game.ReplicatedStorage.Styles.Rush.VisualName.Value = "Mixed" game.ReplicatedStorage.Styles.Rush.Color.Value = Color3.fromRGB(200, 200, 200) --rush game.ReplicatedStorage.Styles.Rush.Rush1.Value = "龍Attack1" game.ReplicatedStorage.Styles.Rush.Rush2.Value = "龍Attack2" game.ReplicatedStorage.Styles.Rush.Rush3.Value = "龍Attack3" game.ReplicatedStorage.Styles.Rush.Rush4.Value = "龍Attack4" game.ReplicatedStorage.Styles.Rush.Rush5.Value = "BAttack2" game.ReplicatedStorage.Styles.Rush.Rush6.Value = "BAttack1" game.ReplicatedStorage.Styles.Rush.Rush7.Value = "FPunch2" game.ReplicatedStorage.Styles.Rush.Rush8.Value = "BTPunch3" --finstrike game.ReplicatedStorage.Styles.Rush.Strike1.Value = "龍Strike1" game.ReplicatedStorage.Styles.Rush.Strike2.Value = "BStrike2" game.ReplicatedStorage.Styles.Rush.Strike3.Value = "BStrike3" game.ReplicatedStorage.Styles.Rush.Strike4.Value = "BStrike5" game.ReplicatedStorage.Styles.Rush.Strike5.Value = "龍Strike5" game.ReplicatedStorage.Styles.Rush.Strike6.Value = "B2Strike1" game.ReplicatedStorage.Styles.Rush.Strike7.Value = "BStrike4" game.ReplicatedStorage.Styles.Rush.Strike8.Value = "DerekPunch1" game.ReplicatedStorage.Styles.Rush.Strike9.Value = "DerekCharge" game.ReplicatedStorage.Styles.Rush.H_FallenDown.Value = "H_FallenKick" game.ReplicatedStorage.Styles.Rush.H_Fallen.Value = "H_FallenBeatdown" game.ReplicatedStorage.Styles.Rush.Grab.Value = "DerekSlam" game.ReplicatedStorage.Styles.Rush.Taunt.Value = "DragonTaunt" game.ReplicatedStorage.Styles.Rush.DashAttack.Value = "BTStrike4" if game.ReplicatedStorage.Moves["龍Strike1"]:FindFirstChild("Fallen") then v = game.ReplicatedStorage.Moves["龍Strike1"]["Fallen"] else v = Instance.new("StringValue", game.ReplicatedStorage.Moves["龍Strike1"]) end v.Value = 'DerekStomp' v.Name = "Fallen"