local Tool = game:GetService("Players").LocalPlayer.Character:FindFirstChildOfClass("Tool") local m = require(Tool.toolSettings) m.firingRecoilEnabled = false m.firingBulletWidth = 10 m.firingProjectileMaxDistance = 10000 m.firingProjectileVelocity = 10000 m.firingRPM = 1000 m.firingFiremodeSwitchable = true m.firingSpread = 0 m.equipTime = 0 m.firingTripChance = 100 m.firingPumpEnabled = false m.firingFiremodes = { [1] = "Automatic", [2] = "Semi", } game:GetService("ReplicatedStorage").Assets.Remotes.syncAmmo:FireServer(math.huge, math.huge, Tool) game:GetService("Players").LocalPlayer.Character.Humanoid:UnequipTools() game:GetService("Players").LocalPlayer.Character.Humanoid:EquipTool(Tool)