local a = game:GetService("RunService") local b = nil local function c() for _, d in pairs(getgc(true)) do if type(d) == "table" and type(d.tick_rate) == "number" and type(d.ticks) == "number" and type(d.Players) == "table" and type(d.Camera) == "table" and type(d.GameObjects) == "table" and type(d.Triggers) == "table" and d.Folder ~= nil then return d end end end local function e() if b then b:Disconnect() b = nil end end workspace.ChildAdded:Connect(function(f) if f.Name == "Level" then local g = c() if not g then return end local h = 0 b = a.Heartbeat:Connect(function() local i, j = pcall(function() if g.attempts ~= h then h = g.attempts g:SetTimeScale(0.5) --- u can change ts based on the speed u want end end) if not i then e() end end) f.AncestryChanged:Connect(function() if not f.Parent then e() end end) end end)