local ReplicatedStorage = game:GetService("ReplicatedStorage") local RemoteHandler = ReplicatedStorage:WaitForChild("RemoteHandler") local FishingEvent = RemoteHandler:WaitForChild("Fishing") local SellEvent = RemoteHandler:WaitForChild("SellMultiple") local PlotEvent = RemoteHandler:WaitForChild("Plot") local CatchedEvent = RemoteHandler:WaitForChild("Catched") local sellData = { Divine = true, Epic = true, Godly = true, Legendary = true, Mythic = true, Rare = true, Secret = true, Uncommon = true } for _, conn in pairs(getconnections(CatchedEvent.OnClientEvent)) do conn:Disconnect() end task.spawn(function() while true do FishingEvent:FireServer("Caught", 9999999) task.wait(0.1) end end) while true do PlotEvent:FireServer("EquipBest", "String", "String") task.wait(3) SellEvent:FireServer(sellData) task.wait(15) end