-- @build-failed -- loop remove all vehicles local getservice, findfirstchild = game.GetService, game.FindFirstChild local args = { "StandUp", 0/0, 0/0, 0/0, 0/0, true } while task.wait(0.03) do for _, vehicle in workspace:GetChildren() do if not vehicle then continue end if not vehicle:IsA("Model") then continue end local KickstandEvent = findfirstchild(vehicle, "Kickstand") if not KickstandEvent then continue end KickstandEvent:FireServer(unpack(args)) end end