repeat wait() until workspace.GroupBuildStructures:FindFirstChild("BlockTower") ~= nil game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = workspace.Block1:WaitForChild'TouchTrigger'.CFrame wait(1) for i,v in pairs(workspace:GetChildren()) do if v.Name:find("Block") then game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = v.TouchTrigger.CFrame task.wait(.2) game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = workspace.GroupBuildStructures.BlockTower.Trigger.CFrame task.wait(.2) end end game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = workspace.GroupBuildStructures.BlockTower.Trigger.CFrame repeat wait() until workspace.GroupBuildStructures:FindFirstChild("FoodCounter") ~= nil wait(1) for i,v in pairs(workspace:GetChildren()) do if v.Name:find("Food") then game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = v.TouchTrigger.CFrame task.wait(.2) game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = workspace.GroupBuildStructures.FoodCounter.Trigger.CFrame task.wait(.2) end end game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = workspace.GroupBuildStructures.FoodCounter.Trigger.CFrame repeat wait() until workspace.GroupBuildStructures:FindFirstChild("FuseBoard") ~= nil wait(1) for i,v in pairs(workspace:GetChildren()) do if v.Name:find("Fuse") then game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = v.TouchTrigger.CFrame task.wait(.2) game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = workspace.GroupBuildStructures.FuseBoard.Trigger.CFrame task.wait(.2) end end game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = workspace.GroupBuildStructures.FuseBoard.Trigger.CFrame repeat wait() until workspace.GroupBuildStructures:FindFirstChild("BatteryBox") ~= nil wait(1) for i,v in pairs(workspace:GetChildren()) do if v.Name:find("Battery") then game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = v.TouchTrigger.CFrame task.wait(.2) game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = workspace.GroupBuildStructures.BatteryBox.Trigger.CFrame task.wait(.2) end end game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = workspace.GroupBuildStructures.BatteryBox.Trigger.CFrame repeat wait() until workspace.GroupBuildStructures:FindFirstChild("TicketMachine") ~= nil wait(1) firetouchinterest(game.Players.LocalPlayer.Character.Head,workspace.Ticket.TouchTrigger,0) task.wait(.2) firetouchinterest(game.Players.LocalPlayer.Character.Head,workspace.GroupBuildStructures.TicketMachine.Trigger,0) while wait() do pcall(function() game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(Vector3.new(-404, 19, 647)) end) end