local gid = 112851296174239 if game.PlaceId ~= gid then return warn("Wrong game!") end local p = game.Players.LocalPlayer local char = p.Character or p.CharacterAdded:Wait() local function move(obj) for _, v in ipairs(obj:GetChildren()) do if v:IsA("BasePart") and v.Name == "BlockCheck" then v.Position += (v.Position - char.HumanoidRootPart.Position).unit * 1e13 end end end for _, b in ipairs(workspace.Booths:GetChildren()) do move(b) end