--equip any gun to make Kill all work ---execute The script Rapidly to Make sure all Player Died while true do local player = game.Players.LocalPlayer local character = player.Character or player.CharacterAdded:Wait() for i, v in ipairs(game.Players:GetPlayers()) do if v.Name ~= player.Name then local VH = v.Character and (v.Character:FindFirstChild("Torso") or v.Character:FindFirstChild("UpperTorso")) if VH then local TOOLX = character:FindFirstChildOfClass("Tool") if TOOLX and TOOLX:IsA("Tool") then local NH = TOOLX.Name if NH then local args = { [1] = VH, [2] = Vector3.new(1320.150390625, 439.3188781738281, -42.21080780029297), [3] = Vector3.new(-0.9938600063323975, -0.021987605839967728, -0.10843834280967712), [4] = "Character" } TOOLX.GunServer.HitTest:InvokeServer(unpack(args)) end end end end end wait(0.1) end