local Parker = game:GetService("ReplicatedStorage").Styles["Brawler"]:Clone() Parker.Speed.Value = 1.5 Parker.Color.Value = Color3.new(0, 1, 0) Parker.Rush1.Value = "RPunch1" Parker.Rush2.Value = "RPunch2" Parker.Rush3.Value = "RPunch3" Parker.Rush4.Value = "RPunch2" Parker.Strike2.Value = "BStrike2" Parker.Strike3.Value = "BStrike3" Parker.Strike4.Value = "BStrike4" Parker.Strike5.Value = "BStrike5" Parker.VisualName.Value = "Parker" Parker.Name = "Parker" Parker.Parent = game:GetService("ReplicatedStorage").Styles Parker.Strike1.Value = "BStrike1" local styleToChange = "Rush" --Brawler = fisticuffs, Rush = frenzy, Beast = brute. you MUST use one of these 3 or else you cannot use the custom style. local styleToChangeTo = "Parker" --堂島の龍 is dragon style. you can find the styles at game.ReplicatedStorage.Styles for i, v in pairs(game.ReplicatedStorage.Styles:FindFirstChild(styleToChange):GetChildren()) do v:Destroy() end for i, v in pairs(game.ReplicatedStorage.Styles:FindFirstChild(styleToChangeTo):GetChildren()) do v = v:Clone() v.Parent = game.ReplicatedStorage.Styles[styleToChange] end game.StarterGui:SetCore("SendNotification",{ Title = styleToChangeTo.." style loaded!"; Text = styleToChangeTo.." style has replaced "..styleToChange.."."; Button1 = "OK!"; })