-- DISCORD: 1_aegis -- got to wave 11 with this on nacht no problem. -- bricks ur game (cant shoot, run, but you can use ur knife.) local Players = game:GetService("Players") local ReplicatedStorage = game:GetService("ReplicatedStorage") local Lighting = game:GetService("Lighting") local LocalPlayer = Players.LocalPlayer local Functions = require(ReplicatedStorage:WaitForChild("Functions")) local ETC = Lighting:WaitForChild("ETC") local Hit_Object = Lighting:WaitForChild("Hit_Object") local KnifeModel = ReplicatedStorage:WaitForChild("Resources"):WaitForChild("Models"):FindFirstChild("KnifeM") local Handle = KnifeModel and KnifeModel:FindFirstChild("Handle") local Damage = 1e9 local function killZombies() local Character = LocalPlayer.Character if not Character then return end local KG = Character:FindFirstChild("KG") if not KG then KG = Instance.new("IntValue") KG.Name = "KG" KG.Parent = Character end local LeftArm = Character:FindFirstChild("Left Arm") or Character:FindFirstChild("LeftHand") local Zombies = workspace:FindFirstChild("Zombies") local SpecialZ = workspace:FindFirstChild("SpecialZ") local function damageZombie(Zombie) local Humanoid = Zombie:FindFirstChild("Humanoid") local Torso = Zombie:FindFirstChild("Torso") or Zombie:FindFirstChild("Head") if Humanoid and Torso and Humanoid.Health > 0 then Functions.UntagHumanoid(Humanoid) Functions.TagHumanoid(Humanoid, LocalPlayer) Humanoid:TakeDamage(Damage) ETC:FireServer({ Humanoid, Damage, "Damage6🐙", nil, nil, nil, nil, nil, { KnifeHit = 0 } }) if Handle and LeftArm then Hit_Object:FireServer({ "GK", LocalPlayer, LeftArm, Handle, Torso.CFrame, CFrame.identity, 0.55, KnifeModel }) end end end if Zombies then for _, Zombie in pairs(Zombies:GetChildren()) do damageZombie(Zombie) end end if SpecialZ then for _, Zombie in pairs(SpecialZ:GetChildren()) do damageZombie(Zombie) end end end while task.wait(0.5) do pcall(killZombies) end