--[[ WARNING: Heads up! This script has not been verified by ScriptBlox. Use at your own risk! ]] local styleToChange = "Beast" --Brawler = fisticuffs, Rush = frenzy, Beast = brute. you MUST use one of these 3 or else you cannot use the custom style. local styleToChangeTo = "नागराज" --堂島の龍 is dragon style. you can find the styles at game.ReplicatedStorage.Styles for i, v in pairs(game.ReplicatedStorage.Styles:FindFirstChild(styleToChange):GetChildren()) do v:Destroy() end for i, v in pairs(game.ReplicatedStorage.Styles:FindFirstChild(styleToChangeTo):GetChildren()) do v = v:Clone() v.Parent = game.ReplicatedStorage.Styles[styleToChange] end game.StarterGui:SetCore("SendNotification",{ Title = styleToChangeTo.." style loaded!"; Text = styleToChangeTo.." style has replaced "..styleToChange.."."; Button1 = "OK!"; }) local Dragon = game.ReplicatedStorage.Styles.Brawler Dragon.VisualName.Value = "Dragon" Dragon.Color.Value = Color3.fromRGB(255, 0, 0) Dragon.Rush1.Value = "龍Attack1" Dragon.Rush2.Value = "龍Attack2" Dragon.Rush3.Value = "龍Attack3" Dragon.Rush4.Value = "龍Attack4" Dragon.Strike1.Value = "TigerDrop" Dragon.Strike2.Value = "BStrike2" Dragon.Strike3.Value = "BStrike3" Dragon.Strike4.Value = "BStrike5" Dragon.Strike5.Value = "RDashAttack" Dragon.Grab.Value = "GGrab" Dragon.Taunt.Value = "DragonTaunt" Dragon.DashAttack.Value = "DashAttack" Dragon.GrabStrike.Value = "T_龍GParry" local Player = game.Players.LocalPlayer local Rep = game.ReplicatedStorage local Char = Player.Character local Main = Player.PlayerGui.Interface.Battle.Main Main.HeatMove.TextLabel:GetPropertyChangedSignal("Text"):Connect(function() if Main.HeatMove.TextLabel.Text == "Ultimate Essence" then Main.HeatMove.TextLabel.Text = Rep.Moves.H_UltimateEssence.MoveName.Value local Anim = Char.Humanoid:LoadAnimation(Rep.Moves.H_UltimateEssence.Anim) Anim.Priority = Enum.AnimationPriority.Action4 Anim:Play() Anim:Destroy() end end)