if game.PlaceId == 17625359962 then local PlayerGui = game.CoreGui local Simple = Instance.new("ScreenGui") Simple.Name = "Simple" Simple.ResetOnSpawn = true Simple.Parent = PlayerGui local Window = Instance.new("Frame") Window.Name = "Window" Window.Position = UDim2.new(0, 0, 0, 0) Window.Size = UDim2.new(0.20000000298023224, 0, 0.5, 0) Window.AnchorPoint = Vector2.new(0, 0) Window.BackgroundColor3 = Color3.fromRGB(255, 255, 255) Window.BorderSizePixel = 0 Window.Parent = Simple Window.Active = true Window.Draggable = true local UIAspectRatioConstraint = Instance.new("UIAspectRatioConstraint") UIAspectRatioConstraint.Name = "UIAspectRatioConstraint" UIAspectRatioConstraint.Parent = Window UIAspectRatioConstraint.AspectRatio = 0.8 local UIGradient = Instance.new("UIGradient") UIGradient.Name = "UIGradient" UIGradient.Color = ColorSequence.new({ColorSequenceKeypoint.new(0, Color3.fromRGB(10, 10, 10)), ColorSequenceKeypoint.new(1, Color3.fromRGB(45, 45, 45))}) UIGradient.Rotation = -90 UIGradient.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0, 0, 0), NumberSequenceKeypoint.new(1, 0, 0)}) UIGradient.Offset = Vector2.new(0, 0) UIGradient.Parent = Window local Container = Instance.new("Frame") Container.Name = "Container" Container.Position = UDim2.new(0, 5, 0.10000000149011612, 10) Container.Size = UDim2.new(1, -10, 0.6000000238418579, 30) Container.AnchorPoint = Vector2.new(0, 0) Container.BackgroundColor3 = Color3.fromRGB(162, 162, 162) Container.BackgroundTransparency = 1 Container.Parent = Window local UIListLayout = Instance.new("UIListLayout") UIListLayout.Name = "UIListLayout" UIListLayout.Parent = Container UIListLayout.Padding = UDim.new(0, 2) UIListLayout.SortOrder = Enum.SortOrder.LayoutOrder local Toggle = Instance.new("Frame") Toggle.Name = "Toggle" Toggle.Position = UDim2.new(0, 0, 0, 0) Toggle.Size = UDim2.new(1, 0, 0.10000000149011612, 0) Toggle.AnchorPoint = Vector2.new(0, 0) Toggle.BackgroundColor3 = Color3.fromRGB(162, 162, 162) Toggle.BackgroundTransparency = 1 Toggle.Parent = Container Toggle.LayoutOrder = 3 local effect = Instance.new("Frame") effect.Name = "effect" effect.Position = UDim2.new(0.8500000238418579, 0, 0, 0) effect.Size = UDim2.new(0.12999999523162842, 0, 1, 0) effect.AnchorPoint = Vector2.new(0, 0) effect.BackgroundColor3 = Color3.fromRGB(162, 162, 162) effect.BackgroundTransparency = 1 effect.BorderSizePixel = 0 effect.Parent = Toggle local EffectText = Instance.new("TextLabel") EffectText.Name = "EffectText" EffectText.Position = UDim2.new(0, 0, 0, 0) EffectText.Size = UDim2.new(1, 0, 1, 0) EffectText.AnchorPoint = Vector2.new(0, 0) EffectText.BackgroundColor3 = Color3.fromRGB(162, 162, 162) EffectText.BackgroundTransparency = 1 EffectText.BorderSizePixel = 0 EffectText.Text = "OFF" EffectText.TextColor3 = Color3.fromRGB(255, 0, 0) EffectText.TextScaled = true EffectText.TextSize = 8 EffectText.Font = Enum.Font.SourceSansBold EffectText.TextXAlignment = Enum.TextXAlignment.Center EffectText.TextYAlignment = Enum.TextYAlignment.Center EffectText.ZIndex = 1 EffectText.Parent = effect local TriggerButton = Instance.new("TextButton") TriggerButton.Name = "Trigger" TriggerButton.Parent = Toggle TriggerButton.BackgroundTransparency = 1 TriggerButton.Size = UDim2.new(1, 0, 1, 0) TriggerButton.Position = UDim2.new(0, 0, 0, 0) TriggerButton.Text = "" TriggerButton.ZIndex = 3 local toggle = false local Lighting = game:GetService("Lighting") TriggerButton.MouseButton1Click:Connect(function() toggle = not toggle if toggle then EffectText.Text = "ON" EffectText.TextColor3 = Color3.fromRGB(0, 255, 0) -- Soft night mode Lighting.TimeOfDay = "20:00:00" -- evening Lighting.Brightness = 1 -- not too dark Lighting.OutdoorAmbient = Color3.fromRGB(50, 50, 60) -- soft ambient light Lighting.FogEnd = 500 -- small fog effect Lighting.FogColor = Color3.fromRGB(50, 50, 60) else EffectText.Text = "OFF" EffectText.TextColor3 = Color3.fromRGB(255, 0, 0) -- Revert to normal daytime Lighting.TimeOfDay = "14:00:00" Lighting.Brightness = 2 Lighting.OutdoorAmbient = Color3.fromRGB(200, 200, 200) Lighting.FogEnd = 100000 Lighting.FogColor = Color3.fromRGB(255, 255, 255) end end) local Text = Instance.new("TextLabel") Text.Name = "Text" Text.Position = UDim2.new(0, 0, 0, 0) Text.Size = UDim2.new(1, -40, 1, 0) Text.AnchorPoint = Vector2.new(0, 0) Text.BackgroundColor3 = Color3.fromRGB(162, 162, 162) Text.BackgroundTransparency = 1 Text.BorderSizePixel = 1 Text.Text = "Night mode" Text.TextColor3 = Color3.fromRGB(255, 255, 255) Text.TextScaled = true Text.TextSize = 8 Text.Font = Enum.Font.SourceSansSemibold Text.TextXAlignment = Enum.TextXAlignment.Left Text.ZIndex = 1 Text.Parent = Toggle local Toggle_2 = Instance.new("Frame") Toggle_2.Name = "Toggle" Toggle_2.Position = UDim2.new(0, 0, 0, 0) Toggle_2.Size = UDim2.new(1, 0, 0.10000000149011612, 0) Toggle_2.AnchorPoint = Vector2.new(0, 0) Toggle_2.BackgroundColor3 = Color3.fromRGB(162, 162, 162) Toggle_2.BackgroundTransparency = 1 Toggle_2.Parent = Container Toggle_2.LayoutOrder = 4 local effect_2 = Instance.new("Frame") effect_2.Name = "effect" effect_2.Position = UDim2.new(0.8500000238418579, 0, 0, 0) effect_2.Size = UDim2.new(0.12999999523162842, 0, 1, 0) effect_2.AnchorPoint = Vector2.new(0, 0) effect_2.BackgroundColor3 = Color3.fromRGB(162, 162, 162) effect_2.BackgroundTransparency = 1 effect_2.BorderSizePixel = 0 effect_2.Parent = Toggle_2 local EffectText_2 = Instance.new("TextLabel") EffectText_2.Name = "EffectText" EffectText_2.Position = UDim2.new(0, 0, 0, 0) EffectText_2.Size = UDim2.new(1, 0, 1, 0) EffectText_2.AnchorPoint = Vector2.new(0, 0) EffectText_2.BackgroundColor3 = Color3.fromRGB(162, 162, 162) EffectText_2.BackgroundTransparency = 1 EffectText_2.BorderSizePixel = 0 EffectText_2.Text = "OFF" EffectText_2.TextColor3 = Color3.fromRGB(255,0, 0) EffectText_2.TextScaled = true EffectText_2.TextSize = 8 EffectText_2.Font = Enum.Font.SourceSansBold EffectText_2.TextXAlignment = Enum.TextXAlignment.Center EffectText_2.TextYAlignment = Enum.TextYAlignment.Center EffectText_2.ZIndex = 1 EffectText_2.Parent = effect_2 local Text_2 = Instance.new("TextLabel") Text_2.Name = "Text" Text_2.Position = UDim2.new(0, 0, 0, 0) Text_2.Size = UDim2.new(1, -40, 1, 0) Text_2.AnchorPoint = Vector2.new(0, 0) Text_2.BackgroundColor3 = Color3.fromRGB(162, 162, 162) Text_2.BackgroundTransparency = 1 Text_2.BorderSizePixel = 1 Text_2.Text = "Chams" Text_2.TextColor3 = Color3.fromRGB(255, 255, 255) Text_2.TextScaled = true Text_2.TextSize = 8 Text_2.Font = Enum.Font.SourceSansSemibold Text_2.TextXAlignment = Enum.TextXAlignment.Left Text_2.ZIndex = 1 Text_2.Parent = Toggle_2 local TriggerButton_2 = Instance.new("TextButton") TriggerButton_2.Name = "Trigger_2" TriggerButton_2.Parent = Toggle_2 TriggerButton_2.BackgroundTransparency = 1 TriggerButton_2.Size = UDim2.new(1, 0, 1, 0) TriggerButton_2.Position = UDim2.new(0, 0, 0, 0) TriggerButton_2.Text = "" TriggerButton_2.ZIndex = 3 local Players = game:GetService("Players") local LocalPlayer = Players.LocalPlayer local Camera = workspace.CurrentCamera local RunService = game:GetService("RunService") local ChamsEnabled = false local VisibleColor = Color3.fromRGB(170,170,255) local InvisibleColor = Color3.fromRGB(170,100,255) local OriginalAppearance = {} local function isVisible(part) if not part then return false end local origin = Camera.CFrame.Position local direction = (part.Position - origin).Unit * (part.Position - origin).Magnitude local ray = Ray.new(origin, direction) local hit = workspace:FindPartOnRayWithIgnoreList(ray, {LocalPlayer.Character}) return not hit or hit:IsDescendantOf(part.Parent) end local function applyChams(char) if not char or not char:FindFirstChild("HumanoidRootPart") then return end if not OriginalAppearance[char] then OriginalAppearance[char] = {} for _, v in pairs(char:GetDescendants()) do if v:IsA("BasePart") or v:IsA("MeshPart") then OriginalAppearance[char][v] = { Color = v.Color, Material = v.Material, Transparency = v.Transparency } elseif v:IsA("Decal") or v:IsA("Texture") then OriginalAppearance[char][v] = {Transparency = v.Transparency} elseif v:IsA("Shirt") or v:IsA("Pants") or v:IsA("BodyColors") then OriginalAppearance[char][v] = {Parent = v.Parent} elseif v:IsA("Accessory") then OriginalAppearance[char][v] = {Parent = v.Parent} end end end -- Remove decals, shirts, pants, accessories for _, v in pairs(char:GetDescendants()) do if v:IsA("Decal") or v:IsA("Texture") then v.Transparency = 1 elseif v:IsA("Shirt") or v:IsA("Pants") or v:IsA("BodyColors") or v:IsA("Accessory") then v.Parent = nil end end -- Apply Neon to visible parts (skip transparency 1) for _, v in pairs(char:GetDescendants()) do if (v:IsA("BasePart") or v:IsA("MeshPart")) and v.Transparency < 1 then v.Material = Enum.Material.Neon v.Color = VisibleColor v.Transparency = 0.45 end end if not char:FindFirstChild("ChamsHighlight") then local hl = Instance.new("Highlight") hl.Name = "ChamsHighlight" hl.FillTransparency = 0 hl.OutlineTransparency = 1 hl.Enabled = false hl.FillColor = InvisibleColor hl.Adornee = char hl.Parent = char end end local function removeChams(char) if not char or not OriginalAppearance[char] then return end for v, props in pairs(OriginalAppearance[char]) do if (v:IsA("BasePart") or v:IsA("MeshPart")) and props.Transparency < 1 then v.Color = props.Color v.Material = props.Material v.Transparency = props.Transparency elseif v:IsA("Decal") or v:IsA("Texture") then v.Transparency = props.Transparency else v.Parent = props.Parent end end local hl = char:FindFirstChild("ChamsHighlight") if hl then hl:Destroy() end OriginalAppearance[char] = nil end local function updateChams() for _, plr in pairs(Players:GetPlayers()) do if plr ~= LocalPlayer and plr.Character and plr.Character:FindFirstChild("HumanoidRootPart") then local visible = isVisible(plr.Character.HumanoidRootPart) local hl = plr.Character:FindFirstChild("ChamsHighlight") if hl then hl.Enabled = not visible end end end end local function setupPlayer(plr) plr.CharacterAdded:Connect(function(char) char:WaitForChild("HumanoidRootPart") task.wait(0.1) if ChamsEnabled then applyChams(char) end end) if plr.Character and ChamsEnabled then applyChams(plr.Character) end end for _, plr in pairs(Players:GetPlayers()) do if plr ~= LocalPlayer then setupPlayer(plr) end end Players.PlayerAdded:Connect(setupPlayer) Players.PlayerRemoving:Connect(function(plr) if plr.Character then removeChams(plr.Character) end end) RunService.RenderStepped:Connect(function() if ChamsEnabled then updateChams() end end) -- // TriggerButton Toggle TriggerButton_2.MouseButton1Click:Connect(function() if EffectText_2.Text == "OFF" then EffectText_2.Text = "ON" EffectText_2.TextColor3 = Color3.fromRGB(0, 255, 0) ChamsEnabled = true for _, plr in pairs(Players:GetPlayers()) do if plr ~= LocalPlayer and plr.Character then applyChams(plr.Character) end end else EffectText_2.Text = "OFF" EffectText_2.TextColor3 = Color3.fromRGB(255, 0, 0) ChamsEnabled = false for _, plr in pairs(Players:GetPlayers()) do if plr ~= LocalPlayer and plr.Character then removeChams(plr.Character) end end end end) local Toggle_3 = Instance.new("Frame") Toggle_3.Name = "Toggle" Toggle_3.Position = UDim2.new(0, 0, 0, 0) Toggle_3.Size = UDim2.new(1, 0, 0.10000000149011612, 0) Toggle_3.AnchorPoint = Vector2.new(0, 0) Toggle_3.BackgroundColor3 = Color3.fromRGB(162, 162, 162) Toggle_3.BackgroundTransparency = 1 Toggle_3.LayoutOrder = 1 Toggle_3.Parent = Container local effect_3 = Instance.new("Frame") effect_3.Name = "effect" effect_3.Position = UDim2.new(0.8500000238418579, 0, 0, 0) effect_3.Size = UDim2.new(0.12999999523162842, 0, 1, 0) effect_3.AnchorPoint = Vector2.new(0, 0) effect_3.BackgroundColor3 = Color3.fromRGB(162, 162, 162) effect_3.BackgroundTransparency = 1 effect_3.BorderSizePixel = 0 effect_3.Parent = Toggle_3 local EffectText_3 = Instance.new("TextLabel") EffectText_3.Name = "EffectText" EffectText_3.Position = UDim2.new(0, 0, 0, 0) EffectText_3.Size = UDim2.new(1, 0, 1, 0) EffectText_3.AnchorPoint = Vector2.new(0, 0) EffectText_3.BackgroundColor3 = Color3.fromRGB(162, 162, 162) EffectText_3.BackgroundTransparency = 1 EffectText_3.BorderSizePixel = 0 EffectText_3.Text = "OFF" EffectText_3.TextColor3 = Color3.fromRGB(255, 0, 0) EffectText_3.TextScaled = true EffectText_3.TextSize = 8 EffectText_3.Font = Enum.Font.SourceSansBold EffectText_3.TextXAlignment = Enum.TextXAlignment.Center EffectText_3.TextYAlignment = Enum.TextYAlignment.Center EffectText_3.ZIndex = 1 EffectText_3.Parent = effect_3 local TriggerButton_3 = Instance.new("TextButton") TriggerButton_3.Name = "Trigger_3" TriggerButton_3.Parent = Toggle_3 TriggerButton_3.BackgroundTransparency = 1 TriggerButton_3.Size = UDim2.new(1, 0, 1, 0) TriggerButton_3.Position = UDim2.new(0, 0, 0, 0) TriggerButton_3.Text = "" TriggerButton_3.ZIndex = 3 local UserInputService = game:GetService("UserInputService") local RunService = game:GetService("RunService") local holdingMouse = false local pcConnectionBegan, pcConnectionEnded TriggerButton_3.MouseButton1Click:Connect(function() if EffectText_3.Text == "OFF" then EffectText_3.Text = "ON" EffectText_3.TextColor3 = Color3.fromRGB(0, 255, 0) local Players = game:GetService("Players") local Workspace = game:GetService("Workspace") local Camera = Workspace.CurrentCamera local LocalPlayer = Players.LocalPlayer local FOV = 600 local flickTime = 0.1 local flicking = false local function isVisible(part) if not part or not part:IsA("BasePart") then return false end local origin = Camera.CFrame.Position local direction = (part.Position - origin) local raycastParams = RaycastParams.new() raycastParams.FilterType = Enum.RaycastFilterType.Blacklist raycastParams.FilterDescendantsInstances = {LocalPlayer.Character} local result = Workspace:Raycast(origin, direction, raycastParams) if result and result.Instance then return result.Instance:IsDescendantOf(part.Parent) end return true end local function getClosestHead() local closestTarget, shortestDistance = nil, FOV local teamCheck = false for _, player in pairs(Players:GetPlayers()) do if player.Team ~= nil then teamCheck = true break end end local function checkCharacter(char, player) if not char then return end local head = char:FindFirstChild("Head") local humanoid = char:FindFirstChildOfClass("Humanoid") if head and humanoid and humanoid.Health > 0 then if teamCheck and player and player.Team == LocalPlayer.Team then return end if isVisible(head) then local pos, visible = Camera:WorldToViewportPoint(head.Position) if visible then local screenCenter = Vector2.new(Camera.ViewportSize.X/2, Camera.ViewportSize.Y/2) local distance = (Vector2.new(pos.X,pos.Y)-screenCenter).Magnitude if distance < shortestDistance then shortestDistance = distance closestTarget = head end end end end end for _, player in pairs(Players:GetPlayers()) do if player ~= LocalPlayer then checkCharacter(player.Character, player) end end local zombieFolder = Workspace:FindFirstChild("Zombie Tower") if zombieFolder and zombieFolder:FindFirstChild("Entities") then for _, zombie in pairs(zombieFolder.Entities:GetChildren()) do checkCharacter(zombie) end end return closestTarget end local function flickAimbot() local targetHead = getClosestHead() if targetHead then local oldCFrame = Camera.CFrame Camera.CFrame = CFrame.new(Camera.CFrame.Position, targetHead.Position) task.wait(flickTime) Camera.CFrame = oldCFrame end end -- Mobile button local function connectShootButton() local success, shootButton = pcall(function() return LocalPlayer.PlayerGui:WaitForChild("MainGui"):WaitForChild("MobileButtons"):FindFirstChild("mobile_shoot") or LocalPlayer.PlayerGui:WaitForChild("MobileControls"):WaitForChild("Frame"):FindFirstChild("FireButton") end) if success and shootButton then shootButton.MouseButton1Down:Connect(function() if not flicking then flicking = true task.spawn(function() while holdingMouse do flickAimbot() end flicking = false end) end end) end end connectShootButton() LocalPlayer.CharacterAdded:Connect(function() task.wait(1) connectShootButton() end) -- PC Mouse pcConnectionBegan = UserInputService.InputBegan:Connect(function(input, gp) if input.UserInputType == Enum.UserInputType.MouseButton1 and not gp then holdingMouse = true if not flicking then flicking = true task.spawn(function() while holdingMouse do flickAimbot() end flicking = false end) end end end) pcConnectionEnded = UserInputService.InputEnded:Connect(function(input, gp) if input.UserInputType == Enum.UserInputType.MouseButton1 then holdingMouse = false end end) else EffectText_3.Text = "OFF" EffectText_3.TextColor3 = Color3.fromRGB(255, 0, 0) holdingMouse = false if pcConnectionBegan then pcConnectionBegan:Disconnect() end if pcConnectionEnded then pcConnectionEnded:Disconnect() end end end) local Text_3 = Instance.new("TextLabel") Text_3.Name = "Text" Text_3.Position = UDim2.new(0, 0, 0, 0) Text_3.Size = UDim2.new(1, -40, 1, 0) Text_3.AnchorPoint = Vector2.new(0, 0) Text_3.BackgroundColor3 = Color3.fromRGB(162, 162, 162) Text_3.BackgroundTransparency = 1 Text_3.BorderSizePixel = 1 Text_3.Text = "Silent Aim" Text_3.TextColor3 = Color3.fromRGB(255, 255, 255) Text_3.TextScaled = true Text_3.TextSize = 8 Text_3.Font = Enum.Font.SourceSansSemibold Text_3.TextXAlignment = Enum.TextXAlignment.Left Text_3.ZIndex = 1 Text_3.Parent = Toggle_3 local Toggle_4 = Instance.new("Frame") Toggle_4.Name = "Toggle" Toggle_4.Position = UDim2.new(0, 0, 0, 0) Toggle_4.Size = UDim2.new(1, 0, 0.10000000149011612, 0) Toggle_4.AnchorPoint = Vector2.new(0, 0) Toggle_4.BackgroundColor3 = Color3.fromRGB(162, 162, 162) Toggle_4.BackgroundTransparency = 1 Toggle_4.Parent = Container Toggle_4.LayoutOrder = 2 local effect_4 = Instance.new("Frame") effect_4.Name = "effect" effect_4.Position = UDim2.new(0.8500000238418579, 0, 0, 0) effect_4.Size = UDim2.new(0.12999999523162842, 0, 1, 0) effect_4.AnchorPoint = Vector2.new(0, 0) effect_4.BackgroundColor3 = Color3.fromRGB(162, 162, 162) effect_4.BackgroundTransparency = 1 effect_4.BorderSizePixel = 0 effect_4.Parent = Toggle_4 local EffectText_4 = Instance.new("TextLabel") EffectText_4.Name = "EffectText" EffectText_4.Position = UDim2.new(0, 0, 0, 0) EffectText_4.Size = UDim2.new(1, 0, 1, 0) EffectText_4.AnchorPoint = Vector2.new(0, 0) EffectText_4.BackgroundColor3 = Color3.fromRGB(162, 162, 162) EffectText_4.BackgroundTransparency = 1 EffectText_4.BorderSizePixel = 0 EffectText_4.Text = "OFF" EffectText_4.TextColor3 = Color3.fromRGB(255,0, 0) EffectText_4.TextScaled = true EffectText_4.TextSize = 8 EffectText_4.Font = Enum.Font.SourceSansBold EffectText_4.TextXAlignment = Enum.TextXAlignment.Center EffectText_4.TextYAlignment = Enum.TextYAlignment.Center EffectText_4.ZIndex = 1 EffectText_4.Parent = effect_4 local Text_4 = Instance.new("TextLabel") Text_4.Name = "Text" Text_4.Position = UDim2.new(0, 0, 0, 0) Text_4.Size = UDim2.new(1, -40, 1, 0) Text_4.AnchorPoint = Vector2.new(0, 0) Text_4.BackgroundColor3 = Color3.fromRGB(162, 162, 162) Text_4.BackgroundTransparency = 1 Text_4.BorderSizePixel = 1 Text_4.Text = "ESP" Text_4.TextColor3 = Color3.fromRGB(255, 255, 255) Text_4.TextScaled = true Text_4.TextSize = 8 Text_4.Font = Enum.Font.SourceSansSemibold Text_4.TextXAlignment = Enum.TextXAlignment.Left Text_4.ZIndex = 1 Text_4.Parent = Toggle_4 local TriggerButton_4 = Instance.new("TextButton") TriggerButton_4.Name = "Trigger_4" TriggerButton_4.Parent = Toggle_4 TriggerButton_4.BackgroundTransparency = 1 TriggerButton_4.Size = UDim2.new(1, 0, 1, 0) TriggerButton_4.Position = UDim2.new(0, 0, 0, 0) TriggerButton_4.Text = "" TriggerButton_4.ZIndex = 3 local Players = game:GetService("Players") local RunService = game:GetService("RunService") local LocalPlayer = Players.LocalPlayer local ESPFolder = Instance.new("Folder") ESPFolder.Name = "ESP" ESPFolder.Parent = game.CoreGui local btoggle = false local ESPConnections = {} TriggerButton_4.MouseButton1Click:Connect(function() btoggle = not btoggle if btoggle then EffectText_4.Text = "ON" EffectText_4.TextColor3 = Color3.fromRGB(0, 255, 0) for _, player in pairs(Players:GetPlayers()) do if player ~= LocalPlayer then ESPConnections[player] = createESP(player) end end else EffectText_4.Text = "OFF" EffectText_4.TextColor3 = Color3.fromRGB(255, 0, 0) ESPFolder:ClearAllChildren() for _, conn in pairs(ESPConnections) do if conn then conn:Disconnect() end end ESPConnections = {} end end) function createESP(player) if player.Character == nil then return end local billboard = Instance.new("BillboardGui") billboard.Name = player.Name .. "_ESP" billboard.Size = UDim2.new(0, 20, 0, 60) -- width small for thin bar billboard.Adornee = player.Character:FindFirstChild("HumanoidRootPart") billboard.AlwaysOnTop = true billboard.StudsOffset = Vector3.new(-2, 3, 0) -- left side billboard.Parent = ESPFolder local nameLabel = Instance.new("TextLabel") nameLabel.Size = UDim2.new(1, 0, 0, 20) nameLabel.BackgroundTransparency = 1 nameLabel.TextColor3 = Color3.fromRGB(255, 255, 255) nameLabel.Font = Enum.Font.SourceSansBold nameLabel.TextSize = 14 nameLabel.Text = player.Name nameLabel.Parent = billboard local healthBarBG = Instance.new("Frame") healthBarBG.Size = UDim2.new(0, 4, 0, 40) -- thin width healthBarBG.Position = UDim2.new(0, 0, 0, 20) healthBarBG.BackgroundColor3 = Color3.fromRGB(0, 0, 0) healthBarBG.BorderSizePixel = 0 healthBarBG.Parent = billboard local healthBar = Instance.new("Frame") healthBar.Size = UDim2.new(1, 0, 1, 0) healthBar.Position = UDim2.new(0, 0, 0, 0) healthBar.BackgroundColor3 = Color3.fromRGB(0, 255, 0) healthBar.BorderSizePixel = 0 healthBar.Parent = healthBarBG local uiGradient = Instance.new("UIGradient") uiGradient.Color = ColorSequence.new{ ColorSequenceKeypoint.new(0, Color3.fromRGB(0,255,0)), ColorSequenceKeypoint.new(1, Color3.fromRGB(255,0,0)) } uiGradient.Rotation = 90 -- vertical gradient uiGradient.Parent = healthBar local conn = RunService.RenderStepped:Connect(function() local character = player.Character local humanoid = character and character:FindFirstChildOfClass("Humanoid") if humanoid then local healthPercent = math.clamp(humanoid.Health / humanoid.MaxHealth, 0, 1) healthBar.Size = UDim2.new(1, 0, healthPercent, 0) -- scale height with health billboard.Adornee = character:FindFirstChild("HumanoidRootPart") end end) return conn end Players.PlayerAdded:Connect(function(player) player.CharacterAdded:Connect(function() if btoggle and player ~= LocalPlayer then ESPConnections[player] = createESP(player) end end) end) local Title = Instance.new("TextLabel") Title.Name = "Title" Title.Position = UDim2.new(0, 0, 0, 0) Title.Size = UDim2.new(1, 0, 0.10000000149011612, 0) Title.AnchorPoint = Vector2.new(0, 0) Title.BackgroundColor3 = Color3.fromRGB(162, 162, 162) Title.BackgroundTransparency = 1 Title.BorderSizePixel = 1 Title.Text = "CludeHub" Title.TextColor3 = Color3.fromRGB(255, 255, 255) Title.TextScaled = true Title.TextSize = 8 Title.Font = Enum.Font.SourceSansBold Title.TextYAlignment = Enum.TextYAlignment.Center Title.ZIndex = 1 Title.Parent = Window local Line = Instance.new("Frame") Line.Name = "Line" Line.Position = UDim2.new(0, 0, 1, 0) Line.Size = UDim2.new(1, 0, 0, 1) Line.AnchorPoint = Vector2.new(0, 0) Line.BackgroundColor3 = Color3.fromRGB(255, 255, 255) Line.BorderSizePixel = 0 Line.Parent = Title local UIGradient_2 = Instance.new("UIGradient") UIGradient_2.Name = "UIGradient" UIGradient_2.Color = ColorSequence.new({ColorSequenceKeypoint.new(0, Color3.fromRGB(0, 255, 0)), ColorSequenceKeypoint.new(1, Color3.fromRGB(255, 0, 0))}) UIGradient_2.Rotation = 0 UIGradient_2.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0, 0, 0), NumberSequenceKeypoint.new(1, 0, 0)}) UIGradient_2.Offset = Vector2.new(0, 0) UIGradient_2.Parent = Line local bloom = Instance.new("BloomEffect") bloom.Name = "bloom" bloom.Size = 24 bloom.Intensity = 1 bloom.Threshold = 0.9 bloom.Parent = game.Lighting game:GetService("CoreGui").e1f0bc5c8c2deebbf6feaaeb750d44dadc3d8e39339a0ce400c5f6c05b67cf6c:Destroy() end