local replicated_storage = game:GetService("ReplicatedStorage") for i = 1,2000 do replicated_storage:WaitForChild("Remotes"):WaitForChild("onUpgradesClick"):FireServer("Rejections", -1/0) replicated_storage:WaitForChild("Remotes"):WaitForChild("onUpgradesClick"):FireServer("WorkSpeed", -1/0) replicated_storage:WaitForChild("Remotes"):WaitForChild("onUpgradesClick"):FireServer("ConveyorCapacity", -1/0) end