-- aiegis local Players = game:GetService("Players") local ReplicatedStorage = game:GetService("ReplicatedStorage") local Lighting = game:GetService("Lighting") local LocalPlayer = Players.LocalPlayer local Functions = require(ReplicatedStorage:WaitForChild("Functions")) local ETC = Lighting:WaitForChild("ETC") local Damage = 1e9 local function killZombies() local Zombies = workspace:FindFirstChild("Zombies") local SpecialZ = workspace:FindFirstChild("SpecialZ") local function damageZombie(Zombie) local Humanoid = Zombie:FindFirstChild("Humanoid") local Torso = Zombie:FindFirstChild("Torso") if Humanoid and Torso and Humanoid.Health > 0 then Functions.UntagHumanoid(Humanoid) Functions.TagHumanoid(Humanoid, LocalPlayer) Humanoid:TakeDamage(Damage) ETC:FireServer({ Humanoid, Damage, "Damage5🐙", nil, nil, nil, nil, nil, { KnifeHit = 0 } }) end end if Zombies then for _, Zombie in pairs(Zombies:GetChildren()) do damageZombie(Zombie) end end if SpecialZ then for _, Zombie in pairs(SpecialZ:GetChildren()) do damageZombie(Zombie) end end end while task.wait(0.5) do pcall(killZombies) end