for _,v in next,game:GetDescendants()do if v:IsA("ProximityPrompt")then v.HoldDuration=0 end end;game.DescendantAdded:Connect(function(d)if d:IsA("ProximityPrompt")then d.HoldDuration=0 end end) local player = game.Players.LocalPlayer local hrp = player.Character.HumanoidRootPart local startPos = hrp.CFrame local function collectGold() for _, gold in pairs(workspace.Map.Spawns.GoldBars:GetChildren()) do if gold:IsA("MeshPart") then hrp.CFrame = gold.CFrame task.wait(.1) fireproximityprompt(gold.ProximityPrompt) task.wait(.1) end end end collectGold() task.wait(1) if #workspace.Map.Spawns.GoldBars:GetChildren() > 0 then collectGold() end hrp.CFrame = startPos