loadstring([[ --!native --!optimize 2 if game.GameId == 6035872082 then local Storage = game:GetService("ReplicatedStorage") local Items = require(Storage.Modules.ItemLibrary).Items -- ====================== FAST FIRE (Guns) ====================== local gunExceptions = { ["Sniper"] = false, ["Crossbow"] = false, ["Bow"] = false, ["RPG"] = false, } for name, data in pairs(Items) do if typeof(data) == "table" and not gunExceptions[name] then if data.ShootSpread then data.ShootSpread = 0 end if data.ShootAccuracy then data.ShootAccuracy = 0 end if data.ShootRecoil then data.ShootRecoil = 0 end if data.ShootCooldown then data.ShootCooldown = 0.001 end if data.ShootBurstCooldown then data.ShootBurstCooldown = 0.001 end end end -- ====================== FAST MELEE ====================== for name, data in pairs(Items) do if typeof(data) == "table" then -- Common melee cooldown properties in Rivals if data.AttackCooldown then data.AttackCooldown = 0.001 end if data.SwingCooldown then data.SwingCooldown = 0.001 end if data.MeleeCooldown then data.MeleeCooldown = 0.001 end if data.Cooldown then data.Cooldown = 0.001 end if data.RecoveryTime then data.RecoveryTime = 0.001 end if data.ResetTime then data.ResetTime = 0.001 end end end print("made by srilangish") end ]])()