local player = game.Players.LocalPlayer local character = player.Character or player.CharacterAdded:Wait() local function turnHatsIntoBlocks() for _, accessory in pairs(character:GetChildren()) do if accessory:IsA("Accessory") then local handle = accessory:FindFirstChild("Handle") if handle then local originalSize = handle.Size local mesh = handle:FindFirstChildOfClass("SpecialMesh") if mesh then mesh:Destroy() end handle.Size = originalSize handle.Shape = Enum.PartType.Block end end end end turnHatsIntoBlocks()