moves:FindFirstChild("BRCounter2"):FindFirstChild("HSize") then local n = Instance.new("NumberValue") n.Name = "HSize" n.Value = 2 n.Parent = moves:FindFirstChild("BRCounter2") end end if moves:FindFirstChild("CounterHook") then moves:FindFirstChild("BRCounter1").Name = "FakeCounter1" moves:FindFirstChild("CounterHook").Name = "BRCounter1" local ignore = Instance.new("Folder") ignore.Name = "IgnoreDmg" ignore.Parent = moves:FindFirstChild("BRCounter1") if not moves:FindFirstChild("BRCounter1"):FindFirstChild("HSize") then local n = Instance.new("NumberValue") n.Name = "HSize" n.Value = 1 n.Parent = moves:FindFirstChild("BRCounter1") end end if moves:FindFirstChild("FGetup") then moves:FindFirstChild("BGetup").Name = "FakeGetup" moves:FindFirstChild("FGetup").Name = "BGetup" local ignore = Instance.new("Folder") ignore.Name = "IgnoreDmg" ignore.Parent = moves:FindFirstChild("BGetup") if not moves:FindFirstChild("BGetup"):FindFirstChild("HSize") then local n = Instance.new("NumberValue") n.Name = "HSize" n.Value = 1 n.Parent = moves:FindFirstChild("BGetup") end end if not hasRespawned then hasRespawned = true interf.Client.Disabled = true task.wait() interf.Client.Disabled = false end if game.Players.LocalPlayer.Status.Heat.Value > 99 then if game.ReplicatedStorage.Styles.Holding:FindFirstChild("H_Standing") then v = game.ReplicatedStorage.Styles.Holding["H_Standing"] else v = Instance.new("StringValue", game.ReplicatedStorage.Styles.Holding) end v.Value = 'H_MedBlunt' v.Name = "H_Standing" if game.ReplicatedStorage.Styles.HeavyHammer:FindFirstChild("H_Standing") then v = game.ReplicatedStorage.Styles.HeavyHammer["H_Standing"] else v = Instance.new("StringValue", game.ReplicatedStorage.Styles.HeavyHammer) end v.Value = 'H_MedBlunt' v.Name = "H_Standing" if game.ReplicatedStorage.Styles.OneHandedHolding:FindFirstChild("H_Standing") then v = game.ReplicatedStorage.Styles.OneHandedHolding["H_Standing"] else v = Instance.new("StringValue", game.ReplicatedStorage.Styles.OneHandedHolding) end v.Value = 'H_SmallBlunt' v.Name = "H_Standing" elseif game.Players.LocalPlayer.Status.Heat.Value >= 75 and game.Players.LocalPlayer.Status.Heat.Value < 99 then if game.ReplicatedStorage.Styles.OneHandedHolding:FindFirstChild("H_Standing") then v = game.ReplicatedStorage.Styles.OneHandedHolding["H_Standing"] else v = Instance.new("StringValue", game.ReplicatedStorage.Styles.OneHandedHolding) end v.Value = 'H_SmallBlunt' v.Name = "H_Standing" if game.ReplicatedStorage.Styles.BeastMedHolding:FindFirstChild("H_Standing") then v = game.ReplicatedStorage.Styles.BeastMedHolding["H_Standing"] else v = Instance.new("StringValue", game.ReplicatedStorage.Styles.BeastMedHolding) end v.Value = 'H_MedBlunt' v.Name = "H_Standing" if game.ReplicatedStorage.Styles.BatHolding:FindFirstChild("H_Standing") then v = game.ReplicatedStorage.Styles.BatHolding["H_Standing"] else v = Instance.new("StringValue", game.ReplicatedStorage.Styles.BatHolding) end v.Value = 'H_SluggerBat' v.Name = "H_Standing" if game.ReplicatedStorage.Styles.HeavyHammer:FindFirstChild("H_Standing") then v = game.ReplicatedStorage.Styles.HeavyHammer["H_Standing"] else v = Instance.new("StringValue", game.ReplicatedStorage.Styles.HeavyHammer) end v.Value = 'H_SluggerBat' v.Name = "H_Standing" if game.ReplicatedStorage.Styles.Holding:FindFirstChild("H_Standing") then v = game.ReplicatedStorage.Styles.Holding["H_Standing"] else v = Instance.new("StringValue", game.ReplicatedStorage.Styles.Holding) end v.Value = 'H_HeavyBlunt' v.Name = "H_Standing" if game.ReplicatedStorage.Styles.HeavyHolding:FindFirstChild("H_Standing") then v = game.ReplicatedStorage.Styles.HeavyHolding["H_Standing"] else v = Instance.new("StringValue", game.ReplicatedStorage.Styles.HeavyHolding) end v.Value = 'H_MedBlunt' v.Name = "H_Standing" if game.ReplicatedStorage.Styles.BeastHolding:FindFirstChild("H_Standing") then v = game.ReplicatedStorage.Styles.BeastHolding["H_Standing"] else v = Instance.new("StringValue", game.ReplicatedStorage.Styles.BeastHolding) end v.Value = 'H_MedBlunt' v.Name = "H_Standing" if game.ReplicatedStorage.Styles.Brawler:FindFirstChild("H_Distanced") then v = game.ReplicatedStorage.Styles.Brawler["H_Distanced"] else v = Instance.new("StringValue", game.ReplicatedStorage.Styles.Brawler) end v.Value = 'H_GUltimateEssence' v.Name = "H_Distanced" elseif game.Players.LocalPlayer.Status.Heat.Value < 75 then if game.ReplicatedStorage.Styles.OneHandedHolding:FindFirstChild("H_Standing") then v = game.ReplicatedStorage.Styles.OneHandedHolding["H_Standing"] else v = Instance.new("StringValue", game.ReplicatedStorage.Styles.OneHandedHolding) end v.Value = 'H_Blunt' v.Name = "H_Standing" if game.ReplicatedStorage.Styles.BatHolding:FindFirstChild("H_Standing") then v = game.ReplicatedStorage.Styles.BatHolding["H_Standing"] else v = Instance.new("StringValue", game.ReplicatedStorage.Styles.BatHolding) end v.Value = 'H_Blunt' v.Name = "H_Standing" if game.ReplicatedStorage.Styles.Holding:FindFirstChild("H_Standing") then v = game.ReplicatedStorage.Styles.Holding["H_Standing"] else v = Instance.new("StringValue", game.ReplicatedStorage.Styles.Holding) end v.Value = 'H_Blunt' v.Name = "H_Standing" if game.ReplicatedStorage.Styles.HeavyHolding:FindFirstChild("H_Standing") then v = game.ReplicatedStorage.Styles.HeavyHolding["H_Standing"] else v = Instance.new("StringValue", game.ReplicatedStorage.Styles.HeavyHolding) end v.Value = 'H_HeavyBlunt' v.Name = "H_Standing" if game.ReplicatedStorage.Styles.BeastHolding:FindFirstChild("H_Standing") then v = game.ReplicatedStorage.Styles.BeastHolding["H_Standing"] else v = Instance.new("StringValue", game.ReplicatedStorage.Styles.BeastHolding) end v.Value = 'H_HeavyBlunt' v.Name = "H_Standing" end if game.Players.LocalPlayer.Status.Health.Value < 150 then if game.ReplicatedStorage.Styles.Brawler:FindFirstChild("Taunt") then v = game.ReplicatedStorage.Styles.Brawler["Taunt"] else v = Instance.new("StringValue", game.ReplicatedStorage.Styles.Brawler) end v.Value = 'DragonTaunt' v.Name = "Taunt" else if game.ReplicatedStorage.Styles.Brawler:FindFirstChild("Taunt") then v = game.ReplicatedStorage.Styles.Brawler["Taunt"] else v = Instance.new("StringValue", game.ReplicatedStorage.Styles.Brawler) end v.Value = 'GoonTaunt' v.Name = "Taunt" end if game.Players.LocalPlayer.Status.Heat.Value > 50 then game.ReplicatedStorage.Styles.Brawler.Speed.Value = 1.5 else game.ReplicatedStorage.Styles.Brawler.Speed.Value = 1 end game.ReplicatedStorage.Styles.Brawler.Idle.AnimationId = "rbxassetid://12051772055" local current = game.ReplicatedStorage.Moves["BStomp"] current.Anim.AnimationId = "rbxassetid://7546695030" changeValueStrict(current, "EndAt", 0.75, "NumberValue") changeValueStrict(current, "HitDur", 0.6, "NumberValue") changeValueStrict(current, "HitboxLocations", '[["RightFoot",3,[0,0,0]],["RightLowerLeg",2.25,[0,0,0]],["RightUpperLeg",1.5,[0,0,0]]]', "StringValue") local current2 = game.ReplicatedStorage.Moves["DragonTaunt"] current2.Anim.AnimationId = "rbxassetid://10928237540" local current3 = game.ReplicatedStorage.Moves["龍TigerDrop"] current3.Anim.AnimationId = "rbxassetid://7603759847" local current4 = game.ReplicatedStorage.Moves["龍2Strike2"] current4.Anim.AnimationId = "rbxassetid://13785065919" changeValueStrict(current, "HSize", 0.75, "NumberValue") changeValueStrict(current4, "HSound", "hardkick", "StringValue") changeValueStrict(current4, "HitDur", 0.2, "NumberValue") changeValueStrict(current4, "MoveDuration", 0.3, "NumberValue") changeValueStrict(current4, "RagdollBonus", 1.25, "NumberValue") changeValueStrict(current4, "HitboxLocations", '[["LeftFoot",1,[0,0,-0.5]],["LeftLowerLeg",2,[0,0,-0.5]],["LeftUpperLeg",2,[0,0,-0.5]]]', "StringValue") local current5 = game.ReplicatedStorage.Moves["MStrike2"] current5.Anim.AnimationId = "rbxassetid://7603765599" changeValueStrict(current5, "AniSpeed", 1.3, "NumberValue") local current6 = game.ReplicatedStorage.Moves["BRCounter1"] changeValueStrict(current6, "HSize", 2.5, "NumberValue") local rpunch1 = game.ReplicatedStorage.Moves["RPunch1"] rpunch1.Anim.AnimationId = "rbxassetid://7604102455" changeValueStrict(rpunch1, "HitboxLocations", '[["RightHand",1.5,[0,0,0]],["RightLowerArm",0.75,[0,0,0]],["RightUpperArm",0.5,[0,0,0]]]', "StringValue") local rpunch2 = game.ReplicatedStorage.Moves["RPunch2"] rpunch2.Anim.AnimationId = "rbxassetid://7604134993" changeValueStrict(rpunch2, "HitboxLocations", '[["LeftHand",1.5,[0,0,0]],["LeftLowerArm",0.75,[0,0,0]],["LeftUpperArm",0.5,[0,0,0]]]', "StringValue") local rpunch3 = game.ReplicatedStorage.Moves["RPunch3"] rpunch3.Anim.AnimationId = "rbxassetid://7604102455" changeValueStrict(rpunch3, "HitboxLocations", '[["RightHand",1.5,[0,0,0]],["RightLowerArm",0.75,[0,0,0]],["RightUpperArm",0.5,[0,0,0]]]', "StringValue") local rpunch4 = game.ReplicatedStorage.Moves["RPunch4"] rpunch4.Anim.AnimationId = "rbxassetid://7604134993" changeValueStrict(rpunch4, "HitboxLocations", '[["LeftHand",1.5,[0,0,0]],["LeftLowerArm",0.75,[0,0,0]],["LeftUpperArm",0.5,[0,0,0]]]', "StringValue") local rpunch5 = game.ReplicatedStorage.Moves["RPunch5"] rpunch5.Anim.AnimationId = "rbxassetid://7604102455" changeValueStrict(rpunch5, "HitboxLocations", '[["RightHand",1.5,[0,0,0]],["RightLowerArm",0.75,[0,0,0]],["RightUpperArm",0.5,[0,0,0]]]', "StringValue") local pstrike2 = game.ReplicatedStorage.Moves["BStrike2"] pstrike2.Anim.AnimationId = "rbxassetid://13785067057" changeValueStrict(pstrike2, "HitboxLocations", '[["RightHand",2,[0,0,0]],["RightLowerArm",1.5,[0,0,0]],["RightUpperArm",1,[0,0,0]]]', "StringValue") local pstrike3 = game.ReplicatedStorage.Moves["BStrike3"] pstrike3.Anim.AnimationId = "rbxassetid://12051773371" changeValueStrict(pstrike3, "AniSpeed", 1.6, "NumberValue") local pstrike4 = game.ReplicatedStorage.Moves["BStrike4"] pstrike4.Anim.AnimationId = "rbxassetid://13785070193" changeValueStrict(pstrike4, "HitboxLocations", '[["LeftFoot",2,[0,0,0]],["LeftLowerLeg",1.5,[0,0,0]],["LeftUpperLeg",1,[0,0,0]]]', "StringValue") local pstrike5 = game.ReplicatedStorage.Moves["BStrike5"] pstrike5.Anim.AnimationId = "rbxassetid://13785071435" changeValueStrict(pstrike5, "HitboxLocations", '[["RightFoot",2,[0,0,0]],["RightLowerLeg",1.5,[0,0,0]],["RightUpperLeg",1,[0,0,0]]]', "StringValue") local p2strike1 = game.ReplicatedStorage.Moves["龍2Strike1"] p2strike1.Anim.AnimationId = "rbxassetid://13731753737" changeValueStrict(p2strike1, "HitboxLocations", '[["RightFoot",2,[0,0,0]],["RightLowerLeg",1.5,[0,0,0]],["RightUpperLeg",1,[0,0,0]]]', "StringValue") local p2strike3 = game.ReplicatedStorage.Moves["龍2Strike4"] p2strike3.Anim.AnimationId = "rbxassetid://13785068836" changeValueStrict(p2strike3, "HitboxLocations", '[["LeftFoot",2,[0,0,0]],["LeftLowerLeg",1.5,[0,0,0]],["LeftUpperLeg",1,[0,0,0]]]', "StringValue") local p2strike4 = game.ReplicatedStorage.Moves["龍2Strike3"] p2strike4.Anim.AnimationId = "rbxassetid://12747378502" changeValueStrict(p2strike4, "HSize", 1, "NumberValue") changeValueStrict(p2strike4, "HitboxLocations", '[["RightFoot",2,[0,0,0]],["RightLowerLeg",1.5,[0,0,0]],["RightUpperLeg",1,[0,0,0]],["LeftFoot",2,[0,0,0]],["LeftLowerLeg",1.5,[0,0,0]],["LeftUpperLeg",1,[0,0,0]]]', "StringValue") changeValueStrict(p2strike4, "MoveDuration", 0.2, "NumberValue") changeValueStrict(p2strike4, "HitDur", 0.4, "NumberValue") changeValueStrict(p2strike4, "AniSpeed", 1.3, "NumberValue") end