local localPlayer = game:GetService("Players").LocalPlayer local cd = 0 local minerate = 0.05 local range = 20 local mineaura = false local nocd = false local library = loadstring(game:HttpGet(('https://raw.githubusercontent.com/dementiaenjoyer/UI-LIBRARIES/refs/heads/main/wally-modified/source.lua')))() local window = library:CreateWindow('Credit: Neutral') window:Section('Blatant') window:Toggle("Mining Aura",{},function(value) mineaura = value end) window:Slider("Mining Rate",{default=0.05,min=0,max=1,precise=true},function(value) minerate = value end) window:Slider("Aura Range",{default=20,min=0,max=100,precise=false},function(value) range = value end) window:Section('Legit') window:Toggle("No Cooldown",{},function(value) nocd = value end) game:GetService("RunService").RenderStepped:Connect(function(delta) cd += delta local character = localPlayer.Character local tool = character:FindFirstChildWhichIsA("Tool") local pickaxe local remote if tool and string.find(string.lower(tool.Name),"pickaxe") then pickaxe = tool if nocd then pickaxe:SetAttribute("DelayTime",0) end local script = getsenv(pickaxe.Handler) for key,rem in script._G.Client.CachedRemotes do if string.byte(key) == 48 then remote = rem end end end if mineaura and pickaxe and remote and cd > minerate then cd = 0 local blocks = {} for _,v in workspace.Places.World.Cubes:GetDescendants() do if v.ClassName == "Part" then if v:GetAttribute("CubeName") then blocks[v.Name] = v.CFrame elseif v.Name == "Main" then blocks[v.Parent.Name] = v.CFrame end end end for i,v in blocks do if (character.HumanoidRootPart.CFrame.Position - v.Position).Magnitude < range then game:GetService("ReplicatedStorage").REM[remote]:FireServer({Position = i}) end end end end)