local player = game.Players.LocalPlayer local character = player.Character local humanoidRootPart = character:WaitForChild("HumanoidRootPart") local powerUpSpawners = workspace.PowerUp_Spawners while true do for _, spawner in pairs(powerUpSpawners:GetDescendants()) do if spawner:IsA("BasePart") then spawner.CFrame = humanoidRootPart.CFrame end end wait(1) end